Derja’s Curse

Tonight we have the outcome of Derja’s curse with these environment and adversary stat blocks for the extra detail Saturday additional post.

So sit back, grab a coffee or other hot beverage and let’s roll into tonight’s adventure!


Derja’s Curse

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The library itself has become the house to a curse, which we explored last night in Shadows and Magic eaters, and tonight we reveal the environment that helps to store, conceal and house cursed objects and the creatures that come with them. We have two Environments with Cursed Library giving an ability for the PCs to find the information they seek but also, we have darkness at every corner which looks to create smaller adversaries that stalk, hunt and impede the party at every turn.

However Shadows are not particularly powerful especially for a Tier 3 encounter so the party should find these are more nuisances rather than dangers that they have to face. Derja’s curse makes them more threatening with the ability to spend a fear to impose disadvantage on attacks when magic damage is used as the relics designed to repel and restrict the use of magic react to their abilities. This can find the party having to apply different tactics or look at creative ways to avoid the curse if possible.

It also beefs up the adversaries for this encounter substantially but not too much, I hope.

The above Adversary and Environment Stat blocks were created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Environment Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.



Thanks for joining me tonight for a little expansion for this weeks encounter where we look deeper at some of the environments for the Daggerheart RPG system. Don’t forget to come back tomorrow for the end of week Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows and Magic Eaters

I envisioned a big bad thing, or a group of big bad things when thinking of the Shadows and magic eaters that are behind the deaths this week and so I think I’ve captured just that.

So grab a coffee, maybe a few extra lanterns as we fight off the shadows tonight’s encounter!


Shadows and Magic Eaters

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For D&D Systems

D&D Statblocks for Shadow Swarm and Shadow Beast – created in Tetra-cube.

The shadows that come out of the book cases to swarm towards the sources of magic. They would focus on those that can cast magic or have magical items over those who have mundane weapons. When in doubt they would try and hide in the shadow to attack from a different direction.


For Daggerheart Systems

The above Adversary Stat block was created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magus College Library

The Magus College Library is the source of our Adventure this week where something is hunting down magic and those who wield it and nothing is safe.

So grab a coffee, maybe some mundane gear as we locate the source of the murders!


Magus College Library

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Magus College Library – Gridded – Created in Inkarnate.

The small corridors of the library are the perfect place to be ambushed by a creature, construct or curse. The light isn’t that bad to warrant torches but the drift globes that illuminate the rows of books periodically help shed some of the gloom.


Magus College Library – Created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sal Wethridge

Sal Wethridge is at a loss. She has lost her companion who trusted that she had his back and now without any evidence or suspects she is stuck. However tonight the party discover more, in plain view of where the tiefling was found dead.

So top up your coffee as we look harder for clues and learn more about the failure of a protector in tonight’s adventure!


Sal Wethridge

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Sal Wethridge – created in copilot.

Sal eventually had calmed down after the healers had examined the body of her companion, finding nothing that would have caused their death. The party had revealed the dagger that had half of it stop glimmering with magic which had taken Sal a few minutes to realise it belonged to her friend.

‘Tamiel always bragged about his dagger. Something about being blessed by a nighthag. We were coming to Miran to help the city look for its mage killer. We thought that us two would be able to handle it as Tamiel knew magic and I am rather good with a sword and can handle myself in a fight against foes both magical and mundane. Normally…’ she said as the gloom settled back over the top of her.

‘That’s why he was in that stupid isle looking for a stupid book that he thought may have held the secrets to what was happening. He hated being wrong and got embarrassed by Jake, the man at the reception, was quick to tell Tamiel where to find what he was after. I wasn’t paying attention though as I was distracted…’ she added as the sound of remorse and regret made her voice crackle.

‘As soon as I stopped talking to Jake I tried reaching out to Tamiel via our sending stones and when it didn’t work I rushed to where I thought he would be. Life less in shadow. Those stupid drifting globes of light had shattered on the ground and so it took me a moment to see him lying there.’

The party took a few moments more to talk to the tall woman, her shoulder length blonde hair resting against her armour and while she wasn’t a fine featured woman her proud features and imposing feature didn’t match the look of desperation nor the sullen look in her eyes.

Finding Jake and working back from where Tamiel had been investigating or looking for something seemed like the next best step but for now they waited with Sal and tried to see if she would remember anything else. The only thing coming to her mind was how the shadows had looked upon the body of her friend as she rounded the corner.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Without a Trace

This week we start off with a series of impossible deaths where the murderer disappeared without a trace. That is until the party found a clue at the scene of the crime.

So grab a coffee and your investigation gear as we start another murder mystery in tonight’s adventure!


The sight of a powerful mage’s body normally comes with other evidence of their dying moments. Scorch marks, shattered stone, debris and worse which makes people wonder what happened here. But when a series of bodies of powerful mages appears without anything – no destruction nor damage nor arcane collateral at those investigating are left in pure wonderment.

That is until a party of adventurers stumbles across evidence. Now there is a race against the clock to find what it means before they too end up like the dead mages.


Without a Trace

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Without a Trace – Created in WordPress.

The party had spent most of the day travelling to the City of Miran to visit the Magus College. Having secured lodgings at the Little Bullette inn they braved the crowds of the streets and head towards the large building. The Magus College was more library than a place to learn magic however many famously strong mages who had made their name in adventuring parties called it home.

Managing to find the rhythm of moving through the crowded streets and avoiding pickpockets and dodgy merchants hawking wares that were nearly good enough to pass off as quality products they found themselves at the large darksteel metal gates. There was significantly less people here and the only people walking around seemed to be guards or small groups consisting of armed warriors and a mage. Considering this was a hub for people like them who were trying to find information to aid them in their job or quest.

However, there was a distinct anxious energy through the air and as they walked through the guards watched them suspiciously as they entered the door that led into the library. Entering the small entrance hall there was a few people ahead of them. A tiefling just in front of them watched them approach as he held the handle of a small blade which had a simple loop of leather for its sheath. The blade faintly glowed green as it lay in its sheath while he looked around his comrade, a human woman dressed in chainmail, spoke in quiet whispers to the man behind the desk who returned the hushed whispers back causing the tiefling to roll his eyes.

‘Sal, I’ll be looking for the book. Don’t take too long.’ the tiefling said as he walked off. The human woman waved in recognition of her companion.

‘Yeah. I’ll be there in a sec, I just have an important piece of information to get,’ she added. ‘now when do you get off work?’

After the man behind the counter grinned goofily and told the warrior when he finished work the warrior walked off in search of his companion. As the party stood in front of the love-eyed receptionist a cry of anguish and pain echoed out from the left. Their question forgotten the party raced towards the noise along with dozens of other adventurers and guards and came across the woman from a few moments ago kneeling in front of a lifeless body.

The tiefling from before lay lifeless, contorted on his back with his blade a few feet away but out of his reach. As the guards came through and made way the party were shoved to the side nearest the dagger. As they moved around the blade careful not to nudge or disturb the scene they noticed that the blade has stopped shining closest to the mage in a near-perfect straight line where the magic seemed to no longer glow from the side of the dagger closest to the mage.

‘Not again. Right who found the body and why were you not with them?’ a stern looking man with a bristly moustache said looking around. ‘I assume you are this mages companion?’ he said towards the visibly distraught human.

‘I was not long after them. A few moments is all. He has always been impatient but I didn’t think it would cost him his life.’ she replied.

‘Not when there’s something killing mages on the lose in the city…’ one of the other guards added before his face turned grim. ‘So did anyone see or notice anything unusual?’ the man said looking towards the group of people that had gathered at the scene.


Thanks for visiting for another start of the week adventure kick off night. Don’t forget to come around for more adventure crafting tomorrow and the rest of the week as we continue to grow and expand this adventure into something memorable for our parties. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trusted Axe Cartel

Now for the next Zine of the year I present, in single page zine format, Trusted Axe Cartel. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Trusted Axe Cartel, and that all your rolls are made with advantage.


Trusted Axe Cartel

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Trusted Axe Cartel – Created in WordPress.

The Silver Ring Tavern had been brimming with cheer and comfort. Music played, patrons danced, meals were served, and drinks flowed freely. The adventuring party was enjoying a well-earned pause in their journey while soaking in the lively atmosphere. The back booth, occupied by stylish merchants throwing around gold, added to the merriment. That warmth vanished instantly when six furious dwarves stormed through the door, tattoos on their hands marking them as members of the Trusted Axe Cartel.

One younger dwarf shouted loud enough to quiet the entire room, demanding the whereabouts of Jeb and Tarnius, two merchants accused of passing off low-quality gear. As confusion spread, the dwarves searched for answers while the eldest among them paid the barkeep and approached quietly. A calmer dwarf engaged the party with questions about the missing merchants and explained that their guild had delivered finely crafted weapons and armour, yet had been accused of sending faulty goods. Garmanel, the cartelโ€™s leader, arrived with tankards and offered a proposition. He believed the adventurers might uncover who had sabotaged the deal and recover their reputation.

The Cartelโ€™s tale was troubling. Their contract with Jeb and Tarnius had been solid until someone swapped their dwarven wares with inferior items, clearly made by inexperienced human hands. Known for their honour and craftsmanship, the cartel was humiliated and determined to uncover the truth. Garmanel and his ward Gondanel appealed to the party for help. In return, they offered not only gold but a bond of trust and future support that would be worth more than coin.

Drinks helped ease the tension as Garmanel bought a round for the tavern, and Garabek – the fiery dwarf, left to chase a lead. The party now faced a choice: step into this growing conflict for honour and reward, or walk away and leave the mystery unresolved. The promise of dwarven loyalty was tempting, especially given the Cartelโ€™s influence and steadfast nature.

Their first clue led them to a bustling marketplace thick with noise and smells. After navigating the chaos, they found a vendor selling dwarven goods. A mercenary elf tried to interfere, but the party managed to speak with the merchant, who hinted at access to more of the valuable equipment. He invited them to return at sunset when he could show them his best stock.

As the sun fell, the merchant led them to a warehouse where they encountered a dozen armed traders and likely more hidden away. He revealed that his group had taken advantage of careless deals to acquire high-quality gear. But when one man spotted the adventurers and recognized them from the Silver Ring Tavern, panic swept through the warehouse. The tone shifted instantly. What had begun as a quiet lead now felt more like a trap, one bound to unravel deeper secrets.



PDF adventure – Trusted Axe Cartel



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Armele’s Other Environments

Armele’s other environments help set the scene outside of the warehouse, where the final confrontation occurs, where we find the party trying to find information on the merchants who stole from the Trusted Axe Cartel.

So sit back, grab a coffee or other hot beverage and let’s roll into tonight’s adventure!


Armele’s Other Environments

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Armele’s Other Environments

The smell and sounds of the market place were overwhelming at first as the clash between goods raged on. Carts selling produce, stalls selling cooked food and the smell of hot iron mixed together to a confusing mix that left the party feeling heady. However, the market sprawled before them and after just a few moments they spotted a stall that interested one of them.

It didn’t take long for them to find another stall that sold something else of interest and soon they were getting the information they were after. There was a merchant at the market that was selling dwarven goods and despite the mercenary of the elf they asked attempting to intervene between the party and the baker who offered the information for a handful of gold.

The above Environment Stat blocks were created by me. Rules were adapted and inspired by adversaries and environments from the Daggerheart System Reference Document 1.0 and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Environment Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.



Thanks for joining me tonight for a little expansion for this weeks encounter where we look deeper at some of the environments for the Daggerheart RPG system. Don’t forget to come back tomorrow for the end of week Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Griffin Trading Company

It’s uncommon for a merchant company to not have guards or mercenaries but the Griffin Trading Company came prepared to fight off more than just an adventuring party.

So grab a coffee, find a spot to sit and watch the spectacle in tonight’s encounter!


Griffin Trading Company

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Griffin Trading Company – created in copilot.

For D&D Systems

D&D Statblocks for Noble, Thug, Gladiator, Mage and Mercenary Mage – created in Tetra-cube.

The secret to having a good warehouse clash is having the right balance of enemies to fight. Some lower level thugs guarding our nobles, the merchants, make up the bulk of the fodder here coming in waves until the party can either escape with proof or the nobles alive.

The Gladiator, Mage and Mercenary Mage fill out the other roles which is the shock troops, the hired mercenaries that were paid in good coin to protect the warehouse, its good and their employers and that’s what they will do.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Based on the balancing section of the Daggerheart books we can have twelve sellsword’s as they have the minion tag and will die very easily, a single spell blade will command the lower level troops to cause distractions while the two merchants and two petty nobles, the target of this encounter, will try to remain protected as possible by getting their guards where they are. For the sake of this encounter I would change ‘Guards, seize them!’ to summon sellsword’s rather than bladed guards.

The Master Assassin will look to cut off the party and get in as a last resort while eight apprentice assassins follow the lead and jump out to stop vital information from being found, or, from their employers from being taken. This scene has two leaders, a few social adversary who may try to bribe or plead their way out (or stop the party from doing so) and quite a few minions to give a feeling of power and accomplishment to the party as they are able to dispatch many minions at once.

LayerRolePurpose
Minion FrontlineSellswordsCrowd control and visual momentum
Tactical ControllerSpellbladeBattlefield Manipulation
Assassination EliteMaster AssassinClimatic Threat
Target NPCsNobles/MerchantsSocial intrigue and leverage
InfiltrationApprentice AssassinsDisruption, sabotage, targeting key players


Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Griffin Trading Warehouse

The Griffin Trading warehouse is where we find our party this week and while I make no effort to conceal my dislike of battle maps that are under a roof or in a city this week is… no different! This week I have a few things to help us get an idea of what the environment and area could be like when we run this encounter in the theatre of the mind.

So grab a coffee, some snacks as we look at a cinematic turn of events in tonight’s environment and theatre setup!


Griffin Trading Warehouse

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Griffin Trading Warehouse – Created in WordPress.

The warehouse was large going back easily 60 feet wide and much deeper with several rows of shelves, rooms tables and crates. Stairs led up the left hand side of the wide room to a balcony that overlooked the floor space where a room had been built with a large double door that was securely locked shut. Under the balcony more rooms had been built out of the same cheap looking wood with a single wide door that lay open, invitingly so with chests visible from the floor outside of the rooms.

The sound of guards could be heard from the deeper recesses behind the walls of goods, crates and few barrels that were stacked high on shelves. While the guards moved about several workers in the warehouse were moving goods from shelves to crates and barrels as the sound or horses could be heard from outside – a large order was being made ready.

Two windows could be seen on the roof looking at the dark night sky that was speckled with stars which was the only way in or out other than the large double doors behind them. Despite the volume of merchandise that occupied this room there were several tables that had weapons, maps, notes and other gear that would be associated more with mercenary work than the sale of goods.

The immediate space that the party found themselves in a small clearing of about twenty feet wide by thirty feet deep where two wagons lay side by side filled with sacks, crates and loose goods that look like they were already ready for immediate delivery.


Game Mechanics – Daggerheart.

Taking a leap into this a bit further into the rules of Daggerheart this week I wanted to spend some time building up some additional Enviroments that can be used. While not all Encounters will be confrontational I find that these rules give a basis and some guidelines to help put guiderails around what we can expect from a non-combat encounter.

While this one, and the others I have planned, can lead to combat it doesn’t mean that we have to start there and several party members I have had over the years have attempted to ‘win an encounter’ with something that is left field or non-combative which having Environments can assist in.

Merchants Warehouse – Environment

The above Environment Stat blocks were created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Environment Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

New Kids on the Block

Tonight we find our party meeting the new kids on the block, a plucky group of merchants who have the gold and the ambition to try to overthrow the Trusted Axe Cartel. They also stole from the dwarves, swapped out their high quality wares for their own inferior quality goods and orchestrated the closure of the contract between the dwarves and the Five Spokes.

So grab a coffee, take a seat as we get to the bottom of this broken transaction in tonight’s adventure!


New Kids on the Block

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New Kids on the Block – created in WordPress.

The party had found the dwarven wares quite easily really. The men selling the dwarven shields, axes, chain and other goods were looking for members of the cartel to appear. So when the party appeared and asked about it while flashing some coin the young merchant asked if they’d be interested in getting a lot more of it.

‘So you’re adventurers looking to get into the trading business. Well I have a supplier who has a whole wagon load of this stuff. Real quality Dwarven steel.’ the man said with a knowing grin. ‘Tell ya what. Meet me back here when the sun sets and I’ll show ya so you can make the call yourselves.’

The party came back as the sun was setting and found the man packing up. This time he had a bunch of lower quality wares on display but recognised the party and waved them over. ‘Some other merchants got a bit jealous so we had to hide the good stuff.’ he said as he packed up the last of his wares onto a cart and beckoned the party to follow. There was a few other merchants heading back and packing up this time of night but as they packed up others moved in and started to set up their own wares and tables.

Following the man back he explained a bit more. They were a newer smaller group that had seen an opportunity to get some high quality wares from out dated fools while also opening up opportunities. As they arrived at the large double doors of a large warehouse the man knocked a short pattern before the party heard bolts, beams and even a lock be removed.

As the doors opened the party were greeted by a group of a dozen well equipped men and women with what sounded like many more elsewhere in the warehouse. One man stopped and looked at them before calling out. ‘Wait. They were at the Silver Ring Tavern the other night when the Cartel came snooping about. Why’d you bring them here you idiot!’ It was a matter of moments, a few blinks of the mans eyes before he realised what had been said.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe