Footpads, Runners and Shadows

Tonight we have the Footpads, Runners and Shadows revealed for this weeks adventure. These creatures – well people – are currently running through the streets of Felkirk and causing chaos, death and confusion. Which will make their masters proud.

So get ready as we go explore the creatures for two different systems in tonight’s encounter!


Footpads, Runners and Shadows

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Footpads, Runners and Shadows – Created in WordPress.

For D&D Systems

D&D Statblocks for Infiltrator Footpad, Infiltrator Runner and Infiltrator Shadow – created in Tetra-cube.

The Footpads are the grunts for tonight’s encounter providing many easy targets that will cause more of a minion feel for the party. As this adventure is targeted for lower level parties they would be led by either a Runner or a Shadow, or perhaps both, as the shadow will appear on a roof nearby or in an alleyway and take pot-shots at the party while the runner will try to make the most of their underlings.

Where possible multiple Footpads will try and work together to restrain a party member by grappling and tying them up so that the Runner will gain advantage and finish them off. Otherwise its a pretty straight forward adventure with a single Runner or Shadow and a few Footpads to distract the party (scale with level of party)


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Trying something new tonight as I have spent a fair bit of time the last few days watching and reading up on the Daggerheart system. The Jagged knife Lieutenant will have a few Lacky’s with him in the warehouse where he uses them as cheap bodies to go and do what needs to be done. When the Lacky’s fall he will get more reinforcements that are returning back to the warehouse until out of resources, or, the Lieutenant fall. The Shadow and be positioned on a roof, in an alley or somewhere they can sneak up to ambush a party member before attempting to slip away to get the drop on their targets once again.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Streets

Felkirk Streets is where we find ourselves for this weeks adventure and combat and with danger happening inside an old warehouse and on the street it warranted a different map for tonight’s adventure.

So stick to the shadows, or stick to the light if you’re feeling a bit spooked out in tonight’s adventure map!


Felkirk Streets

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Felkirk Streets – Gridded – Created in Inkarnate.

The streets are wide enough for foot traffic and wagons along this part of the streets near the docks as its where many merchants store their goods before sale. However not all of them appear to be used for the storage of goods and one has a few nasty surprises hidden within. A few rooms decked out with beds to house the injured or sleeping, barrels of supplies and a plan for the next part of the attack can all be found within this small warehouse.

But behind a locked door there is much more as the party find out that those roaming the streets have been holding something back – their leader. On the streets there are a few alleys to hide in, fight in or make a desperate escape while crates and such can help or hinder the parties plans depending on what they are trying to do. A few lanterns are currently left on however if discretion is needed they could be extinguished very easily and swiftly. Or, used to flush out more of the assailants hiding in the area.


A fun and simple one tonight with a few different textures used for the stone streets and for the wood flooring inside the mostly x-ray view of the building. A few sources of light with directional light to emphasise the buildings blocking view with the slate roofs taking the show here.

Crates and barrels make up the rest of the main stuff with a few sleeping rolls added in there to show the room where the party believe the trouble is coming from A few carts to add depth and scale and that’s about all that it was. The night filter across it all to darken it and highlight its a night time adventure and that see’s it done.

Felkirk Streets – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Forward Infiltration Base

Tonight as the party rush back to where Lieutenant Cinella found them at the scene of the attack from the masked group they get pulled into finding the forward infiltration base before they can make it back to the inn. But they should be fine, after all its just another Wednesday for the party.

So tighten your laces, secure the straps on your bags as we rush off to find the source of these attacks in tonight’s adventure!


Forward Infiltration Base

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Forward Infiltration Base -created in WordPress.

As the party rushed back towards the Lost Anchor Inn Cinella’s fiery mood diminished as she got further away from the Captain of the Nightwatch. As she hurried ahead with her weapon drawn she, and a few of her men, kept an eye out forwards looking for any flash of dark cloth, any whisper of masked footstep or any other sign of where the infiltrators could be.

As they drew nearer to the Lost Anchor Inn she looked behind her at the party and stopped at the edge of an alley on Market street – where a lot of merchants stored their wares. ‘I really think we could have used your help in finding the location of their forward infiltration base, where ever they are operating out of in the city. I must be close by as they move around so quickly and quietly and very few patrols come back unscathed from this part of the city.’ she opened her mouth to say more but the hushed footsteps of padded shoes rushed past the entrance of the alley where they had stopped.

Stopping the conversation they glanced towards the entrance to see four masked and darkly cloaked individuals rushing past the entrance eastward down the street towards the docks. Rushing to the entrance they looked down the street but failed to see where they had gone which meant a few things. One, she was not wrong – they were situated nearby, and Two. It was really close nearby.

As she pulled out a darker coloured cloak from a bag on her hip she covered up her guards armour and stepped into the street – leaving her spear behind to walk forwards with a short blade instead. The hideout, this Forward Infiltration base was somewhere along this street and if they could take it out they would be able to stop the attacks on the city.

Looking back towards the party Cinella ushered them in closer. ‘It’s a lot for me to ask this, I could loose my station for it. But I fear if we don’t move now we may lose them and Tyr knows we could use the help.’ Before the party could reply a door opened to a shop near by and a man in dark clothes slipped out of the a nearby alley and started to walk down the street and past them. It looks like they may have found a way to find exactly where they were meeting if they could be discrete in following this individual.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Counter Strike

Tonight we meet the head of the night watch, well the new head of the night watch as they prepare a counter strike against the infiltrators who are currently sewing chaos through the streets. But while they may be old enough that does not mean that they are wise enough to correctly act in this station of power.

So prepare for trouble and make it, singular, as we dash forward in tonight’s adventure!


Counter Strike

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Lieutenant Cinella Tanner – created in wordpress.

As the final assailant drop the sound of rushing hard-bottomed boots and clanking gear could be heard rushing towards them. Turning the corner came the vision of many ready swords, shields and people that formed a patrol of the nights watch. Looking over the party they assessed the fallen infiltrators across the ground before them.

A young woman walked forward to greet them ‘This your doing eh?’ she said pointing her spear at the limp forms of the masked individuals at their feet. She was maybe early twenties with a short bob of blonde hair that finished just above her brown eyebrows. A scar poked out from under her fringe and cut down across her right eye finishing at her jawbone which spoke of a wound that never quite healed correctly. As she judged the parties reply she nodded once. ‘It’d be best if you come with us. The new Captain will want to see you while he organises a counter strike.’

As the party hurried off with the night guard around them they were always watching for new signs of danger. A whisper of cloth here, a touch of leather and stone here, hurried whispers of fear elsewhere. There was signs that the fighting was not over yet and even worse, that the fighting was escalating elsewhere with explosions, horn blows and the cries of the dying from elsewhere in the city. ‘I am Lieutenant Cinella Tanner. We have suffered some pretty big loses from this brazen attack and we don’t know anything about them. You’re the first to have fought off and won against the assailants from what we have heard.’ she began as they turned onto a main street and marched their way to a barricade in the middle of the street. ‘Our own barracks was hit first. It claimed the life of Captain Jez Harker who died trying to get people in the locked up out even as the flames tore at the building.’

The few minutes that followed were quiet to say the least as they rushed towards the makeshift barracks. A tall man with a shot of silver hair was yelling loud enough that even outside of the parmentier that the party could tell he was beyond furious. ‘I don’t care how you do it! Get the rats out of my city now!’

Cinella looked at the party. ‘That’s the new captain, Svene Unwik. He’s been ordered to take control and get the streets back under our control. Give me a moment.’ she said as she darted forward. The party followed a few paces behind, let through the gates as Cinella had announced them in advance. But as they approached where the captain was they couldn’t even try to not overhear what was being said.

‘Lieutenant Tanner, there is no way that I am letting a bunch of civilians get involved. I don’t care what they are capable of, I will not speak to them. You are ordered to escort them back to where you found them and get back to patrolling the streets like what your duty is.’ the man spoke with such passion and speed that he did not give any chance for rebuttal or interruption. When they heard Cinella respond quietly it immediately met with a ‘Am I clear Lieutenant?’

Looking defeated Cinella marched out and strode past the party, her eyes furious. ‘Come with me.’ is all she said as she marched back to the streets. ‘I’ve got orders to escort you back to your accommodation.’ is all she said as she stormed off back the way they came.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Night of Silent Feet

So tonight, and for the rest of the week, we have an adventure focused around the night of silent feet. This should be the first in a few adventures around Invasion Force where we have escalating levels of danger, risk and reward.

So get ready, grab a coffee to take to the streets in tonight’s adventure!


When the first feet hit the streets it was already too late, the invasion was already on the way. The streets are flooded with silent steps as the scouts and cutthroat rushed through the streets to sew chaos

But the invasion force didn’t plan on a group of adventurers being in the city, nor plan on them taking charge in the efforts to route out the base of operations for these invaders.


The Night Of Silent Feet

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The Night of Silent Feet – created in WordPress

The party heard the screams and shouts and the faint sound of padded boots as they ran across the stone paved streets outside. It wasn’t overly alarming until a night watch guard was thrown through the door with knife wounds in his chest.

‘They’re taking the streets.’ he simply said as the party went to support him. He fell unconscious, so great were his wounds. Out front the open door masked men and women darter through the streets and several nightwatch guards could be seen unmoving on the cold streets.

Stepping outside they saw one assailant jump a guard, bring him to the ground before driving a knife into his torso, swift, silent and efficient. Realising the party had just witnessed the murder the woman rushed them, quick on their feet and sure of their purpose.

But it was the distraction that she needed as her compatriots closed in from the sides.


Thanks for visiting for another start of the week adventure kick off night. This was a lot shorter than I was hoping but unfortunately sometimes you need to take things slower to be able to get back to normal quicker. So don’t forget to come back tomorrow for an expansion on this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pushing through Illness

Now for tonight there’s something a bit different as much like the concepts tonight I am also attempting poorly to be pushing through illness.

So let’s lay down with some water, a herbal tea and snuggle down for some rest.


Pushing through Illness

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Pushing Through Illness – Created in wordpress.

The concept of sickness is covered, somewhat, in the core books with poisoned and, in some cases exhaustion. However, the term disease has been largely removed. This small update tonight is triggered by my own foolish pursuit in pushing through illness which got me thinking…

Surely DnD characters wouldn’t take a week of bed rest if the fate of the Fellowsphere was hanging in the balance. They would crack a few herbal supplements, have a pint of ale and get on with the quest.

But after doing said actions, minus the beer, I find myself with disadvantage on all rolls and even stuff I believe myself to be profoundly very good at I am performing them far more poorly than expected. Don’t check the spelling and grammar of this post…

But in campaigns where extended travel, harsh battles and rough climates play a key role in the life style of a party there is something I’d like to throw at DMs. A common cold.

It may start as a snuffle or something that if the party members fail constitution saves and partakes in a few high intensity days with broken or disturbed long rests that they fully recover from. But ignoring this they progressively gain the exhausted condition for each day that they don’t rest. The difference here is a full day of rest vs a long rest.

This progressively gets worse and follows the rules for exhaustion which mirrors the normal pattern for things like influenza and pneumonia.

This little change could make games more intense, realistic or consequence rich. But there comes warnings with this as it wouldn’t be much fun to role play a character on bed rest for a week. However that character and party having to travel to seek Glonerel, the elf sage, for healing herbs and potions is a great side quest that could excite players and cause a sense of urgency.

Deciding between saving Til the gnome rogue and marching to the Rift where the Fellowphere was in danger of collapsing could make for great character, player and world development.



Thanks for joining me tonight for something a bit different. A slow night as I rest on the finest elven medicine my copper pieces could buy but something where opportunity appeared before me in my bed ridden state. Don’t forget to come back tomorrow for more content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Invasion Force

Now for tonight I have something a bit different to my normal Saturday night updates with Invasion Force. With what I hope to be able to achieve the next three weeks is something I did a few years back but I still want things to feel a like one-shots. So let’s crack on with it.

So let’s sit back, take some notes and look at what we have planned for the next few weeks.


Invasion force

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Invasion force – Created in wordpress.

The sounds of bells came just moments before the sounds of screaming, shouting and explosions.

The city of Felkirt had been the party’s place to sit and rest while they were waiting for the right job to come onto their radar. Like many other adventurers Felkirk the city brought together people from all walks of life and experience, which made it perfect for adventurers to come and look for work.

But the sounds of boots rushing along alleyways, the sound of bells tolling from the docks told the adventurers in the Lost Anchor Inn what they needed to know. There was something happening in the city this night. The streets were filled with shouting as guards clashed with masked men and women who attacked savagely and quickly and left the same way they fought, disappearing into the dimly lit streets.

The docks was where the biggest battle had occurred with several navy boats sunk and a large galley sitting out in the middle of the bay as row boats ferried boatloads of people to the shore. The docks were normally covered in water and mud but tonight the sticky metallic smell of blood even overrode the stench of day old fish. Mercenaries, Guards, and even private troops of the wealth merchants lay dead or dying across the piers and along the steps leading down to where their boats and warehouses normally lay. Armed men and women patrolled the docks and looted what they could find easily.

But further into the city the bells tolled the loudest. A path of destruction had been carved through the street with magic burns marking the cobblestone streets, destroying carts and making doors irrelevant for keeping the hoard at bay. At the head of the pack a group of elite warriors, marksmen and scouts that took pleasure in creating the resource that their leader needed for the final push. Bodies. A necromancer raised the dead of those that his men killed and sent their shambling, still warm corpses towards the wall of the castle – not needing more than a simple order to create the distraction and chaos that he was after.

And the Lost Anchor Inn? Right in the middle of it all. Sat a few streets away from the devastation of the dark mage, a few streets from the docks and with the masked strangers attacking those who sought to mount a defence right on their doorstep. This was likely the biggest job of the year for the party, but were they well equipped enough?



Thanks for joining me tonight for something a bit different. A few leads, a larger adventure and something that will keep our parties busy for months (hopefully!). So keep an eye out over the next few weeks for the outcome of this blog update so you don’t miss a thing. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bestial Lorel

Tonight we have a new kind of fight night for our party where they encounter Bestial Lorel. While not like an average encounter the idea here isn’t to kill Lorel but to try and work out what is causing her to be so aggressive and bestial.

So this week sharpen your wits, pay attention to the battle as blades will only get in your way with tonight’s encounter!


Bestial Lorel

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Bestial Lorel – Created in Tetra-cube.

The party open the door to the queens chamber with the guard standing next to them visibly shaking. The sounds from the other side of the door were enough to even turn a stronger man and the scene beyond was just as bad. Ripped carpets, ruin books strewn about the large room and the windows letting in pools of near-blue moonlight. It took a moment for the party to spot the queen but as she crept forward on all fours gone was the woman they had met that morning and in her place was a beast.

Her manservant had said that she had lycanthropy, she was in fact a werewolf but able to control her aggressive wolfen side much like the rest of the royal family from her kingdom. But the creature that stalked in front of them was not the same as what had been described. Savage and feral were the only words to describe the queen as her elongated fingernails scratched and click-clacked on the marble tiles of her room.


While she moved much quicker than humanly possible and when she wasn’t moving she was hiding in the rafters, in the shadows or somewhere just out of sight of the party. As she dashed from place to place to get a better angle on the party before unleashing a flurry of painful blows the silver necklace she had on glowed bright blue when exposed to moonlight. As she darted to attack, the moment before her elongated nails were about to strike the party they swore they could hear the necklace itself howling.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Queens Den

Tonight we look at the Queens Den where the objective of this map isn’t outright combat, sort of, but its a tug of war with a beast and a queen all in one.

So get ready to go wild for tonight’s adventure map!


The Queens Den

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The Queens Den – Created in Inkarnate.

The open space and lack of lighting that’s available will have the party shifting between dim light and darkness frequently. The ability to hide in the dark pits of the room will have their adversary able to get the drop on them, figuratively and literally as the ceilings and its rafters are reasonably high here. There is some cover and debris around the room but this will likely only hinder the party as they are practically fighting a cornered animal in this weeks adventure.


A pretty simple map tonight with some re-scaling of times to get them looking just about right for the right proportions for the map tonight. Mist over the reduced sized grass gives an elevated feel while the light gives a sense of space beyond the open windows.

Mixture or ripped carpets and whole carpets speak of the fractured mind of the occupant and layering them gives a bit more depth that you may expect in a more lavish room in a castle. A bit smaller than 60ft each way for this room speaks of luxury without going too over board with it tonight.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Beast Within

The beast within is something that we agree most good characters would struggle with at some point. Yet we don’t normally see Royalty struggle with such a problem… Wait yes we do! So tonight we have the classic trope of a royal struggling with the beast within.

So be on your toes as we get a bit feral in tonight’s adventure!


The Beast Within

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The Beast Within – created in wordpress.

After leaving Queen Lorel to her lunch, the party got busy asking around the castle for any more information that they can get on what the queen was suffering from, what the cure was and what else could be causing the problems that she is facing now. Yet despite all the rumours, from those willing to spill them that is, they all agree that they don’t know what it was that she had or know what is going wrong.

But they do get a name, Brother Shaemus, the man who was hurried into the castle, spent some time with the queen and then left without many more words. While the party request help finding Brother Shaemus from the guards they are crossing near the servants quarters where they hear a howl of pain. Rushing to the scene they find the healer from yesterday, Brother Daryl, and the maid, Karlynn, leaving a room at the end of the hall.

‘Well it looks like you’re just in time. The potion wore off and Tolf is awake.’ Brother Daryl said with a weak smile. Thanking the healer and the maid the party entered the room. Tolf was sitting up against the head of his bed and looked tired at the party. ‘I guess you’re here to make sure I’m not some frothing beast too. I already told Brother Shaemus that I was fine and that I wasn’t some animal. But you know how those healers can get.’ he said as he reached a shaky hand towards a cup.

After the party explained what they where doing he looked at them worriedly. ‘It wasn’t her fault. Her Majesty was not like this before that man healed her and then after that she became wilder. Queen Lorel is from a neighbouring kingdom and I came with her here. We were worried that her affliction would carry to the child and that we wanted to treat it discretely. But I don’t think that the healer, Shaemus, knew what he was doing. She may not appear like she is still afflicted but a man knows.’ he added. When the party looked at him confused he realised.

‘Oh… You didn’t know she was a werewolf?’


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe