Return of the Ice Queen

Tonight I have prepared a little warning for the party. The reason for Jung (Siu) to return and warn his family and help the party with the Lรณmipilu. The return of the Ice Queen.


Return of the Ice Queen

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As Jung floated across the map in the war room the anxiety laden silence hung beneath him. It had been a few hours since the party of adventures had been thrown out of the Lรณmipilu lair after their hard fought victory over it. During this time the golden dragon had detailed what they had scried in the jade palace. An army of undead and spirit folk en masse at the wall led by the Yuki-onna astride a black onikage.

The reports and locations of the forces were so vast that it was impossible to pinpoint a location where she could be. But Jung had a theory.

“Yuki-Onna are vengeful and spiteful. They wont like the fact that she was bested in her own house, her domain. Once the party, and Kyoko’s, location is known she will come for them. We can use this.” He said as he placed a long razor sharp claw at the gate house in the middle of the wall.

“But Siu, sorry. Jung. How do we know that Kyoko and the party will be safe?” General Kuang asked as he looked down at the map and distribution of troops. “I can lead the elite guard at the gate but then we are just weathering the storm. The head of this particular snake itself will be somewhere behind the rank and file.”

“I may have the answer to that” Emperor Harimasu proclaimed as he walked in with several royal scholars behind him. “Those items that the adventures recovered were more than shiny trinkets. They are known as the dragons tears. A group of weapons forged from dragon scale and forged in dragons fire. They were used in the last war with the shadow.” He began as the scholars placed the weapons and corresponding scrolls and pieces of parchment on the table. “Our records state they were supremely powerful against the shadow and those who stood against light. I propose that our adventurers, Kyoko and the royal guard wield them. Be the chosen of light to push back against the shadow and its Minions.”

There was a few moments of silence before the mood changed and people started to discuss the merits of the dragons plan. “However…” The emperor said as Master Fukiyomo appeared beside him. “I have received word that the Toshio family are invading from the west. We are about to find ourselves caught between two fronts. I must direct some of the forces from the walls defence to the west.” The positive murmuring finished.

“Adventurers. I fear I have to ask for your insight. What say you. Can you hold the gate, lure out the Yuki-onna and defeat her and those who protect her?” The emperor asked as all the eyes turned towards them.


Thanks for joining me again for another night. The final few pieces of the Adventure come together and we leave it up to the party again. But more on that this weekend with the end of month write-up. So don’t forget to come back for this weeks remaining content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Arcane aftermath

Hi all and welcome to a special Saturday update here from Brazen Wolfe Tabletop featuring the beginning of my new arcane aftermath terrain.

So as you would be aware of I am not just a Dungeon master I also partake in Warhammer (as often as I can). For those who may not be familiar with the hobby it requires an army (between 4 and 200+ individual miniatures), a 6ft by 4ft table (actually 60″ x 44″) and terrain give a sense of thematic and tactical decision making.

Lately I’ve been going through a bit of a hobby drive and I’ve got some progress to show before I head to a local 2 day tournament next weekend.

So let me know what you think of it. Its slow going process with family life and work but the goal is to have a whole table of this terrain that is both thematic and tactical.


Ground works


Alchemist hut

Taking a smaller base I built it up aggressively. Taking a large, thick foam off cut and then building on top of it to get a flat spot with sloped jagged rocky formations on the edge. The bricks are hand made being hot wire cut, hand textured and then glued down one by one.

Deciding to have a hut and a floating power stone attached to the hut. After getting the general shape and gluing them thinly down to the base I worked my way up until I cut a scrap square of foam thinly then onto two halves of a roof. Using the roof as a brace for the two additional layers of bricks at the back of the hut. Then a carving a mini rock and securing it with wire to the base it’s ready for the next steps.


Shattered Stone

This piece is another easy scatter piece. Using scraps I built up a central spire of stone and using a 5mm clear acrylic rod cut to around 100mms in length I created a floating rocky from one of the original pieces.

The process really is simple. Grab a bit of foam and stick it down where you think it fits best. I let my eyes and fingers guide me on this one just finding a piece of scrap foam, sometimes cutting it more then sticking it down. Nothing too technical or fancy.

Once it was done I carved and picked his of foam out of all the foam used to give it an uneven textured look. This will help with dry brushing and the next few steps in texture.


Shattered monolith

The next one is a bit harder and it’s not just because it’s bigger. I wanted to have a stone monolithic comic out of the groove and leaving a well between.. So I had to cut and shake the monolith and use lots of scraps of xps to build up a well that I’ll add water effects into at some point.

The process was very similar to the last one laying many flat and angled pieces of foam to build a ridged well in the middle. After I had the basic shape I carved and picked at the foam to get uneven and chaotic and natural looking rock textures. Doing the same for the floating stone I also made vines or ropes from wire to both look good and keep the monolith floating.


Group shot so far with a purple sun, everyone’s favourite endless spell for size comparison

Thanks for joining me for a hobby update night. Don’t forget to come back tomorrow for content, hopefully in addition you the end off week write-up. Oh and as always don’t forget to roll with advantage,

The Brazen Wolfe

Seekers of Truth

Welcome to a fight night where we may not see that much combat. Tonight we look at the focus of this week more court intrigue as our party become seekers of truth! Tonight we find our parties trying to sought fact from fiction to uncover what’s going on at Heavens Reach Castle.


Seekers of Truth

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Now in order for this week to go smoothly we need to have a few things ironed out. In fact we need to know exactly what the end goal of the month is and for me that’s easy. I want the party to find, confront and then defeat the creature that is so well accustomed to lies and illusion that its existence is in fact one. But how do we confront an illusion. This is the question we need to answer tonight by the following.

  1. Strange happenings
  2. Illusion
  3. Mirrored espionage

Strange happenings

For our party to be truth seekers we need them to have leads. Takeo, Kyoko or even the members of the household may come forth (indeed a few of them will) and advise that they saw other members of staff different ones, acting strangely. The common denominator is that all of them cant remember who it was. but give a generic explanation that they feel as though they were friends and remember them at dinners and festivals.

Each person though, when questioned more, had a jade serpentine bracelet on their right wrist. The party can either ask the question outright or if they are a bit stumped we can assist. To assist the party the second person they question would look uncertain and come back to bring it up that they remembered something that stood out. The jade bracelet. They would explain that the Jade bracelet normally was reserved for a certain level of staff as a symbol of their favour from the emperor.

When finding the member of staff, the keeper of Jade, who is responsible for these bracelets is the next step. Once there they show off the five bracelets they have – as they are returned and stored in a chest every night at which point the party can investigate them.

Illusion

The Jade bracelet is our first clue. One of them is an illusion and DC 15 investigation or arcana check will see through it. Those with witch sight or the ability to detect magic can tell that all of them have an enchantment placed upon them but one of them has a strong illusion magic placed on it.

The Keeper of Jade goes into panic mode and wants to raise the issue with the emperor. The party can let it happen at which point it makes the third step harder or they can urge them to remain quiet – Something that both Takeo and Kyoko would have mentioned to them.

The Jade Bracelet that is missing and an illusion (its a rusted copper ring with fell writing inscribed into it) belongs to a member of staff who deals with serving food, primarily to the emperor and family.

When the person is questioned about the bracelet, if they are, they snap out as if coming out from a trance and become extremely disorientated. Upon questioning they cant remember the last two weeks. They remember walking into the library to take a scholar there some food and that’s the last thing they remember. The staff member has flashes of dream like memories of conversations with new staff where parts of the memory are disjointed or blurry.

As part of this dream memory they distinctly remember that one of the staff had their shadow shift and stir as if a candle was flickering on the other side of them but there was nothing there. The staff of house show the party to the library and to where the new staff reside.

The library has an entire book shelf cast in illusion which is only broken by DC 15 investigation or arcana check. Once broken the party realises that he books are either missing or strewn around the shelf and floor. The illusion is powerful enough that physical interaction from our seekers of truth doesn’t break the illusion.

The staff quarters has no illusion on it.

Mirrored Espionage

During their investigation a successful DC17 perception check will reveal that they are being followed by someone who knows how to tail them. This person (creature) wears an ordinary face of a member of staff. In fact they may have spoken to this person already who came to them to report something odd or out of the ordinary that was completely different to everyone else.

If confronted the creature will move swiftly but in a calculating way through the halls and the party will lose track of them in a door way. The doorway wont be to anything in specific but I would maybe have it lead to a lesser family members room who wont take kindly to being interrupted or questioned.

If not confronted they will tail the party for the rest of the session unless they go to the library – at which point it will hurriedly leave.


Well that’s what we have for tonight’s content. Thanks for dropping by and don’t forget to come back this weekend where I will be, hopefully, posting some more painting progress for my Flesh eater courts army as well as the end of week writeup. Don’t forget to check out the posts previous to today where I delved a bit deeper into some more finesse driven DM tools for our toolkits and, always, don’t forget to roll with advantage,
The Brazen Wolfe

Urban Ambush

Welcome to Fight night where this week we are looking at a good old fashion urban Ambush. This week saw Mugrave making a more aggressive move by unleashing her pets upon the party. It also saw some dark dealings being negotiated and a darker pacts being made.


Urban Ambush

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Made with Tetra-Cube

The new and improved Kobold-fight club is beautiful. The improvements made on the UI and the ability to generate encounters is phenomenal and I can say that it made balancing this encounter easy. For this encounter 4 of these creatures is what we are targeting. Attacking in pairs at a minimum and trying to use their grapple to an advantage is what the general play would be before going in for the bite attacks on those restrained.

The idea behind this fight is that they will flee when the fight looks rough and re-ambush the party in the streets. Using the height of rooftops to their advantage and pouncing down upon their prey. These creatures aren’t meant to be pushovers and they aren’t dumb hunters. They know when to retreat and will retreat as a pack rather than individuals.

Description

Inspiration comes from, duh, the displacer beast but I also would add certain fey like inspirations. Only 4 legs, 2 tentacles that are sensory primarily (hence the blind sight) but a row of frills around the back of their skull that gives the look of a Dilophosaurus. Relatively fine hair is sporadic and in tufts whilst a thick scaly hide sits under their skin.

This with their muted colour, silent approach make them perfect urban ambush creatures.

Closing thoughts

The fight should feel hard, frantic and desperate but when the first of the large feline like creatures is significantly wounded (more than half) then the pack will flee.

If the party give chase, I hope they do, then they will find that the Night prowlers will use their injured pack-mate as bait and ambush the party when they close in for the kill. They are not silly kitties.


Thanks for joining me tonight to look at Night prowlers and how they can make awesome urban ambush encounters. Don’t forget that tomorrow is another creative evening so drop in for that, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Legacy of Hunger

Tonight we begin our 11 month long campaign with the party entering the seaside town of Daye. This month we investigated a legacy of hunger and the darkness that trade can bring into a family.

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 8052! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Crimson flags on a pale shore. 201MoCrFl

As the rising sun touches the sails over the docks a shimmering sea of red greets those who rise with the sun. Long masts on beautiful ships sail into port with strange and terrifying creatures carved into the richly coloured wood.

The people seemed to flow across the decks as they tended to great rippling red sails, silken rope and barrels of good. Yet only the captain of a ship had their face not covered by a white mask. As they dock great planks were lowered to the piers below and crates, barrels and cages were taken off the shift and lowered to the docks as the masked sailors moved surefooted across the wooden planks to take their cargo into warehouses and storage.

As the people move across the streets their presence, odd mannerisms and appearance start to cause a commotion across the port town of Daye and soon enough word travels of the animals, items, goods and strange foods that the new ship has brought in. The people are welcoming of the excitement and the traders are accommodating despite never removing their masks or gloves.

After a few days reports of strange occurrences of things being moved in houses and shops as well as shadows drifting over roofs and walls. As more of these sightings occurred the people started look for something or someone to blame and curfews were places upon the masked traders to both protect them and rarely their movements through the night.


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Kyoko sighed as she looked across the table as the two men from the Daye city watch left her cabin through the ornamentally carved door. She had anticipated some resistance at first but being openly welcomed then having the proverbial doors slammed in her face was not expected.

โ€œwhat do we do captain?โ€ Hurane asked, his masked face distorting his normally smooth voice. โ€œWe came here to trade and establish new trade routes for the betterment of our people. If we canโ€™t do that then we must find somewhere else.โ€ He said with genuine concern.

Pressing her index fingers to her temples she pondered her next action. The city guard had come just after noon and placed restrictions and curfews on her people leaving the ships within an hour of dusk and dawn which is when many people are out and about on the streets wanting to experience new sights and delights. The curfew would not just make it hard to do business it would nearly make them staying here impossible. Looking over the papers that were left here, reports of sightings of figures in the night and items being moved or disappeared it sounded like the guards were accusing one of her people of being the culprit.

โ€œfind out what you can from our troupe. If we are responsible we will deal with it and clear our name. If we canโ€™t handle this we will be left with no choice but to leave and I don’t think we can afford another endeavour like this againโ€ Kyoko said looking through the papers again. Hurane saluted to her and went to leave the cabin to begin his questioning. โ€œAnd Hurane, if no one talks, letโ€™s get the Lotus involved, we canโ€™t fail here.โ€

As Hurane left Kyoko sat back on her chair and had a look over the occurrences. It wasnโ€™t just reports of a thief, it looked to be searching for something specific based on the reports. Maybe it wasnโ€™t a person but a thing. She looked at the book her father had left her that contained stories of warriors from this continent that visited her home land years ago. Warriors that defied the Oni and fought against the spirits in the swamp to free entire villages. Perhaps she could find such warriors in their home land, maybe a party of adventurers is what she needs.


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Dark tendrils of mist crawled down the wall as the lantern light left the room and ascended the stairs of the two story house. As the tendrils touched the floor it rose to take the shape of a hunched humanoid. Glowing pits for eyes snapped up on a neck that twitched and  shook erratically as it watched the last of the light disappear up stairs.

Skitter-slinking across the floor it moved through the room picking up items, raising them to its face where it inhales their smell in deeply before putting them back not quite in the same space. The mist that clung to its form obscured its face and most of its details but it seemed unhindered by the dark cloak that clung to it.

As it picked up a trinket from a mantle place it inhaled deeply causing wafts of blue light to float from it. The creatures body shook uncontrollably in what could only be described as ecstasyย  as the blue energy touched its face. Cupping the anchor medallion in both hands it inhaled deeply and grain by grain the talisman disintegrated in a trail of blue light and disappeared into the mouth of the creature.

โ€œwhat in bloomin heck!โ€ A loud voice said as the click of flint and tinder sounded from the stairs. As the spark of flame moved towards the lantern the creature whirled around and spotted the interloper. Jumping to the wall of the house it skittered up the wall at freakish speed. The sound of a man shrieking, a dropping lantern and shattering glass was the only sound as the creature climbed into the shadows of the the room. Slowly as it stared down at the man with its glowing pits for eyes it could smell the fear from the human as it stared at its eyes. Slowly its body turned to the same dark mist that surrounded its body and it drifted through the wall, two faint embers of its eyes the last thing to disappear.


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Kyoko watched as the hawk soared above the boat and and head out towards the city, she wondered what it would be like to be born with the gift of flight. Sighing she turned away and strolled down the plank to go check on the stalls where her peoples wares were being sold, regrettably a lot slower now that they had restrictions put upon them, she only could hope that the creature, or person that was the source of their restrictions.

Hurane walked up to her, clasping his forearms behind his back as he looked over ships and the people discussing price on food, craft and other items. โ€œThe morning Lotus has bloomed. If one of ours is responsible they will find outโ€ he said leaning closer to her to ensure that the message was hard to intercept. The masks her people wore helped to also protect the words Hurane spoke to her. But also protect their identities, the people of this city were not ready yet to see who they were behind the masks.

โ€œI noticed. Let us hope they can find what is causing the distress of the good people of Daye and we can begin to rebuild the relationship needed to establish this trade route. โ€œHave you any leads yet?โ€ Kyoko asked as she looked towards the masked man she had grown up with.

โ€œSadly no Kyoko, we donโ€™t have a lead. Every trader, sailor and officer has been questioned and they all swear their loyalty and deny any involvement in the disturbance. Apologies Kyokoโ€ Hurane spoke with a tinge of regret in his voice.

โ€œWell letโ€™s hope the lotus blooms and we find whatโ€™s causing our griefโ€

The wind filled the wings of the bird as it flew high in the sky its keen eyesight gazing down upon the blue waters, the red railed ships and the thatch covered houses that covered the ground like a maze. The houses were built as needed without much foresight into where the next would be built. This evidently caused the alleys and pathways between houses to be erratic and suddenly end, a maze of mudbrick walls and thatch covered roofs. Very different from where she is from.

Noticing something different from the sea of thatch, mudbrick and rough stone street she flew down in broad circles looking around her as he descended for any signs of danger. Seeing no danger she landed on the roof and picked up the object that was shining on the roof and held it in one claw so she could look at it closer. It appeared to be a medallion or talisman made from metal, or so what was left of it gave that appearance. Noticing the faint taint of magic from it and the way that it was damaged concerned her, in her experience magic items were very difficult to break and finding one damaged as such concerned her. Deciding that it was worth notifying Kyoko she flew off with the hook shaped metal trinket.


Environment and running the adventure

As the party enter the city they are greeted by the salty and fishy smelling docks that flank the single road into the town. The houses are made from sandstone and wooden roofs with thatching to weatherproof them or mud brick and a rough patchwork of straw for their thatching. The roads are erratically built and designed with no uniform height, width or length between one house, the next and ab dead end at the ends of the street. Only by following the crowd so they make it to where the street vendors and trade ships sell their wares.

The party would notice that a large number of elegantly dressed people wearing masks walk the streets and man stalls in front of large red sailed ships that are moored at the docks. Some city guard appear to be arguing with one such man who complies with their demands until they got to remove his mask. The man pleads loudly and sobs for the guard to not do so.

If the party step forward the guard would question their motives aggressively but a friendly unmasked woman quickly approaches and helps the masked person back to their feet and stall. She introduces herself as Kyoko Harimasu, the captain of the red fleet and she thanks then for stepping in explaining that her people wear masks based oaths they took before they survived in this land. She mentions the hungry gull is likely the best and most affordable tavern-come-inn around.

If the party doesnโ€™t help the masked man Kyoko will intervene and then loudly introduce herself to passer-by

That night regardless of where the party stay they may (DC12 perception check or passive perception) to notice some one watching them closely from outside. If they investigate they find someone quickly disappearing into the roof and darting up into the roof. If they choose to chase then use the chase rules from Fridays encounter.

Encounter โ€“ The Chase

I want to entertain the feature of the dungeon master guide again, the chase.

When the chase begins you establish a few things. The distance between the pursued (quarry) and the pursuers, the position of them and the lead pursuer and any immediate hazards or obstacles

The lead pursuer is who ever is closest and may change per round depending on who is closest.

The position will be important for this adventure as we will have vertical distance as well as horizontal distance which affects sight amongst other things.

The actual encounter is simply the discovery of a suspicious person on a roof, a chase and then either questioning them or trying to work out who they were based on some queues given during the chase.

If the chase continues on the rooftops then a dexterity check(dc10) would need to be made per movement action taken, dash or otherwise, if failed then the roof collapses and the creature has their leg stuck (prone) until they can pull themselves free (dc10 strengths check).

Guards will be alerted if the party or their quarry is loud. They may try and intercept the party on the roof of they are discovered. On the roads the party will be encountered with intersections where every round roll a dice.

On a 1 there is an intersection where the path to the left is a dead end after 15 ft and the right continues 15ft to the right then turns forward again (left turn to head in the same direction of their quarry) 2-3 the path continues forward with no blockage and on a 4 the path to the right is blocked after 15ft but the left path is unblocks and after 15 ft the path turns right to follow the quarry.

On the road they may find drunken citizens, thugs/thieves, startled citizens who shriek for the guard when they see the party or a group of guards who try and stop the party.

The idea here is the classic Street chase to find information on a lead to the creature and the missing items.


After the encounter:

If /Or when captured the person is revealed to be a robed boy with a mask identical to the Red Fleet merchants. When questioned he will take them to Kyoko who will explain that the boy was one of her people who wanted to confirm that the adventures werenโ€™t the cause of the mysterious sightings of ghostly figures in the town. She explains the situation with the town, how to the guards and their towns people have started to distrust the masked people and who they are. She explains that she believes itโ€™s a creature to that seeks trinkets or things of little magical power and takes them. Kyoko and the party to help locate the culprit and stop further attacks and robberies, she would offer them something of their choosing from the traders private stash, gold or a trip with them when the party and the fleet is ready back to her home continent.