Cold determination

Welcome to another Musings Saturday where I do something a bit different tonight. But as I intend this could be a bit of a write-up I will leave the introduction here and power onwards with cold determination.

Cold Determination

The heat from the forge was a sharp comparison from the icy wind that blew outside. The constant tine of hammer on anvil rang through the workshop as she and her fellow apprentice smiths gave life to the iron.

One by one the dwarves around her quenched their blades in the barrels nearby but she toiled onwards. There was something she would do differently, a theory that she knew would work. But in order to do so she needed the forge to be hotter. Jumping at the gallows she pulled down with all her strength on the large chain to force air into the forge she was working on. The other Apprentices stopped sharpening their blades and watched as she worked hers hotter than many of them dared to, hotter than their instructors had told them to.

Darting back to her iron she pulled it out and hammered the last few bits of her blade to get a sharp, thin edge naturally from way she folded the steel. Then she made for the window. Climbing over some boxes she had set up earlier the other apprentices all but stopped working on their blades as the small gnome hurtled over the boxes and out the window that drew cold, fresh mountain air into the smithy. Dragging her white-hot blade behind her she threw herself onto the ground, picked herself off the frozen earth after a heartbeat and dove blade first into the snow.

The ‘tink’ of shocked steel could be heard loud and clear but she pushed on. Packing the loose snow tighter on top of the blade that had already started to melt the metal she had shoved in there. After the snow stopped melting and the laughter from the room died down to nothing she pulled out her blade, praying that her theory had worked. The shattered blade she held in her tongs revealed the truth. It had not.

This was not the first time she had tried to quench a blade with snow. The theory was the sudden shock of cold would force the metal to shrink and harden far harder than any oil or water could. But the dwarvern master smiths could not see eye to eye with the little gnome who had some skill at forging blades. The hiding she received that night for wasting good steel and going against the norm would not be the last either.


The years of toiling away in the forges had eventually seen her graduate to become a smith in her own right. But her fascination with snow and ice-tempered steel saw her get requests for tools rather than blades and her reputation kept her from getting the best jobs.

She continued her experiments though and she made some progress. The closest she had gotten to was a blade that was sharper and harder than steel that could cut through rocks itself. The dwarven masters had been impressed for a moment until the blade had hit a solid object side on and it was revealed to be as brittle as glass. The fragments had exploded and looked like falling ice – which she had thought beautiful. The elders and other smiths no so much.

To avoid the ridicule of the others she had slowly constructed her own forge outside of the main city. Here she worked in secret and amongst the nature that she cherished – her gnome traits driving her to be amongst the wilds. It was only after a chance encounter with a wolf that she made a discovery.

The wolf had approached her forge sensing the heat and smelling a pie that had been cooked. It had startled the gnome smith so much that she had thrown the still white-hot blade at the wolf who darted out the door with pie-in mouth. The blade however had flew into a pile of snow that was piled up next to the door.

The sudden hiss as the blade melted through snow told her all she needed to know. The blade needed to be hotter when it hit the ice. So she constructed a gnomish contraption to dump ice directly from the roof of her smith into a trough that was next to the forge itself. Directing cold ice directly onto the blade itself.

However despite bringing the cold, frozen snow closer to her forge she still couldn’t get the blade hot enough. Not until she purchased a ruby that was mined in the elemental plane of fire, one that was even too hot to hold without her smithing gloves on. With this she could mould it into the blade and get it to be hotter, remain hotter and then quench much faster through harnessing the fire plane itself.

As the near molten blade came from the forge, the fire-ruby burning bright red with elemental magic she shoved the blade into the trough and then pulled a lever. The roof opened and the trough was filled with snow and ice. The snow continued to pile down just as fast as the blade melted through it, but the steam that was produced forced the gnome to move away lest she get burnt from the gas.

After the steam had stopped and the last few ‘plops’ of snow fell from the chute in the roof she looked at the blade. Her savings and years dedicated to her theory all waiting on this moment.

Before her a perfect blade lay. The blade itself was as keen as a vorpal blade, harder than mithril and perfect. However the ruby was now the colour of ice and a permanent chill came from the blade.

“I best think of a name for such a file blade” she said as she tested it on a thick section of cured hide – which is sliced through like parchment…

That’s it for me tonight and this little delay from adventure. Don’t forget to come back tomorrow for more D&D content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Phantasm Spiders

Another weeks end see’s more spiders join us on the battlemap and the star of the show is the Phantasm Spider. There are a few other encounters that could be listed here but these little, weak and (actually not there) spiders love to swarm on living prey. But don’t let them tie you down as there are other more dangerous things lurking around the corner. So in order to not get distracted too heavily let’s roll into tonight’s adventure!


Phantasm Spiders

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The area that the party are fighting within is next to where all the prisoners are kept. They can be heard calling out for aid or, simply calling out continuously. This really increases the difficulty of paying attention to what’s going on around them with the noise generated from the captives. The DC to detect the illusionary Phantasm spiders is high because of that, but I would also remove passive perception checks to detect the stealth attempts of the creatures sneaking up on them. They are distracted quite heavily so active vigilance will be required here.

The phantasm Spider is created by the Lord of the Pit. These creatures are not-quite illusions but are treated much the same. Convincing enough as they all die and the mind makes the party believe that they are lethal enough to convince the players they are real through physical stimulus.

However a successful investigation check (DC 18) will reveal them as illusions and they will cease to inflict any damage or, even hamper the party member when moving through the illusionary spiders. True sight will also see this and Witch sight (or detect magic) will detect them as being entirely magical – but not if they are illusions as such.

Because of their low HP and lack of damage they are best in swarms, Dozens of spiders attacking at once to make the party feel godlike when a single attack kills several spiders at once. It aids to the feeling of a standoff against a hoard of creatures.

Phantasm Spider – Created in Tetra-cube.

And some old friends, the drider and Ettercap. Back again for another adventure this week these stealthy creatures will aim to try and capture the party while they are distracted fighting the Phantasm Spiders.

Drider created in tetra-cube.
Ettercap – created in tetra-cube.

Now the other creature that may make an appearance in the tunnels is a great stalker of the underdark – the displacer beast. Now this creature needs no real introduction other than to say its can be a mean piece of work.

Displacer beast – created in tetra-cube.


Thanks for coming back tonight for another fun night in the spiders web. Don’t forget to come back this weekend for some D&D content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Spider Pit

Coming from last night’s update, Web of Lies, tonight we get a glimpse of the Spider Pit in which he party will be dealing with the machinations of the lord of the pit. A few floating cocoons hold the prisoners just outside of reach but close enough that those with energy left can still be heard calling for help. But, that can be revealed tomorrow. So let’s grab a coffee and roll into tonight’s map!


The Spider Pit

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The Spider Pit is more a large cavern coated in Webs. Some are made by spiders, others by Driders and Ettercaps and something else by something much more foul. The encounter below has the sticky web everywhere which is flammable. So you can burn away the web to provide an area to fight in.

Parts of the map are difficult terrain with dexterity checks to avoid being stuck (if you touch the walls), others are just occasional trip hazards (roll of a 1 on a d6.) The spider webs leading out to the suspended giant cocoons are able to be walked on, and they arenโ€™t sticky. But the fall if you slip or fail a dexterity/acrobatics check is quite far. So the party better watch their step when moving near the edge.

The Spider Pit- Created in Inkarnate


That’s it for us tonight. Tomorrow we have a look at stat blocks, some existing ones as a just in-case, some other underdark creatures and… the giant spiders that attack relentlessly – or they don’t… that’s for the party to find out. Don’t forget to come back tomorrow for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Web of Lies

Welcome back to another night where we look towards web of lies that the party are falling prey to. Or not. You see this week is a bit of concept heavy week where if pulled off well the party will be in awe. But pull it off poorly and it feels like a thinly veiled attempt to stall, hinder or railroad. But let’s assume we can pull it off and it will feel rich and rewarding for all. So let’s sit back, grab a coffee and roll into tonight’s adventure!


Web of Lies

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The first of the spiders dropped from the ceiling next to the party had them taken by surprise, for a moment. An arrow through their head caused the body to tumble over the edge and into the pit with a trail of silken thread floating behind. However there were more and soon the realisation of what they had stumbled into made the parties skin crawl.

The cavern itself was covered in web with bulbous cocoons hanging suspended from great webs near the centre. The light that they had with them enabled them to see the walls, a few web-walk ways towards the centre cocoons and some figures moving in the gloom but the sudden appearance of the spiders came with a realisation as well. The whole area was a giant cocoon.

A nest for spiders, the ettercaps and the drow. The captives from the underdark cities and towns were the food for the brood, an insatiable hoard that had taken over this cavern and was reaching further up into the underdark. Each kill the party made sent another large spider over the edge of the ledge they were on and into the depth. But they were without numbers and they were hungry.


The creature sat and watched as the humanoids fought in the tunnels. She analysed their prowess, how they fought and their team work as she sat still on the ceiling and she smiled. She knew that they would work it out eventually. There is no way that there would be that many spiders and her powers only allowed her so much flexibility with the phantasms she could create. But still as a means for tiring our these interlopers it was a useful tool in her arsenal. It also aided in distracting them from the ambushing party that was approaching them from behind.


That right. Illusions, but a smidge better used this time. I think the idea of a big bad (see Lord of The Pit) staying in one place and assessing the party for their prowess is probably the most terrifying. It’s rare we have a creature that would do this to the party and so I think the concept pushes the next two weeks up to being one of my favourites. But there is more, as always, so don’t forget to come back tomorrow for a map and Friday for stat-blocks. And while you’re at it don’t forget to roll with advantage,
The Brazen Wolfe

Lord of the Pit

Bit of a different one tonight, as I tried to find or create (using AI etc.) something to represent the Lord of the Pit. In the end I had a bit of fun modifying an image in Photoshop to get something that felt just right (as I couldn’t find anything specific that met the brief). So enjoy the writeup and let me know what you think of the image below!


Lord of the Pit

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Lord of the Pit – Created in photoshop using source image stock as source material and inspiration. Blending and painting over the images using airbrush, clone and smudge tools.

The warmth that the prisoners generated set the cavern below her like a thousand fires. Their energy, the life force that they were generating was what her master needed and why she drove the driders and other abominations onwards to get more captives for the pit.

But as she looked downwards several bright spots of light were coming from one of the tunnels that led from the pit. Her mouth salivated with the power these creatures had but she hesitated. Even with the raids on Duraegis up above the pit she hadnโ€™t seen anyone with this vitality. Nothing had even come close to these creatures that had wandered into her nest. This made her both excited and anxious at what this means. Had these creatures foolishly wandered this close to the Deep Dark or had they come here deliberately and if so, why?

Nothing had escaped the silken prison and the energy that was syphoned into the Pit itself, well that had attracted all manners of foul creatures that her pets had taken care of. But some of the last hunters that had gone out had not returned and some of those who had returned were gravely injured. In fact taking a quick count of those driders that remained she was shocked to realise how many were left. Unfortunately the bindings she had placed on the minds of these creatures, some with greater difficulty, meant that they were unable to inform her of what had happened. But she had more pressing matters to deal with normally.

Maybe these creatures were powerful for a reason and maybe they had sought this place out instead of just stumbling towards it. With the potential threats and opportunities arising in her mind she began to plan, and while she waited high in the ceiling above the cavern of silk the hung motionless.

The inky-black pit, the deep dark, continued to feast as the prisoners were drained of their life force one by one. The driders and Ettercaps feasted on the bodies of the newly dead and tossed what remained deeper into the cavern, for the young to feast so that they could continue their plan, her benefactors’ plan that was.



Thanks for dropping by tonight and for continuing to follow along with the blog. Don’t forget that we still have a few days left of this week as we continue along with this adventure. Tomorrow we will cover the plot hook, a twist (sort of…) so make sure to not forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Silken Path

Back after our light digression with our Halloween Zine, this week follows on from the adventure that takes place in Kalehgrul. This week our party follow (or are part of) the Silken Path. Captured or following along the Drider raiders the party head deeper towards Duraegis and, the deep Dark. This will be the second last part of this underdark adventure so let’s sit back grab a coffee and let’s roll into this weeks adventure!


The Silken Path

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The silken Path – Created in Nightcafe

The driders and ettercaps were not hard to track. The creatures lay great paths of webs as they moved back through the hidden tunnels below Kalehgrul. Their prisoners, the first wave of residents bound in webs and occasionally, feasted upon by the monstrosities that held them captive. The silk itself was strong, light and durable. Those entangled by it would not be able to break out in a hurry and with the venom that the ettercaps injected into the strongest of the prisoners there was no hope of escape.

And in the dark tunnels where no light could be seen from even glowing mushrooms or other flora and fauna there was no hope of a rescue. Along the way those that the abominations deemed too sick, frail or weak were left bound along the path to die surrounded by their silken bonds. Lost amongst the dark, cold and at mercy to be preyed upon by what other nightmares haunted these tunnels.


The path led on for days of travel. The party had met some of the other residents of the tunnels but they fled when the true power of the party was revealed. Although the tunnels were bare from game or really edible material there were supplies and goods that had been with those taken from Kalehgrul that the party were able to find along the way. However by the Third day of travel the amount of webs on the ceiling, walls and floor of the tunnel decreased and a draft could be felt coming from up ahead.

As the party continued down the passageway the source of the draft was revealed. A large orb-like Cavern filled with webs and cocoons, and in the centre lay a inky-black pit. Something that seemed to drink in all light. The deep dark lay waiting before them.


Another few days in the underdark but this time chasing spiders to… something potentially worse. Don’t forget to come back each day this week so you can stay up to date on how this adventure turns out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Foul Assault on Ferklend

Tonight and I have created a zine for a long over due adventure, Foul Assault on Ferklend. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Foul Assault on Ferklend. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


Foul Assault on Ferklend

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Tulkore Jungle – created in Nightcafe.

The drive to move onwards towards investigating the points of power that the Mage Andrasa had studied continued. Despite the gained knowledge from the Ice Spire there was a compulsion to move forward. 

Not all was right at the Platara Ridge and from what they had heard of The Fulkore Jungle, and the Carrion Swamp, there was something foul brewing there too. 

The jungles have always had undead in them, hence the name given to the swamp. But they were increasing in number now and fewer and fewer people came back from the jungle and more and more undead found their way to the city’s walls. 

Is it tied to this Well of Souls or is there something else darker going on?

PDF adventure – Foul Assault on Ferklend



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Butcher of Ravencreek

Tonight and I have created a zine for the spookiest of times, Halloween. I present to you as my offering to the pumpkin lord, and any else who share in the delights of fright, The Butcher of Ravencreek. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this Halloween adventure, The Butcher of Ravencreek. As usual there is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


The Butcher of Ravencreek

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Ravencreek – created in nightcafe.

The party arrived at Ravencreek on a chilled morning. There is a light fog that seems to have settled around the little town that is famous for its week-long celebration which attracts people from all across the land. 

This means that for people who fancy themselves sellswords, thieves, do-gooders and even bandits the town is of a particular focus during these seven days of festivity. 

However what they find is not the excitement and party that they expected, itโ€™s a headless girl, a mourning town and a funeral – the first of many to come this bloody week.

Can the party find out who or what is killing the townsfolk and why?

PDF adventure – The Butcher of Ravencreek



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cindermare and its Rider

Tonight we have a small reveal for some of the creatures for this weeks encounter, the Cindermare and its Rider! This deadly duo has a few tricks up its sleeve which will make it a challenge to any Level 9-11 party. But when we throw in the other creatures it will be truly horrific!. So grab a coffee and let’s roll into tonight’s encounter!


The Cindermare and its Rider

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No matter how I look at the Butcher there are a few choices that could make it nearly impossible to beat. So I scaled down from what I originally had and decided to change some of the original legendary actions I had worked out into mobility defining ones. A Elf lord turned cinder-wraith should be mobile as he was in life but with the undead-spookiness that undeath grants.

All the better to enact a final curse with I suppose.

The Butcher created in tetra-cube.

The Cindermare is really just a reskinned nightmare. Despite this I have removed its ability to shed light and changed it up, being a creature that swallows a fire like soot does to cinders in a fire. It has some of its riders abilities of incorporeality but not as much and its not much of a war-beast and more of stylish ride for the Butcher.

Cindermare – created in tetra-cube.


Thanks for joining me tonight. Don’t miss coming back for the next few days as I, hopefully, finish up this Zine for a Saturday D&D session and also, hopefully, publishing a Zine from the lost archives. So don’t forget to drop back in for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ravencreek Map

Now when making the Ravencreek map I almost got carried away with a bustling city. Yet taking myself back to the purpose of this town, its history and its people I reduced the stone, the walls and the industrial changes and tried to keep it a busy but humble town. Not a battle map tonight, as that can come in the Zine, but this one was a fun one regardless. So before I reveal too much about the surprises this weekend let’s grab a coffee and roll into tonight’s map!


Ravencreeks Map

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Heavy woods surround much of this land and the clear fields were not cleared by hand of man or elf Setting itself amongst nature Ravencreek is tied into the land as much as the elves were once… Well maybe not that much but close enough.

to the top of the map we see the site of the old Elven town and the tower where the Butcher, Dokalvar, was burned. The hill is aptly named Butchers hill by the residents and its a place that is believed to be cursed by the wrong doings of the cruel warlord.

A rather large river runs across the bottom of the map which is a nice way I could get some industry on this map but over all its a simple affair.

Ravencreek Map – Created in Inkarnate


That’s it for us tonight. Tomorrow promises to have a fair bit more and then Saturday will see the Zine (hopefully) produced. So don’t forget to come back for those days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe