Spoiled Bait

Tonight we find out if the plan to trap the hunters works out or if we are facing a case of spoiled bait. With the Omelga hunt competition about to kick off there is little time to adjust plans and as the party will find out, decisions need to be made on the fly sometimes.

So let’s gear up, sharpen out blades and march out to hunt the hunter in tonight’s adventure!


Spoiled Bait

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The party had made good progress in the ruse. Soon after the death was revealed and the party, Olly and Pete included, heralded as the new favourites for the hunt all eyes were upon them. Several people were outraged as money changed hands however a quiet few smiled at the potential gain with new competition.

The party had been approached by the Innkeeper they were staying with, offering free food and lodgings if they helped promote the Broadhead Inn and Hunting Lodge to any and all who would hear them. A weapon smith came and offered them gear from his shop, all of them well made but branded and styled to make them instantly recognised as sponsored by his forge. And so the day went on from there with propositions for sponsorship of favours exchanged.

But several hunters of the village approached from a different angle, intimidating and urging them to leave the competition while they still could. The first this happened the party thought they had found the killer, however several others approached them and the two young hunters and issued the same threat. It appeared as though the competition for hunting was almost as fierce as the beasts they hunted.

As the day of hunting began again the objective was clear. Participate in the hunt and appear like you are trying to bag yourself the most impressive creature while keeping Olly and Pete alive, and watching their backs for jealous hunters. The day saw them trekking deep into the woods as they followed a nervous looking Olly and Pete deeper into the forest. When the two young hunters stopped and beckoned them behind a tree they came over.

‘We’re sorry. We were told that if we did as they said they would leave us alone. There are no creatures or monsters this deep into the woods. They said that if we took you here and got out of the competition they would leave us alone. But they’ve been following us, we don’t know what to do – this wasn’t the plan’ Olly blurted out quickly.

‘Who told you this?’ one of the party eventually asked.

‘They all did. All the hunters, they are all into it, they all want us and you out of the picture.’


Thanks for joining tonight to see how this turned out. Who would have known that all the hunters were in on the grand hunt – for the players and their wards. Don’t forget to come back the next few days to wrap up this adventure and make sure you come back daily so you don’t miss out! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heartfelt Hunters

This Tuesday night we welcome two Heartfelt Hunters to the mix who are both young, prideful and so very foolish. This weeks adventure revolves around the party being paid to watch over two newly fledged hunters from Omelga.

Tonight we need to muster forth with our wards, so gear up, grab your boots and let’s march off into tonight’s adventure!


Heartfelt Hunters

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Olly Ironbrace – Created in WordPress!?

The party had a bit of time while Olly and Pete rushed back through the forest to retrieve the guard. The party took this time to look around the area for anything that might indicate what happen. A few footprints near by led to a single blow-dart a dozen feet away. Laced with a poison that relaxes the muscles and dulls the senses of those struck it was small enough that in a heated pursuit it could feel like a bug bite.

The experienced hunter and his apprentice would have been no match for even a pack of goblins let alone a larger goblinoid or worse. Within an hour the hunters Olly and Pete returned with several other proven hunters and then the real work began. Suspecting foul play and not wanting to scare off the potential murderer the party concealed the dart and waited until they could speak with the council alone.

It did not take long until their presence was requested by the council. A group of experienced hunters, elders and business folk all of them they all quickly understood what the party has suspected. ‘Foul play, a murder perhaps. I know that Linden and Rake were the favourites in this years ladder, a competition to crown the master hunter, but I wouldn’t expect that the competition and their rivalry would get this fierce.’ Aaron, the master hunter of Omelga stated. A few nods around the room indicated that they also suspected the same.

‘I fear that Linden had many rivals, potentials who were vying for the title this year. It won’t be an easy job to find out who they are.’ Wisteria, an elder and herbalist added as she inspected the dart, ‘this poison is common amongst hunters as it can make dangerous foes easier to take down.’

‘When we are hunting more intelligent beasts we use a bait.’ Olly added.

‘I am sure that there are dozens of hunters out there that we could ask to help us out.’ Pete added. The council considered it and spoke in hushed voices as they looked between Olly, Pete and the Party. After a minute of deliberating they looked back, Wisteria addressing the group.

Pete Oakley – Created in WordPress!?

‘We fear that if the hunt has already produced this level of foul play that we can not trust any of the other hunters out side of this room. I have a favour, a change in the job parameters if you will.’ she paused looking at the party knowing what she was about to ask. ‘If we declare that Olly and Pete are our favourites and that they are tracking the beast that killed Linden and Rake will you adventures be able to defend them. These young hunters being our bait and you the hunters of the most deadly of creatures, monster hunters?’


Thanks for joining me for another week of meeting NPCs. Don’t forget that we haven’t even hit the mid-week point yet and we have another three nights of content to come. So don’t forget to come back daily to stay up to date and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Omelga Hunt

Tonight we are looking at the party partaking in the yearly Omelga Hunt. A Village that prides itself in producing the best hunters in the land. But this year there something strange happening in its annual hunt competition.

So come with me as we stroll into the temple and onward into tonight’s adventure!


The village of Omelga prizes itself on the creatures that its hunters are able to bring down. However, the town that prides itself on the honour and strength of its people has a darkness in the taverns and in the hunting grounds. The party stumbling upon a body of a hunter is nothing compared to the scene of betrayal and evil that awaits them.

Given enough time in isolation the village would surely destroy itself. However, the annual hunt serves to protect the other villages and cities further from the forest by culling particularly dangerous or numerous monstrous creatures. Will the party save the village from its own destruction fuelled by greed and jealousy or will it, like the monsters they hunt, succumb to its final shuddering breath.


Omelga Hunt

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Omelga Hunt – Created in WordPress!?

The party walked a few paces behind the new hunters and watched as they over analysed everything along the path. The job was simple, escort the hunters and make sure they don’t get into trouble. But this lot was jumpy, overly stimulated and thought that they would be taking down a full grown adult dragon in these woods.

When they gestured for the party and their fellow lagging hunters to approach a tree even the party paused. Instead of a red herring or non-clue they saw a blood smear on a tree that looked vaguely like a human hand print. Elated at the prospect of orcs, hobgoblins or even a minotaur they slunk onward revealing their actual prowess of being a hunter. The party largely struggled to keep up with the expert trackers as they set a pace that reflected their hunger for the battle to come.

As they moved through the trees, rocks, logs and brush more signs of distress could be seen. Broken branches, humanoid footprints and displaced rocks let the party to a blood soaked section of moss and lichen. Pushing aside the bushes, swords, bows and spears at the ready a human was revealed, gored and mauled.

‘My gods. Its Linden.’ one of the parties wards said with horror. ‘He left this morning for the hunt with his apprentice. If that’s Linden where’s..’ she didn’t get to finish her sentence as a yell from one of the other hunters alerted them all to the presence of Lindens apprentice.

A body swing from a tree, mangled and bent around the branches. The hunters immediately started noting the wounds on the hunters however the parties saw something different.

Weapons sabotaged, a strange mark on the the necks of both Linden and his apprentice. Foul play and poison – definitely not something the monsters that the hunters were listing would use. This is something that the party would want to take to the village council.



Thanks for visiting tonight for the start of another week! Don’t forget that this is just the start this weeks adventure and I will expand the adventure each day this week. So don’t forget to come back daily to stay up to date with what’s happening and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Relic of Thundarr

Tonight I go back to a quick random adventure, The Relic of Thundarr, for this weeks random adventure.ย For these quick random adventures it makes a adventure which could be a fun one shot.

So sit down as another quick adventure is just moments away!

The Relic of Thundarr

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Title: The Relic of Thundarr

Adventure Hook: The adventurers find a weathered dwarf named Grumli Ironfoot in a local tavern, spinning tales of his clan’s lost treasureโ€”a powerful artifact known as the Relic of Thundarr. Grumli’s family has been searching for it for generations, but with little success. He offers the party a handsome reward to help him retrieve it from its last known location.

Notable NPC: Grumli Ironfoot – a grizzled dwarf with a long, braided beard. However, his beard isn’t what draws peoples attention as his left leg is a large bronze peg-leg. He’s gruff but trustworthy and his knowledge of ancient dwarven lore is evident in the stories he tells anyone who buys him an ale. Despite his rugged exterior, Grumli has a soft spot for his clan’s history and is driven by a deep sense of duty to restore its honor.

Location: The Ironfoot Caverns– A large underground network of tunnels and caverns where the dwarves of the Ironfoot clan had lived for years. However, they were driven out of the mines by a mysterious disease which took the lives of many of their clan. The young dwarf lord, Fharn Ironfoot went out in search of aid and came back with a cure, but he was unwilling to share where it came from.

However, the damage had been done and in their time that they had left their caverns, mines and house the caves had been overrun with a nasty group of bugbears.

Hidden Plot Twist: Just as the party uncovers the hidden chamber containing the Relic of Thundarr, they are confronted by a mixed group of humans, elves and a halfling. The group is led by Thalia Shadeong, a cunning half-elf treasure hunter who has been shadowing them since they left the tavern. Thalia reveals that she, too, has a claim to the relic, believing it to be rightfully hers through an ancient pact made with her ancestors to cure the dwarves of their sickness – a detail that Grumli only revealed once the party was traveling towards the Ironfoot Caverns.

She asks that the party leave with the dwarf, Grumli Ironfoot, so that she can get her birthright.

Social Encounter: Before any combat ensues, the party has the opportunity to engage in a tense negotiation with Thalia and her group. They can attempt to persuade her to share the relic or find a compromise that honours both her claim and Grumli’s. The outcome of this encounter will significantly impact the adventure’s direction.

Combat Encounter: The party would encounter a few roaming bands of Bugbears and goblins. Each consisting of a boss who orders the others around, a bugbear or two who are the muscle behind the meat-head approach of the captain and their goblin workers – who are poorly armed and fall very quickly.

The other encounter is due to a failed social encounter.

If negotiations fail, the party engage in a battle within the relic chamber. The confined space, coupled with the unstable stone work that has decayed over the time. This makes for added dangers over combat and considerations that need to happen . The adventurers must work out how to overcome Thalia and her followers while ensuring the relic remains undamaged.

Antagonist: Thalia does indeed, not have a claim on the relic. She overheard the over-sharing dwarf and decided to try and make a play for the relic.

Depending on the outcome of the social or combat encounter, the adventurers can secure the Relic of Thundarr for Grumli, negotiate a shared guardianship, or even lose it to Thalia.

Thanks for joining me for another quick adventure tonight. Don’t forget to come back tomorrow for the end of week Zine. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sewer Skulkers

Tonight we have a pretty standard one where we meet the Sewer Skulkers. We have a few lightly modified stat-blocks to give flavour (and spice it up for even veteran players) so keep an eye out for how to use these new adversaries in your adventures.

So keep your eyes peeled, ready for an ambush and on the shadows that skulk in the sewers in tonight’s adventure!


Sewer Skulkers

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As the party watched the first of the dozens of men and women rip off their dark clothes to reveal the city watches emblems they knew that they were not the first on the scene. As the city watch rushed towards the cultists chanting near the cursed blade the party also took this moment to engage. The shadows seemed to move as more cultists appeared and rushed forward, dark gleaming blades seemingly dripped with the malicious magic from the ritual.

A select few, maybe half a dozen, remained kneeling and chanted as the others rushed to protect those who chanted closest to the altar and the reverberating blade shards that they were intent on mending. As the fight ensued the unholy energy from the blades cut deeper than anticipated. A evil seeped from the blades and made the wounds they left even more painful.

The party did their best to aid the city watch but it wasn’t long until a few of their numbers fell to magic or blade, the party needed to increase their effort. The footing was not only unpleasant but treacherous. The stones of the canal gave way to any substantial weight and what they did manage to find stable near the sewage filled drains was slippery.

Repressing their bile they fought against the cultists, a few of their members lay unconscious or dead and they fought harder knowing that their plans were in jeopardy.


Thanks for visiting tonight to see this stinky update with the sewer skulkers. Don’t forget that the next few nights will also be bringing more content, so don’t forget to come back to not miss a thing. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kestel’s Sewers

Tonights map is pretty bleak and dark, its Kestel’s Sewers! Tracking the thieves to a weird conjunction in the sewers the party find themselves standing off against several robed, cloaked and hooded figures who are dabbling in dark magic.

So get your boots out as tonight might get messy with tonight’s adventure!


Kestel’s Sewers

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Kestel’s Sewer’s- Created in Inkarnate.

The smell is nearly unbearable as the party trek deeper into the tunnel where further on a faint flickering light and low murmured voices bounce off the walls. There are thick slimy mushrooms that line the walls as they try to avoid stepping into the water to avoid alerting those who they were sneaking up on.

The end of the dank tunnel reveals another unappealing sight. A junction of different sewer canals from other parts of the city move the cities sewage into overfull drains. Dozens of cloaked men and women chant around a burning brazier whose acrid smoke does nothing to hide the stench from the raw sewage. In front of the brazier and surrounded by chanting individual a arcane symbol carved into the ground thrums with power and dozens of metallic shards shine and over above it.

The Dark Shards.


Now its been a while since I have worked on a sewer map and it was enjoyable. Different levels were used to get the raw sewage drippings? River? Streams? Trickles? whatever they are moving down into the deeper parts of the canals and beyond. Five texture layers created the ground for tonight’s and a lot of bricks, many of them placed individually and several were part of a set to crown in the copper coloured canals.

The rest is pretty easy with overlapping pipes, walls and a few random archways to give height and depth to the map.


Thanks for visiting tonight for the encounter map and final confrontation to the man who got away. Don’t forget to come back tomorrow night for more content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Blocked Passage

Tonight the party dive deeper into the tunnels beneath the warehouse only to find a blocked passage. The way forward lost and with their only leads being a few thieves they encountered in a crudely dug out room they are left with one last avenue to pursue.

So let’s wrap up this urban spelunking, grab out coffees to go and make haste back to where it started in tonight’s adventure!


Blocked Passage

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Temple to Helm, Created in WordPress!?

As the party watched the last of the surprised and under dressed thieves get their hands tied by the guards they took note of the room. A small space that resembled more mine or hovel than living quarters was dug by hand. The marks on the walls from the tools biting into the soil and rocks indicated that it had been dug by hand.

Four flat benches with a pile of blankets created the rough beds that the four men and women were sleeping on when the party followed the strange reverberating growl. The growl? The brawny woman snoring as near-snuffed lantern light cast flickering shadows on the walls. They found several goods, presumably stolen by the small group of thieves in a bag at the end of the woman’s bed.

When questioned they didn’t resist and told the party what they wanted, except for the identity of the man in the black cloak. They swore that they had seen no such man and that they only thing they had seen that was odd was one of the passageways heading towards the centre of the town had collapsed. They were planning to dig it out again before they were ambushed by the party and guards.

The passageway led towards the market district where it connected with the sewers that ran all throughout the city – a great way to move about undetected they assured the party. With the thieves in toe they were led to the blocked passage and it looked to be anything but naturally formed – someone wanted this passageway blocked but for what purpose? The thieves were escorted out and into the warehouse again where the door to the street creaked open slightly – it mustn’t have closed properly when they entered.

As they moved through the streets the thieves begged for mercy offering assistance and more if they would spare them from the jails and executioners block. The guards promised nothing but walked them towards the city watch headquarters. As they moved past the first of several large grates that led to the sewers below the party eyed the road that was lined sporadically with these grates.

At the end of the road was the temple to Helm. From this distance the party saw no priests out front, odd considering that they always had two clerics guarding the doors. As the city watch guards took the suspects in for questioning the party found their feet moving towards the temple, a sigh on the door saying ‘Closed. Come back tomorrow.’

Pushing on the door they found it jammed, as they pushed through the door they found the unconscious, yet alive, bodies of the two clerics who were on guard that morning pressed against the door. T A strong stench was smelt through the building as they pressed on wards. A large hole had formed in the floor leading to the sewers that ran beneath the temple. The door to the High Clerics room was smashed open and they see the form of Tyson who was slowly coming to.

Rushing towards Tyson, the other clerics and few patrons in the room looked injured but just knocked out they helped him sit. ‘Thank Helm that you’re here. There was an unnatural silence which even our prayers couldn’t break through before the floor erupted outwards. Some of the clerics were hit by flying debris and as we tended to their wounds we… Well I don’t know what happened. I remember turning as I wanted to check on the Shard and a sharp pain in my neck is the last thing I remember. That and a black cloak.’

Tyson stopped talking and stood to his feet, casting a prayer of healing on himself before moving to the patrons and other clerics to heal them. ‘We are in no state to pursue the thieves. I heard from Sister Emelia that her temple was also robbed of their shard a week past. Whoever is behind has a plan and if it involves those shards, the Realm Slayer will be reforged.’ he paused as a worried look crossed his face. ‘We can not let that happen, it would surely lead to war.’

The party received a small bag of supplies from the clerics as they fetched a ladder, normally for reaching tomes and scrolls from the quaint library. As the clerics lowered it so the party could reach the sewers without jumping down they saw mud covered foot prints leading along the walkway and deeper into the sewers ahead.


Thanks for visiting tonight for the expansion of this weeks adventure. The Cult of the Cursed Blade has revealed themselves and the party are first on the scene. Tomorrow we will cover the map and further set some of the scene on Friday. So don’t forget to come back the next two days so you don’t miss out! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Darkened Doorways

Tonight the party meet Captain Elara Stote who sends them with a small group to a warehouse thought long abandoned. Well that’s what they were told as they find themselves warned to steer clear of it and of the strange cloaked people entering the warehouse but not leaving. Something up afoot in Kestel and the party suspect Elara knows more than what she has revealed.

Tonight’s a quick stroll through the streets before we jump into tonight’s adventure!


Darkened Doorways

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Elara Stote – Created in WordPress!?

The party approached the City Watch headquarters set to complete the next job for Tyson. As they prepare themselves to gather any leads on the third thief that escaped being captured they push through the large double doors. The headquarters for the city guard was a bustling hub of activity, with guards coming and going, discussing recent crimes and patrol routes.

As they entered, they were greeted by Captain Elara Stote, a seasoned and stern-looking guard captain known for her sharp mind and unwavering dedication to her job. Captain Elara listened intently to the party’s description of the thieves and looked at a wall covered in squares of parchment. ‘We’ve had reports of suspicious activity in the old warehouse district. It’s a known hideout for criminals and other rough types,’ she said.

Within a few minutes, Captain Elara assigned a small squad of guards to accompany the party to the warehouse district. She said it was because she wanted to ensure they had backup in case things got dangerous but the party suspected other reasons. They had managed to glance at one of the squares of parchment and saw that it had orders for her to send a group toe the warehouse to investigate stolen goods. Captain Elara may be a woman of dedication and honor but she wasn’t above using the party to aid her cause.

The squad was composed of mainly seasoned guards with a single new recruit who was more bravado than brain. As they moved through the street the guard pulled long brown cloaks over their tunic so they could attempt to blend into the crowd on their approach.

Navigating the cramped streets, the party and their new companions questioned locals and gathered more information as they went. They learned about a recent sighting of a cloaked figure entering an abandoned warehouse, a building that had long been a haven for illicit activities. They were warned about staying too long in the warehouse unless they wanted trouble. Bands of thieves and thugs roughed up ordinary folk for their coins or goods before sending them scurrying out of the area with bruises and cuts as the only evidence that they once had money.

The party and guards approached the warehouse cautiously, noting signs of recent traffic near its doors. Scattered footprints and faint light seeping through boarded-up windows hinted that there may be people within. With a silent signal, they prepared to enter, weapons at the ready.

Inside, they found evidence of a larger and darker presence. Dark symbols painted on the walls and an altar set up in the centre of the room caused it to feel darker than what it was. As the party shook off the shivers that travelled down their spines they noticed a slight movement of a scrap of cloth hung next to a wall. A breeze flowed from the wall into the room revealing a hidden passage that led to a series of underground crudely dug tunnels.


Thanks for visiting tonight to meet Elara and get a glimpse into the next part of this weeks adventure. Don’t forget that tomorrow we will dive deeper into the plot, exploring the symbols and uncovering a darkness beneath the streets. So don’t forget to come back tomorrow and the other nights this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Stealing Shards

Tonight we kick off this weeks adventure with the party investigating a group of thieves who are focusing on stealing shards. Those who wish to steal the dark shards can only have bad intentions. So the party will have their hands cut out this week!

So come with me as we stroll into the temple and onward into tonight’s adventure!


The problem with having something irreplaceable and something indescribably evil is that it always attracts the wrong kind of attention. The Temple of Helm in Kestel houses one of the Dark Shards, a slither of a cursed blade that was once used to slay the founding king of Kestel and beyond.

While visiting the head cleric of helm the party stops an attempt at stealing the shard. The high cleric asks the party to investigate the incident while they check in with the other temples that hold the other shards of the cursed blade.


Stealing Shards

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Stealing Shards – Created in WordPress!?

The party can’t help but admire the spires of the Temple that reached into the sky. The temple of Helm had hired the party to retrieve some medical goods that had been taken by bandits on their way to the city. As they moved through the door with the bags of goods the clerics out the front let them pass with a broad smile on their face.

‘We knew the high cleric had good eyes when hiring you to go after those bandits. He is just inside and will be glad to see that you have returned.’ the woman said as they approached. After passing the large doors the party saw Tyson, the high cleric smiled and finished chatting to a noblewoman who thanked the cleric before leaving past the party.

‘I see that you have returned with the supplies and that you are in good form.’ he said smiling at the party. As he started to enquire about the bandits and how the job went the party notice two suspicious looking people sneaking into a room that the party knew to be Tyson’s quarters.

As they enter the room they catch three people, a third dressed in a dark cloak. The people stared at the party who stared back as the thieves were in the middle of pulling out drawers. A sudden burst of movement saw a cloud of smoke erupt from where the foes were and the party felt the thieves rush into them. A quick fight broke out where the party managed to apprehend two our of the three intruders.

Tyson took the thieves away for questioning but he suspected he knew what they were after. ‘This temple to Helm is one of a few sister temples that all hold a Dark Shard, a fragment of a cursed blade that slew the first king of this Land and Kestel. I don’t know what they would be wanting with that item but it’s the only thing I can think of them being after to attack us in such a manner.’ he paused and thought for a moment.

‘I will also check with the sister temples to see if they have had any trouble. If I could be so bold to quickly ask you to perform another job for the temple.’ he paused to watch the men taken into custody with the city guards that had come to grab the thieves. ‘Can you work with the guard to investigate what they want. I believe that there was three of them but we apprehended two, maybe locating the third thief would illuminate what they are after?’



Thanks for visiting tonight, don’t forget that this is just the start of the week and we have another four nights of content at my tabletop. So don’t forget to come back each day this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sunset over Dawnshade

Tonight I wanted to do another quick adventure promp using the same format from earlier this year. So the adventure, Sunset over Dawnshade, was created with the idea of fabricated monsters and a the real monster being capitalism – that old trope.

So sit down as another quick adventure is just moments away!

Sunset over Dawnshade

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Sunset over Dawnshade – Created in WordPress!?

Title: Sunset over Dawnshade

Adventure Hook: The quiet village of Dawnshade has been recently become engulfed by fear as villagers report sightings of monstrous creatures emerging from the nearby Crystal Cavern. The cavern, once a source of wonder due to its beautiful, shimmering crystals, has become a place of fear. No villager or miner is willing to go into the Cavern and as the local lord is concerned about the villages livelihood.

The lord seeks brave adventurers to investigate and eliminate this threat to the village and its people.

Notable NPC: Ronan Ironbeard – A stout and strong dwarf with a temper problem. Once a former miner no the only man who is willing to brave the mines with the monsters being reported. Only he knows the Crystal Cavern like the back of his hand and is willing to show the party. Ronan is quick to judge but loyal to those who prove their worth. His knowledge of the caverns and mining experience make him an invaluable ally. Despite his tough exterior, he has a soft spot for the village and its people who accepted him when his clan did not.

Location: The Crystal Cavern – A magnificent underground cavern system connected by twisting tunnels that formed a labyrinth under ground. The cavernous spaces are filled with sparkling crystals that cast an eerie glow and refract light which reacts to magic in the air. The cavern’s beauty is marred by some of the cruder pathways of which some are half built. These treacherous half constructed pathways are not the only thing that is dangerous within the cavern as there is a lurking presence of something sinister that all that enter can feel.

Hidden Plot Twist: The party don’t find any trace of anything evil or monster within the caverns. They do however find a source of monstrous greed – the lord of Dawnshade. He has found a buyer for the crystals and needs the villagers to believe that the caverns are no longer safe. He organised for Ronan and the party to be in the mines and to be murdered in order to make it look more dangerous that what it is.

The party finds evidence of mining the crystals out which Ronan helps identify as recent before they find themselves face to face with the miners and the hired thugs of the Lord. One of the Lords house guards is with them and he reveals the plan before the combat starts.

Social Encounter: The party are able to house guard to betray his employer as he is only in it for the money the lord is paying him. The bag of gold is not worth his life, and if the party can convince him as such he declares before agreeing to reveal the lords plot in exchange for his life and their protection from the lords men.

Combat Encounter: The adventurers can fight the thugs and the house guard at which point the house guard would beg forgiveness before he is defeated. There are two thugs for every party member and while some of them work well together many evidently don’t know how to fight as a team.

Antagonist: The Lord of the Village has been overcome with greed and wants to sell the crystals to a merchant company. The village believe they are tied into the ancestors reason to settle nearby and almost treats the cavern as a religious place. The village council lets the Lord get away with what he wants as his guard have protected the townsfolk a few times when attacked by bandits or raiders.

Thanks for joining me for another quick adventure tonight. Don’t forget to come back tomorrow for the end of week Zine. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe