A small change in plans

Welcome to fight night where, not really having much more this week than a mild side quest for the party to go and retrieve something for the priestess (a possible replacement in the form of a budding priestess of Chauntea who is believed to be more powerful) this week is a bit light on in content.

But what this week does bring is the ability to look at something that I believe everyone should experience in their d&d adventures, travel and ‘roadside encounters’. These can take place in a few ways, not all of them are bad, some can be quite good… Some that is. So lets have a look at a handful of potential roadside encounters that could be used on the road to the encampment in the merchant state of Amn.


Roadside Riddles, Ruckus and Roast

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The party travel of half a day before the smell of roasting meat greets them from amongst a small copse of trees which has a faint tune rustling from within the trunks and branches. Approaching they find a small halfling with six bags placed in neat circle around a large spit which boasts the largest assortment of roasting meat that the party has seen in quite some time. Upon seeing the party the halfling smiles and begins to change his song to talk about how a lone halfling traveller ran into a party of travellers and invited them to come eat with him around his fire.

DC15 nature or survival check would reveal that something was odd about the cuts of meat – these appear to be too small for large game native to this area and too large for the game that would be there. Characters with high perception (passive or DC14) would notice that the bags strewn around the firepit all look to be well travelled and sized for creatures other than the halfling.
If questioned he replies that he is waiting for his travelling companions to return from a nearby town with supplies before they head off again and that the roast was a feast of good luck and bounty before they head off. An insight check (DC12) would reveal he is lying. Beating by 5 points or more the character would notice a hungry look in the halflings eyes as he looks at the party and become concerned for their wellbeing.

The halfling is actually cannibalistic and lures travellers to his grove where he poisons them with the roast meat (DC12 constitution saving throw or fall unconscious) where upon he leaps upon the unconscious people and starts to stab at them. The halfling has the stats of the spy from the monster manual.


The party have travelled for a number of days down the road after a dense and heavy fog suddenly appeared and it wasn’t the first time that the party had realised they were lost. After backtracking, trying a new direction and other methods when they become frustrated a merry chuckle can be heard from near by. A few moments pass before a small floating humanoid appears who reveals with a joyous squeak of a voice that its name is Barnelby and he has trapped the party in a fog for its own amusement. Threats and attempts at violence only cause the fey-creature to laugh more at the parties growing frustration before he offers them a deal. He will set them free if they can answer a riddle or three! answer two out of three riddles correctly means that they are free!

The riddles here should not be too difficult. The idea here is for a fun encounter rather than something that actually harms the players. I believe the middle riddle should be hardest to set the mood for the party. Best out of three it is so one wrong one and the party is fine. IF the party do lose then the fey creature returns again the following day with the same deal. If the party asks the creature a riddle it is over joyed with delight and will attempt its hardest to answer and if it gets one wrong it will laugh until it falls to the ground. If the answer 2 our of three riddles correctly or they ask a riddle it doesn’t understand then before the party realise that the mist has disappeared and they find themselves in front of their destination with nearly no time lost in the mists. The party will occasionally hear the laugher of the fey creature when the surrounding area is super quiet but it does not appear again.
Example Riddles:

“What lives in the forest but has no skin, no feathers nor brain but many limbs” – A tree/branch.

“I build castles, yet tear down mountains, make some men blind, and other see. What am I?” – Sand.

And in a sing-song voice “I am green as emeralds when placed below the sky. I do not breath any air but I never ask why. If you try and shelter me, I simply shrink and die. The answer to this riddle is simply who am I?” – A plant.


The party have set up camp in a camping grounds not too far from their destination amongst a slew of other caravans, wagons and tents that have a ready supply of guards and mercenaries mingling with music, food and dancing aplenty. During the night and merriment a dwarf storms over from a nearby wagon and sits down angrily next to the party. A moment later two other dwarves come up and an argument breaks out. The first dwarf swears he will never join their band again and that he now swears allegiance to the party!

The party soon realise that the dwarf, Rubael, is extremely clingy, needy and has not felt valued with his previous group of dwarves, his actual brothers. If the party talk to the dwarves brothers Bubael and John… they find out that he is always getting into trouble, he hates authority and frequently has their goods, possessions and sometimes hard earned coin taken by city guards due to the way he acts. They just want their brother to act like a mighty Bronzebeard (their clan name) and stop giving into his angry nature when working amongst humans and the like. They are worried that without their protection that no amount of bribery of gold, goods or possessions will prevent the guards from going easy on the firecracker next time.

The party have to work out what to do – could be an opportunity to have an ally, who may cause more trouble than he is worth, but he is a strong and dependable fighter if the party can see past his jagged razor like edges.


So many things can happen on the road, these are just examples. Looking at the Faerun map every major city is hundreds of miles apart, so days of travel and to break up that slow dredge or low narrative of moving between starting and end point of the adventure with one of these light hearted (or fatal if you don’t see past the cannibalistic halflings ruse) could help make the travelling aspect of D&D more enjoyable for all.

Don’t forget to come back tomorrow for more content, I am preparing for a Warhammer game on Sunday (in person.. I know!) to help a friend and local community member prepare for a tournament so I will try and post that battle report style writeup on Sunday. Tomorrow I hope to have some more content for you but until then, don’t forget to roll with advantage,
The Brazen Wolfe

The Family home

Welcome to Friday and that normally means Fight Night! here at Brazen Wolfe Tabletop. Tonight I have something that I hope will spice up the encounter with the Gaki just that little bit more to make it feel like a true end of adventure encounter, it is also something I haven’t used before in a campaign of adventure but I believe it will become part of my homebrew toolbox moving forwards.

Last we saw Kyoko, Takeo and Hurane being knocked unconscious and thrown down below deck on the Ren families ship – not an ideal situation to be in with a angry and desperate Gaki spirit. Tonight we will investigate that final confrontation between the party, with their blessed silvered weapons as they go to investigate a mysterious note left on Captain Kyoko’s desk stating that the Gaki spirit must be at the Ren families boat. So without any more of a re-cap lets get on with the content for tonight’s encounter setup, also known as fightnight!


The possessed ship

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In addition to the normal stat-block that the Gaki has he will be accompanied by the unconcious, yet possessed bodies of his daughter and grand daughter, Hana and Saki. As they approach the party in a shuffling, disjointed manner the party can see a dark mist flickering about them as tears streak down their face and a look of anguish and confusion as one of them, Hana – the grand daughter, breaks the possession for a moment to scream for the party to run, to escape as her grandfather had full control of the ship now and it wasn’t safe. After the warning she would go limp, falling to the floor before slowly standing back up with a the same anguish filled face as her mother as they both stumble towards them.

Both Hana and Saki follow the commoner template below.

Lair Actions

On initiative count 20 (losing initiative ties), the Gaki spirit (Grandfather Ren) takes a lair action to cause one of the following effects; the Gaki canโ€™t use the same effect two rounds in a row:

  • Waves of water that are within 5ft of the edge of the ship crash onto the deck before draining outwards under the railing. Any creature on the deck within 5 feet of the railing (edge of the boat) must succeed on a DC 12 Strength saving throw or be pulled up to 20 feet into the water overboard and knockedย prone.
  • A knife, hook, oar, shard of glass, bottle or other object on the ship flies towards each member of the party. Any creature on the deck of the ship must make on a DC 12 Dexterity saving throw, taking 5ย (2d4)ย piercing damage on a failed save, or half as much damage on a successful one.
  • A wave of dark mist suddenly blows across the deck of the ship centred on the cabin and extending for 30ft on deck before dissipating. Any creature caught in the wave of mist must make a DC12 Constitution saving throw or become poisoned until the start of the creatures next turn as they retch and become overwhelmed with nausea and hunger. A creature that succeeds on their saving throw has advantage on the next constitution saving throw for the same dark mist next time and a subsequent success will grant them immunity to the third time they are affected.

The Gaki will be in the Cabin at the stern of the ship, for reference perhaps check out the ship map in my Ship Life post from November. Hana and Saki are meant really as a morale dilemma for the party. Knocking them out is what is preferred – hence why I have Hana waking up to warn the party to show that 1, they are possessed and 2, they can wake up from it. Their purpose isn’t to damage or attack the party but to try and grapple (likely unsuccessfully) and disarm the silver weapons where possible. Once unconscious, or you know, dead, the party will find Grandfather Ren – Gaki spirit in the cabin wearing his Hiro body and likely holding something valuable that maybe the perceptive party member may recognise from Takeo or Kyoko. Maybe a Short blade with an elegant long handle (wakatashi) that they have seen Kyoko wearing before in almost a ceremonial manner.

This is to trigger the party into knowing that Kyoko may have been here or is somewhere near by. The Gaki would likely be enraged and continue to use lair actions whilst dashing in to attack the party members who fall, slip or otherwise are hindered by the Gaki’s possessed ship lair actions. He would be aware of any remaining silvered weapons and avoid these characters at all cost unless there was no option. Once reduced to 0 HP by a silvered weapon the dark mist would shriek outwards from Hiro and fly into a urn that was the only non desecrated item in this room upon a mantle with a kind, smiling gentleman sitting above it in a painting. When Hiro wakes up (as he will be wounded by not dead – his grandfather wouldn’t let him die now would he) he would rush past the party wanting to check on his family and Kyoko, Takeo and Hurane.


That would conclude tonight’s adventure and the encounter with the Gaki spirit. What do you all think about lair actions? They are meant to be something that really threatens the party, that puts the party in a dangerous situation and can really put the adventure in the favour of the creature that is heavily out numbered. I hope to use these a lot this year as I have some bigger plans in the work for 2022 and am excited to bring them to you all for your enjoyment and hopefully your use in your own campaigns.

Don’t forget to come back this weekend for some, dare I hope for it, Warhammer content as well as the summary and conclusion of this part of the Red Fleet campaign! And, as always, don’t forget to roll with advantage!
The Brazen Wolfe

Gaki – Hunger Spirit

Hi all and welcome to Fight-night (also known as Friday). Tonight I wanted to reveal the stat-block for the dark mist creature, touch on the tactics to employ with it (as there is no map as it could be encountered in any inn room, bed room, street or tavern floor etc.) as well as introduce Lizbet, the priestess of Chauntea.

So to roll like a weighted dice, let’s get on with the write-up.


Gaki – Hunger Spirit

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The Gaki is the spirit of someone who left this world without achieving a great desire and being so driven to achieve this goal they hungered for it even in death. Normally these creatures die without having much to their name, no means to survive or achieve their goal so when they find themselves returned as one of the undead they immediately try and rectify this by, generally, approaching one of their family members and asking them to help the spirit complete it’s dying wish. In doing so they take possession of the body at night as they are fearful of what they will see in themselves come the morning light of the sun.

During the day the possessed creature has no signs that they carry something within them unless the creatures hunger or lust for their desired object is so great that the creature risks exposing themselves to sunlight to get at what they seek. At night however the almost malevolent hunger that fuels these creatures takes form of a great inky black mist that surrounds their host and turns their body of flesh and bones into something incorporeal, mostly. Its arms, hands and mouth are always physical (yet able to turn to mist to achieve its goals) and this gives the creature a nightmarish appearance at night.

The Gaki are so terrified of their own appearance that they avoid Silver, being mirrors, at all costs and unless driven nearly insane by their hunger they will flee at the mere sigh of silver whether it’s coins, weapons, jewellery, dining and cooking utensils or armour.

Although their hungers all differ they all have an affinity for destroying magical items as a way of fuelling themselves and their incorporeal form.

The Gaki, in this adventures instance, is also bound by wards made from liquified silver as the ‘magical wards’ appear as molten silver metal that reflects the very nature of their soul. Not even their hunger will let them pass wards made with this special liquid created by the Red Fleets alchemists and priests. The Gaki this adventure hungers for wealth and promised its family (who it resides within) that it would grant them wealth and success in business if they allow it to help them. However once surrounded by minor magical trinkets, and some not-so-minor, it became overwhelmed by its hunger for wealth and desire to obtain more and was driven into a feeding frenzy to sustain the amount of energy it was using in its pursuit of wealth.


Priestess Elizabeth ‘Lizbet’

The youngest priestess to be granted favour from Chauntea in the town of Daye for quite a number of decades she is seen to be a child of prophecy and as such is granted praise and status not readily given. This year her order and the town came together to celebrate her coming with age and organised a special gift from the visiting merchants known as the Red Fleet to celebrate her blessings and her age.

Despite the praise and gifts granted to her she is level headed, humble and only seeks to aid and teach Chaunteas blessings to those who are seeking it. She is warm, friendly and an excellent judge of character and as such is known to see the true intentions of those who would seek to mislead and trick her. This is aided by some of the magical trinkets that she keeps on her person that seek to keep her from harm and rumours of her power as a priestess has spread to neighbouring villages and towns.


Well that’s it for today. Some of the images for NPCs have started to look more and more similar as I tend to have a “Type” when creating a NPC. But non-the-less I hope you enjoyed to days content and hope I will see you in the following days reading the weekend writeups.

Don’t forget to let me know if you like the content or use it and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Charms, Talismans and pendants

Thursday has come and for us here at Brazen Wolfe Tabletop that means we are looking to something that adds a bit more to the adventure as we see it. The last few days we have looked at what the Red fleet is doing, what the party has gotten themselves into and what stalks the town at night. We have also investigated why it has been stalking the streets and tonight I hope to add a few small bits onto what the creature has been feasting on and what Takeo has put into the parties belongings.

So without any more drivel let’s get on with the content!


Charms

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The first on our list is what has become a staple of the Red Fleets merchandise and what the creature has mainly been feeding off. Luckily (or unluckily depending on how you view it) these items contain the smallest amount of magical power to them and so they do not sustain the creatures hunger for long.

Introducing the Lesser Blessed Charm!

This charm is seen and said to be a good luck charm for doing people who have a very certain need for something to be lucky in. If a Mayor needs luck during their next speech to sway the vote for an election they may be gifted with a Lesser Blessed charm of persuasion (which only works for the persuasion skill) which would be sold to them as a lucky charm that would make people more inclined to listen and believe what the speaker had to say. The same could be said for a squire who picked up the Lesser blessed charm of Animal Handling who wanted that extra bit of luck when working with horses, either her own or the person they served. These items sway luck in the favour of the owner but not enough to really be relied upon. Perhaps that occasional lucky motivational speech, game of cards or operation to save someone’s life can be tied back to the charm or perhaps its just the inherent skill in the owner – but we can all use a bit of luck some times.

The second item I have is designed to be rarer, harder to come by but not so strong that people would seek them out to abuse them. Introducing the Lesser charm of tracking!

The Lesser charm of tracking is quite simple, you have the charm and can know where it is. Sew it into your left sock and you will never lose that sock however the right sock may have a tendency to go missing.

In this case slipping it into a pocket of someone and using it to follow them around may be a bit sinister but also when used to keep track of important people, or people you want to keep an eye on it may be worth its weight in jade.


Thanks to joining me tonight and looking at a few minor magical items. The idea behind these is to add a bit more something to the adventure that wont break encounters or make that adventure you have planned for the party broken from the moment they find these little items.

Don’t forget to come back tomorrow and this weekend for more Dungeons and Dragons content and I hope to also bring a Warhammer battle report this weekend (if I can tee up a game on tabletop Simulator. COVID is a bit rampart in Australia at the moment and don’t quite want to risk an in person game.) Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Meet the red fleet

Welcome to the second day of the week, Tuesday and with it brings some revelations, insights and a general meet and greet with NPCs that are inhabiting the world that our party finds themselves within.

Tonight we will explore the mysterious boy that has been tasked with watching the party, part of the Lotus branch of the red fleet and reports to Kyoko, amongst others but that’s for a different time. I also want to touch on something that I truly struggle with, NPC names and especially ones that haven’t been used before repeatedly. So let’s kick it off and dive right in!


Swift feet, steady hands

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Climbing was easy for Takeo due to his ability to twist use his toes and grip onto objects and surfaces in the same manner his hands could. As he hung from a tree just outside of town he used some of the magic he was taught as part of his training to join the Lotus and altered how his eyes perceived the world. Blinking a few times to acclimatise his eyes he looked across the town at the market place where the group of adventurers he had been tailing to firstly confirm that they were not responsible for their current predicament and then to monitor them since the magic talisman had been slipped into their belongings. So far his suspicions had been confirmed, there is a creature that is responsible for the appearances in the people of Daye’s houses and the loss of their items. He was waiting for word to come back from his teacher about what the the creature could be, what was the best method to deal with it and its connection to magic items.

What puzzles Takeo was that the creature had not visited any of the Red Fleet ships which added to the cause of concern and suspicion from the guard and the people of the town. As he watched the adventurers moving, sluggishly after several nights of no sleep it seems, he couldn’t notice anyone following them, watching them or acting suspicious at all. Even some of the guards seemed cheerful and happy to have them in the town which surely meant that they had revealed the true nature of the thefts of items. Surely…

Releasing his grip on the wood he summersaulted and landed on is hands and feet crouching down as he continued to watch the group move bout the stalls and buildings as they made their way towards the Red Fleet ships moored at the pier. Slipping on his shoes once again and adjusting his mask back on to hide his face he surged the altering magic through his body again and sprung into the air as he took on the shape of a hawk – flying towards the ships and to report back to Kyoko on his findings. Who knows, maybe his teacher had sent word already and he could begin to devise a plan to confront this creature.


Names

So I struggle with names and the reason is that my players generally ask the name of people I didn’t have a plan for them to meet, a burden of running near-sandbox adventures. To counter this for this particular adventure, and the curiosity of moving into the Red Fleets ships and their stalls I will provide a few names for both male and females who could be merchants, sailors of potentially even other members of the Lotus organisation.

Male

  • Kakoto
  • Osamu
  • Ryota
  • Toru
  • Yasuo
  • Shin
  • Shen
  • Tadao
  • Ichigo
  • Toshio
  • Daiki
  • Eiji
  • Kei
  • Jun
  • Kenta
  • Hideo
  • Hiro
  • Isamu

Female

  • Aika
  • Rei
  • Ren
  • Yuriko
  • Ume
  • Mi
  • Chiyo
  • Chia
  • Hotaru
  • Maiko
  • Naoki
  • Shinju
  • Asami
  • Emiko
  • Hana
  • Saki
  • Sakura
  • Orihime

A few of those you may recognise from Anime (kudos to you for fine tastes in anime) but they do suit the genre and feel I want for this part of the adventure and since these, for me, are uncommon names to encounter in my day to day life (except a few mind you…) I find that I struggle with coming up with these names in a pinch. Also, full disclosure, these names (most of them) can be found on page 187 of Xanathar’s guide to everything, certainly a useful book to have.


Bonus – Character portrait of Kyoko


Well that’s it for me tonight, I hope you enjoyed the content and can make use of what was put up. Don’t forget to let me know if you have any feedback or suggestions and I hope to see Brazen Wolfe Tabletop expand this year into something bigger and better!

And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Taking in the town

Welcome to part 1 of the write up this weekend. The weekend is dedicated to wrapping up the content from the week into an adventure for us to playthrough.

Tonight let’s explore the first part of this by looking at it from a dungeon master lense.


Sightseeing

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_part 1: entry_

As the party enter the city they are greeted by the salty and fishy smelling docks that flank the single road into the town. The houses are made from sandstone and wooden roofs with thatching to weatherproof them or mud brick and a rough patchwork of straw for their thatching. The roads are erratically built and designed with no uniform height, width or length between one house, the next and ab dead end at the ends of the street. Only by following the crowd so they make it to where the street vendors and trade ships sell their wares.

The party would notice that a large number of elegantly dressed people wearing masks walk the streets and man stalls infront of large red sailed ships that are moored at the docks. Some city guard appear to be arguing with one such man who complies with their demands until they got to remove his mask. The man pleads loudly and sobs for the guard to not do so.

If the party step forward the guard would question their motives aggressively but a friendly unmasked woman quickly approaches and helps the masked person back to their feet and stall. She introduces herself as Kyoko Harimasu, the captain of the red fleet and she thanks then for stepping in explaining that her people wear masks based oaths they took before they survived in this land. She mentions the hungry gull is likely the best and most affordable tavern-come-inn around.

If the party doesn’t help the masked man Kyoko will intervene and then loudly introduce herself to passer-by

That night regardless of where the party stay they may (DC12 perception check or passive perception) to notice some one watching them closely from outside. If they investigate they find someone quickly disappearing into the roof and darting up into the roof. If they choose to chase then use the chase rules from Fridays encounter.

If or when captured the person is revealed to be a robed boy with a mask identical to the Red Fleet merchants. When questioned he will take them to Kyoko who will explain that the boy was one of her people who wanted to confirm that the adventures weren’t the cause of the mysterious sightings of ghostly figures in the town. She explains the situation with the town, how to the guards and their towns people have started to distrust the masked people and who they are. She explains that she believes it’s a creature to that seeks trinkets or things of little magical power and takes them. Kyoko and the party to help locate the culprit and stop further attacks and robberies, she would offer them something of their choosing from the traders private stash, gold or a trip with them when the party and the fleet is ready back to her home continent.


Week that’s it for tonight, the parties introduction to the in plot and NPCs as well as a chase seen on rooftops and streets in an unfamiliar town.

Don’t forget to come back tomorrow for more content and as always don’t forget to roll with advantage,

The Brazen Wolfe

Dice-ember day 31 – Wagon Heist

Welcome to Day 31 of Dice-ember and the conclusion of a month of work!

Below you will find a .docx that is ZINE I created over the past month which is a low level adventure that takes the party through the current troubles happening in Merchants Glen, a market city with politics, theft and decisions that may shape the very course of the city and those around it.

Contained is a few mentioned magic items (part of the dice-ember blog posts), NPC portraits, A bunch of stat-blocks for monsters, advice and guides for Dungeon masters around adjusting the encounters and how to run the adventure as well as, the main course, a several part adventure that should see most parties progress 1 level if not more.

This is just the v.01 (draft) version of the Zine and if its well received I hope to work on it further this year with maps, art work, may-haps a better editor than just myself late at night and a better layout!

If you like what you find or better yet run the adventure let me know! I would love to hear how it goes and I am planning on running the adventure myself on, hopefully, some unsuspecting fellow gamers locally.



Happy new year and thanks for the past 120-ish days and I hope to see you visiting once again in the new year.

Don’t forget, as always, to roll with advantage,
The Brazen Wolfe

Dice-ember day 17

Welcome to day 17 of Dice-ember! Today, I wont lie, I’m not quite ready to reveal somethings but we are so close to finishing Dice-ember that there really isn’t much left to go through. So no lets explore two new things that are ready to go out.

A reminder to everyone out there to take some time this December to spend time with those you are close too and maybe organise an afternoon, evening or full day to play your favourite Tabletop game with your favourite friends.


Experiment 507

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“The spider shows great promise despite the failures of the first few its kind. It isn’t overly aggressive but the fey blood that links it to us ancestors gives it more intelligence and self awareness than I thought possible for an arachnid.” He paused as he dipped his quill into more of the purple velvet like ink he was using.

Dabbing the excess away he continued. “The spider is, for lack of better words, showing signs of vanity and narcissistic traits particularly around its long Silvery thread which it uses to build its webs and, surprisingly, nests. However if someone was to deliberately, or accidentally for that matter, break the silken thread the in spider becomes aggressive and has displayed some affinity to enchantments much like it’s predecessors, the sprites.” He paused as he studied the dissected creature in front of him, noting the clearly spider like parts but also noting the enlarged brain, muscles and chitinous plates over its face as well as some drastic changes in its spinnerets.

The spider seems to attempt to strike fear into those who disturb its threads, if the fear fails then it will attempt to bewilder them with visions before coming in to bite its victims. However once the target is under the enthral of its spells or poisoned it seems to like to steal small items such as jewellery, keys, coins, trinkets and the like.


Fey silk cloak

The Fey Silk cloak is made from a special thread produced by the Spirinak spider. The cloak seems to glow in the moonlight and when viewed at different angles, as if someone walking by, the cloak shimmers and shifts as if phasing between one plane and another.

The user of the fey silk cloak can as an action create a nearly invisible line of Spirinak spider from one point to another as long as the start and end points are within 10 feet of each other. If any creature walks through the line of silk the user of the cloak will be alerted to the creatures movement (as per the alarm spell). Three such strands of silk can be laid at any one time.

The Fey Silk Cloak also has 6 charges. If the user expends charge they can also imbue the silken thread with a magical affect with a save DC14.

  1. Charm person, who ever comes in contact with the silken strand comes under the affect of the Charm person spell.
  1. Tasha’s hideous Laugher, who ever comes in contact with the silken strand comes under the affect of the Tasha’s Hideous Laughter spell.
  2. Enthral, who ever comes in contact with the silken strand comes under the affect of the Enthral spell.
  3. Enemies Abound, who ever comes in contact with the silken strand comes under the affect of the Enemies abound spell.

Well that’s it for today, thanks for joining me and looking at a created creature and an item created from the silk it produces. You may notice that this post may adjust or update in the next day or so as I was having a few issues with the PC when writing this one up which causes some updates to go astray. Apologies.

Don’t forget to come back tomorrow for day 18 of Dice-ember and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 15

Welcome to Dice-ember day 15. Today we are looking at our little friend Sparrow and giving it some stats so we can incorporate it in the game.

Something like a Raptor (the D&D stat block version not the ones from Jurassic park) the Deinonychus is a small feathered dinosaur that was built for life amongst the trees. Preying on smaller animals and insects it was an expert at locating and ambushing prey.


Sparrow

15Sparrow

For our dear Sparrow that means that these traits are represented by the ability to climb and glide and a high perception with having proficiency and advantage on perception checks. Its natural high dexterity also lends itself well to stealth and the ability to sneak up, locate its prey and plan on how to best approach it.

When it comes to Sparrow, being captured in a jungle on a recently found island (perhaps not Chult) and being rescued, looked after and trained by Grant, our guardsmen on the case of the wagon heist, Sparrow has learnt how to put his skills and senses to good use being able to locate what Grant needs and access places that a human may not be able to.

Being a dinosaur, well the equivalent in the forgotten realms, Sparrow feels the cold and would much prefer being curled up in Grants hood, or under something that can provide its small scaled body some form of warmth. However being feathered means that it can survive the cold better than some of its cousins Sparrow is just a little sensitive to the cold in comparison.


That’s all for today, something relatively short but hopefully something that will add a bit more to the month of Dice-ember and what I have prepared for this season of giving.

Don’t forget to come back tomorrow for more Dice-ember content and if you end up using this little feathered friend in a campaign of your own please do let me know!

And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 9

Welcome to Dice-ember day 9. Today we are looking at one very special individual who likes to think that they are the centre of the stage.

In separate Brazen Wolfe Tabletop news this weekend I have a little one day Age of Sigmar event where I hope to run Skaven and prove that they are the best faction on the day. But more on that come Sunday.


He who looks inward

14JasonMungbin

Jason was no ordinary man when he was very young he fooled a family that he was their long lost son and kept up the charade untill he tired of it three years later. Born with an extraordinary gift to not only fool people through his acting abilities but he was able to convince them completely into believing what ever her said was true.

Being graced with one elven parent but none of the telltale features of his elven mother, who left him and his soon to be alcoholic father soon after birth, he had a natural grace and appearance that made him attractive to many, if not all. This often drew the attention of the wrong kind more often than good.

One such time he was found to be talking sweetly to the Daughter of Mr Carter, the Jackal of the North, which caused several of Carters men to escort him outside. Before any violence could come to land a halfling intervened and soothed Carters lackays down before they made good on their promise to create a new facial feature for Jason. Ever since that day Jason had been ferociously loyal to the one person who saw past house looks and charm to see who he was, some one who wants to be the centre of the stage where ever they go whether it be good or bad reasons.

Since then, under the employ of the halfling and get crew Jason had reportedly been involved in many heists, break-ins, burglaries and supposedly the disappearance of one Haroldson Gray, a merchant who married into the wrong family. Of course there is never a scrap of evidence that links their involvement to these crimes, or mysteries in Haroldson’s case, but the word amongst the streets is that Jason and his crew are a force to look out for, if you can even see them coming that is.


A bit of a shorter writeup tonight to get a glimpse of Jason for this week. Pretty happy how the image came out (the tool of choice being Artbreeder as normal) and considering I made it on my phone im impressed with how easy it was to use, in Desktop mode with the chrome android app that is.

Don’t forget to come back tomorrow, hoping for a bit of a longer write-up tomorrow night so come check in. And as always, don’t forget to roll with advantage,

The Brazen Wolfe