Echoes of Fury

This week the creature trapped by Andrasa has ordered its servant to kill the adventurers or will they best the creature despite the echoes of fury it screams out. Now Acknowledging that the party will be tired from a few encounters in the last day (of in-game time) the party may be in a bit of a hard fight. But there is a bit of a gimmicky option for that which we could explore if needed. So let’s sit back, grab a coffee and roll into tonight’s adventure!


Echoes of Fury

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The party had moved on from where they first stepped foot onto the monolithic cocoons to explore further and handle more captives, very aware of the thing that lurked in the shadows. Moving silently and quickly as possible they were abruptly stopped by a shriek of unbridled rage. The echoes of fury resounded around the cavern and caused several cocoons with listless captives, and some not-so listless, to become dislodged and roll over the edge and into the darkness of the pit below.

The sound of something large moving through the cavern is the only thing more terrifying than the cries of fury and rage, that and the sound of a thousand legs on the move below them. While the party watched for the skulking foe they moved from cocoon to cocoon completing the task at hand. As they freed one of the captives that were too far gone they felt a spark of power cross down their arms as the captive died at their feet. The spark of power, the energy that came from the contact of these ritual-bound souls revitalised them, making them feel as if they had been at rest for hours.

The magic user in the party felt a greater surge of power and they gained a greater control over the weave around them. The power surging from the cocoons and downwards into a pit of complete darkness was becoming to be visible with the more people they touched and the further they were in the process of the ritual the greater the surge of energy and power the party encountered. Silver strands of energy, of life force flowed into the pit and when the party came into contact with it they felt their own powers restored.

However, it was with a sickening realisation that they were absorbing the spiritual energy of those who were being treated like a power-food source. Like vessels for energy and every time they came in contact with this thread of power they were now supping from the cup – the same way that the creature in the cavern was.

The cocoon that they were standing on shuddered as something large moved across it. The sound of frantic breathing and rage came from all around them as a giant shape reared up in front of them.

“Found you little insects. The Master has bid that I end your life instead of feeding your power to him. I was going to make it quick but you have undone so much of my work. Those captives were mine to feed from and so now your death will be anything but quick. You will wish you never stumbled into my webs”.


And that’s it this weeks plot twist. A confrontation with the lord of the pit and revelation into what they have been achieving. Don’t forget to come back tomorrow for a battlemap and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Beyond the veil

Catching up from yesterday where I had the opportunity to continue on with the D&D campaign, today I bring to you a glimpse beyond the veil. Now this is the 3rd major adventure that looks into the creature beyond the veil and with what’s been going on with the places of power that Andrasa had mentioned… I think its fair to say that we may be in a bit of a predicament at the moment. So let’s get our second last glimpse that what this is and get back to the adventure!


Beyond the veil

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The creature marvelled at its minions ability to siphon souls to it through the binding that the witch Andrasa had placed upon it. The energy that was coming through was enough to sate its appetite and help regain its strength. Being tracked in a pocket dimension wasn’t such a big deal for a being of kind. But the binding, the three separate places of power that were guarded by champion, civilization and location had bound its power.

But with the fall of the giant, the betrayer, the gradual destruction of the well of souls (aided by a vampire that was foolish enough to believe it could control the necromantic energies) and now, its servant siphoning energies through the deep dark… The time of the creature’s emergence was nearly here. However, these adventurers have proven difficult to manipulate and they keep showing up. The first instance they helped with the frozen seal, in a way. At the jungle they nearly stopped its plan, but it was too far gone. But here they may actually stop it.

It was not powerful enough to push through and be in a state to fight. No he needed more time and more souls. His servant had better kill these adventurers before it was too late, or they could ruin everything.


The creature in the darkness stirred as thoughts, projections from beyond the veil came to her. As she hung from the webs and ceiling she looked over the cocoons that she had provided to the deep dark as an offering. Satisfied that her servants had captured the intruders and had dealt with them she had left them alone for some time now.

But the voice, her master, came crashing like a cacophony of sound through her mind as the urgency in killing them turned from a suggestion to a demand. It was useless arguing with her master, it was too powerful and despite her own strength she learnt a millennia ago that to go against the one that watches was something not done, or possible.

Moving slowly through the cavern she measured the souls she had provided, a talent she had and she lamented. The interlopers were strong enough to count for several souls and their death would not feet through to the deep dark and onto where her master was. She would need to raid another town to get enough energy to sate her master’s demands and needs. Whatever… The hunt and the planning was exciting to her and watching her brood do her bidding was fine. Her master would have to wait longer but that was something she was fine with.

Besides, she needed to get more servants after these adventurers had killed so many.



Thanks for stopping by to catch up on our normal Tuesday blog update. Tonight I will update it with our regular scheduled content so make sure to come back for that. We are getting closer to the final confrontation and I have to make a decision on where it will take place. The realm beyond, or the deep dark. So stick around and come back daily to make sure you follow along. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 7

Good evening all and welcome to a short Seventh day of adventuring. Whilst not giving away the campaign, adventure or plot moving forward I will attempt to write up each adventure this year continuing with my 2023 campaign adventure 7. Today was a bit longer than the last session we had and we progressed further.

This is a continuation from 2023 Campaign adventure 6 as the party continues on their first mission as members of the investigation of the strange creatures in these lands.

2023 Campaign Adventure 7

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Plot:

Suncrest

Having decided to leave the crossroads to make for Suncrest before darkness fell the party made good time. Having unburdened animals to take them across the roads was a lot easier than moving with the wagons by foot from a few days ago. However the signs of what they encountered all to recently were still visible.

The deep ruts where the wagon got stuck which revealed a kobold-fashioned scimitar, the camp site where they were attacked by the lizards in the middle of the night. All was familiar yet different from their last foray through this part of the countryside.

However something else new was waiting for them as they rose over the crest and looked at the village of Suncrest. A plume of smoke was visible from above the towns and sending Armaeth to scout it was revealed to belong to a single man who was frantically looking through the ruins of the town. The Fairy also reported that there were several gaping holes in the ground in Suncrest. Cave ins to tunnels below which looked like it was somewhat recently made.

Making the decision to approach the town they made for the town and found a suitable barn to keep their, rather expensive, horses safe. However as they were leaving the barn they were spotted by the man walking through the town.

Enter Henrey.

After, somehow, Kai had convinced the man to come into the barn (and that he was someone called Lucky Barry) they quickly disarmed him and began questioning him. It turns out his life was worth more than his loyalty to his boss, Boss Barry, who had threatened to kill him if he didn’t find something of value in the town.

After a brief discussion it turned out that Henrey was part of a bandit gang who had stumbled across Suncrest and was subsequently attacked by kobolds who spilled out of their tunnels. Many bandits died but they killed twice as many Kobolds who then fled from the tunnels. Henrey then explained that the boss, Barry, had taken Lucky… Barry (two Barry’s was a bad idea) and the other bandits to investigate a manor near by whilst Henrey continued to look for a ‘hidden treasure’ that Lucky Barry could feel was in the town. The party promised Henrey that he would be safe if they left town. But Henrey mentioned a farmhouse on the way out of the town where they had stashed some plunder – this drew the attention of the party.

The Farmstead

Ruined Farmhouse Roof – Created in Inkarnate (see base below)
Ruined Farmhouse – Created in Inkarnate (see above for roof)

The farmhouse was small and in ruins. But they managed to find a sack of swords (about 20 useable blades within), some passable vegetables (maybe for animals that is) and some tools that could fetch a few gold.

They also found a locked wardrobe that had some fine clothes, a hunting longbow and some arrows stashed in there. But they failed to notice the bandits approaching.

Closure

Fleeing wasn’t an option but bluffing was. Convincing half the bandits that they had reinforcements meant they only had to deal with half of them now, the others ran off towards town. However the first five bandits were just the beginning as another five returned with Boss Barry.

After a long and tense fight the party succeeded and managed to wrest a worn looking short sword from the death grip of Barry. However upon closer inspection the blade had a name in dwarvern, Frost Thorn. The blade was not made by a dwarvern hand but it had a lot of characteristics as if it was constructed in the dwarvern ways. But there was a something odd about the blade. A permanent chill could be felt from it and they felt lucky that the blade had not caressed their skin when wielded by the bandit leader.

Main NPCs:

Armaeth
Groku

Thanks for joining me tonight and for continuing on this campaign with me. We just managed to get through what I wanted to today but there is always the sense of wanting more. But the party were excited to play and are looking forward to the next session – which is always the goal.

Don’t forget to come back tomorrow as we catch up on this weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Strands in a Web

Back to the deep dark and the cocoon covered cavern we find the party stuck in strands in a web. This Monday night is more discussing the multiple options to get to the same path – a final confrontation between the heroes and the Lord of the Pit . Employing the ‘all roads lead to Rome’ approach we can see a few options leading us to where we want to be. But there is a warning with this as it can feel like the power is taken away from the players and replaced with strings. So let’s sit back grab a coffee and let’s roll into this weeks adventure!


Strands in a Web

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Avoiding the Ambush

The party looked down at the twitching bodies of the ettercaps and driders as they scraped off the webs from their skin and gear. Luckily they had heard the creatures coming down the path around the same time that they realised that the spiders weren’t real. But the wounds and pain that they had caused definitely were.

Leaving the pile of corpses they moved towards the entrance to the cavern. Something in here must have sent the creatures to ambush them and orchestrated the phantasmic spiders to attack them. Something powerful. A Thrum of power could be felt coming from below much like at the Ice Spire and well of souls. Somewhere here they may find the answer to what Andrasa had investigated. A seal for a great calamity if what they have learnt so far was to be believed. But unlike the Spire where the giant defended a crumbling statue and the undead were drawn to the out of control Well of Souls. Here the energy was under control and it was growing, thriving in the dark.

Something was amiss here. A puppeteer worked the strings of fate and they were dangerously close to being caught in the web. But they could tell that the Pit of infinite darkness that lay at the bottom of the cavern was being fed energy, souls from the captives in the cocoons and they had to stop it by any means.

The cavern before them was still impossibly dark but they could make out what was near them. Bridges made from webs led to cocoons where the captives were calling from. They had seen some of the spiders using them and they were certain they had seen something larger, bigger lurking around these platforms. Moving forward they looked at how they could make it across and after a tense moment the web-bridges were proven to support their weight, at least for now.

As they scouted the bases of the giant cocoon-like structures they found human sized cocoons stuck to the base and familiar faces of the drow, duergar and svirfneblin, deep gnomes, staring back at them. Some of the captives were alert and pleaded to be let out but some were not so. Some were barely holding on to consciousness and upon further inspection, barely holding onto life. Something was draining their life essence here and as they moved across the captives the familiar faces of Viktira, Morali and Qistra all appeared. Viktira, Morali and Qistra all appeared. Viktira was barely conscious and she looked gaunt however Morali and Qistra had a lot of fight left in them.

Something moved in the dark. A presence like a thousand silent bats moving through the cavern in a swarm. Something that made the vampire form the carrion swamp feel like a stubborn teenager stomping its foot in impatience. This was ancient and dark and without a doubt – the one pulling the strings and the caller of the shots here. But it watched and waited. A presence that dwarfed what they had faced so far hovered just outside of their vision, something made of smoke and shadow itself.


Dragged away in silken bonds

The party were conscious throughout the entire ordeal. Their weapons and a few items were bound to their sides but their backpacks were left somewhere where they were captured. The ettercaps were ruthless ambushers and almost like a trained squad of assassins they had lunged forward and garrotted the party with a silken rope. A drider hung near by and watched the ettercaps bind each of the party, but it looked down at them like they were subjects of interest rather than threats. Like its eyes were not its own. Clearly the ambush and the illusionary spiders were party of a plan by a more powerful entity. One that was calling all the shots and pulling all the strings.

The party were conscious throughout the entire ordeal. Their weapons and a few items were bound to their sides but their backpacks were left somewhere where they were captured. The ettercaps were ruthless ambushers and almost like a trained squad of assassins they had lunged forward and garrotted the party with a silken rope. A drider hung nearby and watched the ettercaps bind each of the party, but it looked down at them like they were subjects of interest rather than threats. Like its eyes were not its own. Clearly the ambush and the illusionary spiders were part of a plan by a more powerful entity. One that was calling all the shots and pulling all the strings.

As they moved across the silken walkways the ettercaps hauled the party members one by one, dumping them on jagged rocks at the edge of one of the web-bridges. As the party lay there in the dark a rock or discarded blade jabbed into their side painfully, deep enough to hit armour and cut skin. But it also cuts at their web bindings.

A potential opportunity for an escape, a glimmer of hope but when was the right moment to use it. As the party member was then picked up and carried across the web bridge the cocoon came into better sight. Rows of people; drow, duergar, deep gnome (or svirfneblin), and some surface races were bound and lined up against what appeared to be giant cocoons suspended by webs throughout the cavern.

Each person was conscious, some were in pain and making noise but others were listless, barely holding onto whatever drove them to fight. But the party didn’t have long to notice Viktira, Morali and Qistra all appeared before them lined up against the wall before they were unceremoniously discarded a few cocoons down from them.

A presence hung about them like the sensation of a thousand cicadas buzzing in a muggy evening, the presence was almost over bearing and a shape. A large mass of darkness given a monstrous form moved somewhere nearby. Something that dwarfed driders and made Ettercaps look like mice. The puppet master had revealed itself and it studied them for a moment before disappearing back into the voice beyond.


A fun one tonight. Regardless of the outcome there is always room for moving the story forward and this week is evident in that. So don’t forget to come back for more content as we move forward with this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Well of Souls

Tonight and I have created a zine for a long over due adventure, The Well of Souls. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Well of Souls. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


The Well of Souls

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Well of souls – created in nightcafe

Battling undead and repairing barricades may not be the favourite way for the party to get to know the people of a new town, but it was how the people of Ferklend got to know them, and began to respect them. 

However during the night after the fighting and repairing was done Viktira left and disappeared into the swamps seeking out the ruins. What’s worse is that Rike, the only one who has been to the ruins, allegedly, believes that she may be in danger, and a danger to everyone as the well of souls may react to her bloodline.


After the encounter with the undead at the gates of Ferklend the party recovered and helped with some of the repairs. The party managed to secure another night where they were staying and the people of Ferklend were more accommodating after they helped defend the town. 

However in the morning the party woke to find Rike frantically looking around the town. Upon spying the party he rushed to them. 

“Thank the gods I found you! It’s Viktira, we were talking about her family last night and I think she may be descended from the tribe of people that once called the jungles home. She was super curious about the ruins so I told her where to find them. I didn’t think of it more than someone being interested in the history of the swamp I swear. But when I went to warn her about the ruins this morning she was gone. One of the guards said he saw her leave the town by the main gate and then head towards the ruins. 

If she is the descendent of the original custodians of the well of souls the inscriptions at the ruins say that she may make the ruins more unstable. You’ve got to stop her.”

PDF adventure – The Well of Souls



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cold determination

Welcome to another Musings Saturday where I do something a bit different tonight. But as I intend this could be a bit of a write-up I will leave the introduction here and power onwards with cold determination.

Cold Determination

The heat from the forge was a sharp comparison from the icy wind that blew outside. The constant tine of hammer on anvil rang through the workshop as she and her fellow apprentice smiths gave life to the iron.

One by one the dwarves around her quenched their blades in the barrels nearby but she toiled onwards. There was something she would do differently, a theory that she knew would work. But in order to do so she needed the forge to be hotter. Jumping at the gallows she pulled down with all her strength on the large chain to force air into the forge she was working on. The other Apprentices stopped sharpening their blades and watched as she worked hers hotter than many of them dared to, hotter than their instructors had told them to.

Darting back to her iron she pulled it out and hammered the last few bits of her blade to get a sharp, thin edge naturally from way she folded the steel. Then she made for the window. Climbing over some boxes she had set up earlier the other apprentices all but stopped working on their blades as the small gnome hurtled over the boxes and out the window that drew cold, fresh mountain air into the smithy. Dragging her white-hot blade behind her she threw herself onto the ground, picked herself off the frozen earth after a heartbeat and dove blade first into the snow.

The ‘tink’ of shocked steel could be heard loud and clear but she pushed on. Packing the loose snow tighter on top of the blade that had already started to melt the metal she had shoved in there. After the snow stopped melting and the laughter from the room died down to nothing she pulled out her blade, praying that her theory had worked. The shattered blade she held in her tongs revealed the truth. It had not.

This was not the first time she had tried to quench a blade with snow. The theory was the sudden shock of cold would force the metal to shrink and harden far harder than any oil or water could. But the dwarvern master smiths could not see eye to eye with the little gnome who had some skill at forging blades. The hiding she received that night for wasting good steel and going against the norm would not be the last either.


The years of toiling away in the forges had eventually seen her graduate to become a smith in her own right. But her fascination with snow and ice-tempered steel saw her get requests for tools rather than blades and her reputation kept her from getting the best jobs.

She continued her experiments though and she made some progress. The closest she had gotten to was a blade that was sharper and harder than steel that could cut through rocks itself. The dwarven masters had been impressed for a moment until the blade had hit a solid object side on and it was revealed to be as brittle as glass. The fragments had exploded and looked like falling ice – which she had thought beautiful. The elders and other smiths no so much.

To avoid the ridicule of the others she had slowly constructed her own forge outside of the main city. Here she worked in secret and amongst the nature that she cherished – her gnome traits driving her to be amongst the wilds. It was only after a chance encounter with a wolf that she made a discovery.

The wolf had approached her forge sensing the heat and smelling a pie that had been cooked. It had startled the gnome smith so much that she had thrown the still white-hot blade at the wolf who darted out the door with pie-in mouth. The blade however had flew into a pile of snow that was piled up next to the door.

The sudden hiss as the blade melted through snow told her all she needed to know. The blade needed to be hotter when it hit the ice. So she constructed a gnomish contraption to dump ice directly from the roof of her smith into a trough that was next to the forge itself. Directing cold ice directly onto the blade itself.

However despite bringing the cold, frozen snow closer to her forge she still couldn’t get the blade hot enough. Not until she purchased a ruby that was mined in the elemental plane of fire, one that was even too hot to hold without her smithing gloves on. With this she could mould it into the blade and get it to be hotter, remain hotter and then quench much faster through harnessing the fire plane itself.

As the near molten blade came from the forge, the fire-ruby burning bright red with elemental magic she shoved the blade into the trough and then pulled a lever. The roof opened and the trough was filled with snow and ice. The snow continued to pile down just as fast as the blade melted through it, but the steam that was produced forced the gnome to move away lest she get burnt from the gas.

After the steam had stopped and the last few ‘plops’ of snow fell from the chute in the roof she looked at the blade. Her savings and years dedicated to her theory all waiting on this moment.

Before her a perfect blade lay. The blade itself was as keen as a vorpal blade, harder than mithril and perfect. However the ruby was now the colour of ice and a permanent chill came from the blade.

“I best think of a name for such a file blade” she said as she tested it on a thick section of cured hide – which is sliced through like parchment…

That’s it for me tonight and this little delay from adventure. Don’t forget to come back tomorrow for more D&D content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Phantasm Spiders

Another weeks end see’s more spiders join us on the battlemap and the star of the show is the Phantasm Spider. There are a few other encounters that could be listed here but these little, weak and (actually not there) spiders love to swarm on living prey. But don’t let them tie you down as there are other more dangerous things lurking around the corner. So in order to not get distracted too heavily let’s roll into tonight’s adventure!


Phantasm Spiders

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The area that the party are fighting within is next to where all the prisoners are kept. They can be heard calling out for aid or, simply calling out continuously. This really increases the difficulty of paying attention to what’s going on around them with the noise generated from the captives. The DC to detect the illusionary Phantasm spiders is high because of that, but I would also remove passive perception checks to detect the stealth attempts of the creatures sneaking up on them. They are distracted quite heavily so active vigilance will be required here.

The phantasm Spider is created by the Lord of the Pit. These creatures are not-quite illusions but are treated much the same. Convincing enough as they all die and the mind makes the party believe that they are lethal enough to convince the players they are real through physical stimulus.

However a successful investigation check (DC 18) will reveal them as illusions and they will cease to inflict any damage or, even hamper the party member when moving through the illusionary spiders. True sight will also see this and Witch sight (or detect magic) will detect them as being entirely magical – but not if they are illusions as such.

Because of their low HP and lack of damage they are best in swarms, Dozens of spiders attacking at once to make the party feel godlike when a single attack kills several spiders at once. It aids to the feeling of a standoff against a hoard of creatures.

Phantasm Spider – Created in Tetra-cube.

And some old friends, the drider and Ettercap. Back again for another adventure this week these stealthy creatures will aim to try and capture the party while they are distracted fighting the Phantasm Spiders.

Drider created in tetra-cube.
Ettercap – created in tetra-cube.

Now the other creature that may make an appearance in the tunnels is a great stalker of the underdark – the displacer beast. Now this creature needs no real introduction other than to say its can be a mean piece of work.

Displacer beast – created in tetra-cube.


Thanks for coming back tonight for another fun night in the spiders web. Don’t forget to come back this weekend for some D&D content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Spider Pit

Coming from last night’s update, Web of Lies, tonight we get a glimpse of the Spider Pit in which he party will be dealing with the machinations of the lord of the pit. A few floating cocoons hold the prisoners just outside of reach but close enough that those with energy left can still be heard calling for help. But, that can be revealed tomorrow. So let’s grab a coffee and roll into tonight’s map!


The Spider Pit

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The Spider Pit is more a large cavern coated in Webs. Some are made by spiders, others by Driders and Ettercaps and something else by something much more foul. The encounter below has the sticky web everywhere which is flammable. So you can burn away the web to provide an area to fight in.

Parts of the map are difficult terrain with dexterity checks to avoid being stuck (if you touch the walls), others are just occasional trip hazards (roll of a 1 on a d6.) The spider webs leading out to the suspended giant cocoons are able to be walked on, and they aren’t sticky. But the fall if you slip or fail a dexterity/acrobatics check is quite far. So the party better watch their step when moving near the edge.

The Spider Pit- Created in Inkarnate


That’s it for us tonight. Tomorrow we have a look at stat blocks, some existing ones as a just in-case, some other underdark creatures and… the giant spiders that attack relentlessly – or they don’t… that’s for the party to find out. Don’t forget to come back tomorrow for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Web of Lies

Welcome back to another night where we look towards web of lies that the party are falling prey to. Or not. You see this week is a bit of concept heavy week where if pulled off well the party will be in awe. But pull it off poorly and it feels like a thinly veiled attempt to stall, hinder or railroad. But let’s assume we can pull it off and it will feel rich and rewarding for all. So let’s sit back, grab a coffee and roll into tonight’s adventure!


Web of Lies

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The first of the spiders dropped from the ceiling next to the party had them taken by surprise, for a moment. An arrow through their head caused the body to tumble over the edge and into the pit with a trail of silken thread floating behind. However there were more and soon the realisation of what they had stumbled into made the parties skin crawl.

The cavern itself was covered in web with bulbous cocoons hanging suspended from great webs near the centre. The light that they had with them enabled them to see the walls, a few web-walk ways towards the centre cocoons and some figures moving in the gloom but the sudden appearance of the spiders came with a realisation as well. The whole area was a giant cocoon.

A nest for spiders, the ettercaps and the drow. The captives from the underdark cities and towns were the food for the brood, an insatiable hoard that had taken over this cavern and was reaching further up into the underdark. Each kill the party made sent another large spider over the edge of the ledge they were on and into the depth. But they were without numbers and they were hungry.


The creature sat and watched as the humanoids fought in the tunnels. She analysed their prowess, how they fought and their team work as she sat still on the ceiling and she smiled. She knew that they would work it out eventually. There is no way that there would be that many spiders and her powers only allowed her so much flexibility with the phantasms she could create. But still as a means for tiring our these interlopers it was a useful tool in her arsenal. It also aided in distracting them from the ambushing party that was approaching them from behind.


That right. Illusions, but a smidge better used this time. I think the idea of a big bad (see Lord of The Pit) staying in one place and assessing the party for their prowess is probably the most terrifying. It’s rare we have a creature that would do this to the party and so I think the concept pushes the next two weeks up to being one of my favourites. But there is more, as always, so don’t forget to come back tomorrow for a map and Friday for stat-blocks. And while you’re at it don’t forget to roll with advantage,
The Brazen Wolfe

Lord of the Pit

Bit of a different one tonight, as I tried to find or create (using AI etc.) something to represent the Lord of the Pit. In the end I had a bit of fun modifying an image in Photoshop to get something that felt just right (as I couldn’t find anything specific that met the brief). So enjoy the writeup and let me know what you think of the image below!


Lord of the Pit

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Lord of the Pit – Created in photoshop using source image stock as source material and inspiration. Blending and painting over the images using airbrush, clone and smudge tools.

The warmth that the prisoners generated set the cavern below her like a thousand fires. Their energy, the life force that they were generating was what her master needed and why she drove the driders and other abominations onwards to get more captives for the pit.

But as she looked downwards several bright spots of light were coming from one of the tunnels that led from the pit. Her mouth salivated with the power these creatures had but she hesitated. Even with the raids on Duraegis up above the pit she hadn’t seen anyone with this vitality. Nothing had even come close to these creatures that had wandered into her nest. This made her both excited and anxious at what this means. Had these creatures foolishly wandered this close to the Deep Dark or had they come here deliberately and if so, why?

Nothing had escaped the silken prison and the energy that was syphoned into the Pit itself, well that had attracted all manners of foul creatures that her pets had taken care of. But some of the last hunters that had gone out had not returned and some of those who had returned were gravely injured. In fact taking a quick count of those driders that remained she was shocked to realise how many were left. Unfortunately the bindings she had placed on the minds of these creatures, some with greater difficulty, meant that they were unable to inform her of what had happened. But she had more pressing matters to deal with normally.

Maybe these creatures were powerful for a reason and maybe they had sought this place out instead of just stumbling towards it. With the potential threats and opportunities arising in her mind she began to plan, and while she waited high in the ceiling above the cavern of silk the hung motionless.

The inky-black pit, the deep dark, continued to feast as the prisoners were drained of their life force one by one. The driders and Ettercaps feasted on the bodies of the newly dead and tossed what remained deeper into the cavern, for the young to feast so that they could continue their plan, her benefactors’ plan that was.



Thanks for dropping by tonight and for continuing to follow along with the blog. Don’t forget that we still have a few days left of this week as we continue along with this adventure. Tomorrow we will cover the plot hook, a twist (sort of…) so make sure to not forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe