Valley of Frost

Welcome to another end of the week in which our party discovered more ice – who would have thought it? But its what lays impaled upon the ice, around it and what makes it is what has the party both intrigued and worried. The party commence their journey through the ranges this week and onto the home stretch as they push from the cold north east past the Kunagi ranges and onwards to the Harimasu lands beyond.


The Inn of no Vacancies

As the party walk back into the village they are see many of the people that call this place home are busy repairing doors, windows and shutters that look as if they were torn open or broken into forcefully but despite the party offering help they receive a brief, fake, smile and their help is refused.

As the party move through the village they see that the inn seems to have received the worst of the attacks that happened the night before as the owner, Hugh, and a few other villagers were busy rebuilding a wall. Upon seeing the party he moved towards them looking nervous.

โ€œYou cant be here, the spirit-folk somehow knew that I had spoken to you and I woke up to one of the inns walls being ripped down.โ€ He paused as he nodded to Jason โ€œwhen this is over please do come back, but I canโ€™t lose the inn, not after all it has cost me.โ€ As clasped Jason on his should and nodded a sorrowful nod to the party, Kyoko, Hana and Kuang he looked at the wall as it was put back into place and stood there with his hands on his hips.

Following his gaze the party noticed that the wood itself looked like something large, wide and sharp had bit into the wood on one corner of the wall and ripped it out with very little effort โ€“ no evidence of blade, club or other known weapon seems to have caused the damage. Moving up towards the wall while Jason took the princess, her cousin and the general to get more supplies for crossing through the ranges the party noticed that large shards of extremely hard ice were imbedded into the wood along the mark where the wall had suffered the blow that tore it from its housing. Taking a shard of it the shard of ice seemed to permeate cold through the holders hands and only several layers of cloth, or two bags could stop the chill from numbing the flesh. Whilst holding and examining the ice Ester appeared behind them โ€œIt wont melt. We tried everything the first time we found it -in our well โ€“ we call it forever frost, or permafrost for those who found that the name sounded too much like an attempt at poetry. Donโ€™t hold it for too long as it will bond to your flesh and start to freeze your insides. Shen found that out when we had to cut off his frozen finger before it spread to his hand.โ€

Jason arrived not too long after and after Ester did and after some some quick goodbyes they jumped into the back of the wagon and were heading off โ€“ towards the Kunagi ranges whilst the weather was still on their favour.


The dusting of snow between the ranges was miraculously thin on the frozen mud of the road yet it piled up next to the rocky cliffs and trees either side of the road where the wagon squelched behind an anxious draft horse.

The weather had turned slightly to the worse, small flurries of snow had begun to drift down upon the wagon but it it wasnโ€™t the weather that was cause for concern, the sheer number of tracks from spirit folk and the creatures that called this valley and mountain ranges home were the source of growing concern. It was beginning to be unusual to see a section of snow that didnโ€™t have discarded cloth, foot prints or even bones of a meal and they all seemed to be heading in the same direction. The trees offered some protection from the snow regardless and while the party wasnโ€™t used to this level of snow and cold but the wagon was kitted with double walls and a level of cloth and material on the inside that made the inside comfortable if not cosy.

The old grey stallion whinnied and the wagon came to a stop as the horse spooked and started to retreat backwards causing the wagon to lurch before the wheels met snow by the side of the road and stop abruptly. โ€œIt may take me some time for me to be able to convince this old thing to move forward. But what ever is spooking it isnโ€™t far from here and Iโ€™d rather be prepared than having to make a quick exit from this valley.โ€ Jason called as he tried to pull the horse into line.

Leaving the wagon and moving forward as quietly and stealthily as possible the party moved further into the valley as a strange and foul smell crept down from the wind that swept down into the valley from the peaks above them. Up head the snow had been disturbed and great furrows had been embedded into the frozen soil, similar to the ones that they saw on their approach into the village before the ranges. A wide crescent of fresh footprints gave a wide berth to the marks and from the looks of them the creatures that made them were scared, terrified even. Looking around for traces of what could have caused the owners of the footprints to act as such they eventually drew their investigation to the valley walls above them and there they saw the cause.

A great rupture of spikes made from the same ice that they had a shard of burst forth like lightning made from ice. The dark blue of the ice as it erupted from the stone face extended into the middle of the valley, a good sixty feet from the wall and at the end of each of the spikes that had erupted forth resided a skewered creature. Oni, ogres, Natโ€™s and even bears the size of the wagon they travelled in lay skewered on the ice, pushed on with enough force to pierce even the stone-like hide of the Nat. Looking at the ice as it had exploded out the trees themselves had their upper branches frozen, splintered and a few shards of frost encrusted splinters of wood lay just under the surface of the snow.

The ice must have been so cold that there was very little blood from the creatures that hung their, rigid and dead and what blood there was hung like frozen spears of ice suspended fifty feet in the air above the area where the scrape was. Something or someone would have had to have done this and to best that many creatures at once would indicate something both large and strong beyond anything that the party would have faced thus far.

Returning back to Jason they found him having blindfolded the horse and moving towards them and when he saw the gruesome display the colour drained from his face. โ€œI have known some of the creatures of the ranges to be vicious but to be cruel like this is another level. We can make it through the ranges today if we hurry but it will get dark early inside these ice covered walls so we canโ€™t dally any more.โ€ he urged as he ushered them into the back of the wagon to join Kuang, Kyoko and Hana. โ€œHold on, we wonโ€™t be slowing down for some time and I pray that the old horse makes it.โ€

NPCs

Kyoko Harimasu

Kyoko is quiet but stays in the wagon with Kuang and Hana once they are moving – she seems alert and has procured a bow from somewhere which she seems to know how to use well enough. She watches the walls of the valley and keeps an eye on the path behind them – calling out if she see’s movement to alert the party.

Captain Kuang Ping

Kuang is never seen without his hand on his sword during their procession through the valley pass as his first order of business is to defend Kyoko and now Hana. Having seen the impaled creatures he looks concerned as if he may know something but truth be told he has forgotten what it is – but the identify of the creature is just on the tip of his tongue but he can’t remember it. What ever it is – he hasn’t encountered it personally and it is very rare.

Sasha (Hana Toshio-Harimasu)

Hana avoids the combat as much as possible and sticks pretty much exclusively with Kuang and Kyoko. She is by no means rude to the party but doesn’t leave the wagon.

Hugh Grohw

Hugh this week is rattled, having something rip open his inn and leave shards of this everfrost lying around seems like a bad omen to him – perhaps he is right. Regardless its bad for business and he cant take another hit or loss so he, against his true wishes, requests for the parties to leave so he can protect his investment.

Jason Keening

Jason is a bit annoyed about being pushed out of the town so early, but understands well enough the reason for it. That annoyance quickly turns to urgency as they begin to find the threaded and impaled creatures upon spikes of everfrost and he urges the party to move as quickly as they can so they can clear the ranges and get distance between what even lives in the mountains and themselves.


Environment and running the adventure

The cold air blasted along the rocky outcrops high above the valley below like a great exhale from the frost itself. As the mountains awoke, small creatures scurried forth from their dens to begin a day of foraging for food and keeping an ever watchful eye above and around them for predators.
The trees braced against the wind as flurries of snow and frost spattered their frozen trunks with the white powder, great long icicles growing from branches like teeth from the jaws of a many jawed creature that waited for the foolish or unprepared to wander within. As the wind jostled the branches high in the ranges a wagon crossed beneath down far below the edge of the lip of a crater that has been carved out by sharp ice over many years.

The groan of axle and call of great of burden could not be heard over the wind, the mountains song, but creatures spooked by the presence in the ranges dashed for cover, a fox cowering under the roots of a tree that clung onto the edge of the cliff. Scenting the air around it the fox moved out on soft deliberately placed paws, its eyes darting around as the sense of danger was strong and it had a burrow to return to.
Dashing across the snow, its twin tails leaving a wisp of a trail as it moved from hiding hole, to bushes, to ledge as it slunk towards its den. A final check to see if the coast was clear before it darted for the base of a tree where the entrance of its den lie. The Fox should have moved slower, or kept one eye on the sky or simply should have waited between the cage of frozen roots as no sooner than it leave the seclusion of the ledge a sickening thud followed by a crunch as a row or everfrost descend down upon it, piercing and severing multiple organs at once.
The warm red blood splattered across the snow, a similar contrast to the colour of red of the for from the fox as it died shredded by ice.

The creak of an axle, groan of a wheel and cry from a hawk high above the scenes below joined the wind in praising the strength of the mountain, a song for its power and its unquestioned rule.

Shapes behind the flurry of snow

The image of those creatures, large and small alike threaded upon those needle like spikes of ever frost was enough to rattle even the bravest of souls. As the party moved through the valley more large scrapes, cuts, and spikes of ice with threaded animals and creatures were encountered but all other evidence of the cause, natural or otherwise were no where to be found.

As the party turn a bend around a particularly expansive spire of ice a sudden flash of movement in the ice and snow gave them cause to pause and press themselves up against the spire of ice, well close to it at risk of freezing themselves. Focusing on where the movement was, their heart beats fluttering like mad, a tentative white rabbit with little stag-like horns appeared, sniffed the air a few times before quickly hopping from the bush it hid behind to another one further down the road.

This wasnโ€™t the only such encounter that set the parties senses on edge as they continued, slower since they wanted to scout the way for the wagon a few hundred feet in advance, but after seeing, and continuing to see the threaded creatures on spikes of un-melting ice they were not going to take any chances.

Potential Encounters

Horned Rabbit – the Jackelope

The Horned rabbit (Jackelope) is a strange creature. Small, non vicious but adorned with razor sharp horns that could gut a non defended man these creatures dart around skittishly without warning and their white coloured fur makes them difficult to see amongst the snow and ice.

Giant Boar/ Giant Goat

Although two distinct animals the giant boar and giant goat play the same role in this adventure – something that may attack if threatened, whether they believe they are or are actually in danger. I’d say a low perception check would lower the distance between the party and the creature before they are discover each other – if its within 20 feet (which, lets be reminded is only 3.5 times the height of an average person) then the Goat or Boar is spooked and will charge at the party.

Dire Wolf

This one is simple – its hungry, maybe in a pack, maybe its stalking the Goat/Boar/Jackelope and it meets the party. Either it feels cornered or its just hungry but either way the party look mighty tasty to the Dire Wolf.

The encounter(s) should be suspenseful, moments of fear whether its something that summons ice, or one of the spirit folk or more undead creatures sent after them. What ever it is we want the party to guess the worse because, oh, its coming for them next week.

Between this adventure and the next I would assume that the party are at level 7, if not there already, as they will need it.


Aftermath

As always its up to you, but for me I’d have them finish the last combat with the feeling of a presence, something looming near by in the white.

This adventure flows onto next weeks which will be centred around an encounter between the party and what has been watching them and leaving little gifts for them so whether the party fight it tired from a fight or fresh faced is up to the party.


Another end of week write-up down and one more to go before end of month. Don’t forget that this week coming is the last week of the month where we finish our trip through the valley pass and things start to look brighter.. Well whiter at least. So in order to make sure you don’t miss a beat don’t forget come back every day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Place of note – isle of beasts

Now tonight I want to take a pit stop at a place that could appear in any Adventure that’s above or, with some creative thinking, below the surface of the waves – the isle of beasts.


Curiosity #3 – Captains Book

Last entry.

The crew have returned to the ship, I don’t blame them after what we have seen on this island and I don’t have the heart to tell them that it won’t do them any good. We set down anchor on this island to make repairs after a freak storm broke our mast and pushed us against the reef causing us to take on water.

We were about to abandon Red Tides, my ship, then we saw the peak of mountain which promised land. Limping our way to this cove the tall peaks of the island, hot dense forests and fresh water made it look like a god send so we went ashore to find supplies to mend the ship and stock up for the journey home.

Making our way into the forests we found suitable trees, saps and the like to repair the hulls breach and a suitable trunk to replace the mast. All was fine until we heard a sound like thunder, a rumbling that spoke of the old Dwarven gods Dwaine would tell us about. Investigating we came across a cave that was home to some of thr largest eggs we have ever seen, reptilian, avian or dragon we could not tell but on our hastened flight from the cave we stumbled upon a pack of apes the size of giants… They ate the first of the crew to run in terror and then the slowest of us.

Birds whos feathers could be sails for skips picked a few of us off and centipedes got a few of the crew who were preparing the mast.

By nightfall we had the mast ready to install, it cost us a few more men and women to retrieve it but we had it, but not the manpower to hoist it up. A few of us returned inland again to get supplies for the rowboats to get a the remaining crew back out to see but we were discovered by something… Else.. words cant describe it but it wasn’t no beast I have seen before. It slowly followed those who ran screaming to the ship and ignored those who hid. For now. The ship and crew will be lucky to survive the night with that thing following them. I’ve decided to take a boat in the morning, if I last that long, and any who survive and get off this island with what little supplies I have.

If you find this journal beware the isle that appears after a storm, its an unholy place and it brings death. Best bet is to drown at sea instead of coming to this place…


Whether discovered on the island or in a shop somewhere little books that hint or tell of an island that none can find but appears as if sent by the gods are commonplace in RPGs. They can drive players to seek the island, push them to leave such a place or set an ominous tone for if the party does find themselves in a storm with an isle appearing suddenly. They can be a good place for a one shot, can be mysteriously set in the underdark (see movies like journey to…) and are common enough in movies and literature that inspiration is aplenty.

Thanks for joining me tonight for a little adventure inspiration, I am busy this weekend sketching out some core rules for an RPG I want to create so time is a bit short. Don’t forget to come back tomorrow for the end of week write-up and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

Rattled and shattered

Welcome to Friday where tonight we normally investigate the encounter of the week and when combat isn’t an option we try to add some form of encounter that enables our party to use those acrylic geometric shapes that keep us addicted to the hobby – yup dice.


Spooked

228FrSp

The image of those creatures, large and small alike threaded upon those needle like spikes of ever frost was enough to rattle even the bravest of souls. As the party moved through the valley more large scrapes, cuts, and spikes of ice with threaded animals and creatures were encountered but all other evidence of the cause, natural or otherwise were no where to be found.

As the party turn a bend around a particularly expansive spire of ice a sudden flash of movement in the ice and snow gave them cause to pause and press themselves up against the spire of ice, well close to it at risk of freezing themselves. Focusing on where the movement was, their heart beats fluttering like mad, a tentative white rabbit with little stag-like horns appeared, sniffed the air a few times before quickly hopping from the bush it hid behind to another one further down the road.

This wasn’t the only such encounter that set the parties senses on edge as they continued, slower since they wanted to scout the way for the wagon a few hundred feet in advance, but after seeing, and continuing to see the threaded creatures on spikes of un-melting ice they were not going to take any chances.


The creatures aren’t meant to be ferocious or create a threat for the party – they are the prey in this valley just as much as the party and so they will be doing their best to avoid being seen. As the party encounter them, randomly roll and describe but perhaps starting with the boar, then the goat and wolf then the horned rabbit – then it could set the pace between potential encounter, potential encounter then suspenseful encounter before we move on for the week.


Thanks for joining me tonight and a special call out to the awesome person who suggested a name for the village! So far we have the winning name of Laniidae. Its pretty neat so currently we have the name of our village, but two more weeks until I finalise it so there is still time to put forward suggestions!

Don’t forget to come back this weekend, I have a pretty full social calendar for a change this weekend so I will perhaps not get around to as much as I want to this Saturday but on Sunday we have the end of week writeup which will summarise and knit together the content of the week! So don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Winter Valley

Welcome to Thursday night where we add that little bit, more, that little bit extra to the adventure that helps to paint a picture of what the week brings. Tonight I wanted to play around more with Artbreeder and look at the view from inside the valley, away from the frosty peaks and deeper down where we find our party this cold week.


Chilling Valley

228ThChVa

Created in Art Breeder

The cold, blue hues used as an overlap for the map reminds me of some winter days when I was younger, much younger, moving about the forests and walls of endless trees as I walked the properties my family owned. Cold is a welcome friend for me so I wanted to capture that feeling, an image where you look at it and go “yeah, that looks cold” the kind of picture that makes people in warmer climates reach for an additional blanket or turn on that heater.

Despite not being exactly as I want it to be I think its still gives the feeling for the party – that rocky, worn down path with bits of snow covering to cold stone with embarkments either side of the road with vegetation and trees where we may find one or more spirit folk lurking waiting for the party to walk to close.


Thanks for joining me for another art-heavy night that I hope leaves you feeling a bit colder. As I always say don’t forget to come back tomorrow for fight night! where we look at perhaps what goes bump in the night, or what at least the mountains feed on when the sun gets lower on the horizon as we build up for next week – so don’t forget to not miss a day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ice spire

Welcome to Wednesday where we look at twists and turns that our party will encounter evidence on that they are not alone in the ranges and that time is of the essence in travelling through the valley when creatures are killed for pleasure, not food.


Threaded

228WeTh

The dusting of snow between the ranges was miraculously thin on the frozen mud of the road yet it piled up next to the rocky cliffs and trees either side of the road where the wagon squelched behind an anxious draft horse.

The weather had turned slightly to the worse, small flurries of snow had begun to drift down upon the wagon but it it wasn’t the weather that was cause for concern, the sheer number of tracks from spirit folk and the creatures that called this valley and mountain ranges home were the source of growing concern. It was beginning to be unusual to see a section of snow that didn’t have discarded cloth, foot prints or even bones of a meal and they all seemed to be heading in the same direction. The trees offered some protection from the snow regardless and while the party wasn’t used to this level of snow and cold but the wagon was kitted with double walls and a level of cloth and material on the inside that made the inside comfortable if not cosy.

The old grey stallion whinnied and the wagon came to a stop as the horse spooked and started to retreat backwards causing the wagon to lurch before the wheels met snow by the side of the road and stop abruptly. “It may take me some time for me to be able to convince this old thing to move forward. But what ever is spooking it isn’t far from here and I’d rather be prepared than having to make a quick exit from this valley.” Jason called as he tried to pull the horse into line.

Leaving the wagon and moving forward as quietly and stealthily as possible the party moved further into the valley as a strange and foul smell crept down from the wind that swept down into the valley from the peaks above them. Up head the snow had been disturbed and great furrows had been embedded into the frozen soil, similar to the ones that they saw on their approach into the village before the ranges. A wide crescent of fresh footprints gave a wide berth to the marks and from the looks of them the creatures that made them were scared, terrified even. Looking around for traces of what could have caused the owners of the footprints to act as such they eventually drew their investigation to the valley walls above them and there they saw the cause.

A great rupture of spikes made from the same ice that they had a shard of burst forth like lightning made from ice. The dark blue of the ice as it erupted from the stone face extended into the middle of the valley, a good sixty feet from the wall and at the end of each of the spikes that had erupted forth resided a skewered creature. Oni, ogres, Nat’s and even bears the size of the wagon they travelled in lay skewered on the ice, pushed on with enough force to pierce even the stone-like hide of the Nat. Looking at the ice as it had exploded out the trees themselves had their upper branches frozen, splintered and a few shards of frost encrusted splinters of wood lay just under the surface of the snow.

The ice must have been so cold that there was very little blood from the creatures that hung their, rigid and dead and what blood there was hung like frozen spears of ice suspended fifty feet in the air above the area where the scrape was. Something or someone would have had to have done this and to best that many creatures at once would indicate something both large and strong beyond anything that the party would have faced thus far.

Returning back to Jason they found him having blindfolded the horse and moving towards them and when he saw the gruesome display the colour drained from his face. “I have known some of the creatures of the ranges to be vicious but to be cruel like this is another level. We can make it through the ranges today if we hurry but it will get dark early inside these ice covered walls so we can’t dally any more.” he urged as he ushered them into the back of the wagon to join Kuang, Kyoko and Hana. “Hold on, we won’t be slowing down for some time and I pray that the old horse makes it.”


Well another twist Wednesday has come and this week we have revealed a grisly scene where something or someone has slaughtered creatures, animals and the spirit folk (such as Nat’s and Oni) and strung them up like shrike impaling lizards, insect and small mammals on thorns.

Not revealing the true face of the opponent is something I am not quite sure on yet, but so far having to describe what it does, elude to it but not yet reveal it completely is something I am enjoying but wondering if its having the desired effect. What do you think?


Thanks for joining me tonight and for reading the shrike-inspired part of this adventure. Don’t forget that if you want to name the village the party visited leave a comment below and if I like it I will name the village after your suggestion and to do so make sure to come back daily to keep up to date on the progress we make, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Everfrost

Welcome to Tuesday night where we get a feeling, hopefully just that, for what is the antagonist for this months adventure. Yesterday we found a shard of ice that permeates cold and refuses to melt, tonight I will try and put out something that maybe adds to it but still keep it a mystery. Well that’s the plan so let’s see if I can pull it off.


Everfrost

228TuEf

Created in Art Breeder

The cold air blasted along the rocky outcrops high above the valley below like a great exhale from the frost itself. As the mountains awoke, small creatures scurried forth from their dens to begin a day of foraging for food and keeping an ever watchful eye above and around them for predators.
The trees braced against the wind as flurries of snow and frost spattered their frozen trunks with the white powder, great long icicles growing from branches like teeth from the jaws of a many jawed creature that waited for the foolish or unprepared to wander within. As the wind jostled the branches high in the ranges a wagon crossed beneath down far below the edge of the lip of a crater that has been carved out by sharp ice over many years.

The groan of axle and call of great of burden could not be heard over the wind, the mountains song, but creatures spooked by the presence in the ranges dashed for cover, a fox cowering under the roots of a tree that clung onto the edge of the cliff. Scenting the air around it the fox moved out on soft deliberately placed paws, its eyes darting around as the sense of danger was strong and it had a burrow to return to.
Dashing across the snow, its twin tails leaving a wisp of a trail as it moved from hiding hole, to bushes, to ledge as it slunk towards its den. A final check to see if the coast was clear before it darted for the base of a tree where the entrance of its den lie. The Fox should have moved slower, or kept one eye on the sky or simply should have waited between the cage of frozen roots as no sooner than it leave the seclusion of the ledge a sickening thud followed by a crunch as a row or everfrost descend down upon it, piercing and severing multiple organs at once.
The warm red blood splattered across the snow, a similar contrast to the colour of red of the for from the fox as it died shredded by ice.

The creak of an axle, groan of a wheel and cry from a hawk high above the scenes below joined the wind in praising the strength of the mountain, a song for its power and its unquestioned rule.


Trying to give the mountains themselves a personality rather than following one or two individuals was a challenge that I found enjoyable. Hopefully the hints about the antagonist, a few and scattered as they are, start to get some creative sparks going.

The mountains themselves are dangerous, hazardous even and given that the environment itself kills then the creatures within its rocky and frozen peaks must be just as ruthless.


Thanks for joining me tonight for what I hope is a bit of creative provocation. Don’t forget to come back tomorrow for the Wednesday twist for our week where I put more mystery and disturbing occurrences for our party. This all leading up for next week and the end of the month which I hope you don’t judge me too harshly if I build it up too much and its underwhelming. So don’t forget to not miss a day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Frosty Reception

Welcome to Monday night for another week in the Kunagi ranges. Last week we encountered some of the creatures that call the plains home and in their desperate flight they had found wounded, dying or aggressive creatures in their return to the village that calls this area home.


Ice Shard

228MoIcSh

As the party walk back into the village they are see many of the people that call this place home are busy repairing doors, windows and shutters that look as if they were torn open or broken into forcefully but despite the party offering help they receive a brief, fake, smile and their help is refused.

As the party move through the village they see that the inn seems to have received the worst of the attacks that happened the night before as the owner, Hugh, and a few other villagers were busy rebuilding a wall. Upon seeing the party he moved towards them looking nervous.

“You cant be here, the spirit-folk somehow knew that I had spoken to you and I woke up to one of the inns walls being ripped down.” He paused as he nodded to Jason “when this is over please do come back, but I can’t lose the inn, not after all it has cost me.” As clasped Jason on his should and nodded a sorrowful nod to the party, Kyoko, Hana and Kuang he looked at the wall as it was put back into place and stood there with his hands on his hips.

Following his gaze the party noticed that the wood itself looked like something large, wide and sharp had bit into the wood on one corner of the wall and ripped it out with very little effort – no evidence of blade, club or other known weapon seems to have caused the damage. Moving up towards the wall while Jason took the princess, her cousin and the general to get more supplies for crossing through the ranges the party noticed that large shards of extremely hard ice were imbedded into the wood along the mark where the wall had suffered the blow that tore it from its housing. Taking a shard of it the shard of ice seemed to permeate cold through the holders hands and only several layers of cloth, or two bags could stop the chill from numbing the flesh. Whilst holding and examining the ice Ester appeared behind them “It wont melt. We tried everything the first time we found it -in our well – we call it forever frost, or permafrost for those who found that the name sounded too much like an attempt at poetry. Don’t hold it for too long as it will bond to your flesh and start to freeze your insides. Shen found that out when we had to cut off his frozen finger before it spread to his hand.”

Jason arrived not too long after and after Ester did and after some some quick goodbyes they jumped into the back of the wagon and were heading off – towards the Kunagi ranges whilst the weather was still on their favour.


This week is about preparation, the party should be warned about how dangerous the ranges are, the trials and trepidations that they will be expected to face. It is also a time for us to be preparing for the other pieces in play to be moving and the cause of the hardships of the village to make another play. Sound aloof? Well it has to be as that’s next weeks reveal but this week we should try and build up and weave some mystery in it for the party.


Not a big one tonight but I found that when I was planning this week that Wednesday and even tomorrow would be larger days. Thanks for dropping in and looking at the setup, a small mysterious shard of ice that doesn’t seem to melt so don’t forget to join me for the rest of the week to uncover more of the mysteries of the ranges, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ranges shrouded in fog

Welcome to the end of the week where this week we visit the attacked and desolated (desecrated even!) town before the Kunagi ranges. This week we find the party unwelcomed into a town where there is no hostility present, just a overwhelming sense of dread and misfortune that seems to permeate through the walls of the buildings and into the very core of the people that call the shell of a village home. But enough cheery thoughts, lets roll on with the adventure!


The Inn of no Vacancies

Moving forward was slower going since the attack from the Onikage and undead wolves but they were finally seeing less and less snow settling on the ground as they progressed further east and towards the Kugani Ranges.

โ€œAbout half a day ahead we should reach a village, they are not part of any family but they usually have an Inn to stay at and are normally friendly to strangers and those who need helpโ€ Kuang announced as he finished drinking from his water skin. โ€œAnd I hope they have some supplies for us as that river was a quite some distance backโ€.

The ground descended slowly which made the the walk some what easier and soon they found a well worn path that head off towards two peaks at either side of the ranges that created a valley between them, a highway for travel that was frequented by merchants and the like so finding a ride through should be easy. Not more than a mile after joining the road they heard the sound of approaching horses and a wagon approached them heading towards the ranges.

After some discussion the party and Kyoko, Kuang and Hana jumped on and for the first time in what felt like days they were able to rest up and relax as they marvelled at the views of nature. Still descending towards the valley the grass was green and littered with specs of snow with infrequent trees dotting the landscape. Strange elk-like creatures walked through the lands here but the long fox-like tail that trailed behind them spoke of something more mystical than the mundane elks that the party would encounter back in Faerun. Pointing out something odd one of the parties noticed a few deep furrows in the land, like something had dug up a large patch of grass, earth and dirt in a straight line heading in the direction that they were going. Kuang nor the merchant Jason Keening, who happened to also be from Faerun, knew what had caused them or could even make a wild guess.

As the sun began its descent and the afternoon was well on its way the horses of the wagon slowed down as Jason urged them to slow with repeated โ€˜wooโ€™sโ€™. โ€œYou, uh, lot. You better see this.โ€ he called back towards the party and as they climbed out of the comfortable wagon โ€“ much to the protest of their bodies โ€“ The village up ahead looked as if it had been through a war, or an attack of some sort. Continuing on their way but having the party ready for combat they saw that the people were not lost and were walking around fine but they shied away from the visitors and even the children did not run out to greet them.

โ€œNormally this village is happy to see my wagon, excited even. I donโ€™t understand what could be the cause of this but these are good people.โ€ Jason said as he moved his wagon over to the inn. A few houses either side of the road looked like they were in the midst of repair and there was a chill to the town that was unlike the meadows a few hours before.

Walking into the inn a nervous and skittish man stood up abruptly from behind a desk โ€œWelcome to the Willโ€™oโ€™wisp innโ€ he said before a long pause, โ€œWe donโ€™t have much room at the moment so I would suggest travelling until the next Village on the other side of the valleyโ€ the man said to the party, his posture and demeanour changing as Jason walked in.

After a few moments of talking to Jason quietly and the exchange between Jason and the inn-keep โ€˜yeah, not good Jason, wereโ€™ empty here but I cant take you. I cant risk itโ€˜ were overheard Jason clasped him on the shoulder and walked to the party.

โ€œWell we can get some supplies here but thatโ€™s about all we can do unfortunately. As you heard the man, they donโ€™t have rooms for usโ€ Jason smiled but his heart wasnโ€™t in it before he walked back to his wagon to fetch a few supplies to go about his business.

NPCs

Kyoko Harimasu

Kyoko puts on a brave face but the loss of her crew, the afflicted and Siu have taken a toll on the normally bright young lady. She seems to agree with most suggestions without any deeper thought’s of the consequences of such action’s. Her change in demeanour is quite obvious to those around her and to those who have known her for some time.

Captain Kuang Ping

Kuang is always alert and seems to only confide and trust Kyoko of late, even shying away from discussing plans or thoughts with the party. Despite being grateful of those who protected and aided in the protection of Kyoko he has started to become suspicious at the number of omens and bad luck that seems to follow them around.

Sasha (Hana Toshio-Harimasu)

Quiet but helpful Hana cooks and makes sure everyone is comfortable. She spends most of her time with Kyoko and is constantly writing in what ever she can get her hands on so she can communicate with her cousin or the party.

Ester Yukimono

One of the Villagers who was willing to talk to the party as they approached her store that sells predominantly hand-crafts and some minor blessed talismans that her aunt creates.

After the party show interest in her wares, or not, she reveals that these are the last of the talismans her aunt would be making as the villagers wont let her make any more. She specialises in warding talismans that keep the spirits and fey-folk away but according to the deal made with the Toshio Yuki-onna spirit all such wards and talismans were banned in the village until further notice to avoid the queens wrath. She explains that her house was the first one to be destroyed by the wind, but she seems a bit uncertain about this

Hugh Grohw

Hugh is not native to Ryokughan and came over on a trading vessel chasing his then love of his life. Older and more jaded now he doesnโ€™t chase beauties any more and instead runs the local inn at the village before the Kugani Ranges take hold and travellers decide to run the gauntlet between the towering peaks.

Nervous and more cowardly than the average mouse Hugh is susceptible to intimidation, persuasion by force or any form of deception โ€“ probably how he found himself running an inn at the edge of civilisation โ€“ but he fears the safety of others more than his own. He believes that to die with blood on your hands by any means will leave a debt upon his soul and in doing so he wont be able to pass on, cursed to wander the world as a vengeful spirit who prays on those braver than he was in life.

Jason Keening

A seasoned merchant in Ryokughan, Jason travels across the main roads within the central area of the continent taking wares from one city to the next bringing back his profits to get items from port cities to take them inland for resale.

Well versed in the land and handy with a sword and bow he doesnโ€™t shy away from conflict but is highly superstitious and based on what he has seen and gone through no one can blame him. Although able to defend himself he would rather barter for a peaceful approach and keeps a bunch of oddities and trinkets behind his seat at the wagon for the fey and spirits that would request a trade โ€“ his life or something of value.

Jason revealed more about his past, about how he had lost his father early in his life, a mercenary fighting for gold and glory whilst his mother had worked hard to give him the opportunities in life and now he was selling wares on a distant land so that he could provide a comfortable life for his mother who lived in Shuimu.


Environment and running the adventure

The small village on the road through to the ranges is dwarfed by the Kunagi ranges to the east and the valley between the mountains is long enough that it takes the fastest of horses a day to travel through. Snow-capped, cold and desolate the ranges themselves are home to wandering spirits and creatureโ€™s that would love nothing more than to catch a party unaware.

Rumours from the villagers would speak of a shadow that has come over the mountains, a creeping entity of malice that seems to bode all that travel ill in their journeys but no one has seen, heard or experienced anything other than the normal creatures and spirits of the lands.

The road heads due east and to the south east of the village there is the campsite for this weeks adventure, well part of it โ€“ but more on that tomorrow โ€“ and further south is one of the only fresh water sources for days travel, except for the well that froze solid mysteriously a few weeks back.

Investigation

If the party ask around town they would eventually find someone who would explain that the Yuki-onna betrothed to the Toshio family visited a few weeks back and after commanding them to swear allegiance to them and allow passage to spirts and fey-folk, which was refused, one night they woke up to the sound of their homes and businesses being torn apart by a roaring wind, the cold set in freezing their well and stopping the hot spring that kept the town warm and well supplied with water. The day after the queen returned and this time made the same request, noting that freak storms were seen on the horizon but she may be able to spare the village from another visitation. This time they accepted and removed the wards that kept out malicious spirits and fey-folk. From that night onwards, about a week ago, each night they would wake up to find their doors open and food stuffs, or items, missing and two nights ago some visitors to the inn were taken in the middle of the night โ€“ their screams woke up the town as they were dragged into the dark. The villagers are terrified at what the Toshio Yuki-onna will do to them next time and, more importantly, donโ€™t want the violence to escalate. So in order to make sure it doesnโ€™t happen they are stopping all visitors from staying in the village for their own safety.

The villagers donโ€™t know where they go, or what they are doing but every night they are visited and each morning something else is missing with tracks covered in the snow.

If the party investigate the houses or buildings that were damaged during the storm they will find one house who is much less repaired than the others which appears to have deep cuts or abrasions in the side of the house like swords or daggers or axes cut in perfectly straight lines to damage part of the roof and wall.

On Watch

Saying goodnight to the party Kuang went to his own tent while Kyoko and Hana went to separate tent leaving the party and Jason to organise watch rotation for the night โ€“ just in case the night and light from the fire brings the creatures that hunt in the dark.

It wasnโ€™t until after the moon reached the cusp of its travels across the night sky that the first signs of something amiss appeared. A vibration through the ground that the person on watch noticed first before waking the others. Gathering around the firelight heartbeats turned into the vibrations continued and gradually increased as the moonlight shone across the plains catching movement across the plains like a drift of snow moving in a straight direction โ€“ but the light from the fire, distance and how the moonlight trickled through clouds above made it difficult to see what was going on. Soon though the ground began to shake with such ferocity that lose stones, the utensils used to cook dinner and even the doors on the wagon began to shake and bounce in place as the vibrations turned from a little tremor to a thunderous cacophony.

As the party went back to back around the fire a gust of wind rushed past them all but extinguishing the fire as dozens if not hundreds of white shapes darted towards them from the darkness from the direction of the village. Thundering hooves, broad antlers and glowing white coats meshed together to form a wave of flesh as the crashes around the party, forming a wide berth around the tents as if it was a boulder in the path of a raging river. The tall fox-tailed elks madly rushed around the camp, pushing each other to avoid the camp but also driven by fear or madness to stampede past the party in a blur of white fur, broad antlers and the thunderous explosion of noise that their hooves on chilled soil created.

After a minute the last of the stragglers ran past and into the distance, the plain flattened in a straight path that was easily sixty feet white and went on for as far as the moonlight and the parties vision could see. Looking in the direction they came from the party could see them continuing to stampede into the distance until the moonlight no longer revealed the beasts in their frantic pace to get to where they were going, or away from where they were leaving.

The rest of the night went fine with the party and those on watch who had a quieter duty, albeit more alert and potentially spooked, and by the mornings first rays of light the full devastation of land was revealed. Several dead or dying Elk were found scattered across the hills, gored and crushed by their own kin as they stampeded which Jason, Kuang and Kyoko aided in their passing to end their suffering where possible. Looking in the direction they had come from it was plain to see that the source of their stampede lay back towards the village some way and the party would need to make a decision to investigate or move on and through the pass.


Itโ€™s a relatively easy part of the adventure, build up the tension for the party with the increasing temp of the vibrations, then the cacophony of sound, then the faint movement at the edge of vision before the wave of white furred flesh breaks around them โ€“ the creatures themselves are not malicious by any meaning of the word but they are affected by the charms to some degree and treat the tents and camp as if to enter it or go near the charms would be a worse fate than potential goring or crushing.

Potential Encounters

Glimmer Stag

The glimmer stag is an elk like creature from the Kunagi Ranges which typically has white or light grey fur, large antlers for the males and shorter sharper ones for the females and a long bushy fox like tail.
Herbivorous by nature but territorial by temperament these creatures are not any when it comes to fighting especially when feeling threatened, cornered or in the mating in season.
They attack with a goring charge and stamping hooves which bruise and lacerate their targets.


Voltrix

Appearing something like a serpentine, winged and scaled vulture, the Voltrix is a flying scavenger the size of a large dog with a beaked reptilian head, bat like wings ending in gripping hook like claws which they use to grip and cut into their food, cutting and ripping open skin and middle to expose softer tissues like organs and fat.

Whilst not aggressive they generally are encountered when they are feasting with their heads buried into a carcass or corpse. This brings us to their nature, they are quick to startle and have a habit to leap and scratch in their desperate attempt to escape from what ever has startled them, this can leave the person with nasty infections or worse due to the lack of hygiene that these reptilian birds display.

After the stampede the party may find wounded or lost Glimmer stags who are frightened and alone who may attack the party out of fear. They would start with 2d6 less hp but are ferocious despite being wounded. However if they can they will retreat and rush on past the party of there is an opening.

The Voltrix is likely to be found if there is a dead Glimmer Stag or something else in the parties journey. Its gorging on organs sees its head buried in the body which when startled it will wrench out before launching itself at the nearest creatures before flying off. Its not a solitary creature but will fight other Voltrixโ€™s for food which can lead to several of the creature feeding in the one corpse which can be a bit of a surprise for the party when several startle and lash out in fear.


Aftermath

It’s up to you, or the dice rolls whether or not we have an encounter this week – but the intent of the week is to have the party questioning what happened to the village and also, to start thinking about what that means for them and their trek through the pass – because it wont be a piece of cake.


Well thanks for joining me in the week that is building up anticipation and tension for this weeks adventure, well it’s an adventure that spans the length of a month but really that is yet to be seen. Don’t forget to come back each day this week to stay up to date with the adventure and the next steps forward, we are back to a 3 week cycle and the 4th being our end of month wrap-up so make sure you don’t miss a beat and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Creating atmosphere – setting the mood and building tension

Good evening and welcome to a bit of a casual weekend write-up around setting the mood and building tension.

Now a disclaimer, my memory isn’t super great so I may have covered some of this before and I will definitely touch on it again as I learn more, develop more techniques and explore what it means to facilitate a TTRPG adventure.

This week we have the slow build of the approach of a herd of spooked Glimmer Stags, a kind of elk with fox-like tails. The idea behind this is to play on the sensations that we would feel during the lead up which perhaps could be a slight rumble of sound that could be distant thunder, to the vibrations, a flock of birds hurrying away from the approaching creatures and past the party. Anything that we can see from film or read about in literature for stampedes could help this week. But how do we do that for a RPG?

Sound. Mimicking the sound, animals calls, drumming your fingers on the table or even having sound clips playing could all help set the auditory atmosphere of the scene for the party to help describe whats happening or whats not happening quite yet.

Describing the other sensations like feel, touch, temperature or visual queues can also be help develop the atmosphere. For me trying to describe the vast lack of visual queues or the build-up of these can be challenging as as humans we either see something or we don’t and when we have characters that have darkvision in our groups they normally can see everything. But having a bright light or the sense of movement without defined vision can to start paint the picture.

With any atmospheric building it needs to be described as either a stark contrast that triggers a feeling of foreboding, uneasiness or uncertainty or gradually build from a flicker of recognition to the realisation that something is different or wrong. Some rpg podcasts out there do this very well and generally the horror variety of rpgs really highlight both tempos of atmospheric development.

For me in prefer gradual addition of atmosphere. Starting with normal then adding more, like a sprinkle of salt to emphasise flavour, then another and so forth until its more salt than soup. This enables me to use audio cues as well as play with describing the other senses being influenced as well. Focus on one sense then throw in another to emphasise the build up to the crescendo of the piece.

Background music, only if timed well, during the description or during the planning of it can help us with planning the encounter. We need to feel the build-up to as these weavers of story so we can convince ourselves of whats happening. We are our toughest critics and the first people who we need to get on side for this adventure to be a hit so sell it to yourself first.

Well, thats all I have for tonight to touch a bit more on setting the atmosphere for our rpgs. Don’t forget to come back tomorrow for the end of week write-up and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

Kugani Ranges

Welcome to Thursday where I wanted to get my view and vision of this wonder of nature that is a natural funnel for any would be invaders to or from the Harimasu and Toshio lands. As I prepare for another week of my Warhammer League I had another toy around on Inkarnate and produced what I am quite happy with. Perhaps a bit too heavy handed on the snow colouration in the plains but otherwise I am happy with how it turned out.


Kugani Ranges

227ThKuRa

The small village on the road through to the ranges is dwarfed by the Kunagi ranges to the east and the valley between the mountains is long enough that it takes the fastest of horses a day to travel through. Snowcapped, cold and desolate the ranges themselves are home to wandering spirits and creature’s that would love nothing more than to catch a party unaware.

Rumours from the villagers would speak of a shadow that has come over the mountains, a creeping entity of malice that seems to bode all that travel ill in their journeys but no one has seen, heard or experienced anything other than the normal creatures and spirits of the lands.

The road heads due east and to the south east of the village there is the campsite for this weeks adventure, well part of it – but more on that tomorrow – and further south is one of the only fresh water sources for days travel, except for the well that froze solid mysteriously a few weeks back.


Scale is hard and this week was no exception. Originally having larger trees gave the map a vibrant and life-filled feeling to the slightly cold and chilled landscape but the scale as off, giant trees that dwarfed the village and even the mountains. Shrinking the trees to be half the scale of the mountains and the about the same scale of the village meant that it felt better, more realistic however having smaller trees didn’t look as ‘pretty‘ but the price to pay for not looking odd was worth it in the end, I feel.


Thanks for joining me tonight to look at the map I created and get some bearings to this weeks adventure. Don’t forget to come back tomorrow for some encounter goodness and, as always, don’t forget to roll with advantage,
The Brazen Wolfe