Beneath the waves… Part 2

Sunday is here and I am beginning this write up way to late in the evening for what I was hoping to achieve today, but let’s see what water I can wring from the stone that is my mind today. This week we explore more of the troubles that are happening around Arciryas, above the waves, upon them or beneath them deep in the ocean depths.

I hope to provide two writeups to fill in the gaps for this week. A brief glimpse into the mind of our sorcerer, Zander, and how they met up with the alternative protagonist of this arc, Rafnir whilst escorting the wizard to Arciryas. The second write up, well, you will have to read to the end to find that one out.


Waking up to pale sand and blue skies.

The waves crashed softly against the shore causing Zander to wake up. He had had that dream again, the great blue scaled wings beating down upon his village sending embers, smoke and screams into his face. Closing his eyes he relived the night mare that had plagued him since it was his reality, the day his world was ripped apart and sewn together into the abominable thing it is now.ย 

Dragonborn, kobolds and men ran between houses kicking doors down and dragging men, women and children into the streets and into cages on the back of wagons. Zander stood over the bodies of a few kobolds that had tried to take his elderly parents into cages, the spear stuck in the chest of one of them as it twitched and struggled to fight to live.

The great blue dragon hovered overhead watching the man with interest. Unlike the others he hadn’t fled or cowered but instead stood for what was his. Xthalar was amused, perhaps this one could be his toy. Sending a message to one of the Dragonborn under his influence he landed on the roof of a warehouse, the sound of wood complaining and threatening to buckle under his weight was lost to wind as a fresh Chorus of wailing from the captured began as the wagons began to travel out of this town.

Zander paused as he wrenched the curved scimitar from the hands of a dying kobold as a dragonborn in scale mail, made from blue dragon scales by the look of it, strode towards him like a man with a purpose.

Shouting a battle cry the dragonborn charged forward, his clawed limbs leaving furrows in the earth. Zander readied himself, the axe of the raider glinting menacingly in the sunlight was enough to shake even a hardened soldier let alone a bounty hunter. As the dragonborn swung at Zander he rolled under the blow, landing in a crouch he slashed out at the legs of the warrior, the dragon scale scale mail shimmered as the unfamiliar blade glanced off the overlapping armour without making a scratch. Cursing Zander threw a handful of dust in the face of the dragonborn as the warrior swivelled his reptilian head around. The warrior raised the head of the axe and blocked the majority of the dust before it could impede his vision. Striding forward he began chopping and thrusting the head of the axe as if testing Zander. Retreating and parrying where he could, the man lost ground, the onslaught of the much more experienced and better equipped warrior evident. As Zander back touched a wall he parried the axe head, sending it into a beam that supported the warehouse’s roof.

Taking his opportunity he lunged at the larger heavier warrior, cutting frantically at the warrior who had abandoned his axe. The blade seemed to bounce off the mail as if it was designed to polish armour instead of cut through flesh. With a quick flourish the dragonborn pinned the flat of the blade between its two armoured bracers and spun the blade out of Zander’s hand. The blade that plunged into Zander’s shoulder seemed to move in slow motion, cutting through air as it sailed towards his collar bone. As the blade bit through the cloth of his tunic it nicked the bone before plunging into his chest. A headbutt followed the attack which landed Zander on his back.

As the soot and embers fell like snow Zander lay on the ground staring at the blue sky below – he didn’t need to turn his head to know his parents had been stuffed into the back of a cage and were soon to be shipped off to some unfathomable place. Cursing out loud tried to pull the blade from his chest, but the blade bit into his collar bone as he tried to remove it.

“Little sparrow how you fret over your death. Why do you still try to fly when your wings are clipped, broken and limp” A voice crackled over him like thunder over the desert.

“I must get up. I need to save my family” Zander wheezed through his gritted teeth, his consciousness must be fading a the sky appeared to be falling, a wall of blue coming to crash down on his head.

“But you can’t little sparrow. Your wings are clipped” The voice mused in his head seeming to delight itself on his broken from.

“I am not clipped. I just need more power.” Zander spat, the blue sky seeming to stop above him, dark clouds forming a horrible leering reptilian face above his head.

“What will you do with power little sparrow, you have no home, no family and you can’t fly” the voice taunted

“I will watch them burn, all of them. I will cause them a thousand deaths more painful than what they attempted to do unto me. They will regret the day they did this to me” Zander roared at the ground.

“Be careful what you wish for little sparrow” the voice rumbled like thunder from the dark cloud above his head. Zanders vision blurred at the edges as his consciousness began to waver from the pain. The Dragon like cloud seemed to roar as the sound of a thunderclap exploded above his head and pain and darkness flooded his senses.

Xthalar opened his maw, a pulsing energy filled his throat before pouring over his teeth as the sound of a thunderstorm exploded from his gaping maw. Directing the energy at the dying human beneath him he imbued the man with a curse, and power, a dragonmark. As the lightning shot over his fangs and thread its way through the mans body a shimmering tattoo like mark of power burn through the mans clothes writhing like a dragon in flight. After the power left his body Xthalar looked down at the human. The blade had melted fusing with the tattered remains of the mans clothes. reaching down and using two of his claws like delicate instruments of healing rather than the tools of murder and death as they were intended to be he carefully gripped the ruined blade and ripped it out with a flick of his massive claws.

If the man lived he would be imbued with a fraction of the power of the storm, if he lived Xthalar mused before stretching his great wings and taking off to look over the new servants he had acquired.

Moving to the bucket of water near where the five of them slept Zander washed his face, washing away the sweat and feeling of soot from his feverish skin.

Later that morning the party left the hermit Petrels hut and began to make their way back to Arciryas. The old man was a endless source of knowledge and seemed to have a profound understanding of the sea elves which the party questioned him on extensively as they made their way back to the city. About a day away from Arciryas they ran into an old acquaintance, Rafnir the half-orc Sailor who spoke of dark magic, danger and a warning that Arciryas needed to hear.

(Read more here 12MoDoA and here, 12ThMa1)

Entering the city

The city appeared to be busy, the roads into the city were flooded with people leaving the large gates; moving through the streets and alleys of the houses beyond the walls of the city, and soldiers from patrol entering the city, some grim and determined whilst others were merry and seemed giddy with excitement.

As they approached one of the gates into the city a guard stepped in front of them blocking their way “Alright, what do we have here hmm? Mercenaries here to profit from the cities current issues or are you looking to our fair city with malcontent in mind?” the guard said with a malicious grin, his question laden with the mischief of a bored man seeking excitement.

“Laddie, best you move aside. We have word to bring to Sir Blake and you are in the way” Dusk said, stepping forward. Mike and Raynor flanking him like a set of imposing bodyguards.

“All travellers must submit to a search, especially those displaying hostility to the city of Arciryas. Guards, detain these men” the man stammered out, the look of boredom turning into fear tinged with anger.

“Now boys, these adventurers are escorting me back to Blake on business. You would do well to let us through as we are in quite a hurry” Petrel said, pushing through the armoured warriors.

“George, you best do what the old wizard said. I haven’t got the time to play around” Rafnir said, walking towards the gathering of people with a bag of goods from a nearby store. “I too need to see Blake with grave tidings”

George, presumably, looked between the old wizard and the most notable sailor and, if rumour had it, most highly decorated soldier in Arciryas’s recent history before snapping his attention back to the party. “My apologies my lordss,” he stammered, “please, come. I believe Sir Blake was heading towards towards the docks”

(you can read more here 12ThMa1)

Moonlit waves

(read more here, 12FrGS)

After the plans had been made with Blake, Rafnir and Petrel the party had gone back to an inn within the city and rested. As dusk fell they made their move to the docks, greeting as many soldiers and people as possible and loudly announcing how they were to be solely responsible for holding the docks until morning, as per the plan to reveal as many as the infiltrators as possible.

As they walked along the docks, Mike now having found his sea legs and no longer falling on the slick stone pavement, the party split into two groups, Mike and Zandar took one end of the docks and Dusk and Raynor taking the other. A few lights danced on the water as rowboats bobbed up and down on the waves on their approach to the piers. As the party watched the boats come in they heard the some unusual splashing of waves on the dock near by, drawing their weapons of choice they prepared themselves for what they had been preparing for.

The first of the tide warriors slunk forward, sticking to the edge of the water and seemed to move silently out of the water, moving as slick as oil on water. Mike and Zander, turning the corner after looking around the Block and Tackle were greeted by spears flying towards their heads, quick thinking from Zander saw a shimmering shield of force shatter one of the spears whilst, somehow, Mike managed to catch the other one mid flight and hurl it back at the attacker sending it back into the water with it’s own weapon impaled through its gut.

“Time for that Signal” Mike said as he drew Sky Chariot and charged into a group of three warriors who had emerged from the water.

Etching some arcane runes in the air with his hand and speaking arcane syllables Zander walked forward making sure to not catch his ally in the ranger of his spell. A blade slashed from his left, barely missing his cloak as he released the spell. The enormous clap of thunder boomed out from him, the Sea elf’s face had just finished raising his blade to swing down again at the sorcerer before the force of a thunderclap smashed into his form, pushing him into a building and causing organs to rupture from the concussive force.

On the other side of the docks Dusk and Ray had just returned from checking the old warehouse when they heard the boom of thunder. Drawing their weapons they started to run towards the origin of the noise when four figured pulled themselves out of the water, their backs to the paladin and cleric rushing towards them as the sudden eruption of noise had served as a distraction to the infiltrators. as Dusk met the first of the sea elf in combat the scaled elf had just turned around when Dusk’s axe bit into his stomach, sending his broken and bleeding body onto the pavers beneath his feet, alive, barely.

Ray was not so lucky, as he brought his blade down one of the tide warriors swords raised to meet his, stopping it from beheading one of the sea elves. Gritting his teeth Ray urged his blade to split, rust flakes floated through the air as the swords magic activated splitting the blade into three thorny vines of rusting steel as they swarmed down the blade of the interloper, biting into the flesh of his arm and then torso before retracting back to form sold steel again.

“Come on yer elven bastards!” Dusk called as he barrelled into another elf pushing him away from his allies as he summoned on the divine magic of his patron. As the giant spectral crow cawed, its beak splitting open to form a giant axe head, the already wounded sea elf had no chance to move or defend himself as the beak-blade bit down into his chest, snuffing the rest of his life.

Mikes armour rang with the sound of metal on metal as swords, daggers and spear heads tried to find the gaps in his plate. His blade found the neck of one elf before he carried the momentum of the blade and buried it into the torso of the next elf.

“Zander! how many more are there!” Mike called, something heaving smacking into his flank.

“A bit busy Mike!” Zander called, a multicoloured orb splitting into two as it flew through the air, one exploding into acid on one of the Sea elves the other connecting with the shoulder of another who was about to try and run Mike through with a spear – a wave of fire consuming his exposed flesh and sending the elf to writhe on the ground. “They keep coming!”

Flashes of light from the other side of the pier drove Ray and Dusk to try and push through the 7th and 8th warrior that had appeared behind them, Dusks spiritual weapon cutting at exposed necks and shoulders, keeping a few elves at bay and off the backs of the two warriors.

“Dusk, we need to get to them,” Ray spat as he caught a trust of a blade on his shield, “the docks a beginning to feel a bit crowded!” He yelled, looking towards the floating lights that signalled the rowboats were getting closer to shore, friend of foe he was not sure.

“Aye old friend, I am not ready to join my lady just yet. The hateful bitch will never let me hear the end of it” Dusk spat as he brought forward the magic of his axe and a wave of fire splashed out like a wave of water on the Elf that managed to cut at his exposed forearm. “The boys may need my healing too!” Dusk breathed out, catching a spear in the head of his axe and with a twist shattering the coral shaft, sending splinters flying through the air.

“Screw this,” Zander spat, running forward he grabbed Mikes shoulder, “hold on!” he called as he spat out a magical incantation, his dragonmark burning bright like lightning as another boom of thunder erupted from his position. As mike brought his sword down it connected with thin air, Zanders magic having teleported them to the other side of the dock and close enough to Dusk and Ray to see a wave of sea elves crash upon the paladins shield. “Ray! Dusk!” Mike called, as he began the charge at the attackers.

“For Arciryas!!” A voice boomed from just behind them as sailors and soldiers got off rowboats, their boots in motion the moment they touched the pier and speeding towards the sea elves – noting that they were attacking three humans and a dwarf who appeared to be single-handedly defending the docks.

Turning around for a moment Zander and Mike saw a dozen or more figures run from the boats and clash with the sea elves where were exceptionally quick on their feet to give pursuit of the Sorcerer and paladin.

A burst of black magic rushed forth from the mass of bodies surrounding Ray and Dusk, inky black tentacles retreating back within the folds of armour of Ray. Mike didn’t know if he liked Rays connection to the forgotten god, or the powers that it granted him but in this instance the magic did seem to come in handy.

The remaining fight didn’t take much longer. Pincered between the immoveable force of divine magic, the shield and blade of Ray and the magic and enchanted blade of Zander and Mike the sea elves were quick to fall. A pile of moaning or split bodies lay at the feet of the party and even as they ran to meet the other soldiers and sailors they made quick work of what ever elves were left attacking the men.

“Thank you lads, thanks for coming to our aid” Ray said, a bit out of breath as he pushed a portion of his magic through his body to heal the few wounds that got through his defence. “Do any of your men need healing?” Ray asked looking to the sailors and soldiers.

“Already on it” Dusk said, sealing a cut on the forehead of one of the soldiers before tending to another. Mike joining in lending some of his oath driven magic to heal the wounds of the newfound allies, “we were too late for some of the boys though” Dusk said, not daring to look towards the several bodies that were dead on the stones.

“Are you men alright?” called a voice, turning towards the city a group of six guard ran towards them.

“Yes, thanks to this party of adventurers” The captain, judging by his attire and way he commanded those around him, said. Extending a hand towards the newcomers who looked at it puzzled for a moment before taking it and shaking it once.

Zander frowned, a few of the guards appeared to be acting peculiar. The guards were exchanging glances between themselves and a few of the sailors and soldiers from the party they just assisted in driving off the sea elves. Remembering what Rafnir had said he went to call out a warning before blades sang from scabbards and the group was on the defensive from both sides as many of the Sailor sand soldiers were cut into by their own men.

Zander, expending the last of some of his control of magic let forth a gust of wind that pushed and battered those he had noticed to be hostile, the winds moving around and ignoring his allies and the friendlies. “For the living!” He called, preparing to launch a bolt of fire at one of the possessed guards as Ray, Mike, Dusk and the captain with two of his men prepared themselves to attack the possessed men…


Well that’s it for tonight, a reasonably long one but I hope it makes for a good read.

Thanks for dropping in to read this weeks write-up. Come back next week to explore part 3, or another smaller adventure if I decide tomorrow night to change it up for the coming week. Let me know what you prefer if you have an opinion on the matter!

Don’t forget the let me know if you use the adventure and if you do how your party enjoyed it. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lay of the land

Happy Saturday everyone! Instead of having a full day of writing or working on a side project I decided that I had procrastinated long enough, got out my cheap hot wire cutter board and decided to get started on making a table of terrain for an upcoming small warhammer competition that I am looking forward to participate in around mid December. The issue being that there isn’t nearly enough terrain for the tables and most of it isn’t that impactful in a game. I hope that the new set I am making will change that.

So what do I mean by impactful? What is terrain and why is it important for tabletop war games like Warhammer? I thought that this blog was mainly about Dungeon and Dragons or other TTRPGs?

Well let’s explore that.


Warhammer

So firstly, Warhammer, particularly the later variants is shifting the mentality from large open fields where the knights of Bretonia charge headlong a wall of chaos warriors who brace for a charge with their halberds. Instead today we are seeing a unit consisting of small handful of models holding a key objective that will ultimately win that player the game. Why can just a handful of models win a game, well the easy answer is that the main fight is happening elsewhere but it could be because of the terrain and not just any terrain, impactful terrain.

Many fantastical spells, invocations to dark gods or benign deities or the mundane lead shot of a volley of hand-gunners generally require two things.

  1. To be within range
  2. To be able to see what you are targeting.

Now range is something that you can’t really change, except for a cheeky redeploy if your opponent makes a whoopsie, but that issue about line of sight can make a big difference.

Now, pardon the incomplete nature of the terrain (only just cut and glued them down today…) but the following two pieces of terrain could easily block line of sight.

Now as you can see by my little witch aelf here these pieces of terrain are quire tall and wide. It would not be a hard feat to get a unit of these ladies into, behind or around one of these pieces of terrain and what’s more important is, these would block line of sight from most things as long as the opponents units/models are on the other side of of the terrain which effectively means that your opponent can’t target the unit.

The other thing that terrain can grant you is Cover. This is provided to your unit if all the models are wholly on or in the terrain piece. As you can see the pillars of (yellow XPS for now) stone could house a unit of infantry comfortably to provide them with a bonus to their defensive capabilities by the means of Cover.

The jagged eruption of spikes is not something that could could have models in or on it, I would rule it as “Impassable”. Having something that is impassable can greatly change the outcome of a game. Playing cat and mouse around an impassable terrain piece could prevent your opponent from charging and killing your wizard or other support foot hero that is crucial for your game strategy.

You cannon move models over this terrain feature unless the model can fly, and you cannot set up or move a model onto this terrain feature (even if it can fly).

-Age of Sigmar scenery rules

Defensible terrain. When we talk about defensible terrain it is something that is new (ish) to Age of Sigmar 3.0. This is where units, or several units that add up to a total limit on model count, can effectively take up defensive positions in or on a piece of terrain. This grants a penalty to your opponents to hit your models whilst they cower bravely in the ruined building, the hut or the pillars of stone and also the benefit of cover (+1 to your armour save rolls).

Defensible terrain

Coupled with the scenery rules that can be given to to terrain pieces scenery can have a big impact to the game especially if they form choke points, block line of sight from your artillery to your opponents key units, or block a charge from your cavalry to your opponents archer because of impassable terrain.

Now to tie it back in with the question, impactful terrain is more than a few grave stones, a lone tree, a fence or a hill. It is terrain that changes your strategy, changes your deployment or changes where you position your troops. It is terrain that changes how you play.

Now D&D.

Table Top Role Playing Games

TTRPGs traditionally take place in the theatre of the mind, most of the games from my childhood of Dungeons & Dragons, OpenLegendRPG, Gamma World and so on all took place in my imagination.

Nowadays we have things like roll20, Tabletop Simulator, Foundryvtt, GMForge and the list goes on. Now I am quite familiar with Roll20 (its free ๐Ÿ˜‰ ) and Tabletop Simulator (used for online warhammer games) and have used terrain available on these platforms to enrich my gaming sessions, however since I am a wargamer as well as a DM/GM I have access to the tools and a growing catalogue of experiences and techniques that I can use to hopefully create some really useful terrain for not only Wargaming but also RPGs for the table top.

Its not the fanciest, there is a bunch of terrain crafters out there who are, simply put, masters of sorcery when it comes to how they can turn popsicle sticks, foam, modelling clay and bits of fake grass/sponge/leaves/bricks etc., into amazing buildings, awesome cliff faces or full on terrain boards for wargaming or RPGs.

There is something very special and empowering when you (in my case) turn on the camera pointed at the table covered in terrain and miniatures and your party just go silent with awe. The excitement in their voices, the requests to zoom in, pan, spin, rotate not only led me to invest in a turntable/rotating tray for my gaming sessions where I plan to have terrain and minis on the table but also led me to want to craft more for my players so that I can keep their wonderment and excitement cranked up as often as possible.

The birth and update of the 3D printer has made terrain much more accessible to nearly everyone. You don’t need to have 6 meters of xps foam stashed under your table any more… I’m fine with it, really… a hot wire cutter, sharp knives, multiple types of glue and several other niche tools available to make terrain but can simply print it with a few searches on thingiverse and a message sent to your printer.

Whether you are a Wargamer, a role player or someone who just loves to craft miniature things I would encourage adding some terrain to your digital or tabletop games that impact how your players (or opponents…) interact with the game.


That’s all we have for tonight. I hope that you consider terrain as more than just something that is eye candy but look at the impacts it can have for your players and yourself in your future games.

Don’t forget to come back tomorrow for the end of week writeup where we look at what happens at the docks and potentially get a glimpse of things yet to come, and things that have come to pass.

As always, don’t forget to roll with advantage,
The Brazen Wolfe

Attack at the old docks…

Fight-night (Friday) is here and that brings with it an encounter designed to test our party. But with this week it has new and improved stat-blocks*! . This Friday I want to slow things down a bit and look at the mechanics behind the fight as I want to spend some time (probably as my weekend writeup) and explore this encounter more as really, it’s the whole crux of the adventure.

This week we find out players being left out in the open as bait for the invaders/ambushers but knowing our party (as we should do as DMs) there isn’t much we can throw at them that will get them in any real danger.

*Well, fixed a few mistakes from last weeks encounters (added amphibious, swim speed and a few other things here and there)


Ghost ship

12FrGS

The idea behind this fight is two-fold, a few tide warriors will try and ambush the party on the docks, perhaps killing a few drunks loitering around the Block and Tackle before ambushing the party. As the Party is being ambushed by the Tide warriors a few row boats will shout out announcing aid, some of these sailors are indeed here to help the party and will help throw the numbers in the favour of the party (around turn 3 or so). Once the tide warriors are dispatched the captain of one of the boats will introduce himself and that he received word to send his crew to come aid the party. As this is happening a few ‘soldiers’ will come running towards them from the city, a keen eye (perception or insight once they start talking) will note that the glances between the newcomers and a few of the sailors who came off the boat.

Those who are aware of this exchange will be spared a surprise round of combat when the possessed sailors attack the back of the group in the middle and the soldiers attack the front (where the players should be at the moment).

The idea here is to have waves of combat. Tide warriors attacking as such:

  • Round 1 – 2 warriors per player
  • Round 2 – 1 warrior added per player
  • Round 3 – 2 warriors per player
  • ~Reinforcements arrive and take on the 2 new warriors per player~
  • ~No further reinforcements~

~Break in combat~

The second wave will be a bit tougher as it involves the possessed who are a lot more resilient.

Round 2

3 possessed per player, that is 6 attacking from the newly joined and 6 from the sailors on that ‘helped’ fight off the Tide Warriors. The idea here is that periods of hard fighting should give the party a challenge, but the sailors here (assume they are Guards with worse AC. Maybe hide or leather and maybe a shield so AC 13 instead of a respectable 16.) should give them some assistance but they need to feel overwhelmed. I wouldn’t bother to roll with the attacks and damages from the sailors as they won’t be able to really damage the possessed so I would describe the possessed each taking down a sailor each per turn – or Roll a d6 and on a 4+ one of the sailors falls to a possessed. On a 3+ they manage to fight back for another turn or so.

The idea behind this is that the party should be the ones to win the battle here – not the NPCs. The NPCs came to their aid so even maybe the blackest of hearted players may stick around to save the sailors and try and fight off the possessed.


That’s it for tonight, come back on the weekend to read the full fight scene (hopefully I can do the ‘action scene’ justice on paper as well as it plays out in my mind.) and wrap up part 2 of this adventure!

Don’t forget, if you use anything from this week I would love to hear about it and the same goes if you have questions, comments and feedback on any of this weeks content – I write it for it to be read so I want to make sure that it is some-what decent!

And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Defenders at the docks

It’s Thursday and that means map day! This week we look at a single map that we explored a bit yesterday in our twist write-up but today writing up the map so it can be used without the twist being implemented.

So without much more discussion let’s roll into it.


Trouble at the docks

12ThMa1

Credits or Rocky Harbour Battlemap go to creator Neutral Party.

Heading back to Arciryas after saving the wizard, Petrel, and stopping the sea elves from flooding the northern beaches with a powerful ritual they run into a familiar face on the road.
Rafnir, who looks a bit worse for wear having suffered a few wounds, is slowly and finally walking back along the same road.
“It’s good to see you, Rafnir!” Ray called as the party accompanied by a grouchy old wizard jogged to catch up with him.
Spinning around, Rafnir raised a sword and eyed the party with overt hostility.

“Don’t move, not even a muscle.” He warned, muttering the arcane syllables that made his tusk feel like it was a chunk of coal. The party complied, worry spreading on their faces as they paladins prepared to draw their blades.
” Boys, always with the swords. He is casting divination magic not something to burn, smash, cut or boil you alive. Relax” Zander said calmly as he fiddled with a button on his cloak.
A moment passed and the spell was cast, sighing with relief Rafnir sat on the side of the road and rolled his wounded shoulder.
“Sorry lads, had a tough few days and nights. Not sure who to trust and I am out of spells to make sure I know who I am dealing with.” Rafnir grumbled, his discomfort apparent.
“Let me tend to your wounds laddie, then you can tell us what happened to you” Dusk said, moving forward preparing to heal the half-orc.

After Rafnir had explained the possessed soldiers, then the ambush from the sea elves that night, and then some possessed farmers who attacked him without hesitation or warning the party were left bewildered.
“So these elves, they attempt to somehow separate you from your soul and then inhabit your body?” Mike practically spat, he was not a fan of cultists.

“That’s what my theory is” Rafnir replied, drinking from a flask as they rounded the last bend before the city Arciryas would be before them. “No solid proof other than what I saw”

As the party arrives back in Arciryas they are greeted by a mass of guards and soldiers. It didn’t take long for the party to be shown to Blake. Having Petrel and Rafnir with them helped speed things along when the soldiers knew who they were talking to.
As they met with Blake, and pleasantries between the three Arciryasians took place the party was invited to walk the docks.

“So what you believe to have happened is our own Navy, and some of the soldiers in the city are already under this elven spell.” Blake recounted the conversation in hushed but hurried voices on their way to the old docks. “I can’t stress this enough how poorly timed this is. Our navy should be docking at dusk with some of the captains already having arrived earlier.”

As the party steps onto the wet stone pavers Mike slipped on one of the soaked squares of stone. A few chuckles could be heard from the buildings to the left and right of the party as Mike was helped up to his feet.

Four piers jutted defiantly into the sea ahead of the party and similar buildings to the ones to their left and right formed little clusters of shops and storage buildings for those who worked the boats thst were moored at the piers.

Stepping forward, as Blake ran through plans with Rafnir and, somewhat, Petrel, the party looked around. To their right at the end of the docks lay an old decrepit warehouse. Closer to them was a fish monger carving up a large ray, much like the ones they had fought in the tides of Long Tooth Beach.

A few alleys crossed between buildings as they watched men and women carrying crates the to buildings via the reasonably narrow walkways. In the distance on the waves large sails could be spotted meandering on the seas surface as many large ships head towards the dock.

To their left a few more buildings appeared to be left to disrepair with some drunk sailors and fishermen loitering in their shattered door frames. Looking to the right the source of the drunk fishermen and sailors could be seen. The Block and Tackle. A tavern situated nearly on the water that specialised in hard liquor and meals made from, unsurprisingly fish.

After returning from looking around the dock Blake and Rafnir looked upon the party with unusual interest.

“Tell me gentlemen, do you go fishing?” Blake asked looking at them calculating.

“Not really, why?” Mike asked

“Well to catch a shark you need bait.” Mused Rafnir “and what better bait than four strangers alone on by the docks at night…”


Well that’s it for tonight. If you are like me and thought the map used above is awesome go check out Neutral Party on Reddit and the content they create.

Thanks for joining me tonight, don’t forget to come back tomorrow to look at encounters to fill our adventure with excitement.

And, as always don’t forget to roll with advantage,

The Brazen Wolfe

Debris on the seabed…

Wednesday is here and today brings twists and turns that we want to shake up this weeks adventure. As I start to write the twist for this week I am undecided n which direction I want this week to turn, or not (as twists are optional as with everything in DnD and adventure crafting) but I find that my routine to start writing has kindled an ember of a spark so will see where that goes today.

Today we link the past and the present together to see where we want to go from here and after I have written it up I still don’t like the direction it was going then I don’t have to use it for the main adventure.

Past Mistakes

12WePaMi

Blake stepped carefully along the cobblestone streets, the sound of sea birds and waves resonated in the distance as he moved from shadow to shadow towards the docks. Careful to not arouse suspicion he had organised a feast for the guards as a way of thanking them for their diligence in keeping the city safe. A bunch of lies really all so he could meet with someone who could potentially win the forthcoming war.

As he stepped on the wet docks he looked up at The Seabreeze, a pang of guilt in sending his old friend away wriggled into his mind, shaking his head to displace the thought he turned and headed towards a warehouse at the end of the pier. Once used as half-way house for goods to come into the city it quickly fell into disuse when they built a newer dock as the city expanded complete with a much more robust storage facilities which could house more goods, more securely for longer periods of ties.
But that left the old warehouse to fade into memory, but not disuse as Blake quickly began to fill up the old warehouse.

Anticipation and the desire to not be seen made his footsteps quicken and once or twice the slippery boards and planks threatened to take him into the sea for a night time swim but his soldiers reflexes always caught him and his time on a ship kept his legs underneath him as he made his way across the boards.

Reaching the boards that constructed the doors of the warehouse he pulled out a old and worn key and unlocked the door. The unkept appearance kept people breaking in and apart from himself there was only a handful of trusted ex-soldiers like him that laboured away in the warehouse on his secret project.

“Bit late for a visit isn’t it Blake?” The voice of Bjorn, the head engineer said from a desk just inside the door, a bottle of rum on the desk and sketches, drawings an diagrams scattered in front of him.

“It’s never to late for progress old friend. How is she?” Blake asked closing the door behind him and locking it from the inside, the splash of water hitting the side of the warehouse and the clink of bottle on glass the only sounds.

“She has seen better days, I fear she won’t ever be as she used to be but we have made some progress. She should be more recognisable now.” Bjorn said, the squeal of his chair on the floor adding to the noises that Blake could count on one hand. “ere’ I’ll show you.” The old gruff man strode off into the darkness with his memory of the warehouse sufficient enough to tell him where boards were missing or things were left on the ground.

Having walked for a minute in the dark and silence Blake was startled, not that he would admit it, as Bjorn struck a flint and lit a lamp that hung to a post towards the back of the warehouse. The sudden light causing their eyes to adjust for a moment before they took in the vision before them.

A ship. A grand ship at that constructed of thick planks of hard wood, the layer of tar just under the surface of the wood forming a waterproof layer that would keep the huge vessel adrift. Climbing up a rope that hung very near to where they stood Blake made his way onto the deck, well what there was of it. Large patches of wood were bear exposing the frame of the ship, holes for war machines littered the sides of the vessel and a great iron container sat in the centre of the boat.

“Is that..” Blake began before Bjorn jumped next to him, clapping him on the shoulder”

“Not quite like what we used to have. This one has thicker walls and melted permafrost in between the inner and outer layer to act as a buffer for the contraption.” Bjorn said, pulling a pipe and lighting it with the lantern he had carried up with him. “I don’t know how those dwarves did it, but they managed to pull it off. We just need a power source now and we are good.” Bjorn mentioned, nodding towards the open hatch at the top of the vessel.

“And the rest of the deck. Probably need that too before we can set sail with her.” Blake mused, shouldering his friend gently as a chortle took over the older, bigger man. Looking at the network of pipes and cables that connected to the device he could see that the dwarves and gnomes he had brought into this endeavour were making their mark known. “What about weapons? I can see we have ports ready, what will she be able to do?”

Bjorn smiled, a toothy grin that spoke of his love of the subject. “Enough to take down a dragon turtle” he clasped his friend on the should before heading to the railing. “We still need the power source Blake” Bjorn said as he climbed over the edge.

“I know where it is, and I know just the people to get it for us.” Blake said to the darkness as he moved to the edge and prepared to climb over the side to re-join his old war companion.


Well that’s it for tonight. A slight tangent from what my thoughts were on from last week but that’s what makes these things twists. Use wise, Blake would be thinking of the old wrecks near the sea-elf city and using, persuading the party to go and retrieve the power source – the very same one that is corrupting the elves – to power his new war ship.

The reason I am erring on the side of not using this is so far my love of steampunk in adventures has been kept to a minimum in this string of adventures and to throw it in now may skew it into a direction I am not sure I want to take it. But, with some adjustments this could simply be a magical artefact (we have seen some such devices in the DMG) that is mechanical and magical legendary artefacts already and some of the settings books also have steampunk / magic-tech / hextech what ever you want to call it so it is not so far fetched.

That raises an interesting question – how does everyone feel on steam punk / advanced technology in a typical sword an sorcery setting such as D&D? Like it? hate it? Haven’t experienced it? I am interested to find out.

Don’t forget to come back tomorrow for maps/setting and for Friday with fight night! And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Weight of the crown

Tuesday is here and we are taking a bit of a different viewpoint of today with us looking at another faction that is at play in this adventure. Today we look at Crown Prince Sellis Cerlium and the hard decisions he has to make to save his people, save those who caused the calamity that caused pandemic amongst his kind or to go against his father.

There is only one NPC for today as this is expanding upon the cast of NPCs we have already here. I plan to throw in a bonus NPC on the weekend write up to explore one of the characters we have already met but explored none of upon her introduction so make sure you come back for that.


The monarch

12TuSC

As Sellis moved through his garden the bright colours almost convinced him that his people were content with the current situation that he had brought to the kingdom. Almost.

His people had lived under the constant threat of invaders for many decades now, the remnants of wars fought on and around their kingdom had left a scattering of the broken and dead to taint their waters and the littering the farms and forests within his borders with their shattered machines of war.

‘Sire!’, he sighed as a bothersome voice rang to him from across the garden, “Sire, I really do insist that you return to the residence at once! It is quite unsafe out here” the nervous shrimp of a man chattered as he practicaly flew across the grounds.

“My people do not have the luxury of my thick walls or clean water. Why should I be one to cower amongst the walls of that palace when my people grow sick and ill with the pollution that dwells amongst us?” He spat, anger close to the surface.

Glancing across the rest of his garden, the different that each contained a different assortment of life that breathed colour into what would otherwise be a dreary landscape The garden went on for some two hundred feet before meeting what remained of the great palace wall, a large section of the last war machines to fall rested upon the south side of it, sending sandstone spilling onto what used to be his favourite patch of grass. Moving to the side of his aide, Illias, he looked over the wall, having climbed a few levels of his garden as he moved amongst the grass and the little animals and invertebrates that lives in his garden.

“Thank you sire, I know I must be tiresome but I promised you father as he succumbed of the sickness that I would look after you” Illias spoke looking upon the young prince in the way an uncle would a nephew.

“I know Illias. I just can’t let my people suffer any more,” he gestured to the the cracking wall as the weight of the rotting wood and metal. “This is just one of many that litter the kingdom and each one of them spreads this sickness that took my father. I will not have them meet the same fate.” He looked upon the houses on the other side of the wall, many crushed by the sheer size of the war machine that landed upon them. Even now a crackle of energy shot out causing the water to bubble and a eerie green tinge to tint the water.

Sighing he turned his back on the coral garden, the fish, sea horses, jellies and crabs that called his garden home. As he swum through the last of the colourful garden he moved through two great doors, the tingle of magic washed over his scaled skin as the efforts of his mages and priests was evident. stepping down onto the marbled floor of his palace the doors to the outside closed shut.

“Sire, your highness!” A sudden shout of urgency rang out from the corridor to his right. Rushing forward he found a young soldier, gripping a spear wound to his side.

“what has happened, get the the healers this man must be tended to at once!” he bellowed, instantly sea elves swam in all directions to complete the order of their prince.

“A healer is on the way sire, but there is no time. The others, they have attacked the land people, the great army of the under king has marched forth from their exile and has begun their great hunt as the priestess foretold” the young soldier, only some three hundred years old, stammered, the corrupted blade having taken its toll on his life force.

“What is your name Soldier” the prince asked, grasping the man and holding him to his chest.

“Mathias Sijern, sire” the soldier looked proud as he carefully pronounced his name.

“Mathias, you have made your family proud. I will need men of your quality soon. Illias, I must warn the surface dwellers. The time has come where we no longer dwell in the deep. Prepare my Leviathan and honour guard. When Mathias is well we will set off.” Prince Sellis Cerlium said as the healers rushed towards the injured soldier and began using their magic to stitch together what remained of his soul and bind it to his body.

“But sire, preparations alone would take days if not weeks, there is just no time to prepare” Illias said as he started analysing the request of his prince.

“I fear you are correct, there is no time. The full force of my fathers hunt will be upon the surface world and with the sickness taking what is left of his sanity and the people he commands in their afterlife,” he paused biting his thumb, a habit he had taken up since he was a child, “There is no time spare to waste if we wish to prevent full our war.”

“But sire, you can’t be serious. It’s their war machines, their war-boats that have left this dark magic that spreads this sickness, this corruption of the mind and soul. Surely you can’t mean to help those who have cursed our people?” One of the mages began nearby before realising what he had said and more-so who he had said it to.

“Yuil, none feels the affect of this corruption more keenly than I. My father has gone mad, his soul and mind ripped apart by those vessels and any attempted to shift them only leads to the corruption spreading faster and a great cost of lives. But the people of that city, the wives, daughters, sons, villagers. None of them deserve what is going to happen to them, that fate is beyond torture.” Sellis began, helping Mathias up off the ground, his colour returning some with the healing magics.

“I desire not war, not further blood shed, I wish to be a bridge between our two peoples where we can work together to write the wrongs of the past and perhaps even find a cure for this sickness.” Sellis spoke with conviction despite a sliver of doubt forming in his mind.

Could he really bring the surface and the deep together to fix the corruption spreading in the waters below. He smiled, ‘well, I guess there is only one way to find out’ he thought to himself as he strode off, Yuil bowing low apologising humbly to a chorus of applause from the subjects in the corridor and adjacent rooms.


Thanks for joining me today and looking into the deep waters with me. Sellis I want to have as a white knight as opposed to the dark that Rafnir brings to this adventure. Having someone who puts the others first is a clichรฉ that comes in all adventures, books and movies but the importance of them and that pureness that they bring to the story can’t be denied.

The white-knight paladins who some of our players will surely play may resonate with the prince, when they meet him, which forms a hook for our players to want to get further invested into the plot and the story behind it with these NPCS. Remember NPCs bring the world to life and in doing so bring the PCs to life.

Those who don’t may find similarities or bonds with the crazy wizard, Petrel, soldier turned noble, Blake or the roguish archetype of Rafnir and that is the hook we need for them to be onboard for fighting their soul rending raiders from the deep. Or, hopefully, pledging to right he wrongs of a past generation in working out a way to remove the corrupting war-ships from beneath the waves.

Don’t forget to feel free to let me know if you like what you read, I enjoy writing in this format but if you want to see it go to a more RPG Zine heavy format do let me know.

And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ripped flag in a sea breeze…

Monday is here and while I still dream of escaping to the beach this year I shall write about reasons to not visit a beach near Arciryas to try and convince my brain its a bad idea… It’s currently not working.

This week we continue off last weeks setting and push further off the pier and out to sea. With ships taken over, warriors amongst the waves and dangers on the roads who can be sure its safe at all.


The defence of Arciryas

12MoDoA

As Rafnir followed the tracks from the still warm campfire he walked along the road away from Arciryas and towards a neighbouring town that acted like a hub for trade along the coast and the inland. Rafnir stopped and crouched near a particular set of tracks. Interesting, the toes drag slightly of this foot, either the man had injured himself last night or he had been drinking heavily last night. The foot prints were erratic and the owner of them appeared to be stumbling and faltering a bit as they walked. As he traced the footsteps the occasional shrub or thick bushy tree became a dense wall of vegetation that framed the ochre colour of the road. Glancing down at his feet he had lost the set of footprints he had been following, the one with the odd gait. Retracing his steps he noticed that all of a sudden the erratic pattern, the stumbling and unevenness of footprints he was tracking appeared again. But what was actually odd was how they seemed to merge perfectly with the normal set of military issue boots, all traces of the impairment gone.

As he crouched and mused over the conundrum a shout from up ahead broke his focus. As he tried to focus on the voices he realised that the brush and thickening trees were blocking off the voice from carrying on the wind. Looking to the road he could see that it turned harshly to the left up ahead which would mean that if he cut through the brush me may be able to better assess the situation from the safety of cover rather than being caught out in the open on the road.

Pushing through the curtain of branches and lose scattering of leaves Rafnir hurriedly pushed his way through until the voices were louder and more clear. Coming to a crawl he snuck up towards the edge of the brush until he could see eleven figures with weapons drawn in the middle of what would appear to be a heated debate.

“I’ve told you once, turn around these are Poisidity roads we currently are not allowing anyone into the city for your safety, especially not undeclared Arciryas military” the man holding a curved blade and buckler declared, his ginger moustache twitching with barely contained anger. The men he was talking to just laughed and seemed to talk to each other in a different language. This caused the ginger moustached man to bark orders to his patrol who started to encircle the laughing men.

As the men moved Rafnir quickly looked from one man to the next, the men who were laughing appeared to be from Arciryas, and he would bet they are the patrol he had been following. The other men who looked the most hostile were dressed for patrol and wearing colours of Poisidity, the trade hub city.

A battle cry issued out and Raf with trained instinct unslung his harpoon from is shoulder and was ready to heft it. The ginger man had evidently had enough and had charged one of the Arciryas men. Rafnir, being a patriot at heart stood tall, breathed in deeply as he wound his body up to heft his harpoon at the attacker.

Drop.

A single raindrop fell from above and landed upon his knuckles giving him reason to pause, his mind recognising the omen. There were no clouds in the sky and a single raindrop with blue skies was a sign of deceit. As he paused he watched with horror as the ginger Poisidity man ran the Arciryas man through his stomach, the other side of the blade appearing on the other side of the man. The Arciryas patrol guard did nothing but stand there – the combatants on both sides stood there without movement.

A look of horror appeared on the Poisidity man as the man he run through drew a blade from his hip and stabbed the ginger moustached man in the neck as a blood curdling laugh ruptured fourth from the should-be-deadmans lips.

A cackle broke out from the other Arciryas guard as they charged the other patrol that has surrounded them, moving swiftly and with lethal poise. Rafnir looked on for a moment as blades seemed to hit and wound the now aggressors but the laugher only increased as they threw themselves at the Poisidity men.

Rafnir bound from the brush muttering a string of arcane syllables that sizzled and left a burnt taste in his mouth as he rushed forward. As he blinked he saw the men for what they were, dark mist hung around the shoulders of the Arciryas men the foul magic revealed to his arcane sight.

Hefting his harpoon it flew true and struck the closest of the possessed in the chest, as the man stumbled he looked down at the shimmering silver head of the weapon as it protruded from his chest – the body of another was no armour to Rafnirs blessed steel.

As he rushed forward he unsheathed his scimitar and severed he head of another man who was yet to realise he was amongst them, a shark amongst seals.

A warning cry came gurgling out from the mouth of the man with the enchanted harpoon sticking through his chest, a shimmery water pouring from his mouth as it flowed onto the ground. The remaining three men turned around, kicking the bodies of the Poisidity guards to the ground as they groaned or gurgled out the last of their life away.

“You boys look a long way from home, I also don’t appreciate you wearing the body of these men either so I will be sending you on to your dark deity now” Rafnir said, glancing at the three men who stalked around him. The two on his flank drew coral hilted blades that shone with a dark light to Rafnirs eyes. The one in front of him pulled the sword from his chest before flourishing it a few times in front of him – whether trying to intimidate Rafnir or demonstrate his skill he didn’t have time to debate before the blade was slung as his head, forcing Rafnir to step backwards, a whistling of air to his left made him duck and twist out of the way as a dark blade narrowly missed his jugular. Leaning back and placing his free hand on the ground he barely managed to avoid a second blade that looked to gut him like a tuna.

Using his momentum he flipped backwards, he lashed his steel shod boot out, kicking the possessed man who was rushing forward with a lethal looking coral dirk sending him to fly knees over head backwards and landing on his back.

Quick as eels the two men who were flanking him lunged at him, both slashing, whirling and stabbing their blades in union. Deflecting with his blade became troublesome as it gave no room for him to attack if he was stuck on defence. The man he kicked recovered and began to stand onto his feet.

Not good, Rafnir thought to himself as he barely managed to parry a blade aimed for his neck as he some how through the luck of Umberlee (or what little she gave her followers) slap the other blade away from his kidneys. Channelling one of the few spells he had memorised every day for the last decade he inhaled a lungful of air before bellowing out a mighty roar, the magic infusing with his bellow it struck light thunder – sending the two men who were attacking him relentlessly stumbling backwards before tumbling over, their eyes and ears bleeding form the force of his magic.

“Umberlee take you to her watery domain you bottom feeders!” He called out as he strode towards the fallen on his right, noticing the dirk wielding man rushing towards him he gave a tusky grin as he channelled a cantrip he was particularly fond of. As he pretended to strike down at the recovering man he quickly turned his swing into a flourishing parry, deflecting the dirk aimed at his spleen before grasping the mans face – unleashing his spell, lightning crackled from his digits as it danced along the possessed mans body. As the lightning seared and ripped open wounds in the mans body he convulsed before he was thrown to the ground unceremoniously.

Searing pain, erupted in his lower back as the other possessed blade weilder had recovered faster than he had anticipated. The deep sea cold blade bit in deep, sending a chill across his body, as he felt the magic of the blade bite he fought back.

“You cant rip out what I lost long ago” he said, spitting out he words he had refused to acknowledge long ago. Somewhere the dark goddess of the sea smiled.

Stabbing his blade through the neck, scraping against the collarbone and shoulder ribcage as he plunged his sword into the barely recovered man in front he turned, feeling the blade schlick out of his back.

“You cant stop us, we are everywhere” the possessed man with a bloodied blade near shouted, zealous energy dancing across his dark eyes. “We will flood across the land and take back what was ours, your souls feed our army, your bodies house our assassins and your ships carry nothing but ruin”

“Ah, so the ships are also compromised are they,” Rafnir murmured, aware of the stalling tacking as he stalked foward towards the man, the electrocuted guard from before stalking slowly, wounded and barely conscious in his shadow. “What if I was to tell you that I could foretell the future, hmm? I see blue skies, nets full of fish and piles of your dead kinsmen on our beaches. What the sea grants you it has granted me tenfold little boy.” Rafnir snapped with the speed and strength of a giant snapping turtle, his hand crushing and grasping the hand of the man behind him even as the dirk pricked at his neck. Drawing on the last of his magical reserves he raised his other hand he pushed the last of his memorised spells into his finger tips – a large icicle sprung to life in an instant before burying itself deep into the face of the man who stabbed him.

“Now that we are alone my friend. Let me introduce you to the dark sea mother – we have much to discuss.” Rafnir said, the man in front of him finally showing fear in his eyes as another shocking grasp wracked his body causing him to black out. Wrenching his sword free from the dead man and retrieving his harpoon he noticed that the dead all expelled a silvery water once dead, peering into the liquid of the man he beheaded he saw a flash of a lifeless face dance upon the surface as if a reflection.

“Curious you a lot are” he murmured as he rubbed a handful of healing salve upon his scarred skin on his back, walking towards the unconscious possessed man as his mind raced towards the questions he would have to ask to get the answers he needed before this body also became to much for the invader to bear.


Well that’s it for tonight. I hope you liked what was written up tonight where I explored something I have had in mind for Rafnir since I conjured him up out of a dark night whilst listening to metal. Evil aligned characters aren’t always that type of evil. Rafnir is definitely Evil and probably Lawful (albeit just) when it comes to order vs chaos.

That is to say he does what he wants and needs to to achieve what he has agreed to do. He is not above murder or bloodshed when it comes to achieving his goal as long as it aligns to the moral compass he has – he wont harm the innocent and he tries to protect those who he cares for or owes a debt of gratitude to. To him the end justifies the means.

Don’t forget to let me know if you like what you have read, also don’t forget to come back tomorrow where we look at other NPCs who we can investigate.

And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Beneath the waves… Part 1

Well the weekend is here and realising that the story I have for this adventure will probably span 3 to 4 long sessions let’s say this is part 1 and see if we continue the adventure next week and the weeks after.

This week our party has encountered a race of sea dwelling elves that have started to raid the costal houses, communities and cities near Arciryas. After the party were attacked by such raiders they found that the people of the coast were far less fortunate and it appeared some dark magic was in place where the victims looked to have their spirits removed from their bodies.

So without further waffle from me lets get into it, this weeks end of week writeup will perhaps temporarily revert back to the format from a few weeks back (as trying to turn it into a story ends up being a copy-paste exercise from Monday-Friday). Although Please do let me know if this format is still useful to run games or inspire that creative spark!


Sea bound Raiders

11MoDo

The scene: The party on their way into the city of Arciryas camped next to the beach as the city and its roads were famous for being the safest in the land – however nothing is safe for our parties.

At night they are attacked by 5 lightly armoured assailants who attack swiftly and with a grisly determination. The moment one of the attackers dies the other assailants flee leaving the body of their comrade who appears to be an elf with gills, webbed hands and feet and a thin later of scales on their body. (this is between 4 and 5 ‘Tide Warriors’ – 11FrWa ). On the morning though, regardless of how much the party watch for it the body of the fallen sea-elf has disappeared and the marks of a un-ordinarily high tide can be seen up near their camp and where the body was.

(11TuRCt + 11TuBt) When the Party then head to the town where they perhaps run into Rafnir Coral-Tusk, a fisherman come retired soldier who is on his way to see Sir Blake Trevally, his old companion and sergeant. Rafnir and Blake both exchange information, revealing the severed limb of one of the sea elves – who the party can confirm the identify of with the attackers from the night before.

Blake advises both the party and Rafnir that Petrel, a wizard who used to be at court before he sent himself into exile after preaching mad theories and farfetched fantasies, had been requested to investigate a way to safely patrol the waters itself without the use of boats so they could better safeguard the people of Arciryas. However his finding was a few days over due and the men he sent to go and check in on the old eccentric wizard had seemingly disappeared as well. The wizard was about 5 hours ride down the road to the north, or about a days travel by foot if you don’t push yourself or the animals too hard. Blake askes his old friend to check in on the patrols whilst asking the party to go check in on the old wizard and make sure he and the other exiles in their little commune were safe.

After the party leave the keep Blake requests his page, Shelford, to send word to call back the navy and stop patrols on the roads. He wanted more people in the city and its waters to protect his watery boarder.

The ships however were slowly being infiltrated and taken over by some of the more lethal warriors of the sea elves (11WeBP) the full affect of which was yet to be known or seen.

As the party leave the town Rafnir travels with them for a few hours before branching off on another path on the road. Looking down upon the town strange flashes of light, definitely arcane, flash occasionally from a large two storied building at the far end of the little gathering of houses which was built at the top of a tall hill. The collection of houses all seem to have been gathered near a well and the wind that comes up the crest the party stand on is visibly catching the doors of some of the closer houses.

The Community near Arciryas – A reference drawing to help me set the scene for the players

As the party enter the commune they can’t help but notice how quiet it is and as they draw closer to the houses they can see that the occupants were killed one or two nights ago. (11ThMa1) As they continue through the village they hear shouting from the house up the will, a loud cranky voice carried upon the winds down to the travellers down the hill from the house.

As they meet and greet Pestrel he explains how he has been attacked for the last few night but held them off for now – but he is running out of his ability to control his more powerful spells and needs to rest. When the party enquire about Sir Trevally’s request the old man explains he hasn’t been able to finish it while he is being attacked and fears that tonight is the last night for him.

That night, a few hours to rest and prepare, the party start to see figures approach the shore from the Large monolith of stone aptly named “Long Tooth” based on its size and shape. At first three lightly armoured warriors, much like the ones that the party fought the previous night, attacked, they were then quickly joined (2 rounds after) by another four warriors (round 3), then another three as a third wave of attackers (round 4). Then a more heavily armed warrior approached (round 6) who fought with a significantly higher level of prowess and skill than the warriors beforehand.

~(9 Tide warriors then a Sea-elf Gladiator, 11FrWA) ~

As the fight wages on a large cloud comes in from the sea, the wind batters the coast line and a rhythming thumping of a drum can be heard on the breeze.

~After the party are finished with the fight they have a few hours before the tide will be too tall to cross without a boat.~

If the party cross the water they will encounter 2 Giant shark and 4 shoal rays as they try and cross to the Long Tooth rock (11FrSs)

Once they make it to the rock they have to climb (slippery) up its surface to make it into the caves within. Here they find a lit interior with torches in every level and a rope ladder going up and down (most floors).

Entry – Level 2

Level 2 – Made in roll20

As the party enter the tooth they can see a series of passage ways that are narrow enough for 1 creature to be in comfortably. In this first entry level there is three guards (see below for stat-block) who attack on sight. If they see the party first they will sound hte alarm (roll d20. on a 15 the other guards (level 1 and level 3) will come to assist.

Waterway – level 1.

Level 1 – water way.

Thee guards stand guard the Water entrance landing. They would be hiding just beneath the surface of the water. The walkable land here is about 15ft by 10ft at its widest points.

The Climb – Level 3

Level 3 – 1 up from the entrance level

The guards here would be sleeping, unless alerted by the parties previous encounters. Each torch is roughly where I would have a sleeping guard.

The peak – Level 4

The peak – 2 up from entry area

The drumming rhythm is coming from this room. The party peering around the corner would be buffeted by a strong wind that is strong enough to push away all but the most accurate of arrows (half cover for everyone in the room from ranged attacks) and gas clouds are instantly dispersed. This affect will continue until the govern is broken (2 coven members or the Sea Witch dies)

The sea witch will have 8 guards in the room, herself and three other Tide Warriors who take no actions but kneel before the sea witch.

After/if the sea witch is defeated the wind ceases and the weather returns to normal outside, slowly. The tide eventually disappearing.

Returning the party find out that Pestrel has finished his experiment and has created a series of potions, one will give you the ability to breathe underwater until you take the second potion that will remove your ability to breath under water.

Returning to Blake he reports that his fleet will be back in a few days and that they should prepare for more attacks each night


Small disclaimer.. some of the creatures wont have amphibious – assume they all do (been a long few days).

Thanks for joining again, if you prefer this manner of write up please let me know as it’s otherwise a lot of duplicate typing if I am using Monday-Friday topics to create the weekend write-up.

Don’t forget to let me know how the adventure goes, I believe I have another 2 adventures here in Arciryas so stay tuned for them in the coming weeks. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Too Easy/Too hard…

It’s the weekend and I am already behind in my weekend plans. Today was meant to be the day I did my end of week write-up but I got sidetracked by a game of warhammer and a visit from an inlaw.

So instead I want to touch on something that is present in every weeks write-ups, difficulty setting.

Now there is a fine line to toe between a creator of challenging adventures and being labelled a Party Killer. I am proud to be a DM that hasn’t had to deal with a TPK, yet, let alone a player death in recent memory. But there has been moments where the fight has been that challenging that the party only manage to barely scrape by. To make this possible I look at encounter balancing as both a science and art.

The science behind it is relatively simple for dnd.

Each character has as XP threshold on which they can comfortably handle that much combat in one day. A party of adventurers have a daily party xp threshold base on number of players and the character levels.

Typically this is 3 deadly encounters a day, 4 hard encounters, 6 medium encounters or 12 easy encounters.

The theory is that the party would spend some of their spell slots, or one per long rest class features in one or each of the fights during the day so by the time that they reach the final encounter they are running on fumes or bare basics. This method makes for a volley of low intensity, low risk encounters still can make for an entertaining day.

For example look at the below three xp thresholds for a party of 4 )evel 1, 2 or 3 characters. As always my favourite tool is featured. Kobold+ fight club

Inversely what I call the art approach is picking a selection of creatures that you believe the party would enjoy fighting and what you believe your party would be able to fight. This is only really effective if you know your party.

Knowing my party I know a single creature would not create an enjoyable encounter. The general format I have for my encounters is several weak (significantly so) creatures to attack the party head on, one or two to flank and try and get around the armoured beef cakes up front then something stronger and menacing to join the fight after one or two rounds.

This is so everyone in the party gets to fight, use their class features or magical items and feel as though they have made an impact in the battle.

The true method I use is a hybrid, xp thresholds (bordering on high hard/deadly) with things for all players. Any one of my players characters could take a 108 hp dragon from full hp to 0 in two to three rounds. The paladins reliably dish out 30/50 damage a turn, the sorcerer probably the same if not more in an area and the Cleric can deal between 3d8 + 6d8 damage over two rounds with healing and buffing thrown into the mix.

Knowing your party and what they are capable lets you balance on that cusp of “wow, I thought we were gone there. That was so cool how you hit those 12 ghouls with thst lightning bolt” and “well. Thats it. We’re dead. Again…”.

For me the enjoyment of the risk vs reward thrill of combat for my players is what I seek every session and what drives me to think of new ways to test their resolve, their strategy and their ability to think outside the box.

Thanks for jumping on for the weekend ramble. Don’t forget to come back tomorrow with the adventure writeup and close of the weekend.

Let me know what you do for your players or what you think your DM does for you. Do you calculate every encounter on some formular or do you have a go and adjust based on prior encounters with your party.

As always, don’t forget to roll with advantage,

The Brazen Wolfe

As swift as an undercurrent…

Fight-night is here and this Friday we are looking at two potential encounters, one at the wizards hut and one by the beach so lets get the sandals out and try and find where we left the beach towel.

As normal the weapons of choice I use for this weeks Stat blocks is the ever impressive Tetra-cube and any balance (although I focused more on what would be an exciting fight than a balanced one this week) was done in Kobold fight club plus.


To a wizards aid

11FrWa

As the party strolled on the patchwork of spongy grass and sand as they walked up a hill towards the collection of houses that belonged to an eclectic mix of individuals who for what ever reason avoided the complexity of life in the city of Arciryas and moved to live next to the waves and the beach named Long Tooth beach.

As the party reached the quest the sound of cawing gulls greeted their ears as salty sea air washed over their slightly sweaty faces (it was quite a steep hill) and they looked down upon the quiet selection of houses. The houses were crafted by boards of wood creating a barrier against the outside, a mixture of thatch and earth grew flowers and mosses to form a living roof that thrived in the moisture ridden sea air. The setting sun behind them gave the rooves and sand an orange glow that made the town look alive despite no visible movement.

“It’s awfully quiet,” Ray quietly mused as he look across the collection of houses, some of which had doors swinging open in the breeze, “I have the feeling we aren’t the only ones who have visited this place”.

Drawing their weapons Mike, Ray and Dusk strode down the hill, the large jagged rock formation ahead and to the left made it obvious why the beach was named ‘Long Tooth beach’.

“I would have imagined that we would have been greeted, or a door slammed at least if it was a hermit colony” Zandar said standing just behind the three warriors in front of him.

Soon enough as they reached the first of the houses the stench of death greeted them. The other houses in the area all had the same grim discovery waiting the adventurers. The inhabitants within each house were found within their bed, sitting at their table or on the floor with a puncture mark in their neck but no visible gush of blood around the point of injury.

As they left the last of the houses they noticed a flash of light at the last house to the north of the colony. Approaching with as much stealth as three men in heavy armor could muster they made their way to the two story cottage at the peak of another grassy crest.

“I told you last night ya blasted creatures! You wont take my spirit!” A voice, evidently frantic and a touch manic called from the house as a blast of fire shot wide into the sand in the direction of the party.

“Hail sir, are you perhaps Petrel?” Mike asked, sheathing his sword as a show of peace “The king has sent us to check in on you and see if you can aid us against the invaders from the seas”

“HA! I knew I wasn’t crazy. But who’s laughing now, not old Pestrel I can tell you that. Sure sure come in come in” The old man shouted as he moved away from a window.

As the party approached a blast of frost shot across the grass in front of them as an arcane rune sprang to life – glowing with arcane power. “Sorry about that! let me clear the way for you” the old man said, bursting from his front door with what looked like a walking cane in his hand. As he moved he waved the cane left and right and different arcane runes buzzed with light before fading, muted but threatening to recover at any moment.

“Come come, come in for tea.” Pestrel said, taking the hand of Mike as he lead the party into the house.

The encounter would happen the night of as the Sea Elves are ambushing people at night to take their spiritual bounty. In this cause I would have 1 Deep pit fighter and a few Tide Warriors that we would have in waves, the tide warriors first, a few waves of 4 or 5, with the next coming every other round before the Deep Pit fighter appears to provide a real challenge


A seaside stroll

11FrSs

As Dusk reached the edge of the cliff to look down upon the beach the old wizard had told the party about his heard sank into his stomach. Either it was a very high tide or something strange was going on.

Pausing for a moment he reached out to the Raven queen, since her return to this plane she had been a constant thorn in his side, but alas at she was not responding to her mental requests for an audience.

A rhythmic thumping could be heard upon the breeze and the dum, dum, dum of the thumping out there in the bay seemed to match the waves that were now crashing at the base of the small cliff that he was standing on.

“There is a dark magic taking place” Zandar spoke, his approach almost silent in the sand and tight knit spongy grass, “This tide is not natural, to control this much water you would need a high vantage point amongst it in order to maintain a strong connection.” Naturally his hand stretched out to the jutting rock that looked like a giants snakes tooth jutting from the waves.

As Mike and Ray Secured the area the party prepared for their journey across the tide to the rock pillar amongst the waves.

Luckily it wasn’t that deep – only about 3 feet deep, for now, but a few hours longer at the rate the water was rising and the houses on the other side of the cliff would be washed away let alone what the plan was from the sea dwelling elves.

As the party made their way into the water, the tide threatened to pull them under, but a rope kept them bound to each other so they would know if something was to go wrong.

Long thin fins skimmed the waters surface making a straight line towards the party. Before they realised that the predators were upon them a large shark jumped from from the water and snapped the rope that bound the party together in half. A glimpse is all the time that they party had before the rough skinned predator delved beneath the water again.

“Did that shark have a harness on it…” Zandar asked, his hands sparking with lightning as he prepared to fight.

“Don’!, we will all fry if you use your lightning magic Zandar, this is one fight where electricity wont be our friend…”

As the party moved into a tight packed circle Raynor shouted out as the sand under his foot suddenly moved, a large rough hided ray suddenly appearing under his feet. As is swam off a large barbed stinger shot forward towards his chest, his large shield defecting the blow with a clink. Several other plumes of sand appeared under water signalling that more of the rays had risen from the sand as more sharks began to circle the party.

Eventually making it out of the surf they began the hard climb up the rocks, having discovered a natural ledge about 15 feet from the surface of the waters surface. Climbing the sharp rocks caused their hands to be cut and bruised. The Dwarf Dusk made short work of the climb, his enchanted gloves and boots making short work of the treacherous terrain.

As the party rested for a moment and let the water spill out of their armour, pockets and bags Dusk returned having found an entrance to what appeared to be a series of tunnels.


This is where we leave it – another surprise for the weekend.


Needless to say after all this fighting the final battle should be a hard and rough slog through the winding passaged within the Long Tooth. I hope you enjoyed the glimpse of the encounters and the few stat blocks that I created for this adventure.

As always thanks for spending your time here reading this blog, I get no small amount of joy knowing people continuously come back to read the content I create and I hope that you like what is produced each week.

Don’t forget to come back this weekend for a weekend musing, a weekly writeup and hopefully(!) a warhammer game write up as I have a tournament in mid December to prepare for so need some practice under my belt. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe