The White Storm

Tonight I wanted something a bit slower so I decided to look at a singular topic, an inspiration point for tonight’s quick-view at a potential adventure – the White Storm.

So sit back, grab a coffee and hopefully inspiration finds you when you call for it.

The White Storm

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Y’mire – Created in WordPress!?

The mans hands shook as he reached for the cup of hot tea before him. The party had found him stumbling down the road, his feed so badly torn to shreds that part of bone were showing through his ragged flesh. They had healed him the best they could, patched his feet up and cleaned the wounds and now that he had finally come through his eyes spoke of the horrors.

‘I remember you lot. I saw you on the road and thought, finally I am saved. I don’t remember collapsing just that I felt like I could finally rest.’ he paused as his haunted eyes searched theirs for comfort – but they were left wanting more.

‘I am Y’mire. I come from a small village, a city really on the edge of the blacksand desert.’ his hands shook again as the party supported and encouraged him to share his story, why he had appeared broken yet not beaten. ‘For weeks the sand had been tilled by the great steel pans that were dragged by the strongest of our herds. The black sand sticks to metal, so we harvest it and sell it by barrel. Nothing was out of the ordinary.’

He paused and took a shaky sip of his tea. ‘That’s when the storm hit. A sound of crating metal, of fury and of death. We are used to having dust storms out in the blacksand desert but this was as if the wind was alive itself. The black sand shredded into our houses. Our walls were studded with the black sand, what wasn’t studded was ripped away. It wasn’t just the one night though. The storm lasted three days. That’s when people started to go missing. People go missing in sandstorms all the time but this was different. Ripped out of houses, nothing left but some tattered rags for clothing.’

The man looked at them, he put the cup down. ‘I saw it. A monster, using the storm as a cover as it ripped houses and people apart. So I did what any sane man could I ran. The storm was white. Lightning flashed amongst the sand and the black sand glowed like the storms fury itself as it whirled around. It was a force in itself. Alive as if a beast and yet the beast was there, I could feel its gaze as I pulled myself through the dunes. So I ran for days, my hands cut, my feed bleeding but I had to escape. I had to tell others what had happened, what was out there.’


Thanks for reading tonight’s short adventure prompt. Inspired by the wild storms we had recently in my part of the world, the songs I was listening tonight as well as, maybe obviously, Monster Hunter – this adventure would be wild. Don’t forget to come back tomorrow for the end of week write-up surrounding Omelga and its hunters and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Omelga Hunters

Tonight we meet some of the vicious Omelga hunters that have decided that there is no such thing as friendly competition. With the Hunter and Brawler hunter archetypes the weapons can change between but overall there is a specific style to their combat.

So instead of dancing around the point of the spear, let’s get stuck into tonight’s adventure!


Omelga Hunters

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As the party watched the Omelga hunters move in they noticed that several of them hung back and positioned themselves behind cover. Armed with bows and a short spear these hunters watched with eagle eyes for where the party would appear, ready to strike from a distance and judging by their gear and behaviour they would rarely miss.

The others were more brash. Armed with a larger spear, thicker armour and a sword on their belt these hunters were set more for brawling. Getting stuck into melee with orcs, bears and worse you could tell that they wouldn’t go down easily in a fight. These hunters more suited for brawling struck out and moved ahead of the others, searching for any sign of their quarry but, frequently very nearly blundering into the traps set.

The moment came when the party was able to trigger one of the larger traps that sent a cascade of logs hurtling towards the hunters. Several were crushed and in the confusion others blundered into the other traps and found themselves suspended, impaled or otherwise injured.

Now the true fight could begin.


Thanks for visiting tonight to keep up to date with this weeks adventure. Don’t forget that this weekend we will aim to produce thee Zine for this weeks adventure as well as something for the tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Omelga Hunting Grounds

The Omelga Hunting grounds is where we find our party this week, trying to out trap and out think the hunters that are stalking them. Luckily they are not alone and they have some plucky young hunters to aid them.

So grab your adventuring gear and let’s get going with tonight’s adventure!


Omelga Hunting Grounds

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Omelga Hunting Grounds – Created in Inkarnate.

The party watched as the hunters from Omelga moved forward towards them with lethal precision. However soon they were encountering something they hadn’t planned for. Traps were littered throughout the area from simple snares and spike traps to a nasty log or boulder trap. Anything to even the playing field as all the experienced hunters seemed to be hunting the most dangerous of game, the party.

But as the party huddled down and hit with the their young wards they watched as the hunters grew closer. Their companions were, non-surprisingly calm as they waited for their quarry to stray closer so that when ready they could spring the hastily set up traps they had constructed and even the playing field.


Now this week is simple. Three texture brushes for the grass with a variation in shading on two of them. Trees and logs give depth with bushes indicating a secondary layer to the canopy and floor. There is a large rock formation where the party could hide, or not depending on their choices with enough space for traps to be set up in the wilds.


Nice and simple to end a frantic week for myself, and I guess the party too as they have been hunted like, well, animals. Thanks for visiting again for another map-making night but don’t forget that tomorrow we wrap up this adventure. So make sure you come back tomorrow and over the weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Spoiled Bait

Tonight we find out if the plan to trap the hunters works out or if we are facing a case of spoiled bait. With the Omelga hunt competition about to kick off there is little time to adjust plans and as the party will find out, decisions need to be made on the fly sometimes.

So let’s gear up, sharpen out blades and march out to hunt the hunter in tonight’s adventure!


Spoiled Bait

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The party had made good progress in the ruse. Soon after the death was revealed and the party, Olly and Pete included, heralded as the new favourites for the hunt all eyes were upon them. Several people were outraged as money changed hands however a quiet few smiled at the potential gain with new competition.

The party had been approached by the Innkeeper they were staying with, offering free food and lodgings if they helped promote the Broadhead Inn and Hunting Lodge to any and all who would hear them. A weapon smith came and offered them gear from his shop, all of them well made but branded and styled to make them instantly recognised as sponsored by his forge. And so the day went on from there with propositions for sponsorship of favours exchanged.

But several hunters of the village approached from a different angle, intimidating and urging them to leave the competition while they still could. The first this happened the party thought they had found the killer, however several others approached them and the two young hunters and issued the same threat. It appeared as though the competition for hunting was almost as fierce as the beasts they hunted.

As the day of hunting began again the objective was clear. Participate in the hunt and appear like you are trying to bag yourself the most impressive creature while keeping Olly and Pete alive, and watching their backs for jealous hunters. The day saw them trekking deep into the woods as they followed a nervous looking Olly and Pete deeper into the forest. When the two young hunters stopped and beckoned them behind a tree they came over.

‘We’re sorry. We were told that if we did as they said they would leave us alone. There are no creatures or monsters this deep into the woods. They said that if we took you here and got out of the competition they would leave us alone. But they’ve been following us, we don’t know what to do – this wasn’t the plan’ Olly blurted out quickly.

‘Who told you this?’ one of the party eventually asked.

‘They all did. All the hunters, they are all into it, they all want us and you out of the picture.’


Thanks for joining tonight to see how this turned out. Who would have known that all the hunters were in on the grand hunt – for the players and their wards. Don’t forget to come back the next few days to wrap up this adventure and make sure you come back daily so you don’t miss out! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heartfelt Hunters

This Tuesday night we welcome two Heartfelt Hunters to the mix who are both young, prideful and so very foolish. This weeks adventure revolves around the party being paid to watch over two newly fledged hunters from Omelga.

Tonight we need to muster forth with our wards, so gear up, grab your boots and let’s march off into tonight’s adventure!


Heartfelt Hunters

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Olly Ironbrace – Created in WordPress!?

The party had a bit of time while Olly and Pete rushed back through the forest to retrieve the guard. The party took this time to look around the area for anything that might indicate what happen. A few footprints near by led to a single blow-dart a dozen feet away. Laced with a poison that relaxes the muscles and dulls the senses of those struck it was small enough that in a heated pursuit it could feel like a bug bite.

The experienced hunter and his apprentice would have been no match for even a pack of goblins let alone a larger goblinoid or worse. Within an hour the hunters Olly and Pete returned with several other proven hunters and then the real work began. Suspecting foul play and not wanting to scare off the potential murderer the party concealed the dart and waited until they could speak with the council alone.

It did not take long until their presence was requested by the council. A group of experienced hunters, elders and business folk all of them they all quickly understood what the party has suspected. ‘Foul play, a murder perhaps. I know that Linden and Rake were the favourites in this years ladder, a competition to crown the master hunter, but I wouldn’t expect that the competition and their rivalry would get this fierce.’ Aaron, the master hunter of Omelga stated. A few nods around the room indicated that they also suspected the same.

‘I fear that Linden had many rivals, potentials who were vying for the title this year. It won’t be an easy job to find out who they are.’ Wisteria, an elder and herbalist added as she inspected the dart, ‘this poison is common amongst hunters as it can make dangerous foes easier to take down.’

‘When we are hunting more intelligent beasts we use a bait.’ Olly added.

‘I am sure that there are dozens of hunters out there that we could ask to help us out.’ Pete added. The council considered it and spoke in hushed voices as they looked between Olly, Pete and the Party. After a minute of deliberating they looked back, Wisteria addressing the group.

Pete Oakley – Created in WordPress!?

‘We fear that if the hunt has already produced this level of foul play that we can not trust any of the other hunters out side of this room. I have a favour, a change in the job parameters if you will.’ she paused looking at the party knowing what she was about to ask. ‘If we declare that Olly and Pete are our favourites and that they are tracking the beast that killed Linden and Rake will you adventures be able to defend them. These young hunters being our bait and you the hunters of the most deadly of creatures, monster hunters?’


Thanks for joining me for another week of meeting NPCs. Don’t forget that we haven’t even hit the mid-week point yet and we have another three nights of content to come. So don’t forget to come back daily to stay up to date and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Omelga Hunt

Tonight we are looking at the party partaking in the yearly Omelga Hunt. A Village that prides itself in producing the best hunters in the land. But this year there something strange happening in its annual hunt competition.

So come with me as we stroll into the temple and onward into tonight’s adventure!


The village of Omelga prizes itself on the creatures that its hunters are able to bring down. However, the town that prides itself on the honour and strength of its people has a darkness in the taverns and in the hunting grounds. The party stumbling upon a body of a hunter is nothing compared to the scene of betrayal and evil that awaits them.

Given enough time in isolation the village would surely destroy itself. However, the annual hunt serves to protect the other villages and cities further from the forest by culling particularly dangerous or numerous monstrous creatures. Will the party save the village from its own destruction fuelled by greed and jealousy or will it, like the monsters they hunt, succumb to its final shuddering breath.


Omelga Hunt

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Omelga Hunt – Created in WordPress!?

The party walked a few paces behind the new hunters and watched as they over analysed everything along the path. The job was simple, escort the hunters and make sure they don’t get into trouble. But this lot was jumpy, overly stimulated and thought that they would be taking down a full grown adult dragon in these woods.

When they gestured for the party and their fellow lagging hunters to approach a tree even the party paused. Instead of a red herring or non-clue they saw a blood smear on a tree that looked vaguely like a human hand print. Elated at the prospect of orcs, hobgoblins or even a minotaur they slunk onward revealing their actual prowess of being a hunter. The party largely struggled to keep up with the expert trackers as they set a pace that reflected their hunger for the battle to come.

As they moved through the trees, rocks, logs and brush more signs of distress could be seen. Broken branches, humanoid footprints and displaced rocks let the party to a blood soaked section of moss and lichen. Pushing aside the bushes, swords, bows and spears at the ready a human was revealed, gored and mauled.

‘My gods. Its Linden.’ one of the parties wards said with horror. ‘He left this morning for the hunt with his apprentice. If that’s Linden where’s..’ she didn’t get to finish her sentence as a yell from one of the other hunters alerted them all to the presence of Lindens apprentice.

A body swing from a tree, mangled and bent around the branches. The hunters immediately started noting the wounds on the hunters however the parties saw something different.

Weapons sabotaged, a strange mark on the the necks of both Linden and his apprentice. Foul play and poison – definitely not something the monsters that the hunters were listing would use. This is something that the party would want to take to the village council.



Thanks for visiting tonight for the start of another week! Don’t forget that this is just the start this weeks adventure and I will expand the adventure each day this week. So don’t forget to come back daily to stay up to date with what’s happening and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Realm Slayer

Now for the next Zine of the year I present, in single page zine format, Realm Slayer. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Realm Slayer, and that all your rolls are made with advantage.


Realm Slayer

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Realm Slayer – Created in WordPress!?

The party, hired by the Temple of Helm to retrieve stolen medical goods, returned successfully, earning the admiration of the clerics at the temple entrance. As they deliver the goods, they are greeted by Tyson, the high cleric. He expresses his gratitude and begins to ask about their encounter with the bandits. However, their attention was soon drawn to two suspicious individuals sneaking into Tyson’s quarters. Acting swiftly, the party confronted the intruders, apprehending two of the three thieves after a brief skirmish.

Tyson took the captured thieves for questioning, suspecting they were after a Dark Shard, a fragment of a cursed blade housed within the temple. With the third thief still at large, Tyson requested the party’s assistance once more. He asked them to work with the city guard to uncover the thieves’ intentions and locate the missing thief, believing this would shed light on the cult’s nefarious plans. The party agreed, ready to face the challenges ahead and protect the temple and the city from further threats.


The party arrived at the bustling City Watch headquarters, ready to follow up on their next job from Tyson. They pushed through the large double doors, greeted by the sight of guards bustling about with discussions of recent crimes and patrol routes. Captain Elara Stote, a seasoned and stern-looking guard captain, listened intently to their description of the thieves. She pointed to a wall covered in squares of parchment, noting reports of suspicious activity in the old warehouse district, a known criminal hideout.

Within minutes, Captain Elara assigned a squad of seasoned guards and one overly confident new recruit to accompany the party. As they navigated the cramped streets, the guards pulled long brown cloaks over their tunics to blend in with the crowd. Questioning locals, they gathered information about a recent sighting of a cloaked figure entering an abandoned warehouse, a notorious haven for illicit activities. Approaching the warehouse cautiously, they noted signs of recent traffic and prepared to enter. Inside, they discovered dark symbols and an altar, revealing a hidden passage that led to a series of underground tunnels.


PDF adventure – Realm Slayer



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Relic of Thundarr

Tonight I go back to a quick random adventure, The Relic of Thundarr, for this weeks random adventure.ย For these quick random adventures it makes a adventure which could be a fun one shot.

So sit down as another quick adventure is just moments away!

The Relic of Thundarr

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Title: The Relic of Thundarr

Adventure Hook: The adventurers find a weathered dwarf named Grumli Ironfoot in a local tavern, spinning tales of his clan’s lost treasureโ€”a powerful artifact known as the Relic of Thundarr. Grumli’s family has been searching for it for generations, but with little success. He offers the party a handsome reward to help him retrieve it from its last known location.

Notable NPC: Grumli Ironfoot – a grizzled dwarf with a long, braided beard. However, his beard isn’t what draws peoples attention as his left leg is a large bronze peg-leg. He’s gruff but trustworthy and his knowledge of ancient dwarven lore is evident in the stories he tells anyone who buys him an ale. Despite his rugged exterior, Grumli has a soft spot for his clan’s history and is driven by a deep sense of duty to restore its honor.

Location: The Ironfoot Caverns– A large underground network of tunnels and caverns where the dwarves of the Ironfoot clan had lived for years. However, they were driven out of the mines by a mysterious disease which took the lives of many of their clan. The young dwarf lord, Fharn Ironfoot went out in search of aid and came back with a cure, but he was unwilling to share where it came from.

However, the damage had been done and in their time that they had left their caverns, mines and house the caves had been overrun with a nasty group of bugbears.

Hidden Plot Twist: Just as the party uncovers the hidden chamber containing the Relic of Thundarr, they are confronted by a mixed group of humans, elves and a halfling. The group is led by Thalia Shadeong, a cunning half-elf treasure hunter who has been shadowing them since they left the tavern. Thalia reveals that she, too, has a claim to the relic, believing it to be rightfully hers through an ancient pact made with her ancestors to cure the dwarves of their sickness – a detail that Grumli only revealed once the party was traveling towards the Ironfoot Caverns.

She asks that the party leave with the dwarf, Grumli Ironfoot, so that she can get her birthright.

Social Encounter: Before any combat ensues, the party has the opportunity to engage in a tense negotiation with Thalia and her group. They can attempt to persuade her to share the relic or find a compromise that honours both her claim and Grumli’s. The outcome of this encounter will significantly impact the adventure’s direction.

Combat Encounter: The party would encounter a few roaming bands of Bugbears and goblins. Each consisting of a boss who orders the others around, a bugbear or two who are the muscle behind the meat-head approach of the captain and their goblin workers – who are poorly armed and fall very quickly.

The other encounter is due to a failed social encounter.

If negotiations fail, the party engage in a battle within the relic chamber. The confined space, coupled with the unstable stone work that has decayed over the time. This makes for added dangers over combat and considerations that need to happen . The adventurers must work out how to overcome Thalia and her followers while ensuring the relic remains undamaged.

Antagonist: Thalia does indeed, not have a claim on the relic. She overheard the over-sharing dwarf and decided to try and make a play for the relic.

Depending on the outcome of the social or combat encounter, the adventurers can secure the Relic of Thundarr for Grumli, negotiate a shared guardianship, or even lose it to Thalia.

Thanks for joining me for another quick adventure tonight. Don’t forget to come back tomorrow for the end of week Zine. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe