Welcome to Thursday night where we look at a port to call home for our pirate crew this week. The birthplace of a famous pirate may be romanticised in some instances but this week with Lamberk we aim to look at the darker nature of it. The encounters, to be covered tomorrow will likely involve a mixture of battlemap and theatre of the mind. This is one of my preferred methods as it gives a lot of flexibility for the DM. We don’t need a map every week but it can aid in tracking combat and positioning. So for this week I will scour my older posts and see if I have a ship and a house. For the eventual reveal, well you’ll just have to come back and see.
A Port to Call Home
305ThAPoTCaHo
The Flying Owlbear is a massive ship that is rumoured to be able to travel across land as well as the seas. As the party look up at its ripped sails, ghostly lights and rotting wood as it rests in the middle of the town of Tarmak the rumours are true.

The town of Lamberk has developed around a successful port. The majority of the infrastructure and commerce involve the sea and in the last few years after the installation of a naval guard the seas have become a safer place. Except for the rumours of ghostly sails that stalk the waters.
Due to its proximity of the water and the wealth that travels the sea its also the birthplace of many pirates, thieves and other criminals who prey on those that live or pass through.

A rather short one tonight but its just the beginning steps to inspire this weeks adventure. So I do hope you will not forget to visit daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe















