The Cooks Conundrum

Now for the next Zine of the year I present, in single page zine format, The Cooks Conundrum. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Cooks Conundrum, and that all your rolls are made with advantage.


The Cooks Conundrum

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Yuzalef Cauldron – created in WordPress!?

The traveling caravan had been journeying together for weeks, and the party huddled around a campfire, enjoying a simple but hearty stew. As they gazed upon the mountains to the north, they noticed a flickering speck of light amidst the trees. Initially mistaken for a campfire, the light’s purple flashes set it apart. The caravan’s cook, Sebastian, notorious for his unappetizing cooking but rich storytelling, warned them about the Yuzalef Cauldron. He spun a tale about the cauldron’s purple lights, said to attract curious souls and fortune seekers, and its rumored ability to burn souls to create a cursed broth. Despite its dark reputation, some believed the cauldron’s broth had miraculous healing properties. However, those who sought it were never heard from again, leaving the truth about the Yuzalef Cauldron shrouded in mystery.


As the party huddled around the dwindling campfire late into the night, the silence became unnaturally oppressive. Their draft horse had ceased its usual noises, and only distant sounds from the mountains disturbed the quiet. Suddenly, a muffled call for help came from the wagon. Rushing to investigate, they found Glenn, the caravaner, injured and disoriented. He revealed that Sebastian had taken the horse to search for the Yuzalef Cauldron, prompting the party to hastily pack up and pursue him.

Entering the ominous forest, shadows deepened as they moved further from the campfire. The path grew treacherous, littered with roots and rocks, as the trees closed in around them. Guided by a faint purple light, they encountered unsettling rustling sounds and patches of fresh blood, hinting at potential danger. The tension grew as they pressed on, hyper-aware of their surroundings. Strange, glowing mushrooms illuminated their path as the purple light strengthened, leading them up the mountainside toward an uncertain fate.


As they reached the base of the mountains they became aware further of the danger surrounding them. Soon the predators revealed themselves with a frightful call that made them sound more canine than they were. Large mountain cats that lived nearly exclusively in the mountain range climbed down from trees, stalked through bushes and even a large female with a large mane like tuft of fur jumped down from rocks at the base of the mountain.


PDF adventure – The Cooks Conundrum



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Pasu Mountain Cat

The Pasu Mountains are home to the Pasu Mountain Cat, a fearsome hunter who prowls the mountains and forests for prey. It’s only fitting that the first creature stat block for the year be so shamelessly modified from an existing block to make these lower level encounters as easy as possible to play with.

Sturdy and muscular, this cat is a fusion of puma and lynx, with thick tufts of hair resembling a beard. It stands three feet tall at the shoulders, ready to traverse the rugged mountain terrain and take down its prey with swift, powerful pounces. Beware of traveling alone in the mountains, adventurer, for the Pasu Mountain cat hunts in packs and can strike when you least expect it.

So grab your coffee to go, consider hiding your supplies for in tonight’s adventure the hunters become the hunted!


The Pasu Mountain Cat

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The Pasu Mountain Cat – Created in WordPress?!

A stout cat with large shoulder muscles and thick tufts of hair that look like a beard it has no real strong features. A cross between a large puma and a lynx the Pasu Mountain cat stands three feet tall at the shoulders and is large enough to take down a grown man.

The Pasu mountain cat moves swiftly up and down the mountains using its sure footed feet to traverse across the worst of terrain. It hunts as a family unit so wherever there is one there is likely others and it is frequently heart not seen with its tell-tale call that sounds strangely canine.

It prefers to attack prey that is isolated by rushing and pouncing on them before they can react, knocking them to the ground with the force of its pounce before bitting for the face. Swift predators who can climb nearly as well as they can move across land they are a problem for many underprepared adventuring parties.

Mountain Cat – Created in Tetra-cube.

Thanks for visiting tonight to get a look at the creature that I had planned for this weeks adventure. More tabletop content will come during the week as we conclude this adventure and look at other things for the tabletop. So don’t forget to come back over the weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pasu Mountains

The Pasu Mountains are the home this week of our little adventure this week. The steep rocky climb up the mountain is only broken up by a thin path that is seldom travelled. This week the mountains aren’t necessarily the place of our adventure but very nearby would be.

So grab your coffee to go, strap on your hiking boots as we climb into tonight’s adventure!


Pasu Mountains

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Pasu Mountains – Created in Inkarnate.

The Pasu mountains backs onto the Wildmist forest which is dense with trees and bushes that make travelling through this are difficult. Apart from the beasts of the forest, bears, wolves and big cats there is also a large population of forest dwelling goblins that pose a threat.

The trees give way rocky soil as people push towards the mountain where rocky hills and protrusions take over the mountain side. Trees litter the side of the mountain providing cover and food for some of the creatures that live on the mountainside. The paths along the mountain travelling upwards are formed by the people, a hardy folk, that live on the mountain.


Been a while since I’ve done a map. About seven layers for the ground texture were done to give the effect. Overlapping cliff and craggy hill art textures give the mountain some elevation along with four types of trees. A nice easy one for the start of the year.


Thanks for visiting tonight to get a look at the map we have planned. Don’t forget to come back for some stat blocks for fight night and also, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cauldrons Price

Some say that the Cauldrons price is your soul, others say that its a few branches and twigs. The truth is neither but its still a price that many are unwilling to take. Tonight we explore the cost and what people are willing to do to sake their desire for the Cauldrons power.

So sit down amongst the purple flame, settle down for there is a tale to tell in tonight’s adventure!


The Cauldrons Price

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As the party dispatched of the last big cat that had apparently been stalking them through the forest they realised what had cause either Sebastian or the Horse to be wounded. Finding the blood becoming less frequent but still horse and now human tracks moving up a narrow path towards where the purple light flickered the party readied themselves for what ever lay ahead.

As they moved up the narrow path that rose at a steep incline they began to realise how easily it would be to slip over the edge and, after a little while they found evidence it was also difficult for Sebastian as a bloodied hand print pressed against a flat bit of exposed stone. Hurrying now they reached a small overhang of rock where the purple light of a crackling fire shone on the rock above, the path underneath and the huddled form of Sebastian next to a cauldron.

A man sat stirring the pot as he glanced with tired eyes that appeared to be much older than he did. ‘More folk brought to the light of the Cauldron it seems. You lot though appear to be in much better sake than he did.’ he said as he nodded towards Sebastian. ‘I gave him what I could to heal the bite marks, but he lost a lot of blood and hasn’t woken yet. He is not long for this world.’

The man looked up at the horse who had ripped down a branch from a nearby shrub, the scratch marks on its side already healed. ‘It doesn’t work as well on animals you see. Works good enough on humans but animals. The Cauldron just heals minor things. Of course it can save the man here but there is a price. The Cauldrons price differs but for him to survive he needs to take my place. You see I came to the Cauldron with an incurable disease. The clerics turned me away and I would be dead soon but I followed the purple light and was put in the same place as he.’ he stopped for a moment to sip from a copper ladle.

‘Take the place of the Cauldrons Stirrer and you are granted immortality and your wounds and illnesses are healed. Stir for as long as you would have normally lived or until you find a replacement as there must always be one who stirs the Cauldron. Once you’ve served your time then you are free as long as you can get someone to stir for you. I have been free for a while now, a decade perhaps, but none have come to the cauldrons light to take the ladle – the Cauldrons price was too great.’

‘If he was to agree to the price he would survive, there is something else wrong with him, a deeper illness one that has broken the man he used to be. Even if his physical injuries were healed and his blood restored his life would be short any way. A “gift” of the cauldron,’ the man quoted looking sadly at it.

‘So if he does not stir, what is this man to you? Do you take him in his current state or do you wish for his life to be longer but bound to the Cauldron for the next fifty years.?’ he man asked as he stopped stirring


Thanks for visiting tonight to continue on with this weeks adventure. So Don’t forget to follow along this adventure daily for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sebastian Softcote

Sebastian Softcote is no famous chef, nor is he a good cook but he knows stories and is eager to take opportunities when they arise. Even if that risks his soul apparently. As the party scramble to catch up to the old but tenacious cook they learn a bit more about the land they travel through and its residents.

So grab a coffee to go, tie up your laces and lets get a start into tonight’s adventure!


Sebastian Softcote

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The Yuzalef Cauldron – created in nightcafe.

As the party huddles around the dwindling campfire a few hours after the others retired for the night the silence around them starts to feel unnatural. The strong draft horse that had been pulling the caravan had ceased snorting about an hour ago and despite some distant noises towards the mountains it was quiet.

Slowly a low groan can be heard from the wagon, where the horse was tied before a muffled call for help came forth. Rushing to inspect they found Glenn, the caravaner who had offered to take them to their destination, was slowly pulling himself off the ground, a lump on his head.

‘Where is he…’ he said as he stumbled to his feet. ‘Sebastian, he raved about borrowing the horse to search for that damn cauldron.’ it took a moment for Glenn to realise what had happened. ‘He took off with our horse! We have to go after him, those woods is dangerous. Besides, who knows what trouble he might have gotten himself into chasing after campfire stories?’

The party hastily packs their belongings while they get ready to leave the caravan and Glenn behind. The forest looms like a shield for the mountain ahead, its shadows deepening as the night grows darker the further from the campfire they move. The air is filled with the scent of damp earth and the occasional distant call of a creature as they move deeper into the territory of the creatures that call this mountain home.

As they cross into the deeper parts of the forest, the path becomes increasingly treacherous as tree roots, rocks and burrows litter the path and rough tracks they are able to occasionally see via moon and torch light. The trees close in around them, their twisted branches like skeletal fingers reaching out in the night. The underbrush is thick, making every step a challenge. But the faint, flickering purple light in the distance serves as their guide.

More than once the party hear a rustling sound nearby, something moving through the underbrush but nothing reveals itself as the party continue on. They freeze with each rustle or sudden burst of noise from a creature moving at speed around them, listening intently for any signs of danger but it doesn’t come, not swiftly or directly in any case. The first sign of something being wrong is a patch of blood, fresh enough to be the last hour or two, aligning with the tracks heading towards the mountain and the beckoning flickering light.

It could be that of an animal, a coincidence, or it could be something far more sinister and Sebastian and the horse, their only way to travel the roads with speed and safety could be in danger. The tension grows as they press on, each member of the party hyper-aware of their surroundings and searching for more signs of what happened, yet none come apart from the occasional droplets of blood heading towards the purple light.

As they get closer to the source of the light, the ground becomes uneven, dotted with strange, faintly glowing mushrooms that cast an eerie glow at the base of old trees. The purple light grows stronger the closer they are, illuminating a narrow path that seems to lead up the mountainside.


Thanks for visiting tonight to get a feel of where this adventure is going. As its the start of the year again I tend to do a few low level encounters for new DMs but don’t fret, I will ramp up quicker this year to higher level adventures. Tomorrow night we will explore further, an encounter perhaps and catch up to Sebastian. So Don’t forget to follow along this adventure daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Yuzalef Cauldron

This weeks adventure revolves around the Yuzalef Cauldron, a vessel of both renown sought after for both its infamy and noble legacy. For who who do you blame when something is used for evil, the instrument or the minstrel?

So sit down, grab a bowl or two and let’s get stuck into tonight’s adventure!


The Yuzalef Cauldron is at the centre of many folktales in the region for the right and wrong reasons. Some say its the cure for all man-kinds illnesses, all curses and injuries heal before its healing broth. An equal number say that its broth traps the soul to burn the kindling that keeps the purple flames alive only to create more broth to ensnare more unfortunate souls.

One things for certain… Practices of the arcane would pay a handsome reward for any who can return with the cauldron and that its riches would buy a new life for any man or woman.


The Yuzalef Cauldron

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The Yuzalef Cauldron – created in nightcafe.

The party huddled around the camp fire of the travelling caravan that they had been travelling with for a few weeks as they moved through the region. As they all took a bowl of a crude, yet tasty and hearty stew they looked upon the mountains to the north of them. Slowly one by one they realised that there was a spec of light that flickered amongst the wall of trees that littered the mountainside.

Anyone would be forgiven for mistaking it as a campfire except for the flashes of purple that came from the same spot. The caravans cook, Sebastian, fancied himself in a league of his own for his cooking, and he was right but it wasn’t a league people wanted to be in. However, despite his failing as a cook he managed to have a story for just about everything, any natural or unnatural phenomenon he had an answer for it, fact or fiction was yet to be determined.

But old Sebastian followed their case and put his spoon in his bowl as he chewed on the knuckle bone of the rabbit they had caught. ‘Beware the the Yuzalef Cauldron.’ he said, punctuating his statement with a long pause. ‘Fear the lights you see on the mountain side as the possessed cauldron of Yuzalef calls souls to stir its contents. The purple lights attract the curious and those who are after a quick fortune as there is many a witch, sage and sorcerer who would pay handsomely for that nasty artefact.’ he said as he spat out the knuckle bone.

‘They say that the cauldrons flames are actually burning souls and that it uses the energy from those cursed by its broth to create more of its cursed liquid. But there are some who say that the cauldron’s broth heals all illnesses. Cures blindness, regrows limbs and restores the mind.’ he had a wistful look on his eyes now.

‘No one knows the truth of the Yuzalef Cauldron. But one thing to be certain is that all those that have sought it out have not be heard of again.’



The first full week of adventure of the year and we are already into the second week. Thanks to all of my return readers who follow along my long, seemingly endless tales of adventure and for the newcomers in this year I welcome you to my tabletop. Don’t forget that this marks the beginning of the week of adventure where I will expand the characters, twists and turns, places and adversaries over the coming few days with… something a bit different the end the week.

Don’t forget at the end of each week this year I aim to get an adventure out for you to download and use at your tabletop. So make sure you don’t forget to follow along this little project of love of mine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dusk Amulet

Now for the first Zine of the year I present, in single page zine format, The Dusk Amulet. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dusk Amulet, and that all your rolls are made with advantage.


The Dusk Amulet

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Brightwood Streets – Created in WordPress?!

As the adventurers enter the picturesque village of Brightwood, theyโ€™re greeted by the sight of quaint cottages with blooming gardens, children playing in the streets, and the distant sound of laughter and music from the bustling market square. Despite its cheerful appearance, there’s an undercurrent of tension in the air. Villagers glance nervously at strangers, whispering among themselves.

The adventurers are quickly approached by Mayor Taylor, a portly man with a furrowed brow and worry etched into his features. He explains the situation โ€œA villager has gone missing, but several others have reported strange things happening in their house. Thank the gods that the Fantastical Carnival and Farren has stuck around since his disappearance as they are keeping morale highโ€ he mentioned in a hushed tone.ย 

โ€œIโ€™d wager thereโ€™s a ghost or a werewolf in the far off woods that has started to stalk the village.โ€

The party cast their gaze over the village of Brightwood, the bright market where farmers sell their home grown and made wares, the central hall where the Mayor resides most of the time, three buildings in a row, a general store, blacksmith and an Inn, the Merry Bright Inn, are surrounded by the homes of the villagers. A small, quaint and peaceful village.


The adventurersโ€™ investigation leads them to the carnival, a vibrant but eerie spectacle just outside the village. Colorful tents line the area, with carnival workers going about their tasks. The sounds of music and laughter fill the air, but a closer inspection reveals a sinister undertone with the joy not reaching the eyes of the folk who run the carnival. The visitors seem to detect the undertone but light up when Farrens voice carries across the crowd.

While exploring, the adventurers witness a group of villagers leaving the Hall of Mirrors with a disturbed look on their face. The party also encounter Farren the Fantastical, who puts on a charming faรงade but none of the mirth or joy reaches his eyes, there is a darker hunger there as he eyes the party up and down.


The Big top is the main tent where Farren performs his shows of illusion. The adventurers can attend a performance and observe Farrenโ€™s behavior, noting that the only unusual thing is the source of light from the top of the tent as it refracts across those below. Here they meet the other performers, Farrens henchmen, the fire breather, the knife juggler and the strongman.

The Workers are all nice enough but many of them donโ€™t seem excited to be here and indicate that it’s a debt they need to pay off, that there is a binding contract that they need to pay before leaving from here. 

The Hall of mirrors is a surreal and confusing place where there is more than just distorted reflections. As they stare at themselves a young girl appears on the reflection begging them to save her big brother, slapping against the glass. Before they can get any details from the image someone talks loudly near them as they enter the hall of mirrors, startling them from their focus but when they look back there is nothing in the mirror apart from their own disturbed reflections.


Armed with the knowledge of the Hall of Mirrors the party go back later when itโ€™s closed and see a young woman entering the Big Top as the flap closes the party swears they hear thumping coming from the hall of Mirrors. The adventurers make their way to the heart of the carnival and enter the Hall of Mirrors, where reality twists and turns around them. Reflections challenge their perceptions as there is a heavier magic here than when they visited during the day. Again they see the girl and she pleads with them to save her brother, who just entered the Big Top.

Inside the Hall of Mirrors, they find the Eclipse Amulet, only to be ambushed by Farrenโ€™s loyal henchmen: a Firebreather, a Strongman, and a Knife-thrower. The adventurers must fight their way through this final line of defence to reach Farren, who waits for them with a sinister grin.


PDF adventure – The Dusk Amulet



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cursed Carnival

Another night closer to the kick-off week next week for the 2025 adventure series so another filler-arc tonight with The Cursed Carnival! A travelling carnival is causing trouble in the joyful village of Brightwood and the party are just the right people to investigate!

So another quick adventure is just moments away!

The Cursed Carnival

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Title: The Cursed Carnival

Adventure Hook: Brightwood is known for being vibrant and joyful where minstrels sing proudly in the street while various craftsmen sell their wares at the local market. However last week a traveling carnival arrived and set up shop on the outskirts of the fun loving village. Since its arrival the village has experienced strange occurrences, voices in the alleys and things moving around their houses at night. The carnival has an eerie atmosphere bit the Carnival’s ringmaster, Farren the Fantastical, is so charismatic that people cant help but spend their coin at the carnival as he brings a new type of joy to the village.

However a villager has now disappeared and the circumstances around the disappearance are mysterious. The Mayor of Brightwood has requested adventurers to come and uncover the truth behind the disappearance to reassure the town that everything is indeed bright, in Brightwood.

Notable NPC: Farren the Fantastical – The ringmaster of the Fantastical Carnival, the man himself exudes charm more prolifically than the best bards and minstrels. Clad in a dazzling outfit littered with small glittering gemstones and discs of polished metal he doesn’t just demand attention he commands it.

He is tall and slender with piercing lavender eyes with a smile that reveals his mischievous nature. He has demonstrated his affinity with illusion magic and slight of hands tricks but that is the limit of his spell casting abilities, or so he makes people think. He hides a darker side which he uses to take control over the carnival and its original residents so he can continue with his dark plans.

Location: The Cursed Carnival – It’s still a place of joy and laughter but there is a ominous feeling to the tents, stalls and attractions. A presence that only seem to abate when Farren is near as if he brings the joy to this place. The hall of mirrors is a particularly haunting place where people have reported seeing other faces staring back at them as if but for a moment.

The Big top is Farren’s main place of residence where the sound of laughter, applause and jubilation can be heard nearly day-round. Despite the flashy nature of Farren the shadows dance in the tent without a change to the lighting and people always lose something while in the tent. The other entertainers that perform with Farren include a man that can breathe fire, a man that can lift weight that a normal man could not and a man who’s accuracy with this throwing knives would be legendary in any other setting.

The fortune seer’s tent has been out of order for some time now but it is still set up with a sign saying ‘Be back soon’. A strong feeling of sadness can be felt by people who stand near the tent for too long.

Hidden Plot Twist: The Carnival is powered by an artefact, the Dusk Amulet, which hangs from the top of the big top casting a scattering of colours down on the performance below. Farren uses this amulet to target those particularly weak to his magical ministrations. When they come back, hearing the call of his magic, he feeds their soul to the amulet to bolster the carnivals dak magic which guarantees his ticket to free meals and fame.

The adventures quickly sense something wrong with the Carnvial despite the Mayor dismissing its involvement as he has been influenced by Farren and the amulet too much. As they explore the carnival more their interest does not go unnoticed and soon they realise the hall of mirrors reveals the trapped souls that the carnival has claimed.

Social Encounter: They are led to the Big Top after one of the souls in the Mirrors connects with them, pleading for the adventurers to save her big brother who Farren had trapped in the Big Top. As they rush to the big top they notice the Amulet shining brightly as they enter before it immediately goes dull. The Firebreather, Strongman and Knife-thrower all appear and soon the sound of a single hand clapping builds.

Combat Encounter: Farren and his henchmen attack the party after a brief attempt at bringing them onboard with the corrupting amulets light. The battle is tense as the three work as if guided by a single mind, which is not far from the truth as Farren and the amulets influence guide their attacks acting as a fifth participant in the battle with a eagle-eye view of the battlefield. This revelation happens after too many lucky breaks happen for the opponents at the same time the Amulet emits a beam of light which touches the adventurers.

Conclusion: If the adventurers manage to destroy the Eclipse Amulet and defeat Farren, the curse is lifted, and the carnival’s dark magic dissipates. Farren and his troupe lose their power and are brought to justice. The villagers are freed from the curse and those trapped in the hall of mirrors are released, worse for wear but alive, and Brightwood can finally return to its joyful self. The mayor rewards the adventurers with gold and a rare magical trinket from the villageโ€™s treasury.

Thanks for joining me for another different one tonight. I plan to get back to normal as of next week so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Shadows of the Luminescent Isle

Tonight I wanted to continue with the quick adventure hook theme from last week and look at The Shadows of the Luminescent Isle. Getting a nearly random prompt for the adventure I expanded the adventure to what it is now and changed some of the weird random-ness that I didn’t quite like.

So another quick adventure is just moments away!

The Shadows of the Luminescent Isle

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The Shadows of the Luminescent Isle – Created in WordPress!?

Title: The Shadows of the Luminescent Isle

Adventure Hook: The party doesn’t remember much apart from the towering waves, the ran and the thunder as it echoed the sound of their ships splitting hull. as they pulled themselves out of the sand of the beach crushing reality of their situation comes back.

The ship was torn apart by massive waves, and they were tossed into the ferocious waves of the endless ocean. They somehow managed to reach a remote, uncharted island but soon discover that their supplies and equipment are missing and it appears as though it they aren’t alone on the beach as tiny footprints lead from the short towards the forested parts of the island. Determined to survive and find a way off the island, they first must locate the culprits of their missing equipment and reclaim their belongings.

Notable NPC: Ellora Bitterleaf – A survivor after being left stranded on the island dozens of years ago she is a resourceful and enigmatic half-elf druid who has managed to survive on the island, living off it since her ship supposedly hit a reef and left her stranded here. She knows the island’s secrets and the creatures that inhabit it. She reluctantly agrees to help the adventurers, but she has her own motives in seeking their assistance.

She has most of her ship, most of it, but she needs help getting it sea worthy with, hopefully, some of the supplies they have as well as their experience being on the vessel. She will help them locate the thieves then request that they take her off the island using the boat that was abandoned here if they can help get it ready to sail.

Location: The Luminescent Forest – A dense, otherworldly forest at the heart of the island where the outer parts of its reaches have slowly encroached on the sandy beach as well. Here bioluminescent plants and fungi create an ethereal glow as they live within the shade of the near-permanently clouded island and are tended to by the islands primary residence.

The air is filled with the soft hum of magical energy, and the forest is home to many strange, wondrous and at times aggressive creatures. The party must make their way carefully across the land if they wish to avoid disturbing the aggressive ones.

The Luminescent Isle Forest – Created in Copilot

Hidden Plot Twist: As the party delves deeper into the island following the small tracks, the scattering of parts of their supplies that the thieves deemed not useful, they discover that the thieves are actually a small tribe of fey. However, the fey did not act out of malice; they were driven to steal by a dark force that has taken control of their queen. The adventurers must choose whether to defeat the pixies and reclaim their belongings by force or find a way to free the pixie queen from the dark influence.

The few fey they talk to act kindly and apologise for not assisting the party but they also are ruled by fear. Fear of what the queen will do to them if they do not bring them the spoils of the storm so that the dark power can be sated.

Social Encounter: If the adventurers decide to negotiate with the fey, they can use diplomacy and persuasion to learn about the dark force controlling the queen. They may seek help from Ellora Bitterleaf, who knows a ritual to cleanse the dark influence from the fey queen but they must first get an audience and convince her that they mean no harm.

This path requires gathering rare ingredients from dangerous parts of the island, and each encounter along the way tests their resolve and cooperation. The end result is the queens favourite dish, something that she craves above all else – a moments distraction from the dark thoughts which will make her significantly more reasonable. The Fey are unable to get the ingredients themselves as a local goblinoid tribe defends several of these spots as holy sites to them.

Combat Encounter: If the adventurers choose to confront the fey, they must navigate through the Luminescent Forest and face waves of fey skirmishers. The battle is challenging, as the fey use their small size, agility, and enchantment magic to evade and slow the party so they can warn the queen of the attack and bring forth a bigger army.

Antagonist: A malevolent spirit from the Shadowfell has found its way to the island through one of Ellora’s failed attempts to tree walk off the island. The spirit has taken control of the fey queen and hordes wealth and junk as it see’s itself as a king of all it see’s.

It seeks to extend its influence not just over the island but beyond its sandy barriers, hoping to eventually capture the half-elf druid to corrupt her to open another portal. To end its reign, the adventurers must enter the spirit’s lair within the roots of an ancient, towering tree in the Luminescent Forest and face the spirit in a climactic battle or perform the cleansing ritual to banish it back to the Shadowfell.

Thanks for joining me for another different one tonight. I plan to get back to normal as of next week so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heart of the Serpent

Now tonight we have the last Zine of the year in a single page zine format for Heart of the Serpent to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heart of the Serpent, and that all your rolls are made with advantage.


Heart of the Serpent

448SuHeSe

Heart of the Serpent – Gremire Temple – Created in WordPress?!

The hall was filled with raised voices as another local village mayor argued with the current speaker. The party had been practically begged to attend by a previous client who had hired them to save his kingdom. The prince, cloaked and in riding leathers, was poorly disguised and shaking with anger as the men in the room blamed each other for the attacks on their villages.

One mayor accused another of greedily ordering villagers to cut into the Gremire jungle, leading to the attacks. Heated exchanges continued until the prince, frustrated, revealed his identity and asserted his right to speak. He emphasized the threat posed by the Reptilian Regeneration cult and its shaman, who harnessed the power of a dangerous artefact, the Heart of the Serpent.

The prince did not bring the royal army but instead relied on the party of adventurers, praising their past deeds. He requested the mayorโ€™s support for Chupak and conducted an offensive to distract the enemy, allowing the party to neutralize the Heart of the Serpent. Fear, uncertainty, and anger were evident in the mayors’ faces as they listened to his plan.


The party encountered local jungle denizens earlier in the morning. They had been traveling for over a day into the heart of the jungle, and their guide, Cโ€™tik, a renegade lizardfolk, grew increasingly skittish. After fending off an attack by large snakes with minimal injuries, Cโ€™tik’s behavior changed, becoming more alert and fearful. Despite his fear, he reassured the party and seemed more relaxed later, even jovial, indicating they were close to their destination.

As they ventured deeper, the jungle appeared to reflect Cโ€™tik’s changing mood. They caught plenty of creatures for a meal, but these creatures quickly healed, hinting at the temple’s influence. The surrounding wildlife’s noise gradually ceased, replaced by an incessant insect hum, making the party uneasy. Lizardfolk warriors, with colorful frills and crude armor, emerged from the water, advancing towards the party. Despite the danger, the party struggled to prepare for the encounter.

Cโ€™tik, now gleeful, declared the order complete and the Regeneration to commence before being struck by an arrow. Even as he fell, he laughed joyfully, while dozens of lizardfolk warriors charged towards the party, who was supported by an unseen ally loosing arrows from a concealed position.


Heart of the Serpent – created in Copilot.

PDF adventure – Heart of the Serpent



Thanks for joining me today for another adventure, the last one for the year, the lost one from week 48! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe