Resistance Rigger

With the ongoing issues in the docks the party would need a safe way in, but they weren’t expecting help to come from a solitary resistance rigger. Skilled at shifting cargo from ships holds and onto the docks who knew that the was other applications for such expertise?

So grab your ropes, pulleys and winches as we attempt to lift above the chaos in the docks with tonight’s adventure!


Resistance Rigger

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Resistance Rigger – Created in WordPress.

Each way the party investigated into the docks there were soldiers. Not just a few but enough that there was no way to get in both quietly and unscathed. As they were returning the way they had came they came across a swinging rope that had come loose from a support beam above them. A series of pullies could be seen at the top and a hook lay at the bottom, swinging a foot or so from the pavement below.

‘Psst.’ a voice trickled down from above them. ‘Psst. Up here.’ The party followed the voice to find a sturdy looking man crouching by an opening in the roof above them. He was a dockworker and by the looks of him he was a rigger, a worker who specialised in getting the largest and heaviest of goods from ships and into wagons to get to where they need to be.

After a few moments of thinking the party ascended the rope and he extended a platform that enabled them to get into the roof where he was. Inside there were several crates, barrels and even an empty cage. It took a few moments before the party found the small pile of armour that looked as if it belonged to the soldiers on the docks. Following their gaze the man puffed our his broad chest.

‘The names Bunker, I’m the resistance, and a rigger, a resistance rigger.’ he grinned. ‘These men tried take me down but I know these buildings like the back of my hand. This is my dock and they aint’ about to take that away from me.’ he thumped his chest for emphasis.

The man was broad, bald and stood a bit over six feet tall. Sharp brown eyes that shone with an intelligence that came from years of mastering his craft. ‘So what’s the plan? The guard are coming? The mercenary guild tried but their men and women make up some of the burning piles of bodies. Actually the guard are in the pile too.’ Bunker then crouched and crawled across the roof top where he was.

Across from there was another roof-access door that enabled items to be hauled up into the roof from the dockside but the gaps in the door allowed the party to view the docks perfectly. The docks swarmed with soldiers – it was not going to be an easy time expelling these invaders.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sodden Shoes, Scuttled Ships

So tonight we have the second adventure that stems from Invasion Force and continuing on from Felkirkโ€™s Foot Traffic where this week we have the party investigating Sodden Shoes, Scuttled Ships and much more. But before we get there the sounds of fear, pain and rage echo from the docks and another series of hard won battles awaits the party.

So get ready, grab a coffee to go as we once again take off to save the city of Felkirk in tonight’s adventure!


The docks was where the biggest battle had occurred in Felkirk with several navy boats already sunk and a large galley sitting out moored in the middle of the bay. As row boats ferried boatloads of people to the shore the normally water covered docks were sticky with the metallic ichor and smell of blood that even overrode the stench of day old fish.

Mercenaries, Guards, and even private troops of the wealthy merchants lay dead or dying across the piers and along the steps leading down to where their boats and warehouses normally lay. Armed men and women patrolled the docks and looted what they could easily take and destroyed those that they couldn’t.

But a glimmer of hope comes from a group of adventurers drawn to the chaos and the sounds of battle as the days of death and fighting continue.


Sodden Shoes, Scuttled Ships

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Soggy Shoes, Scuttled Ships – created in nightcafe.

The smell of burning wood, the sounds of screaming and the flashes of light were all that told the party that there was trouble brewing at the docks. The streets near the merchant quarter where they were residing at the Lost Anchor Inn had quietened down a fair bit after the warehouse functioning as a base of operations for a ground invasion of would-be assassins had been located and the residence evicted in the most unpleasant of ways.

But the sounds and sights from the docks were growing and an increasing number of disturbing reports from haggard and fearful citizens of Felkirk were arriving. A large ship crewed by demons had torn through the moored vessels in the bay, had scuttled them one by one while demons rushed around the docks gutting and dismembering the dock workers before turning their rage and thirst for blood towards the wares and goods of the harbour itself.

Taking leave of their brief respite the party head towards the docks, travelling down Fishermans Road as they followed the flickering lights and sounds of screams from the docks. As they got closer they spotted several small fires that cast the tall warehouses in an flickering orange glow. The sounds had grown by now too from a distant chorus of pain, fear and anger which was only punctuated by guttural roars of delight.

Then the first views came. At first the reports seemed true, demons had attack the docks and they hacked, tore and ripped apart what they could find and took the spoils of their labour back towards the burning at the waters edge. But then the truth was revealed.

Warriors clad in horrific armour wielding weapons with tremendous ease and skill. The fires were not from hellgates but from burning ships and piles of bodies that had been killed, stripped of their valuables and thrown into a pile. These were men and women and they took their valuables across to a large galley that was moored in the middle of the bay, its large ballistae pointed towards the remaining ships in the bay; daring them to move to give the larger predatorial ship an excuse to launch is ship-killer bolts.

It appeared as though the attack by the assassins on the streets was not the only attack that was happening on the city. As they watched they noticed several patrols walking around the edge of the docks, cutting down any who got too close and dragging them back into the docks.

The night was not over and it was certain that only soggy shoes, scuttled ships and sadistic soldiers waited for them along the piers and warehouses within the docks.


Thanks for visiting for another start of the week adventure kick off night. Tonight we are back into it with things getting back to normal here. So don’t forget to come around for more adventure crafting tomorrow and the rest of the week as we continue to grow and expand this adventure into something memorable for our parties. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Foot Traffic

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Foot Traffic. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Foot Traffic, and that all your rolls are made with advantage.


Felkirk’s Foot Traffic

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Felkirk’s Foot Traffic – Created in WordPress.

Beneath the shroud of darkness, steel found its voice once more. The warehouse doors slammed open, and masked figures surged forward, flooding the street with silent ferocity. Their blades gleamed in the lamplight, each strike a calculated attempt to break through the sudden clash erupting outside their hidden nest. The narrow alleys transformed into battlegrounds where echoes of grunts, steel, and rushing footsteps collided. Amid the scuffle, crates were overturned and market stalls splintered, turning Market Street into a deadly labyrinth of cover and ambushes.

Inside the warehouse, chaos deepened. Cinella led the charge with a grim determination, slipping past fallen supply crates and upturned barrels as hidden assailants sprang from cover. The infiltrators fought with cornered resolve, their movements betraying just how vital this location was to their plan. Each strike, each defensive parry, revealed desperation beneath their silence. Maps scattered across the floor as a lantern crashed, its flames licking at the edge of their plans.

The fight pressed deeper into the compound. Dim corridors became choke points, every doorway another trap, every shadow a threat. The air was thick with sweat and the burn of lantern oil, and the thud of footsteps overhead suggested more enemies readying their descent. From an overlooking mezzanine, a figure gave orders in harsh whispers, trying to coordinate a retreat or perhaps a counter-ambush. Either way, they were fighting not just for ground but to keep their secrets from falling into unwanted hands.

Outside, the street continued to host its own deadly rhythm. Citizens cowered behind locked shutters, the clash of weapons setting their hearts pounding in tandem with the fury unfolding just beyond their walls. Cinellaโ€™s cloaked allies held the perimeter as best they could, trying to prevent reinforcements from slipping in through side streets or alleys. They knew time was thin, and whatever information the building might yield had to be secured before the infiltrators could burn or flee with it.

And then it shifted. A heavier door at the rear of the warehouse cracked open as someone attempted escape, dragging with them a rolled bundle of parchment and a small satchel heavy with metal and glass. This was no longer just a skirmish. It was a race against destruction, and the next few moments would decide whether this enemy stronghold would crumble into smoke and lost chances or stand long enough to be unmasked.



PDF adventure – Felkirk’s Foot Traffic



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

With the Bestial Intentions

Now for the next Zine of the year I present, in single page zine format, With the Bestial Intentions . I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, With the Bestial Intentions, and that all your rolls are made with advantage.


With the Bestial Intentions

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With the Bestial Intentions – Created in WordPress.

The party was welcomed into a grand hall where the walls displayed fine tapestries and portraits of the king and queen, painted in moments of joy. These images sharply contrasted with the whispers the group had heard about the queenโ€™s troubling behaviour. She had become so aggressive that the king had stopped all staff from attending to her. His decision to summon adventurers instead of using his own guard hinted at a deep concern. Before their meeting, they saw another group of adventurers departing in silence, one offering them a quiet wish of good luck.

In the royal audience chamber, adorned richly and guarded well, the young king greeted the party with warmth yet seriousness. He confided in them that Queen Lorel, who was expecting a child, had recently overcome an illness, yet her temper and actions had turned violent. One servant had even been attacked. Although all tests showed no trace of disease, something had clearly unsettled her. The kingโ€™s voice held both hope and worry as he urged the party to investigate.

Their first lead was Tolf, the queenโ€™s manservant, though they were stopped by a protective maid and healer. Tolf had been given medicine to ease his dreams, which had been filled with visions of a beast roaming the castle. The healer explained he cried out in fear but remembered little upon waking. Unable to question him immediately, the party continued to the queen. They were escorted carefully and warned to behave with respect. Inside her torn and battered room, Queen Lorel greeted them with suspicion and sorrow, occasionally shifting between rage and gentle honesty. She confessed to violent blackouts and a growing sense of being lost. Her sudden shift in mood as she requested lunch left the party unsure, the smell of cooking drifting softly behind them as they exited.

Eager for clarity, the party continued gathering what information they could. Despite asking many staff members, no one knew what the queen had been cured of or why she had changed. One name surfaced: Brother Shaemus, a healer whose visit to the queen had been short and mysterious. While asking about him, a commotion nearby led them to discover Tolf had woken. He greeted them with tired eyes and warned that the queenโ€™s decline began after Shaemusโ€™s treatment. Tolf, who had arrived in Blotvia with the queen, believed something had gone wrong with the so-called cure. Then he revealed a final truth. The queen was not simply illโ€”she was a werewolf.

The party returned to her chambers, disturbed by the dreadful sounds within and the frightened guard nearby. Inside, the destruction was far worse than before. Books, carpets, and furniture lay in ruins, and moonlight spilled across the stone floor. In the gloom, Queen Lorel crept forward, no longer herself. The woman they had spoken to earlier was gone. In her place was a snarling, wild creature, her fingernails scraping against the floor. Though they had heard she once controlled her lycanthropy, what now stared at them was pure instinct and fury. Only her silver necklace still sparkled in the roomโ€™s pale light.



PDF adventure – With the Bestial Intentions



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Footpads, Runners and Shadows

Tonight we have the Footpads, Runners and Shadows revealed for this weeks adventure. These creatures – well people – are currently running through the streets of Felkirk and causing chaos, death and confusion. Which will make their masters proud.

So get ready as we go explore the creatures for two different systems in tonight’s encounter!


Footpads, Runners and Shadows

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Footpads, Runners and Shadows – Created in WordPress.

For D&D Systems

D&D Statblocks for Infiltrator Footpad, Infiltrator Runner and Infiltrator Shadow – created in Tetra-cube.

The Footpads are the grunts for tonight’s encounter providing many easy targets that will cause more of a minion feel for the party. As this adventure is targeted for lower level parties they would be led by either a Runner or a Shadow, or perhaps both, as the shadow will appear on a roof nearby or in an alleyway and take pot-shots at the party while the runner will try to make the most of their underlings.

Where possible multiple Footpads will try and work together to restrain a party member by grappling and tying them up so that the Runner will gain advantage and finish them off. Otherwise its a pretty straight forward adventure with a single Runner or Shadow and a few Footpads to distract the party (scale with level of party)


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Trying something new tonight as I have spent a fair bit of time the last few days watching and reading up on the Daggerheart system. The Jagged knife Lieutenant will have a few Lacky’s with him in the warehouse where he uses them as cheap bodies to go and do what needs to be done. When the Lacky’s fall he will get more reinforcements that are returning back to the warehouse until out of resources, or, the Lieutenant fall. The Shadow and be positioned on a roof, in an alley or somewhere they can sneak up to ambush a party member before attempting to slip away to get the drop on their targets once again.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Streets

Felkirk Streets is where we find ourselves for this weeks adventure and combat and with danger happening inside an old warehouse and on the street it warranted a different map for tonight’s adventure.

So stick to the shadows, or stick to the light if you’re feeling a bit spooked out in tonight’s adventure map!


Felkirk Streets

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Felkirk Streets – Gridded – Created in Inkarnate.

The streets are wide enough for foot traffic and wagons along this part of the streets near the docks as its where many merchants store their goods before sale. However not all of them appear to be used for the storage of goods and one has a few nasty surprises hidden within. A few rooms decked out with beds to house the injured or sleeping, barrels of supplies and a plan for the next part of the attack can all be found within this small warehouse.

But behind a locked door there is much more as the party find out that those roaming the streets have been holding something back – their leader. On the streets there are a few alleys to hide in, fight in or make a desperate escape while crates and such can help or hinder the parties plans depending on what they are trying to do. A few lanterns are currently left on however if discretion is needed they could be extinguished very easily and swiftly. Or, used to flush out more of the assailants hiding in the area.


A fun and simple one tonight with a few different textures used for the stone streets and for the wood flooring inside the mostly x-ray view of the building. A few sources of light with directional light to emphasise the buildings blocking view with the slate roofs taking the show here.

Crates and barrels make up the rest of the main stuff with a few sleeping rolls added in there to show the room where the party believe the trouble is coming from A few carts to add depth and scale and that’s about all that it was. The night filter across it all to darken it and highlight its a night time adventure and that see’s it done.

Felkirk Streets – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Forward Infiltration Base

Tonight as the party rush back to where Lieutenant Cinella found them at the scene of the attack from the masked group they get pulled into finding the forward infiltration base before they can make it back to the inn. But they should be fine, after all its just another Wednesday for the party.

So tighten your laces, secure the straps on your bags as we rush off to find the source of these attacks in tonight’s adventure!


Forward Infiltration Base

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Forward Infiltration Base -created in WordPress.

As the party rushed back towards the Lost Anchor Inn Cinella’s fiery mood diminished as she got further away from the Captain of the Nightwatch. As she hurried ahead with her weapon drawn she, and a few of her men, kept an eye out forwards looking for any flash of dark cloth, any whisper of masked footstep or any other sign of where the infiltrators could be.

As they drew nearer to the Lost Anchor Inn she looked behind her at the party and stopped at the edge of an alley on Market street – where a lot of merchants stored their wares. ‘I really think we could have used your help in finding the location of their forward infiltration base, where ever they are operating out of in the city. I must be close by as they move around so quickly and quietly and very few patrols come back unscathed from this part of the city.’ she opened her mouth to say more but the hushed footsteps of padded shoes rushed past the entrance of the alley where they had stopped.

Stopping the conversation they glanced towards the entrance to see four masked and darkly cloaked individuals rushing past the entrance eastward down the street towards the docks. Rushing to the entrance they looked down the street but failed to see where they had gone which meant a few things. One, she was not wrong – they were situated nearby, and Two. It was really close nearby.

As she pulled out a darker coloured cloak from a bag on her hip she covered up her guards armour and stepped into the street – leaving her spear behind to walk forwards with a short blade instead. The hideout, this Forward Infiltration base was somewhere along this street and if they could take it out they would be able to stop the attacks on the city.

Looking back towards the party Cinella ushered them in closer. ‘It’s a lot for me to ask this, I could loose my station for it. But I fear if we don’t move now we may lose them and Tyr knows we could use the help.’ Before the party could reply a door opened to a shop near by and a man in dark clothes slipped out of the a nearby alley and started to walk down the street and past them. It looks like they may have found a way to find exactly where they were meeting if they could be discrete in following this individual.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Counter Strike

Tonight we meet the head of the night watch, well the new head of the night watch as they prepare a counter strike against the infiltrators who are currently sewing chaos through the streets. But while they may be old enough that does not mean that they are wise enough to correctly act in this station of power.

So prepare for trouble and make it, singular, as we dash forward in tonight’s adventure!


Counter Strike

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Lieutenant Cinella Tanner – created in wordpress.

As the final assailant drop the sound of rushing hard-bottomed boots and clanking gear could be heard rushing towards them. Turning the corner came the vision of many ready swords, shields and people that formed a patrol of the nights watch. Looking over the party they assessed the fallen infiltrators across the ground before them.

A young woman walked forward to greet them ‘This your doing eh?’ she said pointing her spear at the limp forms of the masked individuals at their feet. She was maybe early twenties with a short bob of blonde hair that finished just above her brown eyebrows. A scar poked out from under her fringe and cut down across her right eye finishing at her jawbone which spoke of a wound that never quite healed correctly. As she judged the parties reply she nodded once. ‘It’d be best if you come with us. The new Captain will want to see you while he organises a counter strike.’

As the party hurried off with the night guard around them they were always watching for new signs of danger. A whisper of cloth here, a touch of leather and stone here, hurried whispers of fear elsewhere. There was signs that the fighting was not over yet and even worse, that the fighting was escalating elsewhere with explosions, horn blows and the cries of the dying from elsewhere in the city. ‘I am Lieutenant Cinella Tanner. We have suffered some pretty big loses from this brazen attack and we don’t know anything about them. You’re the first to have fought off and won against the assailants from what we have heard.’ she began as they turned onto a main street and marched their way to a barricade in the middle of the street. ‘Our own barracks was hit first. It claimed the life of Captain Jez Harker who died trying to get people in the locked up out even as the flames tore at the building.’

The few minutes that followed were quiet to say the least as they rushed towards the makeshift barracks. A tall man with a shot of silver hair was yelling loud enough that even outside of the parmentier that the party could tell he was beyond furious. ‘I don’t care how you do it! Get the rats out of my city now!’

Cinella looked at the party. ‘That’s the new captain, Svene Unwik. He’s been ordered to take control and get the streets back under our control. Give me a moment.’ she said as she darted forward. The party followed a few paces behind, let through the gates as Cinella had announced them in advance. But as they approached where the captain was they couldn’t even try to not overhear what was being said.

‘Lieutenant Tanner, there is no way that I am letting a bunch of civilians get involved. I don’t care what they are capable of, I will not speak to them. You are ordered to escort them back to where you found them and get back to patrolling the streets like what your duty is.’ the man spoke with such passion and speed that he did not give any chance for rebuttal or interruption. When they heard Cinella respond quietly it immediately met with a ‘Am I clear Lieutenant?’

Looking defeated Cinella marched out and strode past the party, her eyes furious. ‘Come with me.’ is all she said as she marched back to the streets. ‘I’ve got orders to escort you back to your accommodation.’ is all she said as she stormed off back the way they came.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Night of Silent Feet

So tonight, and for the rest of the week, we have an adventure focused around the night of silent feet. This should be the first in a few adventures around Invasion Force where we have escalating levels of danger, risk and reward.

So get ready, grab a coffee to take to the streets in tonight’s adventure!


When the first feet hit the streets it was already too late, the invasion was already on the way. The streets are flooded with silent steps as the scouts and cutthroat rushed through the streets to sew chaos

But the invasion force didn’t plan on a group of adventurers being in the city, nor plan on them taking charge in the efforts to route out the base of operations for these invaders.


The Night Of Silent Feet

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The Night of Silent Feet – created in WordPress

The party heard the screams and shouts and the faint sound of padded boots as they ran across the stone paved streets outside. It wasn’t overly alarming until a night watch guard was thrown through the door with knife wounds in his chest.

‘They’re taking the streets.’ he simply said as the party went to support him. He fell unconscious, so great were his wounds. Out front the open door masked men and women darter through the streets and several nightwatch guards could be seen unmoving on the cold streets.

Stepping outside they saw one assailant jump a guard, bring him to the ground before driving a knife into his torso, swift, silent and efficient. Realising the party had just witnessed the murder the woman rushed them, quick on their feet and sure of their purpose.

But it was the distraction that she needed as her compatriots closed in from the sides.


Thanks for visiting for another start of the week adventure kick off night. This was a lot shorter than I was hoping but unfortunately sometimes you need to take things slower to be able to get back to normal quicker. So don’t forget to come back tomorrow for an expansion on this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pushing through Illness

Now for tonight there’s something a bit different as much like the concepts tonight I am also attempting poorly to be pushing through illness.

So let’s lay down with some water, a herbal tea and snuggle down for some rest.


Pushing through Illness

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Pushing Through Illness – Created in wordpress.

The concept of sickness is covered, somewhat, in the core books with poisoned and, in some cases exhaustion. However, the term disease has been largely removed. This small update tonight is triggered by my own foolish pursuit in pushing through illness which got me thinking…

Surely DnD characters wouldn’t take a week of bed rest if the fate of the Fellowsphere was hanging in the balance. They would crack a few herbal supplements, have a pint of ale and get on with the quest.

But after doing said actions, minus the beer, I find myself with disadvantage on all rolls and even stuff I believe myself to be profoundly very good at I am performing them far more poorly than expected. Don’t check the spelling and grammar of this post…

But in campaigns where extended travel, harsh battles and rough climates play a key role in the life style of a party there is something I’d like to throw at DMs. A common cold.

It may start as a snuffle or something that if the party members fail constitution saves and partakes in a few high intensity days with broken or disturbed long rests that they fully recover from. But ignoring this they progressively gain the exhausted condition for each day that they don’t rest. The difference here is a full day of rest vs a long rest.

This progressively gets worse and follows the rules for exhaustion which mirrors the normal pattern for things like influenza and pneumonia.

This little change could make games more intense, realistic or consequence rich. But there comes warnings with this as it wouldn’t be much fun to role play a character on bed rest for a week. However that character and party having to travel to seek Glonerel, the elf sage, for healing herbs and potions is a great side quest that could excite players and cause a sense of urgency.

Deciding between saving Til the gnome rogue and marching to the Rift where the Fellowphere was in danger of collapsing could make for great character, player and world development.



Thanks for joining me tonight for something a bit different. A slow night as I rest on the finest elven medicine my copper pieces could buy but something where opportunity appeared before me in my bed ridden state. Don’t forget to come back tomorrow for more content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe