Maw of the sea god

Hi all and welcome to a bit of a random adventure night. Tonight I had fond memories (as I was sitting down watching kids movies) of watching some classics, and some new favourite movies. I wanted to create a sea adventure. So I bring you Maw of the sea god.

Now heavily inspired by Sinbad and a bit by the visuals of the “How to train your dragon” movies I wanted to have it focus around a put in the ocean.

The idea behind this is that the party have been given a quest to go find a missing heir who was sailing before a storm hit. The son’s faithful hawk was returned with a note with the last known heading of the ship attached to its leg in a small bottle.

It’s a sea adventure where coming up towards the hole they can see the plume of mist and sea spray for hundreds of feet, and some drifting barrels of something floating on top of the waves as if they were thrown overboard.

The hole is actually extinct volcano that has gradually been worn down by the sea leaving a gaping maw. However what lies beneath and that lives in the maw is from another age. Winged creatures that swoop and try and take the sailors and passengers of ships as they get close. Large tentacled creatures (not a kraken.. although it could be a kraken) lunge out from the deep water around the maw to attack the boats thinking them whales or some other food.

And there in the mist, a large mast with a tattered flag fluttering in the breeze can be seen through the spray.

The prince and a few of his men (most of the crew in fact) at on their ruined boat. Unable to turn in time to avoid the maw until it had them.

So apart from this idea I also wanted to do a bit more. So I did what any sane, sleep-deprived maniac would do and I created a map to go with the easy adventure.


Made with Inkarnate.com

Thanks for dropping by tonight to look at the Maw of the Sea god map and adventure plot. Don’t forget tomorrow our party face the Ice queen in the end of week write-up so make sure to come back for that. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sieged under snow

Thursday has come and that means its another day where we look at MAPS! I have some big plans for this weekend, lets see if I can pull it off, but I hope that this first instalment of Sieged under snow is a good indication of what’s to come.


Sieged under snow

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Made with Inkarnate.com

A nice short easy night tonight but the next few nights will amp it up a bit. Thanks for joining me tonight and don’t forget to come back in the next few nights. As we ramp up to the end of the month each day is crucial in building up our story for the players. So on that note let’s not lose sight of and forget the end goal, saving Ryokughan, Kyoko and the friends the party may have acquired along the way. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Warriors and Wrath

Welcome to the 7th last (I believe) end of week writeup!. This week we followed the party along the road to the wall as they were attacked by creatures after the dragons tears items. Despite the ferocity and unrelenting creatures they came out on top and perhaps learned a thing or two about the items they carry.

As always portraits are created in Artbreeder and the normal wonderful tools like Kobold-fight-Club, Inkarnate and D&D Beyond are used frequently.


Warriors and Wrath

241MoAtThWa

As the party arrived at the wall the first thing that they noticed was the sheer lack of people. For such a crucial point in the defence of Ryokughan it was shockingly unmanned. A head appeared at the edge of the wall twenty feet above the ground before calling out. โ€œPrincess Kyoko is here! Reinforcements have arrived!โ€ the voice was overcome with emotion before several others echoed with joyous cries of relief.

โ€œKyoko. I donโ€™t think our message hawk arrived here safely. They believe we have more reinforcements for the wallโ€ Takeo spoke in a hushed whisper to Kyoko and the party. โ€œHow did you want to handle this?โ€ he added looking from Kyoko to the party who were in fact the reinforcements.

After a few moments a platform was lowered over the side and the party, the princess and the spy were lifted atop the wall. Despite the low numbers of people on the wall they all were veterans. Heavily armed, armoured and trained they carried themselves with a martial poise that was lacking in many. As they rushed towards Kyoko they greeted Takeo and the party, the exhaustion on their faces replaced by joy and relief.

โ€œBefore we continue the pleasantries I believe I need to have a word with you lady Kyokoโ€ a particularly grizzled and hard man said from a nearby door to a small tower. โ€œThere is something that is of great urgโ€ฆโ€ he began as he held up a fist and listened to the quiet that his signal instilled. โ€œIt comes!โ€ the wall captain roared as every single soldier drew their weapons and surrounded the party and princess.

In a moment of chaos clouds of shadow-smoke appeared around the wall in sporadic bursts. Soon the sound of steel clashing, grunts and combat rang out around the party as the unknown adversary launched itself at the walls defenders. After a few moments the creature disappeared and the shadow-smoke dissipated soon after.

โ€œTo your posts. Prepare for combat!โ€ roared the captain who eyed his men and women closely, inspecting for wounds. Finding one he pulled them aside โ€œto the infirmary,โ€ he said with a sigh as the realisation set into the face of the woman in front of him. โ€œyouโ€™ve been stung. You wonโ€™t be seeing battle again until youโ€™ve recoveredโ€ he added as he clasped the soldiers shoulder.

โ€œyes sir!โ€ the soldier barked obediently as with a great deal of sadness she handed over her weapons in resignation to the captain before retreating down a nearby set of stairs. As she disappeared into the bowels of carved and fortified stone.

โ€œWe are hounded by a creature that does not kill, it barely wounds but what it touches quickly dies. Normally at the hands of the victims allies.โ€ the captain said as he grabbed a helmet and moved to the wall. โ€œThose unfortunately enough to get injured by it recover after some time. Normally after heavy sedation. Some donโ€™t and they choose to live on the outside of the wall so that in their condition they can still benefit their brothers and sisters.โ€

โ€œWhat do you mean wall captain Hou?โ€ Kyoko asked as she moved over to the wall before clasping a hand to her mouth.

โ€œThey go mad. Their blood boils and they cant detect friend from foe. They will kill anything in sight. Lethally trained warriors who canโ€™t tell friend from foe and who have a lust for blood that a demon would envy. I havenโ€™t seen it before. Our healers can only sedate and hope that their spirit is strong enough to fight the affliction. If they canโ€™t resist then they spend their final days ripping into our enemies and serving us in their death.โ€ the captain said with great reverence as he saluted a human who stopped pacing by the base of the wall, bloody froth covering its mouth.

After a moment the human, one a warrior that defended the wall turned and charged away from the wall, picking up a crude looking sword as it charged headlong into a mass of charging Spirit folk. The brutality in which the warrior cleaved into the fey creatures was outstanding and hard to watch. But that wasnโ€™t only sight on the other side of the wall. Dozens of injured and dying lay strewn about the battlefield on both sides. Humans, those afflicted as well as the minions of The Shadow, all of them calling for help or crying out in pain or fear.

โ€œWe have tried to recover our wounded or dead and we started to lose more men than we savedโ€ฆโ€ a wall guard said from next to the party. Nodding towards the captain who pulled on a helmet and drew a magnificent longbow as he climbed a nearby watch tower. โ€œHe lost his daughter. She was a fine warrior and led the last recovery mission. She was cut down by a Oni.โ€ The guardsman nodded towards a banner that stood high amongst the bodies, rocks and toppled trees. โ€œShe lies somewhere over there. Some men swear they have seen her moving about the battlefield but I think they are just seeing things.โ€ he sighed. After a moment he ran off down the wall to continue to guard as creatures started to reach the wall.

The edge of torchlight 241WeThEdOfTo

As the party stood atop the wall they thought of the day that they had witnessed. Twice more the shadow creature had struck but by luck, skill or divine grace they had not been inflicted with the affliction. The woman in the infirmary howled with rage and even while heavily sedated it only eased the peaks of her fury.

They also had to witness the dead rise from their broken and battered forms and assault the wall, beaten back and slain by either the warriors on the wall or those afflicted driven mad by rage who hunted the no-mans land between the wall and the rocky mountains where the attacks came from. Even while the party watched from the wall and aided in driving back the dead or the twisted spirit-folk there was little joy in the tasks they did.

It was at this point, at the edge of torchlight that the party saw movement. To precise and too careful for undead or afflicted. Too subtle and tactical to be spirit-folk or beast. As the party watched the shadow approached the edge of the light cast by the braziers and torches that lined the wall and it quickly darted forward and grabbed a pack from a fallen oni warrior. The distinct human colour skin flashed from under layers of tattered and ripped cloth as a sudden gust of wind caused the light cast by the fire to flash across the face of the creature and a human Ryokughan female looked up at the party startled.

The figure pressed a finger to her lips before skulking off towards a crest in the battlefield.

Bonus – Over the wall

“That’s her! That’s the captains daughter!” The wall guard from earlier that day announced. Gin Seng pointed at the captains daughter as she hurried across the battlefield towards a rocky outcrop. Moments later several shapes started to move towards her and the rock rise in the battlefield, she appeared unaware.

“we have to do something” Gin said as he hurried towards the crane. His voice causing a commotion amongst the other guards.

“What’s going on here?” barked Captain Hou.

“Kit is out there Sir. We saw her” Gin said, the party confirming with him.

“It’s probably a trick of the Shadow…” The captain said, his own voice betraying the hope he held deep inside. “Kit is gone…”

A scream erupted from the battlefield. The shadowy-Kit had been ambushed and the sound of combat could be heard. “KIT!” her father screamed as he threw the platform over the side of the wall. “Man the defences. Ballista and arrows trained on the battlefield. Nothing comes up whilst I go down.”

“Captain Hou, the plan can’t succeed without you. The adventurers are veterans at combat and have surprised me more than once. Besides it will be a test to see if the simple presence of the Dragons Tears artefacts can draw forth the shadows minions…” Kyoko said as she stepped out in full armour.

“I hate to ask this of you my friends. But are you willing to rescue the captains daughters and see what happens when the dragons light erupts forth from you?” she asked with a tinge of guilt and regret.


NPCs – 237TuWiotDa

Wall Captain Hou

Captain Hou is a rugged veteran commander of the wall guard for decades he has led the elite troops in defending the land from the Shadows Influence and was so honoured that his own daughter joined him. This was his biggest regret as his daughter was just as head strong as he was in his youth and led a foolish mission to retrieve the wounded from the battlefield only to be struck down herself.

Kyoko Harimasu

Kyoko keeps herself hidden and defended by many guards. Captain Hou and Takeo spend most of their time talking tactics into how to lure the Ice queen towards the wall and a trap.

Miss Hou

Captain Hou’s daughter…

Wall Guard Gin Seng

Gin Seng is one of the warriors in the Wall Guard. He is well trained and a natural in combat but perhaps a bit too emotional for the captains liking.

Leading with emotion rather than discipline Gin Seng is sure that the captains daughter still lives and swears that he has seen her at night.


Environment and running the adventure

Night time shouldn’t be a hassle for the party with their level, abilities and gear by now so it’s another night time encounter.

Map – Encounter over the wall (Surveying the Battlefield)

Made with Inkarnate.com

Encounter – Warriors and Wrath

Any creature from our vaults can be used here. I would suggest some Oni and perhaps an afflicted human warrior (see gladiator stat block with affliction template added). The Wrath Wraith also comes forth and attacks the party as they reach Kit Hou – she seems to be untargeted by the creature but the party are less fortunate.

Aftermath…

As the party defeat the wrath Wraith the all too familiar haunting call of the Onikage echoes through the battlefield and Yukri Toshio – the Yuki-onna appears on the back of a huge Onikage. She points towards the party as the crest of the hill she is standing on erupts into dozens of shadowy shapes running toward the party. Kit pleads for the party to retreat as the guard on the wall start to call for them to run back as well.


Thanks for joining me again for another end of week writeup. The second last week and of the second last month see’s us drawing things to a close. Next week we go over the wall and further into enemy territory as we try and draw forth the Yuki-onna and her dreadful mount. Don’t forget to come back each day this coming week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Surveying the Battlefield

A map giving Thursday is here and tonight we are surveying the battlefield. With tonight bringing some inspiration in Inkarnate I decided to also finish up a map from last week (Road to the Wall) and include it here. So enjoy!


Surveying the Battlefield

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Made with Inkarnate.com

Made with Inkarnate.com


That’s it for tonight. Don’t forget to come back tomorrow for a bonus twist night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Road to the Wall

Welcome to the 7th last (I believe) end of week writeup!. This week we followed the party along the road to the wall as they were attacked by creatures after the dragons tears items. Despite the ferocity and unrelenting creatures they came out on top and perhaps learned a thing or two about the items they carry.

As always portraits are created in Artbreeder and the normal wonderful tools like Kobold-fight-Club, Inkarnate and D&D Beyond are used frequently.


Road to the Wall

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Black feathers caught the wind currents under the dark ominous clouds and caused the large winged creature to soar above the ground far below. Beating its wings it looked down below at the group travelling along the road. Itโ€™s keen eyes picked out everything. From the colours of their clothes to the wear and tear on their cloaks not a detail was missed. That was until the hilt of a blade, the tip of a staff and the glimmer of an amulet glimmered from under cloth.

The resulting burst of radiance in the creatures view caused it to reel with pain. It wasnโ€™t just its pain it was feeling but also its masters and its desires were simple. Donโ€™t let them reach the wall.

Tucking its wings in the creature dove down the wind now aiding in its rapid descent as it plunged. Noticing movement from its left and right two of its brethren also had been urged downwards. However, their descent was halted as a bolt of radiance shot up from the travellers, connecting with the torso of the creature next to it. The tangled mess of skin, flailing limbs and gore tumbled down towards the earth as the creatures dove onwards.

Too late did the creature realise as the blades, limbs and bolts piece and shred their flesh that these motes of radiance were too much for them. Even as they began to flee shredded wings flapping in a panic they were cut down no far from where they made their foolish attack.

As the radiant light burnt through its flesh and it lay in a pool of blood and gore the power the Shadow had leant it all those years ago evaporated with the last beat of its heart.

240WeDaFo

The Dragons Tears items were phenomenal. With a single command word they shed bright light as if a miniature sun had been captured and forged into a item. The sun is something that the party had not seen in days and the further they travelled in this direction the more certain they were that they wouldnโ€™t see the sun for quite some time.

โ€œIt wasnโ€™t always like thisโ€ Kyoko said from beside them as she walked, the unseasonal browning leaves crunching underfoot. โ€œThese parts of the Harimasu lands were always green and rich with life. Now with the Shadow spreading its influence further east it looks like the life is being stripped from the earth.โ€ Kyokoโ€™s voice was melancholy but the bright light from the items the party carries seemed to bring mirth back to her face.

โ€œLegend has it that the weapons were so powerful that the Shadow couldnโ€™t stand to be in their presence. Alone it fled to the mountains to get far enough away from them that it wouldnโ€™t feel their light upon its dark skin.โ€

The party looked at the items in thought. Surely they were stories told to make the people of these lands feel brave enough to face the horrors that crept in the dark. As a shower of sparks signalled that Takeo had finished building the fire as what they believed to be night descended upon them. Once he had finished with the fire he produced a pot and some rations and foodstuffs to get a meal going.

Nightfallโ€ฆ

As the fire flickered and licked at the empty pot the shadows cast from the creatures that gathered around it for warmth. The smell of stewed meat and vegetables caused the creatures to salivate but that wasnโ€™t reason that they were here. The driving pressure, the urge and the desire to appease their master had lead them here and here they waited until they were sure. Their master was a strong one, clever, fast and wise. But his master was even more so and it was he who was giving the orders.

โ€œWait until we are sure they carry the light. Then we attack and make sure none find the light ever againโ€ their master had instructed them. The largest creature crooned as she received scritches under its massive jaw.

A brief flash of light, then a pulse. A bigger burst of light that seared the eyes of the nocturnal creatures gave them all the information they needed. As a group they charged, whooping, cheering and howling with excitement as they closed into their prey. They just hoped that they would last long enough to be fun for the pack.


NPCs – 237TuWiotDa

Kyoko Harimasu

Kyoko has come with the party to aid them in drawing the Ice queen out and coordinating the troops on the wall as the others head to the south to meet the Toshio-family head on and prevent the wall from being attacked on two fronts.


Environment and running the adventure

Dragons Tears Items – 240TuDrTeIt

Map – Encounter with Shadowlands Mastiff

Made with Inkarnate.com

Creatures

Now the giant vulture in this instance of it looks like its not that strong but having a few ambush the party could be an interesting way to start us off. It will hint to the party that they are being watched or at least searched for.

The mastiff is part of the night time encounter, a few of these could be quite the challenge for the party. In fact this is especially so if they attack a party member who is isolated and drag them off into the darkness to beโ€ฆ wellโ€ฆ eaten.

The Quasit is a funny one. I use these critters are comic relief normally but they can be quite dangerous in groups. The shape change will play havoc with the party (especially with the Paladins divine sense only picking up a fiend nearby where there is clearly a toad, centipede or a roosting bat. Could be a way to harass the party without causing them any real danger by having a few of these creatures playing tricks on the party.

Aftermath…

The party move on for another day of walking before the wall is seen on the horizon. Although they have bested all that has been thrown at them so far they fear the worst still lies ahead of them.


Thanks for joining me once again. As we draw closer to the end of our long trek along the Road to the wall we find our parties on the precipice of danger at every turn. Next week we find ourselves at the wall and perhaps its not as dire as it seems, perhaps its worse. Don’t forget to come back each day this coming week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Road To The Wall

Welcome to a bonus Thursday where tonight I have a map for us to use for this weeks encounter, well one of them. This is the map for yesterdays Dark footsteps encounter as the party continue their journey along the Road To The Wall. But it can be used in a few different encounters by making some small adjustments which Inkarnate makes easy for us to do.


Road To The Wall

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Nice simple update tonight as I look at the map for one of the encounters for this weeks adventure.

As always created in Inkarnate and relative straight forward with passing through a bit of a forested area.

Made with Inkarnate.com

Thanks for looking at tonight’s map but don’t forget that tomorrow is fight night were we look at the beasties which we are encountering. Also don’t forget as the weeks draw to a close we come closer to the end of the yearly adventure and I am excited for what comes next so don’t forget to stay tuned. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lair of the Lรณmipilu

Thursday brings us something a long time coming. Another Map and this time it’s the Lair of the Lรณmipilu and something that makes it a bit more tricky to work out. So without too much introduction let’s look at a map!


Lair of the Lรณmipilu

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Made with Inkarnate.com

The idea behind the Lair of the Lรณmipilu is simple. Each time the party members leave a room or hallway the Lรณmipilu will change where they were moving and where they moved from. For this purpose I have a bunch of rooms or areas that are shrouded in darkness each with a few 1″ grid width (5ft) exits/entrances. For my implementation of this I would print out the maps (or edit them in GIMP or another image manipulation software) and roll a dice per entrance/exit per room/hall.

For simplistic play

Assign the large central room with only one exit with the number 6. Each other entrance/exit roll a 6 and assign it either a 1-2, 3-4 and 5-6.

Do this for all rooms so they have no duplicate ranges. Then try and map them out so that the portal room is somehow connected to the large room. Any entrance or exit that doesn’t have a number allocated to it and a room next to it is considered to be “lost” and you end up back on the portal room.

My example is this:

For complex play

Keep the dice rolled but each time they leave a room they roll a dice (effectively a d3) and they move to a random room that has that number. This becomes an issue of chance and luck rather than skill, role playing or problem solving and so could be more troublesome and it would rely on rolling well multiple times. The caveat to this system would be that they add a +1 to the roll for each room they have visited and make the end room a 7 (so they cant roll 6 then a 6 straight away and head to the final room). This rewards exploration and doesn’t feel as much of a “Game of chance” as a “after 3 rooms you have a 50% chance to get to the boss room”.


Thoughts

As always creating maps in Inkarnate is fun and interesting. Trying to get the right colours for a shadow realm and making it readable is difficult so that was challenging.

The mechanics behind here isn’t to be unfair to the players but its to represent the nature of the Lรณmipilu and what it means to be in its lair. This isn’t a goblin or a spirit folk but a demonic creature that is a master of illusion and bends the shadows around its prey to confuse and entrap its prey before it gets tired of playing. This is meant to be challenging as its probably our second last major encounter before the finale and so I wanted to capture that.


Thanks dropping by, sorry for the late post was I had some technical issues. So that means that you get double posts today! Don’t forget to read the next post later today (featuring Liar actions) and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Arcane aftermath

Hi all and welcome to a special Saturday update here from Brazen Wolfe Tabletop featuring the beginning of my new arcane aftermath terrain.

So as you would be aware of I am not just a Dungeon master I also partake in Warhammer (as often as I can). For those who may not be familiar with the hobby it requires an army (between 4 and 200+ individual miniatures), a 6ft by 4ft table (actually 60″ x 44″) and terrain give a sense of thematic and tactical decision making.

Lately I’ve been going through a bit of a hobby drive and I’ve got some progress to show before I head to a local 2 day tournament next weekend.

So let me know what you think of it. Its slow going process with family life and work but the goal is to have a whole table of this terrain that is both thematic and tactical.


Ground works


Alchemist hut

Taking a smaller base I built it up aggressively. Taking a large, thick foam off cut and then building on top of it to get a flat spot with sloped jagged rocky formations on the edge. The bricks are hand made being hot wire cut, hand textured and then glued down one by one.

Deciding to have a hut and a floating power stone attached to the hut. After getting the general shape and gluing them thinly down to the base I worked my way up until I cut a scrap square of foam thinly then onto two halves of a roof. Using the roof as a brace for the two additional layers of bricks at the back of the hut. Then a carving a mini rock and securing it with wire to the base it’s ready for the next steps.


Shattered Stone

This piece is another easy scatter piece. Using scraps I built up a central spire of stone and using a 5mm clear acrylic rod cut to around 100mms in length I created a floating rocky from one of the original pieces.

The process really is simple. Grab a bit of foam and stick it down where you think it fits best. I let my eyes and fingers guide me on this one just finding a piece of scrap foam, sometimes cutting it more then sticking it down. Nothing too technical or fancy.

Once it was done I carved and picked his of foam out of all the foam used to give it an uneven textured look. This will help with dry brushing and the next few steps in texture.


Shattered monolith

The next one is a bit harder and it’s not just because it’s bigger. I wanted to have a stone monolithic comic out of the groove and leaving a well between.. So I had to cut and shake the monolith and use lots of scraps of xps to build up a well that I’ll add water effects into at some point.

The process was very similar to the last one laying many flat and angled pieces of foam to build a ridged well in the middle. After I had the basic shape I carved and picked at the foam to get uneven and chaotic and natural looking rock textures. Doing the same for the floating stone I also made vines or ropes from wire to both look good and keep the monolith floating.


Group shot so far with a purple sun, everyone’s favourite endless spell for size comparison

Thanks for joining me for a hobby update night. Don’t forget to come back tomorrow for content, hopefully in addition you the end off week write-up. Oh and as always don’t forget to roll with advantage,

The Brazen Wolfe

Collapsed Battlefield – Avalanche Encounter

Welcome to an Promised encounter map from last weekend, yup the encounter map with the Laelรณng after the avalanche. Tonight the map is once again created in Inkarnate which I am having a lot of fun with and do recommend having a go with it. So let’s have a look at the Collapsed battlefield after the avalanche!


Kunagi Ranges Encounter

230ThKuRaEn

The windy funnels more loose snow through the valley that drifts down on the panting party members. As the beating of wings that signal the massive creatures descent towards them they ready with the avalanche at their back and the collapsed battlefield around them.

The weather on the other side of the ranges is a mystery, trees dot the landscape with quick growing grass rampart beneath the trees. A dusting of snow, and debris from the collapse of the mountains, litters near the trees settling underneath their boughs. As the creature lands in front of them, haughtily challenging them to make the first move they ready their weapons and abilities for the final fight where only one side leaves this mountain side alive.

Collapsed Battlefield - Avalanche encounter map.
Encounter outside of Kunagi ranges after the Avalanche. Collapsed Battlefield – Avalanche: made with Inkarnate

Tonight I make good on the promise to provide you with an encounter map from last weeks writeup. This week is all about tying the month together and we cant have an epic battle between good and evil without another map to host it!

The mountains this week were actually enjoyable to create. Finding the balance between rocky texture, steep hilly effects and thicker helpings of the snow paint on the flat spots.

The trees are a hard one for me, as always. Finding a balance between snowy trees and the more colourful ones is always hard and tonight was no exception. But I am looking forward to getting out of the snow and into warmer climate if nothing else it will make my encounters easier.


Thanks for joining me tonight and taking the time to look at my Map. Don’t forget to come back tomorrow for Fightnight! where we look at Laelรณng. With this weekend being end of month don’t forget to come back then. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Legacy of Hunger

Tonight we begin our 11 month long campaign with the party entering the seaside town of Daye. This month we investigated a legacy of hunger and the darkness that trade can bring into a family.

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 8052! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Crimson flags on a pale shore. 201MoCrFl

As the rising sun touches the sails over the docks a shimmering sea of red greets those who rise with the sun. Long masts on beautiful ships sail into port with strange and terrifying creatures carved into the richly coloured wood.

The people seemed to flow across the decks as they tended to great rippling red sails, silken rope and barrels of good. Yet only the captain of a ship had their face not covered by a white mask. As they dock great planks were lowered to the piers below and crates, barrels and cages were taken off the shift and lowered to the docks as the masked sailors moved surefooted across the wooden planks to take their cargo into warehouses and storage.

As the people move across the streets their presence, odd mannerisms and appearance start to cause a commotion across the port town of Daye and soon enough word travels of the animals, items, goods and strange foods that the new ship has brought in. The people are welcoming of the excitement and the traders are accommodating despite never removing their masks or gloves.

After a few days reports of strange occurrences of things being moved in houses and shops as well as shadows drifting over roofs and walls. As more of these sightings occurred the people started look for something or someone to blame and curfews were places upon the masked traders to both protect them and rarely their movements through the night.


201TuKyHa & 201TuHu

Kyoko sighed as she looked across the table as the two men from the Daye city watch left her cabin through the ornamentally carved door. She had anticipated some resistance at first but being openly welcomed then having the proverbial doors slammed in her face was not expected.

โ€œwhat do we do captain?โ€ Hurane asked, his masked face distorting his normally smooth voice. โ€œWe came here to trade and establish new trade routes for the betterment of our people. If we canโ€™t do that then we must find somewhere else.โ€ He said with genuine concern.

Pressing her index fingers to her temples she pondered her next action. The city guard had come just after noon and placed restrictions and curfews on her people leaving the ships within an hour of dusk and dawn which is when many people are out and about on the streets wanting to experience new sights and delights. The curfew would not just make it hard to do business it would nearly make them staying here impossible. Looking over the papers that were left here, reports of sightings of figures in the night and items being moved or disappeared it sounded like the guards were accusing one of her people of being the culprit.

โ€œfind out what you can from our troupe. If we are responsible we will deal with it and clear our name. If we canโ€™t handle this we will be left with no choice but to leave and I don’t think we can afford another endeavour like this againโ€ Kyoko said looking through the papers again. Hurane saluted to her and went to leave the cabin to begin his questioning. โ€œAnd Hurane, if no one talks, letโ€™s get the Lotus involved, we canโ€™t fail here.โ€

As Hurane left Kyoko sat back on her chair and had a look over the occurrences. It wasnโ€™t just reports of a thief, it looked to be searching for something specific based on the reports. Maybe it wasnโ€™t a person but a thing. She looked at the book her father had left her that contained stories of warriors from this continent that visited her home land years ago. Warriors that defied the Oni and fought against the spirits in the swamp to free entire villages. Perhaps she could find such warriors in their home land, maybe a party of adventurers is what she needs.


201WeDaMiFa

Dark tendrils of mist crawled down the wall as the lantern light left the room and ascended the stairs of the two story house. As the tendrils touched the floor it rose to take the shape of a hunched humanoid. Glowing pits for eyes snapped up on a neck that twitched and  shook erratically as it watched the last of the light disappear up stairs.

Skitter-slinking across the floor it moved through the room picking up items, raising them to its face where it inhales their smell in deeply before putting them back not quite in the same space. The mist that clung to its form obscured its face and most of its details but it seemed unhindered by the dark cloak that clung to it.

As it picked up a trinket from a mantle place it inhaled deeply causing wafts of blue light to float from it. The creatures body shook uncontrollably in what could only be described as ecstasyย  as the blue energy touched its face. Cupping the anchor medallion in both hands it inhaled deeply and grain by grain the talisman disintegrated in a trail of blue light and disappeared into the mouth of the creature.

โ€œwhat in bloomin heck!โ€ A loud voice said as the click of flint and tinder sounded from the stairs. As the spark of flame moved towards the lantern the creature whirled around and spotted the interloper. Jumping to the wall of the house it skittered up the wall at freakish speed. The sound of a man shrieking, a dropping lantern and shattering glass was the only sound as the creature climbed into the shadows of the the room. Slowly as it stared down at the man with its glowing pits for eyes it could smell the fear from the human as it stared at its eyes. Slowly its body turned to the same dark mist that surrounded its body and it drifted through the wall, two faint embers of its eyes the last thing to disappear.


201ThSeBr

Kyoko watched as the hawk soared above the boat and and head out towards the city, she wondered what it would be like to be born with the gift of flight. Sighing she turned away and strolled down the plank to go check on the stalls where her peoples wares were being sold, regrettably a lot slower now that they had restrictions put upon them, she only could hope that the creature, or person that was the source of their restrictions.

Hurane walked up to her, clasping his forearms behind his back as he looked over ships and the people discussing price on food, craft and other items. โ€œThe morning Lotus has bloomed. If one of ours is responsible they will find outโ€ he said leaning closer to her to ensure that the message was hard to intercept. The masks her people wore helped to also protect the words Hurane spoke to her. But also protect their identities, the people of this city were not ready yet to see who they were behind the masks.

โ€œI noticed. Let us hope they can find what is causing the distress of the good people of Daye and we can begin to rebuild the relationship needed to establish this trade route. โ€œHave you any leads yet?โ€ Kyoko asked as she looked towards the masked man she had grown up with.

โ€œSadly no Kyoko, we donโ€™t have a lead. Every trader, sailor and officer has been questioned and they all swear their loyalty and deny any involvement in the disturbance. Apologies Kyokoโ€ Hurane spoke with a tinge of regret in his voice.

โ€œWell letโ€™s hope the lotus blooms and we find whatโ€™s causing our griefโ€

The wind filled the wings of the bird as it flew high in the sky its keen eyesight gazing down upon the blue waters, the red railed ships and the thatch covered houses that covered the ground like a maze. The houses were built as needed without much foresight into where the next would be built. This evidently caused the alleys and pathways between houses to be erratic and suddenly end, a maze of mudbrick walls and thatch covered roofs. Very different from where she is from.

Noticing something different from the sea of thatch, mudbrick and rough stone street she flew down in broad circles looking around her as he descended for any signs of danger. Seeing no danger she landed on the roof and picked up the object that was shining on the roof and held it in one claw so she could look at it closer. It appeared to be a medallion or talisman made from metal, or so what was left of it gave that appearance. Noticing the faint taint of magic from it and the way that it was damaged concerned her, in her experience magic items were very difficult to break and finding one damaged as such concerned her. Deciding that it was worth notifying Kyoko she flew off with the hook shaped metal trinket.


Environment and running the adventure

As the party enter the city they are greeted by the salty and fishy smelling docks that flank the single road into the town. The houses are made from sandstone and wooden roofs with thatching to weatherproof them or mud brick and a rough patchwork of straw for their thatching. The roads are erratically built and designed with no uniform height, width or length between one house, the next and ab dead end at the ends of the street. Only by following the crowd so they make it to where the street vendors and trade ships sell their wares.

The party would notice that a large number of elegantly dressed people wearing masks walk the streets and man stalls in front of large red sailed ships that are moored at the docks. Some city guard appear to be arguing with one such man who complies with their demands until they got to remove his mask. The man pleads loudly and sobs for the guard to not do so.

If the party step forward the guard would question their motives aggressively but a friendly unmasked woman quickly approaches and helps the masked person back to their feet and stall. She introduces herself as Kyoko Harimasu, the captain of the red fleet and she thanks then for stepping in explaining that her people wear masks based oaths they took before they survived in this land. She mentions the hungry gull is likely the best and most affordable tavern-come-inn around.

If the party doesnโ€™t help the masked man Kyoko will intervene and then loudly introduce herself to passer-by

That night regardless of where the party stay they may (DC12 perception check or passive perception) to notice some one watching them closely from outside. If they investigate they find someone quickly disappearing into the roof and darting up into the roof. If they choose to chase then use the chase rules from Fridays encounter.

Encounter โ€“ The Chase

I want to entertain the feature of the dungeon master guide again, the chase.

When the chase begins you establish a few things. The distance between the pursued (quarry) and the pursuers, the position of them and the lead pursuer and any immediate hazards or obstacles

The lead pursuer is who ever is closest and may change per round depending on who is closest.

The position will be important for this adventure as we will have vertical distance as well as horizontal distance which affects sight amongst other things.

The actual encounter is simply the discovery of a suspicious person on a roof, a chase and then either questioning them or trying to work out who they were based on some queues given during the chase.

If the chase continues on the rooftops then a dexterity check(dc10) would need to be made per movement action taken, dash or otherwise, if failed then the roof collapses and the creature has their leg stuck (prone) until they can pull themselves free (dc10 strengths check).

Guards will be alerted if the party or their quarry is loud. They may try and intercept the party on the roof of they are discovered. On the roads the party will be encountered with intersections where every round roll a dice.

On a 1 there is an intersection where the path to the left is a dead end after 15 ft and the right continues 15ft to the right then turns forward again (left turn to head in the same direction of their quarry) 2-3 the path continues forward with no blockage and on a 4 the path to the right is blocked after 15ft but the left path is unblocks and after 15 ft the path turns right to follow the quarry.

On the road they may find drunken citizens, thugs/thieves, startled citizens who shriek for the guard when they see the party or a group of guards who try and stop the party.

The idea here is the classic Street chase to find information on a lead to the creature and the missing items.


After the encounter:

If /Or when captured the person is revealed to be a robed boy with a mask identical to the Red Fleet merchants. When questioned he will take them to Kyoko who will explain that the boy was one of her people who wanted to confirm that the adventures werenโ€™t the cause of the mysterious sightings of ghostly figures in the town. She explains the situation with the town, how to the guards and their towns people have started to distrust the masked people and who they are. She explains that she believes itโ€™s a creature to that seeks trinkets or things of little magical power and takes them. Kyoko and the party to help locate the culprit and stop further attacks and robberies, she would offer them something of their choosing from the traders private stash, gold or a trip with them when the party and the fleet is ready back to her home continent.