Nevarl Markets

Tonight we have another theatre of the mind encounter where the Nevarl market’s streets house an ambush for the party as they move Joe to meet his daughter. This however makes for a tight enclosed area to fight in with barrels of goods, patrons of taverns and shops and even the opportunist pick pocket or several of them could hinder the parties plans.

So gear up, grab a guide perhaps… for we take to the street in tonight’s adventure!


Nevarl Markets

509ThNeMa

Nevarl Markets – Created in Nightcafe.

The party find themselves standing at the entrance of a narrow, cobblestone street, the kind that knits the many shops, craftsmen and stalls throughout the Nevarl markets. The buildings on either side are tall and constructed from sturdy stone and timber which is a blend between the several races that predominantly call the city of Nevarl home. The upper stories of the buildings jut out over the street, creating a secondary layer where signs, advertisements or simply clothes could be seen hung for all to see.

Wooden signs hang above the doors, one of which reads ‘Draodir’ in a dwarvern tavern that was famous for its exceptionally strong spirits and ale which they mixed together into a broiling mix that many rarely could stomach of finish.

Barrels and crates are stacked haphazardly along the sides of the street, some filled with goods, others empty, a reflection of the bustling trade that takes place here. The street is lit by warm, glowing lanterns hanging from the buildings and strung across the street on ropes, creating an inviting light that was deceptive considering the figures that lurked up ahead and behind.

The air is filled with the faint scent of baked goods, likely coming from a large barrel filled with day old bread near the entrance to a store renown for its freshness.

In the distance, the street narrows further and leads to an archway, beyond which the towering spires of a grand castle can be seen, their silhouettes stark against the bright blue sky. The party knew that on the way to that castle was their destination, with Joe behind them they were taking him to see his daughter and hopefully, to break the curse that had addled his mind.


Thanks for joining tonight something to slow down for tonight with a guide or prompt for potential theatre of mind instigated encounter for this week. Don’t forget that tomorrow we look into the stat blocks for this weeks adventure, and inevitable encounter. So don’t forget to come back for that and this weekends content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cold Cuckooed

Tonight we get to the grim discovery of this adventure where the man known as Joe Smith was Cold Cuckooed. What does that mean? Well we’ll get to that in this adventure but let’s get ready to set that scene.

So put on some quiet shoes as we sneak up on tonight’s adventure!


Cold Cuckooed

509WeCoCu

Kendral Straken – Created in WordPress!?

The party had found them again. The two individuals who had been seen ripping images down of Joe had been spotted again and this time they weren’t getting away. As they strode forward through the crowd the party stopped as they started to call out to a girl standing in front of another notice board.

‘Mistress Straken,’ one of them began as they walked towards the young woman. ‘We finally found you. Your mother asked us to come and find you to make sure that you were safe. With your father missing it is not wise for you to be without escort lest someone really did kidnap your father.’ the man continued.

‘Ah Kesper,’ she replied, the look of annoyance on her face. ‘I had to put out the posters to make sure people were aware that father was missing.’ she insisted.

‘Kendral, your father will show up. We will take those missing posters and put them up for you, but you must return to the manor now.’ the other offered with what appeared to be kindness.

‘Thank you Yjarl, Kesper. I have asked permission of most taverns and a few guilds to place these up in the area.’ she said as she handed over the small bag of tacks and the posters. As Yjarl walked with the girl, Kendral, Kesper waited until they were out of sight before depositing the stack of paper into an open fire before walking off.

The party had a bad feeling about this but they knew that at least one person would be excited to see Joe and hopefully in seeing Kendral that they would get the answers they need that even Joe had forgotten about himself.


They had found that the young woman had returned to a large manor that was swarming with guards who would not let anyone near under order of the lady of the manor. They had found out that the lord, Donnovan Straken, had been missing for a few days now. The primary suspect was a group of thugs who were wanting a large ransom, so far the letter had come but no demands had been made.

However the party now suspected that their Joe Smith back at the Penitent Larder was Donnovan and that the girl was the key behind it. As they had waited for an opportunity to get inside the same man they saw burning the missing persons posters walked nearby and was caught bragging to one of the maids ‘Yeah, the lady’s advisor had asked me to to a special errand. You know I’m pretty important you see, report directly to the lady and her aid. Between you and me there will be some big changes soon and we may have a new lord.’

The maid of course giggled before being called to continue her work. The party maybe had a way in.


The man winced but still resisted the party’s questioning. ‘Do your worst, he will do much worse to me if I tell you so I don’t fear you righteous folk’ Kesper spat at their feet.


That wraps up tonight’s update for this weeks adventure. The next two nights will fill in the final pieces of the puzzle with a confrontation with guards and then the reveal of who’s behind it all on Friday. So don’t forget to come back each remaining day this week to stay up to date with the tabletop and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Joe Smith

Tonight the party try to probe deeper the identify of this mystery man with only the name, Joe Smith, to go by. However they struggle to find a name and only by a description do they get some hints at what’s going on as they continue to search for a cure for the curse.

So join me in welcoming Joe Smith to the scene tonight as the party try to unravel another mystery in tonight’s adventure!


Joe Smith

509TuJoSm

‘Joe Smith’ – Created in WordPress!?

The party watched the man as he nervously ate, his eyes darting around the room as if he could be attacked at any moment. As the last of the porridge was gobbled up he continued with the conversation that they were having.

‘Look. All I can remember is that my name is Joe Smith and that when ever I take off this ruddy shirt I get attacked by a demon. Horns, big hog-like nose and tusks and claws would slice through dragon scale. I have tried to find help since discovering my plight but no one can or will help me.’ he finished, his voice betraying his frustration.

The party had tried to detect any curse that was on the man but had failed, the only thing that could be found is a faint trace of magic but they had been unable to determine what kind. They had even tried to remove the curse on his clothes but the same thing happened. As the shirt raised from his body he was attacked, without anyone else sensing or seeing the demon, which left him bruised, bloodied and his shirt more torn than before.

So they left the man in the care of Goya who nodded to them strongly as they went out to find the identity of the man. As they moved about the markets of Nevarl they found no sign of a Joe Smith. Try as they might no market stall, merchant or craftsman had heard of Joe – not even the smiths themselves! – and the more they pried the more they began to think that he simply didn’t exist.

However they happened to witness a group of guardsmen ripping off some sketches from a notice board and throwing them in a fire. As the paper burned the party witnessed the parchment unravel and very briefly, Joe’s face appeared on a man that we much better dressed. Just as swiftly as the image had presented itself to them the paper turned to ash and was lost.

Those collecting and burning the parchment had already left but they were the parties only lead. To burn these sketches was an expensive exercise as the cost to create them without magic was quite high. Whoever was searching for Joe was either exceedingly rich, or Joe was worth a lot of money.


Thanks for joining me another night for more tabletop update for this weeks adventure. Don’t forget that the next few nights really spice up this adventure with the twist tomorrow night, map on Thursday and encounter on Friday. So don’t forget to come back the remaining days of this week to follow along this adventure. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Tunic of Torment

Tonight we find a meet a man with a weird curse, a tunic of torment of some kind. But there is more than the story of a ratty old cursed tunic and a man down on his luck this week. There is something more, deeper and more disturbing.

So grab your wards, etch some sigils as there’s something foul in tonight’s adventure!


The party rush to the aid of a man who stumbled into the tavern. Dressed in ratty clothes and covered in mud and worse he begs for help as he is being chased by a demon. As the party investigate the plot thickens when the man is later found to be screaming in pain. He is cursed to wear his tatty clothes or the demon appears and starts to kill him.

A tunic of torment, a mystery and, apparently, a strange cure is all that is required for the party to seize the day here. But rarely are these things that simple.


Tunic of Torment

509MoTuTo

Tunic of Torment – Created in Wordpres!?

The party sad down in the Penitent’s Larder, a tavern very different to its name sake that was loud, boisterous and had enough gambling to sate anyone’s vices. Luckily the tavern keeper, Goya, was a large goliath and she took no quarter when enforcing the rules of her tavern.

As she stood behind the bar and cleaned some large carving knives she chatted happily to the party of adventurers who had booked our a room for a night, or two. As they shared with her the tales of their adventures she happily joined into their conversation, enquiring about details that betrayed the image of the tavernkeeper.

As Goya was explaining the only way to sneak up upon a black dragon before she stopped mid sentence and looked towards the front of the building. The party listened and looked towards where Goya was watching. Slowly the room fell silent as the sound of shouting could be heard.

‘Help!’ is all they heard first, so faintly that they thought it was a trick of their mind, except for the rest of the patrons reacting to it. ‘Help me! It’s going to get me!’ the voice called out again, this time closer and louder as the party stood regretting handing over their weapons to Goya before sitting down for the meal and drink.

The door to the Penitent’s Larder burst open as a man stumbled in. His tunic was torn with large holes in it with large bruises revealed underneath. The front of his tunic was covered in mud and vomit and he shivered as the cold wind outside snatched at him.

‘Help me.’ he said as he fell to the ground, the door closing behind him slowly. His back had several claw marks raked across his back. As he lay there shivering a loud crash could be heard from outside the building. Rushing outside and leaving them an in the care of Goya the party found several barrels rolling down the rough road after being tipped off a wagon.

Try as they might they could not find what had caused the barrels to fall except for a set of foot prints that could’ve been from anyone. Returning back to the Penitent’s Larder they found it largely empty, the savaged man ruining the mood for several of the patrons it seems. A sudden scream from the back room broke the silence and rushing towards the sound they saw Goya nursing a broken lip.

‘The man lashed out when I went to change his shirt with something cleaner.’ she added looking at their faces. The man in question was bleeding from several new cuts that had appeared on his arm and chest, staining the shirt.

‘No, no, no. You mustn’t take it off. The demon gets angry when it comes off and it hurts me.’ the man said.

‘I saw no demon, just the wounds appearing. It cut through fabric and skin easily.’ Goya said as she looked critically around the room and the party. The very real wounds continued to bleed for a few more minutes before sealing but despite the party and Goyas best attempts, they were not linked to any demon lurking around.


Thanks for dropping by for another week of adventure. This week we have a strange one starting us off so don’t forget that each day this week I will continue to expand this adventure further. So don’t forget to come back for the rest of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Pakkuna

Tonight I wanted to show off my latest monster created for Wilderfeast, The Pakkuna, a large predatory fish that bares some resemblance to the Yudoubu but march worse. Massive jaws, a hunter for blood and poisonous spines this fish is not something you want to face in the wild.

So for anyone thinking of running the games the guides on how to create monsters are good enough and there is enough freedom to run the game how you want it to be run. So give it a shot!

The Pakkuna

The Pakkuna is the latest published creature that I have created for Wilderfeast.

The Pakkuna – created, partly, in Nightcafe.

The Pakkuna is an intimidating aquatic predator, stretching nearly three meters in length and standing two meters high. Its sleek, muscular form is clad in shimmering silver scales, with darker blue hues adorning its back, providing effective camouflage in both oceanic and riverine environments. Razor-sharp teeth line its formidable jaws, ready to tear through any prey that comes within reach. Along its spine, evenly spaced rows of sharp spines not only add to its fearsome appearance but also serve as a conduit for injecting venomโ€”a potent toxin that incapacitates its victims.

In its natural habitat, the Pakkuna is a masterful ambush predator, lurking beneath the water’s surface with a seemingly serene grace. Its keen senses detect the slightest movement, and in a burst of speed, it lunges at its prey, delivering a swift and deadly bite. The injection of venom from its spines ensures that even the most resilient creatures stand little chance of escaping its grasp. The Pakkuna’s predatory instincts are honed to perfection, making it a formidable force in the oceans and rivers it lives in.

Despite its fearsome nature, the Pakkuna exhibits a certain degree of intelligence and cunning. It is known to work in tandem with other Pakkunas, coordinating their attacks to overwhelm larger prey or to defend their territory from rival predators. Their ability to adapt to different environments and hunting conditions ensures their dominance in the food chain. The Pakkuna’s combination of physical prowess, toxic arsenal, and strategic hunting tactics make it a truly awe-inspiring creature, feared by all who inhabit the waters it calls home.

Thanks for joining me tonight meeting another potential resident for Wilderfeast! Don’t forget to come back tomorrow night to wrap up this week of adventuring before we kick off with another new adventure next week! And lastly, as always, don’t forget to roll with Advantage,
The Brazen Wolfe

The Olethros Wolf

Tonight we meet the Olethros Wolf – the havoc wolf. A creature summoned by Elder Arthus and kept under his control for years. Hailing from a chaotic dimension this creature is loyal to itself and its master and won’t let anything get in its way.

So buckle up as tonight may be one tough one to crack into with tonight’s adventure!


The Olethros Wolf

508FrOlWo

As the creature stalked into the magic lit cave its elongated legs drew the attention of the party first. Easily longer than a man is tall this creature was a huge, mostly balding and chaotically monstrous wolf. It twitched its head towards the man, Elder Arthus, before prowling back to shield the man with its bulk and presence.

The Olethros Wolf – Created in Tetra-cube.

The man watched the party as he spat out a series of foul syllables causing both it and the wolf’s form to blur. ‘The interesting thing about the Olethros wolf. When its bound to a master it forms a magical channel where I share its power and it shares mine. A wondrous creature really. A shame that you have been chosen by it to be its next meal.’ the man promised the party with near genuine regret.

Elder Arthus – Created in tetra-cube.

As the mage and wolf worked as a complete team and their experience of working, hunting together for years was evident in how they moved, attacked and defended each other.


Thanks for visiting again tonight for another small update to fill in the missing components for this weeks adventure. Don’t forget to come back again this weekend for the end of week Zine and hopefully some more Wilderfeast content as well. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Askir Cave

Tonight we’re back with the Askir Cave map where the party encounter the wolf and the warlock… or at least some form of magic user.

So make sure your torches are lit, your potions are ready as we prepare for tonight’s adventure!


Askir Cave

508ThAsCa

Askir Cave – Created in Inkarnate.

The ice on the ground and pools of frozen water, or blood, create several trip hazards for tonight’s encounter. There are bones that could be used as distractions or, weapons if used in the right moment but otherwise could prove to be detrimental for those trying to sneak through the cave system.

The harsh cold walls, cold wind will make exposure a problem if one finds themselves trapped within without a source of fire or heat. But the biggest problem is the monster and its master that calls this cave home.


Dark stone walls and dark stone floor texture do the heavy lifting this week. A light snow dusting on the outside hints at the stormy light beyond the cave mouth but also shows the temperature. Bones and light sources give a bit more thematic atmosphere and tie the story into this particular map.


Thanks for joining tonight for a very quick map night tonight. Don’t forget to come back tomorrow to meet monster and master and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Den of Lies

Tonight we find the party moving towards the Den of Lies, or that’s what they will quickly find it to be. As they make the most of the break in the storm the party rush to uncover the truth of the beast after another person went missing during the night. But it’s not quite what they expect.

So grab your torches and pitchforks as we race into tonight’s adventure!


Den of Lies

508WeDeLi

The morning brought a gap in the storm and another body. Welk Tanner was found nearly cut in half as the first of dawns light poked through the window to the outside world. Despite being locked in side with the village healer, as a precaution against the beast, the healer claimed to not have heard or seen anything until the morning.

The window was smashed, the wood torn from around its frame and the room was a mess. There was even gore on the older mans tunic from how violent the attack on Welk was. When the village woke up to the screams of alarm and panic the elder had the healer locked away until the party could confirm the story by finding and killing the beast at its lair.

As they left there was a overwhelming sense of dread, a presence amongst the village and the woods as they walked in the direction of where they were planning to go. Moving further from the village the world became quite apart from the sound of their feet breaking partially frozen twigs.

Soon enough they came face to face with a cave, if that’s what it could be called. The party could smell it from dozens of feet away, the smell of blood and death. The ice hadn’t melted which clung to the mouth of the cave like frozen stalagmites and stalactites creating a frozen maw that gaped at them.

The party exchanged tense glances as they approached the cave entrance. The cold air seemed to grow thicker with every step, carrying with it a sense of evil that was almost thick enough to touch. As they drew deeper into the cave, the sounds of the forest faded away, replaced by an eerie silence that pressed in on their ears, broken only by water drops and the wind howling outside.

They stopped finding a trail of blood leading from the mouth of the cave and at its end, a pile of broken bodies and bones. The walls of the cave were riddled with ice like an infection, and the floor was littered with bones and skin, both human and animal. The stench of death was overwhelming, and the adventurers had to steel themselves against the urge to retch.

As they reached the end of the cave their heart sank. Nothing. There was no creature here lurking in the dark which pointed the rod of blame towards the kind healer, the one who gave no sense of evil about them. The flickering light of their torches cast shadows on the wall but revealed something amongst the dancing light. On the wall had been placed a twisted altar of bone, pelts and rope, covered in runes that glowed with a sickly blue light. As they watched the light pulse the air grew thicker with an oppressive energy, and the party could feel the weight of malevolent magic pressing down on them.

Suddenly, a low growl echoed through the chamber, and the adventurers turned to see a massive, hulking figure emerge from the shadows. It was the creature they had been hunting. The large twisted wolf that had limbs far longer than a normal canine stalked closer, the whispers and rumours did it no justice but now it stood before them in all its terrible glory. Its eyes glowed with an unnatural light, and its white patchy fur was matted with blood.

But it was the second figure that emerged next to it, standing beside the creature that truly chilled their blood. The village elder, his eyes filled not with a evil but with a hunger that made it all the more worse. He raised raised his hands and pale blue light spread from the altar, up the wall and around the cave. Spilling like illuminate ink across the carvings in the wall revealing a web of ancient magic.

‘You must give an old man credit,’ the elder spoke calmly as he stroked the large not-wolf. ‘You have played right into my hands. An old man, a likely culprit and a village in need of saving. How we grew hungry when no one came by despite the storm I summoned.’ he said as he looked around the room, the light shimmering around him like a cloak of magic. ‘I had to use some of the flock to feed the village. But that’s over now with what you bring. Fresh meat, people expecting you somewhere and all evidence pointing you to the creature in the mountain. More adventurers, guards and clerics to come and purge an evil that waits so very hungrily for them.’


Thanks for joining me tonight for the reveal of the villain of this story, not a creature but two. Don’t forget that tomorrow we will be looking at the map for this encounter and I have a good one planned. But also don’t forget to come back Friday and the weekend as well for more tabletop content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Welk Tanner

This week is more gritty and dark than normal and with Welk Tanner having survived the creatures in the storm there is hope. The party must gather what information that they can from the old leather worker before they venture out, for the hunt.

So don’t forget to grab your coffee, a pen and paper as we pay the survivor a visit in tonight’s adventure!


Welk Tanner

508TuWeTa

Welk Tanner – Created in WordPress!?

The party were interrupted as they rushed back to Jotund’s boot by a young teen running towards them. The boy shielded his eyes from the rain, sleet and hail that had started once more. ‘Adventurers!’ he called trying to be heard over the roar of the storm. ‘Welk Tanner has woken up. The Elder has called for you to visit him before he rests again.’ the boy said.

As the party hurried to the leatherworking hut of the village the smell overpowered the smell that the storm brought with it. Ignoring the stench the party passed a healer of the village as they were shown inside. Welk lay breathing shallowly but awake. His rugged face bore the marks of a fight and the flight from the creature and its lair. His eyes were wide with lingering fear as his lips moved wordlessly, muttering nonsense to no one. The party gathered around his bedside, eager to hear what he had to say as they took in the wounds he had suffered.

Welk focused on the party as they introduced themselves and prompted his attention onto them. Welk’s voice was hoarse as he began to recount his encounter. ‘I was out hunting,’ he started, ‘the storm had let up for a bit, so I thought I’d take the chance to get some food and pelts for the village. The forest was eerily quiet, like even the animals knew something wasn’t right. And then…I felt it. I wasn’t the hunter anymore, I was the prey.’

He shivered as he continued, his eyes darting to the windows as if expecting the creature to materialize. ‘It moved like a wolf, but it was much larger, with eyes that glowed like the embers of hell. And the worst part…’ he paused swallowing down his obvious fear. ‘It spoke. In a human voice, it taunted me, called me by name, said things that no one would know.’

The party exchanged worried glances, their minds racing trying to pull apart the story with the possibilities of what the creature could be. A creature that could speak and knew intimate details about its victims was no ordinary beast. Welk’s voice grew more urgent as he described the attacks. ‘It came at me with claws as sharp as my hinting knives. I tried to fight back, but it was too fast. The more it attacked, the dizzier I got, like there was something in its claws, maybe poison, maybe it was the cold as the storm was back. As the sleet and rain pelted down my arms grew numb and everything became heavy.’

Welk’s voice faltered for a moment as he relived the terror of that night. ‘The storm hit again, and I lost consciousness as the creature stalked closer again. It’s limbs were too long but everything was blurry. When I came to, I heard the sound of bones crunching. The creature was feasting on the deer I had been hunting. It had piled the carcass on top of me, as if to mark me for later.’ he paused as he shook with fear from reliving the experience. ‘I guess I wanted to live and that feeling took over, and I grabbed a splintered bone from the pile and stabbed it in the eye as it reached for the next part from the pile. It howled in pain, and I ran. I didn’t stop running until I was back here.’

The party asked some follow up questions and he tried his best to answer but he had little more. As the party turned to leave he called out once more. ‘Wait! It’s eyes.’ he paused as he stared out the window. ‘I saw its eyes. They were not of a beast but human, intelligent eyes. The eyes of something that could think, feel and knew exactly what it was doing.’

His story left the party with more questions but also with some answers. The creature was obviously intelligent, malicious, and seemed to have a personal tie to the villagers. They knew they had to act fast, but charging blindly into the creature’s lair could lead to disaster. The village elder spoke up, from outside the door as they passed him, his voice grim but resolute. ‘Welk’s information gives us a chance, but we must tread carefully. This creature is not what it seems, and we cannot underestimate it. But I need not explain that to you I suppose’

The party nodded in agreement. They would ideally need more time to seek out more information, perhaps even seek out old tomes or speak to sages who might know more about such creatures. But with the day beginning its slow descent into night their journey was just beginning and it would be dangerous to leave now. The path ahead would be dangerous but they were determined to protect Askir and uncover the truth.

As they left Welk’s hut a sense of unease settled over them. The storm outside was nothing compared to the storm brewing within the village.


Thank you for joining tonight for the next part in this adventure. Don’t forget that over the next few nights I will expand this adventure further, uncovering the villain of this story and a few truths. So don’t forget to come back each remaining day this week and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Village of Askir

This week the party find themselves in the Village of Askir. The party have entered a town during the middle of a storm and that’s when things start to escalate quickly.

This can be a quick side quest or something much bigger depending on what you need the adventure to be for.

So grab a coat, saddle up and let’s push through the storm as we march into tonight’s adventure!


The Village of Askir is a place in the middle of no where and off the path to where people need to go. However, the flickering lights and promise of shelter when lost makes it a place that people find themselves staying for days. As a storm hits the party find the warm stew, roof and fire a welcome relief from the rain outside.

However the village quickly reveals that they are the target for creatures that attack swiftly, take no prisoners and leave no trace. The attempts to trap or kill the creature that is attacking the villagers have all failed to date. So when a survivor turns up with a location the party are quickly called upon to help.

But the creature is not what it seems and the party are doing exactly what the true villain wants them to do.


The Village of Askir

508MoViAs

The Village of Askir – Created in WordPress!?

The storm rolled in from the north, an foreboding wall of dark clouds swallowing the horizon and bringing with it biting ice-laced winds. Thunder rumbled overhead as sheets of rain battered the earth, turning the narrow dirt road into a muddy quagmire. The party trudged through the downpour, cloaks pulled tightly around their shoulders to fend off the relentless assault of the storm. As they stumbled through the muck their eyes narrowed against the rain as they caught sight of flickering lights in the distance.

Askir, a small, secluded village nestled in the heart of the valley, offered a beacon of hope amidst the storm. The welcoming glow of lanterns spilled from the windows of the village’s tavern, promising warmth and shelter from the biting cold. As the adventurers approached, the wind carried the distant sound of the crackling of a roaring fire. With a weary sigh, the party pushed open the heavy wooden door and stepped into the welcoming embrace of the warm room beyond.

Inside, the air was thick with the scent of hearty stew and spiced ale. The fire crackled merrily in the hearth, casting a warm, golden light across the room. The tavern’s patrons looked up from their conversations, eyes widening in curiosity at the sight of the newcomers. The owner, a rotund man with a cheerful smile, bustled over to greet them, his voice booming above the din.

‘Welcome to Askir and Jotund’s Boot! You lot look like you’ve seen better days. Well at least drier days. Come, warm yourselves by the fire and take a load off those feet as Jotund get’s you some food and ale.’

The party settled around a sturdy wooden table near the hearth, shedding their rain-soaked cloaks and relishing the heat of the fire. As they sipped their drinks and began to relax, they couldn’t help but notice the undercurrent of tension that seemed to permeate the other patrons of Jotund’s Boot. Whispers of unease flitted through the air, and the villagers cast furtive glances towards the windows, as if expecting the storm, or something else, to burst through at any moment.

It wasn’t long before the party learned the truth. Askir was under siege by a creature that came during the night. Swift and merciless, it struck without warning, leaving no trace of its presence save for the lifeless bodies of its victims. Every attempt to trap or kill the beast had ended in failure, and the villagers’ hope had all but dwindled to nothing. But tonight, amidst the storm, a survivor had returned, ragged and bloodied, muttering a vital piece of information, the location of the creature’s lair.

As the morning came through the storm had held back its deluge long enough for false hope to set in once again. But the clouds above flashed with thunder and the chill in the air was enough to freeze the breath of those who dared to walk outside.

Word spread quickly through the village, and soon, the party was summoned by the village elder. A tired and thin man with eyes that held the weight of countless sleepless nights. He implored the adventurers to take up the mantle of defenders and hunters so that his village may survive to see the change in season and the end of this storm.

‘Please,’ he pleaded, his voice trembling with exhaustion. ‘The gods have blessed us with your appearance at the same time as Torvath’s survival and message. The poor bastard has not yet wakened after sharing the news of the landslide and cave to the east in the valley wall.’ He paused to wet his lips from a flask that held a rich coloured wine. ‘The creature must be stopped before it claims more of my village. We have nothing left to lose and very little to give.’


Thanks for visiting tonight for a dark and stormy adventure this week. Don’t forget that this week we will be expanding the adventure each night as we work towards the end of week zine. So don’t forget to come back each day this week for the rest of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe