Tonight I go back to a quick random adventure, The Relic of Thundarr, for this weeks random adventure.ย For these quick random adventures it makes a adventure which could be a fun one shot.
So sit down as another quick adventure is just moments away!
The Relic of Thundarr
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Title: The Relic of Thundarr
Adventure Hook: The adventurers find a weathered dwarf named Grumli Ironfoot in a local tavern, spinning tales of his clan’s lost treasureโa powerful artifact known as the Relic of Thundarr. Grumli’s family has been searching for it for generations, but with little success. He offers the party a handsome reward to help him retrieve it from its last known location.
Notable NPC: Grumli Ironfoot – a grizzled dwarf with a long, braided beard. However, his beard isn’t what draws peoples attention as his left leg is a large bronze peg-leg. He’s gruff but trustworthy and his knowledge of ancient dwarven lore is evident in the stories he tells anyone who buys him an ale. Despite his rugged exterior, Grumli has a soft spot for his clan’s history and is driven by a deep sense of duty to restore its honor.
Location: The Ironfoot Caverns– A large underground network of tunnels and caverns where the dwarves of the Ironfoot clan had lived for years. However, they were driven out of the mines by a mysterious disease which took the lives of many of their clan. The young dwarf lord, Fharn Ironfoot went out in search of aid and came back with a cure, but he was unwilling to share where it came from.
However, the damage had been done and in their time that they had left their caverns, mines and house the caves had been overrun with a nasty group of bugbears.
Hidden Plot Twist: Just as the party uncovers the hidden chamber containing the Relic of Thundarr, they are confronted by a mixed group of humans, elves and a halfling. The group is led by Thalia Shadeong, a cunning half-elf treasure hunter who has been shadowing them since they left the tavern. Thalia reveals that she, too, has a claim to the relic, believing it to be rightfully hers through an ancient pact made with her ancestors to cure the dwarves of their sickness – a detail that Grumli only revealed once the party was traveling towards the Ironfoot Caverns.
She asks that the party leave with the dwarf, Grumli Ironfoot, so that she can get her birthright.
Social Encounter: Before any combat ensues, the party has the opportunity to engage in a tense negotiation with Thalia and her group. They can attempt to persuade her to share the relic or find a compromise that honours both her claim and Grumli’s. The outcome of this encounter will significantly impact the adventure’s direction.
Combat Encounter: The party would encounter a few roaming bands of Bugbears and goblins. Each consisting of a boss who orders the others around, a bugbear or two who are the muscle behind the meat-head approach of the captain and their goblin workers – who are poorly armed and fall very quickly.
The other encounter is due to a failed social encounter.
If negotiations fail, the party engage in a battle within the relic chamber. The confined space, coupled with the unstable stone work that has decayed over the time. This makes for added dangers over combat and considerations that need to happen . The adventurers must work out how to overcome Thalia and her followers while ensuring the relic remains undamaged.
Antagonist: Thalia does indeed, not have a claim on the relic. She overheard the over-sharing dwarf and decided to try and make a play for the relic.
Depending on the outcome of the social or combat encounter, the adventurers can secure the Relic of Thundarr for Grumli, negotiate a shared guardianship, or even lose it to Thalia.
Thanks for joining me for another quick adventure tonight. Don’t forget to come back tomorrow for the end of week Zine. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe












