The Omelga Hunting grounds is where we find our party this week, trying to out trap and out think the hunters that are stalking them. Luckily they are not alone and they have some plucky young hunters to aid them.
So grab your adventuring gear and let’s get going with tonight’s adventure!
Omelga Hunting Grounds
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The party watched as the hunters from Omelga moved forward towards them with lethal precision. However soon they were encountering something they hadn’t planned for. Traps were littered throughout the area from simple snares and spike traps to a nasty log or boulder trap. Anything to even the playing field as all the experienced hunters seemed to be hunting the most dangerous of game, the party.
But as the party huddled down and hit with the their young wards they watched as the hunters grew closer. Their companions were, non-surprisingly calm as they waited for their quarry to stray closer so that when ready they could spring the hastily set up traps they had constructed and even the playing field.
Now this week is simple. Three texture brushes for the grass with a variation in shading on two of them. Trees and logs give depth with bushes indicating a secondary layer to the canopy and floor. There is a large rock formation where the party could hide, or not depending on their choices with enough space for traps to be set up in the wilds.
Nice and simple to end a frantic week for myself, and I guess the party too as they have been hunted like, well, animals. Thanks for visiting again for another map-making night but don’t forget that tomorrow we wrap up this adventure. So make sure you come back tomorrow and over the weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe










