Into the Lair of the Lรณmipilu

Welcome to another end of week writeup where this week we follow our players as they enter Into the Lair of the Lรณmipilu.

As always portraits are created in Artbreeder and the normal wonderful tools like Kobold-fight-Club and D&D Beyond are used frequently.


How to Catch a shadow

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Darkness was the first sensation that the party felt when they walked through the portal that had literally ripped open. The bright light from the room that they came from seemed to force the portal open but even then the tendrils of darkness were trying to knit the wound closed. As they stepped in colour seemed to fade as well where only things immediately in front of their face held the slightest trace of what it used to be. The further they looked ahead the more coloured seemed to disappear until just ten feet way their vision failed. Even those with darkvision struggled to see in a place devoid of all light.

Lighting torches didnโ€™t do much and only brought back the smallest flicker of colour and light in this world and even the warmth from the fire was taken away before it could push back the numbing feeling from their fingers.

โ€œYou must be very brave or very dumb to come into my lair. Your corpses will entertain my pets for days to come and your bones will be sewn into my wallsโ€ a voice mocked from behind them. Whirling around there was nothing there but the burst of light that was suddenly too bright. Turning around the party started to stride into the dark. The pocket of shadow was oppressive and the flickering light of the torch failed to push past fifteen feet and what it did touch summoned phantoms of nightmares from their darkest dreams.

โ€œRun!โ€ a voice said from somewhere in the dark. โ€œRun from here!โ€ the same voice called out. โ€œTell Takeo that the shadow gathers at obsidian peak!โ€ a shriek of pain followed the warning and then silence.

Looking amongst each other the party pushed back fear as shapes in the murky shadow twisted into forms and voices from their past and present spoke to them from just outside the torchlight.

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The creature stalked the maze like halls that it had constructed with but a thought the moment it created a rift to its lair. Melding and knitting shadow and reality together to create something of its own was childs play and these foolish mortals were stepping into a realm that they had no hope of contending with the power it had here.

But as the light flooded from the previous room and the tendrils of shadow struggled to knit the opening back together the Lรณmipilu felt a trickle of fear for the first time in centuries. Soon the creatures moved into the dark interior of the dimension it had created, a little pocket of shadow and the Lรณmipiluโ€™s fear quickly began to disappear. Soon a plan began to form in the mind of the creature as he released its hands from the old man and summoned forth dense shackles that bound his mouth and limbs so he could not speak or move.

Stalking one of the many halls the creature climbed higher into the dimension it had created and watched a the party one by one drifted further apart from each other as the dimension they found themselves in constantly folded out before them forcing them to loop around until they were back in the starting room that they entered. The creature smiled and watched the creatures looked baffled at what had happened. In fact the creature was so amused by the wonderment of the adventurers that it giggled. It knew these halls better than any and that the only path forward as the least obvious, all others led to confusion and death.

The creature lay on its stomach and watched the adventurers move around and start discussing their predicament โ€“ each one of them not aware that those they were talking to were not what they seemed to be.

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As the party member move around the corner they find a familiar set of faces looking back at them. โ€œWhat happened to you? Where did you go? You were with us a second ago and then you disappeared and we heard noises from behind usโ€ฆโ€ the look on the party members in front turned to concern and fear. โ€œThere is something behind youโ€ฆโ€

Turning around the party turned to see shadowy blurred faces that looked very much like the party members who stood behind them. They reached out, pointing and shouting at the party members behind them telling the person to get away from them, that they were dangerous. However it was too late as The Doppelganger had already weaved itself into the minds of all those involved and was playing its part perfectly.

As chaos broke out in the mind of that party member the doppelganger was busy in creating similar chaos elsewhere.

Meanwhileโ€ฆ

The rest of the group could not find where their party member had gone โ€“ they had disappeared but a minute ago as a gust of shadow like gas had gushed from the wall. Racing through it to try and find their missing member they found a dreadful scene where the finishing blow was given to a creature of bone and flesh by their party member.

โ€œThank the gods you showed up. There were more of these creatures. Several more. They live in the walls and emerge in a puff of smoke and attack without warning.โ€ The party member leant over and breathed heavily with exhaustion. โ€œWe will have to be careful moving forward..โ€ he said as another gust of shadow infused smoke erupted from the wall and the party scattered into the surrounding rooms to avoid the gas.

Behind the gas the Lรณmipilu made its move and changed the rooms that they were in, creating new passages, new rooms and changing the perspective of the players in an instance. One moment they were facing what would be due north, the next they were looking south west at a new door opening into a different hallway. Separated from the rest of the party, well those who were not already taken over by its created doppelgangers.

As the party members began to descend into chaos it made its move, slashing out in violence and the first drops of mortal blood were dropped onto its lightless glass floors and shadowy walls.


NPCs – 237TuWiotDa

Master Fukiyomo

Held captive by the Lรณmipilu his face borrowed by the demonic creature and used to chaos Master Fukiyomo waits for his student Takeo to rescue him. But when the Party show up he is just as glad to see them.

NPC’s and faces of the Void

The NPC faces are probable the same, some real people some the Lรณmipilu.


Environment and running the adventure

Lair of the Lรณmipilu

The additional thing to remember about this lair is the extreme lack of light. Darkvision is good only to 10 feet and all sources of light, except daylight, are reduced by around a quarter. This effectively means that the party has to balance their equipment and light sources for this encounter and with the lair actions and abilities of the Lรณmipilu it becomes half the battle.

The idea behind the Lair of the Lรณmipilu is simple. Each time the party members leave a room or hallway the Lรณmipilu will change where they were moving and where they moved from. For this purpose I have a bunch of rooms or areas that are shrouded in darkness each with a few 1โ€ณ grid width (5ft) exits/entrances. For my implementation of this I would print out the maps (or edit them in GIMP or another image manipulation software) and roll a dice per entrance/exit per room/hall.

For simplistic play

Assign the large central room with only one exit with the number 6. Each other entrance/exit roll a 6 and assign it either a 1-2, 3-4 and 5-6.

Do this for all rooms so they have no duplicate ranges. Then try and map them out so that the portal room is somehow connected to the large room. Any entrance or exit that doesnโ€™t have a number allocated to it and a room next to it is considered to be โ€œlostโ€ and you end up back on the portal room.

For complex play

Keep the dice rolled but each time they leave a room they roll a dice (effectively a d3) and they move to a random room that has that number. This becomes an issue of chance and luck rather than skill, role playing or problem solving and so could be more troublesome and it would rely on rolling well multiple times. The caveat to this system would be that they add a +1 to the roll for each room they have visited and make the end room a 7 (so they cant roll 6 then a 6 straight away and head to the final room). This rewards exploration and doesnโ€™t feel as much of a โ€œGame of chanceโ€ as a โ€œafter 3 rooms you have a 50% chance to get to the boss roomโ€.

However…

This adventure we are doing it a bit differently and incorporating lair actions into the rooms.

The Lรณmipilu lair is in reality a large (60ft x 60ft) pocket dimension where it the Lรณmipilu has brought in elements of the shadowlands (Shadowfell / Shadowplane) into the dimension. The dimension swallows dim light completely, bright light is reduced to a quarter of its normal range (torches are now only 5ft bright and a further 5ft dim) and only daylight seems to piece the veil.

Generally the Lรณmipilu creates illusionary structures from condensed shadow that are so real that they are physical to touch and only those who can convince their own minds that its not an illusion can see the room for what it really is.

Lair Actions

The nature of the Dimension and thus the Lรณmipiluโ€™s lair is of unbridled chaotic illusion and the creature that calls this liar home is its embodiment. On initiative 20 the Lรณmipilu takes a lair action to cause one of the following effects. The Lรณmipilu canโ€™t take the same action 2 rounds in a row.

  • The rooms shift, doors that used to lead to halls or other rooms change to a new position and the lair reforms around its central core.
  • Creatures made of shadow shift in and out of existence and throw themselves at invaders of their territory at the behest of the Lรณmipilu. These creatures are called Lรณmipilu Shades (Shadowless Shades). They take the form that the Lรณmipilu desires, have 7ac and 1 hp and cause no damage on an attack. They also die after 1d4 rounds.
  • The Shadow energy of the pocket dimension erupts forth and causes all exposed flames and non-permanent magical lights to go out.
Made withย Inkarnate.com

The Lomipilu

Created inย tetra-cube

Aftermath…

As the creature fell writhing to the ground as the final blow struck the walls of the dimension shook and shuddered before the light from the portal could be seen pushing back all traces of shadow. A single pile of glittering treasure could be seen next to a man in the same uniform as Takeo who lay unconscious in the room as the light began to flood in.

A voice, familiar yet estranged whispered past the party “The dimension is collapsing. Hurry” as what could be seen of the pocket dimension began to distort and wobble. Rushing forwards the party manage to grab the man and some treasure before they were violently thrown backwards through the light drenched portal in a cascade of treasure, stolen goods and artefacts mainly, into the room where they cornered the Lรณmipilu. With a definitive tearing sound the portal between this plane and the pocket dimension tore apart and the way Into the Lair of the Lรณmipilu was closed.


Thanks for joining me for another end of week writeup. This week marked the tipping point of our party coming into possession of the tools that are needed to best the forces of the Shadow, but more on that this week. Don’t forget to come back this week as I add a bit more to this months adventure and, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

My first impressions of Battletech – Alpha strike

Good evening all and welcome to a whatever Saturday where I wanted to talk about my first impressions of Battletech – Alpha strike.

Battletech is described as the futuristic space opera which spans thousands of lightyears of space where the conflict between humans is settled in giant mechanised robots each capable of incredible destruction.

The alpha tech variant is no different with the scale being around 6mm so everything feels massive. It’s a non miniature centric game but having them is part of the fun and whats more, the creators (Catalyst Games) don’t care if you use their minis, cardboard, jellybeans or 3rd party miniatures. This is great as you may only have between 1 and 30 miniatures at any one stage and if its $0.20 cents to print one out its a lot different than the $90 boxes of other wargames. For a single unit..

My first impressions of Battletech – Alpha strike..

So I love mechs. Movies like pacific rim and games like mech commander and battletech cemented this attraction to these monstrous weapons of war. The game itself is simple. You have an agreed point limit, agreed scenario and you follow the basic rules… but… The game has both breadth and depth in what’s available and the additional or in advanced rules that it really is something that would suit just about any sci-fi or mech fan.

The dice mechanics are also simple. Roll 2d6 vs the be target number and if you hit you deal damage to the enemy mech, building, infantry or vehicle. The target number to hit is Pilot Skill + Range/distance + Adjusted values + Target Mech Movement+ Other modifiers, or PRATO. Something like that in anyway.

If you roll over the PRATO then you hit and do damage to the targets armour and then internals, of they don’t have any armour left.

Pretty simple really but with certain weapon types, mechs and their special loadouts/special abilities the tactical depth can be quite deep.

The second thing I like about this game is that the turns are taken simultaneously. That is if your mech gets ambushed they still shoot back as they are destroyed. This makes more logical sense as no living being sits there and waits their turn to fight for their life. This works against you too but it makes the games feel like a fair first fight but with lasers, missiles and heavy calibre guns.

The other thing with this is that scenery matters. Puddles of water cool you down quickly, buildings, ruined or otherwise, can block sight or give you some tactical advantage. Movement is key but the right movement is even more so as that patch of forest or debris slows down walking units but not fliers or those with jump-jets.

Whilst simple the complexity is scary with countless types of weapons, thousands of models (think make and model of cars) of mechs, and pages worth of special abilities that will make you want to scrap your army and build around a single ability or combination. Diversity of gameplay is second only to the love and enthusiasm I have experienced from the community with the lore literally being decades old.

Whilst I love D&D and Warhammer profusely, the quick, small and compact battletech is drawing me deeper into its embrace. So if I continue with this game system in the future don’t forget to look out for those updates and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

Lรณmipilu – Master of Illusion

Welcome to a Friday Fightnight! Tonight we look at the Lรณmipilu – Master of illusion and bringer of fear as it welcomes the party into its trap. Tonight we look at Lair actions and what what means for our games so sit back and let’s read on.


Lรณmipilu – Master of Illusion

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Created in tetra-cube

Lรณmipilu Lair

The Lรณmipilu lair is in reality a large (60ft x 60ft) pocket dimension where it the Lรณmipilu has brought in elements of the shadowlands (Shadowfell / Shadowplane) into the dimension. The dimension swallows dim light completely, bright light is reduced to a quarter of its normal range (torches are now only 5ft bright and a further 5ft dim) and only daylight seems to piece the veil.

Generally the Lรณmipilu creates illusionary structures from condensed shadow that are so real that they are physical to touch and only those who can convince their own minds that its not an illusion can see the room for what it really is.

Lair Actions

The nature of the Dimension and thus the Lรณmipilu’s lair is of unbridled chaotic illusion and the creature that calls this liar home is its embodiment. On initiative 20 the Lรณmipilu takes a lair action to cause one of the following effects. The Lรณmipilu can’t take the same action 2 rounds in a row.

  • The rooms shift, doors that used to lead to halls or other rooms change to a new position and the lair reforms around its central core.
  • Creatures made of shadow shift in and out of existence and throw themselves at invaders of their territory at the behest of the Lรณmipilu. These creatures are called Lรณmipilu Shades (Shadowless Shades). They take the form that the Lรณmipilu desires, have 7ac and 1 hp and cause no damage on an attack. They also die after 1d4 rounds.
  • The Shadow energy of the pocket dimension erupts forth and causes all exposed flames and non-permanent magical lights to go out.

Thoughts

The Lรณmipilu would rather try an convince the party to attack each other by using the shades and its ability to create illusions seemingly at will to convince each other that what they are seeing is or isnt real.

When the Lรณmipilu feels threatened it will fade into darkness (hide action) and will attack isolated or vulnerable creatures savagely as it will always try and fight with an upper hand.


Thanks for visiting tonight and for looking at the stat block tonight for the Lรณmipilu. I have a few writeups for tomorrow so make sure to come back to keep up to date with Brazen Wolfe Tabletop. Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lair of the Lรณmipilu

Thursday brings us something a long time coming. Another Map and this time it’s the Lair of the Lรณmipilu and something that makes it a bit more tricky to work out. So without too much introduction let’s look at a map!


Lair of the Lรณmipilu

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Made with Inkarnate.com

The idea behind the Lair of the Lรณmipilu is simple. Each time the party members leave a room or hallway the Lรณmipilu will change where they were moving and where they moved from. For this purpose I have a bunch of rooms or areas that are shrouded in darkness each with a few 1″ grid width (5ft) exits/entrances. For my implementation of this I would print out the maps (or edit them in GIMP or another image manipulation software) and roll a dice per entrance/exit per room/hall.

For simplistic play

Assign the large central room with only one exit with the number 6. Each other entrance/exit roll a 6 and assign it either a 1-2, 3-4 and 5-6.

Do this for all rooms so they have no duplicate ranges. Then try and map them out so that the portal room is somehow connected to the large room. Any entrance or exit that doesn’t have a number allocated to it and a room next to it is considered to be “lost” and you end up back on the portal room.

My example is this:

For complex play

Keep the dice rolled but each time they leave a room they roll a dice (effectively a d3) and they move to a random room that has that number. This becomes an issue of chance and luck rather than skill, role playing or problem solving and so could be more troublesome and it would rely on rolling well multiple times. The caveat to this system would be that they add a +1 to the roll for each room they have visited and make the end room a 7 (so they cant roll 6 then a 6 straight away and head to the final room). This rewards exploration and doesn’t feel as much of a “Game of chance” as a “after 3 rooms you have a 50% chance to get to the boss room”.


Thoughts

As always creating maps in Inkarnate is fun and interesting. Trying to get the right colours for a shadow realm and making it readable is difficult so that was challenging.

The mechanics behind here isn’t to be unfair to the players but its to represent the nature of the Lรณmipilu and what it means to be in its lair. This isn’t a goblin or a spirit folk but a demonic creature that is a master of illusion and bends the shadows around its prey to confuse and entrap its prey before it gets tired of playing. This is meant to be challenging as its probably our second last major encounter before the finale and so I wanted to capture that.


Thanks dropping by, sorry for the late post was I had some technical issues. So that means that you get double posts today! Don’t forget to read the next post later today (featuring Liar actions) and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Doppelganger

Wednesday night brings another weekly twist or secondary hook for our story and this week its a bit of both. With the bringing of a shadowy maze gives us an opportunity to let the party meet their next foe, themselves. Well, maybe not themselves but The Doppelganger is who ever it wants to be and in this case the Lรณmipilu has chosen to weave the characters into the illusion.


The Doppelganger

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As the party member move around the corner they find a familiar set of faces looking back at them. “What happened to you? Where did you go? You were with us a second ago and then you disappeared and we heard noises from behind us…” the look on the party members in front turned to concern and fear. “There is something behind you…”

Turning around the party turned to see shadowy blurred faces that looked very much like the party members who stood behind them. They reached out, pointing and shouting at the party members behind them telling the person to get away from them, that they were dangerous. However it was too late as The Doppelganger had already weaved itself into the minds of all those involved and was playing its part perfectly.

As chaos broke out in the mind of that party member the doppelganger was busy in creating similar chaos elsewhere.

Meanwhile…

The rest of the group could not find where their party member had gone – they had disappeared but a minute ago as a gust of shadow like gas had gushed from the wall. Racing through it to try and find their missing member they found a dreadful scene where the finishing blow was given to a creature of bone and flesh by their party member.

“Thank the gods you showed up. There were more of these creatures. Several more. They live in the walls and emerge in a puff of smoke and attack without warning.” The party member leant over and breathed heavily with exhaustion. “We will have to be careful moving forward..” he said as another gust of shadow infused smoke erupted from the wall and the party scattered into the surrounding rooms to avoid the gas.

Behind the gas the Lรณmipilu made its move and changed the rooms that they were in, creating new passages, new rooms and changing the perspective of the players in an instance. One moment they were facing what would be due north, the next they were looking south west at a new door opening into a different hallway. Separated from the rest of the party, well those who were not already taken over by its created doppelgangers.

As the party members began to descend into chaos it made its move, slashing out in violence and the first drops of mortal blood were dropped onto its lightless glass floors and shadowy walls.


Thoughts

I have organised this encounter to only work if the party is fully invested in what’s going on OR by getting them to act out what the enemy is doing. It’s on that note that we find ourselves at the precipice of this weeks encounter where we look at the abilities of the Lรณmipilu and what its capable of making the party see.

In fact the creature can do just about what ever it wants. This makes it hard for our players to get a sense of how balanced the encounter is but also how to combat it. By getting each other to act out the role of the aggressor and see it from each others point of view we can truly sew in the horror of this scenario.


Thanks for visiting my shadowy lair tonight as we look at the doppelgangers. This twist isn’t something new but I think what I will have for Friday night should have a different perspective on it. On that note don’t forget to come back for the rest of the week and, always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lรณmipilu

Tuesday night is here and with it brings another weekly NPC night. Now tonight I want to introduce you more to the Lรณmipilu. The creature is not always seen as vicious or violent but there are few who survive an encounter with them, they are after all demonic…


The Lรณmipilu

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The creature stalked the maze like halls that it had constructed with but a thought the moment it created a rift to its lair. Melding and knitting shadow and reality together to create something of its own was childs play and these foolish mortals were stepping into a realm that they had no hope of contending with the power it had here.

But as the light flooded from the previous room and the tendrils of shadow struggled to knit the opening back together the Lรณmipilu felt a trickle of fear for the first time in centuries. Soon the creatures moved into the dark interior of the dimension it had created, a little pocket of shadow and the Lรณmipilu’s fear quickly began to disappear. Soon a plan began to form in the mind of the creature as he released its hands from the old man and summoned forth dense shackles that bound his mouth and limbs so he could not speak or move.

Stalking one of the many halls the creature climbed higher into the dimension it had created and watched a the party one by one drifted further apart from each other as the dimension they found themselves in constantly folded out before them forcing them to loop around until they were back in the starting room that they entered. The creature smiled and watched the creatures looked baffled at what had happened. In fact the creature was so amused by the wonderment of the adventurers that it giggled. It knew these halls better than any and that the only path forward as the least obvious, all others led to confusion and death.

The creature lay on its stomach and watched the adventurers move around and start discussing their predicament – each one of them not aware that those they were talking to were not what they seemed to be.


Thanks for drifting into my little rift of fun. Don’t forget that this week is the final week for September and we are quickly approaching the end of the year. I will also look to post a writeup of the games I had the weekend and perhaps even do a writeup of something new. So don’t forget to come back every night and, always, don’t forget to roll with advantage,
The Brazen Wolfe

Pocket of Shadow

Welcome to a dark little pocket of shadow where this Monday night we take a trip down the dark side. This week we are exploring not quite a horror D&D session but something that I want to portray the dark side of combat. The aim of this week is a final confrontation between the Lรณmipilu and the party, as well as potentially a rescue and a chance for some looting.


Pocket of Shadow

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Darkness was the first sensation that the party felt when they walked through the portal that had literally ripped open. The bright light from the room that they came from seemed to force the portal open but even then the tendrils of darkness were trying to knit the wound closed. As they stepped in colour seemed to fade as well where only things immediately in front of their face held the slightest trace of what it used to be. The further they looked ahead the more coloured seemed to disappear until just ten feet way their vision failed. Even those with darkvision struggled to see in a place devoid of all light.

Lighting torches didn’t do much and only brought back the smallest flicker of colour and light in this world and even the warmth from the fire was taken away before it could push back the numbing feeling from their fingers.

“You must be very brave or very dumb to come into my lair. Your corpses will entertain my pets for days to come and your bones will be sewn into my walls” a voice mocked from behind them. Whirling around there was nothing there but the burst of light that was suddenly too bright. Turning around the party started to stride into the dark. The pocket of shadow was oppressive and the flickering light of the torch failed to push past fifteen feet and what it did touch summoned phantoms of nightmares from their darkest dreams.

“Run!” a voice said from somewhere in the dark. “Run from here!” the same voice called out. “Tell Takeo that the shadow gathers at obsidian peak!” a shriek of pain followed the warning and then silence.

Looking amongst each other the party pushed back fear as shapes in the murky shadow twisted into forms and voices from their past and present spoke to them from just outside the torchlight.


Thanks for coming to visit once again. Don’t forget that this week we wrap up the Shadows in the halls arc and push forward towards the last few adventures of the year. I will also post an update on the outcomes of the recent Warhammer tournament so don’t forget to come back for that too. Oh, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

How to catch a shadow

Welcome to another end of week writeup where this week we throw the planning to the players and let the find out how to catch a shadow.

As always portraits are created in Artbreeder and the normal wonderful tools like Kobold-fight-Club and D&D Beyond are used frequently.


How to Catch a shadow

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After returning to Takeo to reveal what they had seen in the Library as well as heard from the staff in the castle. โ€œIt sounds like its as master Fukiyomo was right. A lot of the characteristics of the creature appear to be similar to the Lรณminau.โ€ Takeo said nodding, but his affirmation never reached his eyes. โ€œHowever something doesnโ€™t add up. The Lรณminau are said to be vengeful demons who prey on others life force as only once bathed in the light of a creatures failing life do they regain their shadow and leave for their own plane of existence. But this creature, to our knowledge, hasnโ€™t killed anything so according to the scripts it canโ€™t be a Lรณminau but there is another creature that it could be,โ€ Takeo began before a sound came from a corner of the room.

Two daggers were hurled through the wall at incredible speed from Takeoโ€™s however the figure caught the blades before they hit the figure. โ€œGood Takeo. But it is most definitely a Lรณminau. I have seen it myselfโ€ Master Fukiyomo said as he moved forward and handed the daggers back to Takeo. Clasping Takeoโ€™s shoulder the master spy bowed deeply to Kyoko but averted his gaze from Liz. โ€œIt is not often that we see one who is blessed by the light in this castle. I dare say its your presence that has the Lรณminau stalking these halls.โ€ the old man said with reverence. โ€œThe sooner we get you and your guardians away the better, the safer for you and I dare say Lady Kyoko as we will be able to better trap the Lรณminau outside of the castle.

Takeo nodded but the party caught the flicker of confusion in his eyes. Walking over to a desk in LIzโ€™s room he grabbed a quill and paper and scribbled something down quickly, folding the paper twice before muttering a short incantation of words.

โ€œAnother one of your tricks Takeo?โ€ his master said as he walked over to him.

โ€œJust a list of reagents and supplies to catch the Lรณminauโ€ he said as he handed the note to Master Fukiyomo. Taking the note he unfolded the paper and read through it.

โ€œPowdered iron, crushed garnet, Lotus petal. Good. Iโ€™d suggest silk as well for good measure but each to their ownโ€ the old spy said as handed the note back to Takeo who scribbled down silk before taking it to the party.

โ€œWhilst you follow this note to the letter can you do me a favour my friends?โ€ he said, strange emphasis placed on the words he spoke. โ€œI have neglected my knives โ€“ When we fought the Kapa I chipped the top of my knife in the cave. Are you able to get it sharpened?โ€ he said as he clamped the letter tightly in the closest party members hand and nodded knowingly to them. โ€œRemember what I said to you in the Kapaโ€™s lair after we had fought the wolves?โ€ he said โ€“ blocking the view of others when he moved in closer to the party as he muttered a string of words. โ€œA blessing for you all. May the light reveal what we seek.โ€

With that Takeo and his mater left the room.

Unravelling the note the party were confused, there was no record of the ingredients on the note apart from the hastily written โ€œSILKโ€ over the top of a few words.

โ€œWallโ€, โ€œShadeโ€, โ€œKnifeโ€ and a single word that was foreign to them โ€œLรณmipilu.โ€

Kyoko looked over their shoulder, a best as she could. โ€œLรณmipiluโ€“ that’s a name I am not familiar withโ€ she pondered. โ€œbut I do know someone in Heavens reach who would know. Che Shenyuoโ€ she said as one of the more astute party members crept towards the wall where Takeo had thrown daggers. Two indents in the wall were present which matched the size and shape of Takeoโ€™s daggers.

237WeCaSh

As Kyoko lead the party through the final halls in the castle heading past the servants quarters they appeared at a sliding door to a small outside courtyard. The central portion of the courtyard saw a large fountain fed pool that was designed in such a way that the trickling of water resonated through the enclosed area. Kyoko nodded to two guards that stood in the courtyard and walked forward, leading the party and Liz through the tranquil surroundings.

Moving through the courtyard Kyoko led them towards a large curtain of vines and flowers where the slightest trace of diffused smoke and low singing could be heard from within the tangled mess of foliage.

โ€œIt must be a rare day indeed for the Princess of the Harimasu to visit me todayโ€ a voice said from behind the curtain of leaves. โ€œWhat can I be of service for our bringer of light?โ€

Kyoko smiled and pushed past the curtain of vines, her chipper and unable to hide the mirth in her voice. โ€œMaster Che, you donโ€™t need to be so formal. You are probably the oldest citizen in then land and the one deserving the most respect here.โ€ she said as the party followed her into a well hidden house under the cascading vines and leaves. โ€œBut you are right. I do have service of you.โ€ she added as she sat next to the old man who smiled at where she sat, his eyes unfocused.

โ€œI will be as useful as an old blind man can be princess.โ€ he said turning his head towards the party. โ€œI have had odd dreams of late princess. A shadow in the halls playing tag with a ball of light. The shadow cant capture the light but nor does it want to because the shadow fears what the light will do to it โ€“ but it is also drawn towards it. The light doesnโ€™t want to be near the shadow but lingers, waiting and watching. Stepping out to confuse the shadow when it sneaks too close or gets too ambitious.โ€ he said as he reached over for a pot of tea that had been placed next to him. His fingers and hands moving with muscle memory he poured himself a pot of tea, the worn indent of the pot and cups evident that this was a habit of his. โ€œThe ball of light has visited me as well. Said sweet things and plied me with riddles that amuse me to no end. It has also helped me around the hut. A kind stranger it is.โ€ he added.

โ€œI fear that these arenโ€™t dreams Che. There is a shadow at court. My spy believes that its something called a Lรณmipilu. I thought that you may remember something of it and be our best bet. The library was ransacked and our tomes regarding the creatures of The Shadow have been removed or destroyed so we are in the dark.โ€ Kyoko said as she patted the old mans hand.

โ€œThe Lรณmipilu, Shadow Thief. They are creatures much like the Lรณminau but instead of having no shadow of their own they are shadow. Able to harness the shadows of this world to stich their own world into ours and fusing their own reality with ours.โ€ Che answered as he turned his head to stare at one of the party members, he was starting to sweat and his eyes were wide with fear.

โ€œDo you remember how to kill them or trap them?โ€ Kyoko pressed, Che was shaking now.

โ€œAlas no princess, I never fought one but I remember my mother, the light prophet, mentioning them. There was an old proverb about catching shadow that she used to say but I took it as a child story or something to praise the light.โ€ he said as he wiped tears from his eyes. The weight of the war and his memories getting too much for him.

โ€œOne by one the shadows gathered and writhed like beasts on the prowl. One by one the Shadows tricked their owners until all was dark. One by one they grew and merged into the one true Shadow. But one by one they split from their formโ€ฆ.โ€ She began to recite the story.

Kyoko squeezes his hand and started to speak โ€œOne by one the lights surrounded the beast and one by one they shrank down. One by one the lights grew and truth was revealed and one by one the shadows hid from the light. One by one the shadows cowered under a box and one by one the lights held the box closed and the world was bathed in light and truth and warmth.โ€ Kyoko finished the story and smiled at the party. โ€œMy mother also used to say the same thing to me when I was worried about the monsters under my bed. She would light candles and place them around the room, where the shadows would gather so that they didnโ€™t look so scary when they had no where to gather.โ€

Che nodded and sipped from his tea. โ€œI wish I could be of more use princess but I can hear my friend calling me.โ€ he said as he lay back slowly, his eye lids fluttering before falling asleep in his chair. As he fell asleep his hand opened and a light shone form his palm. Frowning Kyoko reached in and plucked out a single finger-nail sized scale that glowed and shone like the sun.

โ€œInteresting. I wonder where Che got hold of a dragon scaleโ€ฆโ€

237ThOrOLi

As the party of adventurers, Kyoko and Liz left the cascade of leaves and vines that separated Che from the outside world a single mote of light drifted down from the unseen canopy. As the mote of light drifted down Che began to stir and though his half closed eyes could not see he smiled at the light.

โ€œMy little friend. You have come back to me.โ€ he said as she shakily went to pour a tea โ€“ but the stone pot was not where he had left it. As panic began to set into the old mans mind he knocked the cup off the little wooden log he used as a table and reached for the cup as it fell.

Golden digits and golden claws caught the cup and clasped it tightly as they lifted it to the shaking mans hands. As they touched the cup to the man the relief that welled up inside the man overflowed into his face and a peaceful smile replaced the look of concern. โ€œYou have saved me again my friend.โ€ he said as he placed the cub down into the little groove it lived in. As golden digits moved the pot back to where it lived Che poured a cup of tea and offered it in thanks to the creature of light.

Sitting in silence and listening to, albeit noisy, slurping from the creature the old man smiled contently and swung his legs. โ€œThe young princess is chasing shadows again.โ€ he said with a light giggle. โ€œMuch like mother used to when she was young. I donโ€™t suppose you know how to catch the darkness that hides in our halls do you?โ€ he asked the light. After a moment sound of china being placed down onto wood clinked a happy sound.

โ€œI am afraid I do notโ€ said the light. A deep rumbling sound as a creature that was neither light nor flesh but both opened its whiskered covered lips. โ€œBut I have faith in the princess and her hunting partners. They will think of something.โ€

Che nodded and looked towards the light. โ€œI can still see them, the creatures of The Shadow. They dance with mirth as they rip us apart. I can see them reaching into my mind and take my sanity. I fear its slipping little orb of light.โ€ Che said as he sipped on his tea.

โ€œBut perhaps I can still help the princess one last time. But I may need your help my little orb of light, my friend.โ€ Che added as he turned to the creature who was floating above the chair. โ€œCan you help her catch the shadow?โ€

The creature remained quiet for a moment as if weighing up the question and the decision. โ€œI will do what I can โ€“ but I must not interfere.โ€ it began to speak before pausing. After a moment it continued as if considering its options โ€œthere are things that we can not do and things we can.โ€

โ€œThank you my friend.โ€ Che asked as he sipped from his tea. The sound of freshly falling rain splattering on the dark green curtain of leaves brought hope of a cool night.


NPCs – 237TuWiotDa

Kyoko Harimasu

Kyoko seems very interested in helping the party uncover the creature in the castle and leads them to Che – an ancient man by their standards who is rumoured to have the blood of the beings of light in his veins.

Captain Kuang Ping

Kuang is absent for most of the time as he attends the emperor in providing war council.

Hana Toshio-Harimasu

Hana gets settled into courtly life again after what feels like an age of her being locked away in the Toshio house.

Takeo

Takeo distracts Master Fukiyomo as he begins to suspect things are not as they seem. He provides some insight (if needed) to the party but otherwise avoids them so they can work out how to catch a shadow.

Master Fukiyomo

A well renowned spy as adviser to the emperor. However he had been missing for quite some time until now…

Che Shenyuo


Che was born a very long time ago and remembers the first wars with the shadow. The son of a Ryokughan Merchant and an elf he has an extraordinarily, some may say unnaturally, long life span. Because of this he is looked after by the Harimasu family and guarded constantly because of the knowledge he holds.

The wars of his younger days may be over but the horrors he saw live with him today. Now that there is a call to arms again he may be the only one who remembers how The Shadow was pushed back last time.

NPC’s and faces of the Void

The NPC faces are probable the same, some real people some the Lรณmipilu.


Environment and running the adventure

Inside of the castle – A few hallways but it’s a well flowing castle that provides ample hiding positions for the creature to disappear from sight.

Adventure

237FrPlDiAd

This week has a problem to solve. How do you catch a shadow. Whilst not like the incorporeal shadow creature this one is something that uses the shadow to move between the material plane and pocket dimensions it creates. The question is how do we catch it.

For me this week is easy. The first cool sounding, plausible solution the party comes up with we go for. No holding back and jump with two feet. The outcomes is what we will cover tonight.

What ever the solution the creature will dive towards and into the nearest patch of shadow (remember that itโ€™s human size so its got to make sense.) And it will create a portal to its central pocket dimensions. The portal will be big enough for the party to fit through (big-medium or smaller) and it will remain open as long as a source of light is present on both sides of the portal.

Our orb of light friend may pose a solution here but more on that this weekend.

Once open we cut to next weeks adventure, fighting the creature in itโ€™s home turf.

Suggested help from the Orb.

When we look at how to catch a shadow we need to understand what is possible in this world. For us that’s easy as the above adventure states – pick something that sounds plausible that would work that the party can think of.

The orb of light can help us in our task by laying a path of dragon scales (I think we can all see where I am going with this…) to lead the shadow somewhere, provide a burst of light randomly in the room or otherwise lure, pin, or herd the creature somewhere. Perhaps for a few nights the party wakes up with more glowing dragon scales at their bed, or finds them through the room. Maybe the party fashioned weapons out of them or items that can give of bursts of light. If they want to see if a merchant or artisan is available to creature something then I would say that Heavens Reach city is the place to find them.


Thanks for joining me for another end of week writeup. It’s bee a long week and after a successful, but not outright win for the local Warhammer tournament I am beyond fatigued. So on that note I appreciate you at dropping by tonight to read this weeks end of week writeup and I would ask that you don’t forget to come back this week for the final confrontation Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magnus Vex – school days

As the sun rose and peaked through the window above his bed he knew the farce was up. Sighing he pulled the pillow off from his face as he swung his legs over the side of the bed and looked around his room.

The Sony’s light was slowly blinking yellow, obviously he had forgotten to turn it off after playing witcher last night. He’d already clocked if a few times over but he just loved the game. He couldn’t explain what it was but immersing himself in a fantasy setting just felt so right to him.

Standing up and picking an older T-shirt from the not-so-dirty pile he looked at the calendar on the back of his door. With a loud groan he realised it was three weeks until his birthday. His guardians had insisted that he invite some friends over but he wasn’t one for friends. He found it hard to connect with kids and normally kept to himself. That and his guardians were an embarrassment.

His ‘dad’ was a collector of things. He never spoke about work but the den was filled with trinkets and oddities. Magnus thought he was an archaeologist or tomb-raider but when he spoke he wasn’t cool enough for that. So Magnus had to deal with a lot of very old very weird things like ancient voodoo fetishes and staffs made from human bones and skin. Super weird shit.

His ‘mum’ on the other hand was a black widow. The boys at school all teased him on how good his mum looked and it got to his nerves. Whilst his dad was a hulking easy six feet tall and built broader than most football players his mum was thin, athletic and terrifying. She was russian and he wouldn’t be surprised if she turned out to be an assassin or spy like black widow from the avengers.

Leaving his room he was greeted by silence. His guardians were rarely home and when they were they spoke to each other like team mates or colleagues from work.

Walking down the stairs, his skinny frame and mop of dark hair completing his “hipster but not cool” look of jeans, boots, his anime T-shirt and a light jacket that was there to keep his skinny ass warm in an Australian Autumn. “Mag. Bus is here in five minutes!” Erin called out, his mum.

“Thanks Erin.” He said as he entered the kitchen and looked at the store bought lunch kit that sat on the bench. She did not cook. “Gerald will be out of town for a bit so its just us” she said with a smile that didn’t reach her eyes.

“Sounds good. Maybe you can teach me some karate or jujitsu? I want to learn” he said as he stuffed a square of cheddar cheese and a slab of ham in his mouth. Looking up at the clock as Erin thought about it he saw he was late. “Shit. Got to go. See you tonight Erin!” He said as he ran out of the kitchen, down the hall and out the door to the bus stop at the end of the block.

He made it with a bit of time to spare and checked his bag for everything. Shit. He forgot his lunch. As he contemplated going back he sensed someone standing next to him.

“Hi. I’m Alice” the person said standing next to him in full school uniform for his school. “It’s my first day.” She said with a nervous smile.

“Uhh.. I’m cute. I mean you’re cute. I mean I’m Magnus. But everyone calls me Mag..” he said with potentially the highest amount of stuttered words ever. He cursed himself as he turned towards the bus that was arriving. Saved by the bus. Alice just giggled and blushed.

Stepping up onto the bus Magnus plopped himself down in the first seat available, next to the driver. It was a pretty full bus today. Looked out the window at the suburban houses. When he felt the seat move next to him he groaned inwardly as he realised Alice ha sat next to him.

“So Mag. What do you do for fun around here?” Alice asked, still a bit flushed in the cheeks. As the bus moved forward with a lurch she slid on the seat a bit and bumped into him. “S-s-sorry” she stammered as she moved away hurriedly.

“Don’t worry about it. Uhh. Well I guess kids go shopping at the mall. It’s not much but it’s ok for a small to..” he began to say before the bus stopped abruptly. Magnus looked out the window just in time to see Erin knocking on the bus door holding his lunch.

“no-no-no..” he muttered as he tried to hide but it was too late. She had spotted him and the bus driver opened the door.

“you ran off so fast that you left your lunch. Growing boys need proteins, fats and minerals to ensure healthy maturation.” She said as she gave him the bag of food. “I’ll see you at home around six. I’ve got a client to see…” And with that she turned and left the bus. The girls laughed and giggled the boys, after closed their mouth whistled loudly.

“uhh.. was that your mum?” Alice asked holding in laughter.

“she’s not my mum… She just looks after me..” Magnus replied as the bus took off again with the chorus of whoops and laughter.

“well… She was a pretty hot mum…” Alice said in a muffled voice as Magnus groaned at the start of another shitty day at school.


Players Discretion Advised

Welcome to Friday Fight-night where this week is really short. Yup going to go straight to the point and call out that the entire combat and/or conflict this week is player discretion advised.


Players Discretion Advised

237FrPlDiAd

This week has a problem to solve. How do you catch a shadow. Whilst not like the incorporeal shadow creature this one is something that uses the shadow to move between the material plane and pocket dimensions it creates. The question is how do we catch it.

For me this week is easy. The first cool sounding, plausible solution the party comes up with we go for. No holding back and jump with two feet. The outcomes is what we will cover tonight.

What ever the solution the creature will dive towards and into the nearest patch of shadow (remember that it’s human size so its got to make sense.) And it will create a portal to its central pocket dimensions. The portal will be big enough for the party to fit through (big-medium or smaller) and it will remain open as long as a source of light is present on both sides of the portal.

Our orb of light friend may pose a solution here but more on that this weekend.

Once open we cut to next weeks adventure, fighting the creature in it’s home turf.


Thanks for dropping by this double post night. Don’t forget to come back this weekend where I look at the Sovereign Smash tournament I am playing at and maybe another less known tabletop game. Intrigued? Well you better not forget to come back this weekend to find out more, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe