Update to Brung Ironsoul

Just a very small Update to Brung Ironsoul today to announce that Brungs Character sheet has been uploaded now.

Using the free-form character rules and trying to capture the character and personality of him from my head I used a mixture of resources. The Core Soulbound rules, Champions of orders and Steal and Steel books.

This enabled me to customise the character and create the Arkanaut Admiral archetype that is represents what I think the Warhammer Age of Sigmar model would be able to do.

To recreate the Character I think the below steps would be necessary.


To create this though I whipped up a template for the KO archetype. Font for the typed in content (equipment) was Arial size 16, seemed to blend well enough with the template – see below for the template!

More content to come tonight as it’s a Monday so you can expect more than just the update to Brung Ironsoul.

Don’t forget to check out other TTRPGs out there (such as cubicle 7 – Age of Sigmar Soulbound) and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brung Ironsoul the Arkanaut Admiral

Tonight I want to look at Kathes companion, the Soulbound, Brung Ironsoul the Arkanaut Admiral. I was hoping to provide a character sheet for him tonight as well but don’t have access to my normal setup so it will come later.

But tonight I want to give a bir of insight to Brung and his membership with the Soulbound.


Soulbound, Brung Ironsoul the Arkanaut Admiral

302SaSBBrung

As Brung strode across the battlefield he couldn’t help but agree with his ancestors who held grudges against the stormcast eternals. “Impossible creatures those stormcast. A flawed machine churning out warriors? Pah! You won’t see machines like that in my skyport” he grumbled as the positions on his aether rig kept him moving despite the heavy armour.

In the light of Hysh his bronze, gold and blue armour was a sight to behold. He carried himself like a captain would amongst his ship mates and this caused many to move out of the way of the grumbling duardin and his companions.

“She has been through so much, we must understand and give her space to be who she needs to be” Gwen said as she nearly bounced behind the Kharadon.

“What she needs is to treat us with more respect. We are the binding charged by the warden of Hammerhall themself to guard these dawners.” He said, the urge to voice his thoughts growing. He missed his ship and his Arkanaut company, they knew how to function as a well oiled machine. He looked back at Gwen, and saw the concern in her face. “All I’m saying is she should consider us her team and let us help her more.” He resigned to saying.

The Idonenth behind Gwen spoke deeply, very uncharacteristically which startled both Gwen and Brung. “Perhaps our first point of call would be to investigate the missing scouts. They could be cut off from a route back to camp”.

After thinking for a moment Brung nodded. “A great observation Ymran. We may be able to scout them from the sky. Chuni’s pride could use the test flight.

Both Ymran and Gwen collectively groaned. The little Kharadron ship was far from stable or suitable. But the Kharadon loved it like a child.

“Let’s talk to the Dawn crusade general. Perhaps there is another course of action?” Gwen spoke with a little too much hope. The idoneth nodded on agreement.


Well that’s it for tonight content. Don’t forget to come back tomorrow for more content and, as always don’t forget to roll with advantage,
The Brazen Wolfe

Soulbound – Kathe the Knight Azyros

Tonight being a bit of a free night for content I wanted to look at the RPG I promised would get a bit more attention this year. And tonight we have Soulbound – Kathe the Knight Azyros having flown onto pen and paper and digitally attached for everyone’s perusal. Now I originally looked at Soulbound’s character creation mechanics March last year (Soulbound โ€“ Warhammer Age of Sigmar TTRPG) and it was relatively easy to get back into the wing of it. I found myself wanting one or two more XP so I could add another skill and focus for Talent variety but it wouldn’t fit the roleplay I had in mind for Kathe.

So sit back, sip a coffee and let’s roll into some soulbound!


Soulbound – Kathe the Knight Azyros

301SaSBKathe

Her golden wings armour gleamed in the light brought upon by Hysh as she stared across the plains before her. It felt like it had been an age since she had been deployed and she was glad to be away from Azyr. But, that is the lie she told herself. Truthfully she could not remember when the last time she was deployed or the outcome of her sacred mission from the god-king Sigmar. She believed she had meet it with success but the reoccurring nightmares of hundreds of grabbing hands and terrible teeth couldn’t be stopped.

She unconsciously itched the ten scars that were on the right side of her head, visible through her golden hair. She had been told by other stormcast that they were her tell, the evidence of her being re-forged over and over by Sigmars’ faulty machine. However she believed that it was a test of her faith and devotion to the god-king And this one she would not fail.

As her allies slowly rose from their tents they gazed over the gathered humans, aelves and duardin as they condensed on the plain in front of them. A dawnbringer crusade they called themselves. Kathe just knew them as her ward, one that needed to be shown the beacon of light that Sigmar had entrusted to her and her alone.

The scouts had come back early in the morning announcing that a mass of green skinned orruks and Gits had been seen in the area. She had not woken the party as they had endured a long day the one before and the soulbound would need their strength, and hers, over the course of the next day.

“What’s news our stoic stormcast?” a gruff voice of Brung Ironsoul, a Kharadron Admiral who was too long from his ship spoke from behind her.

“Green skins, orruks and gitz supposedly. They are en masse in the area. I would expect a long day ahead with the promise of combat” she replied. The binding behind her sighed collectively. They could never understand the burden she carried. A vision of a previous battle flashed before her eyes, towering orruks with weapons the size of men were cleaving aelves in two. A bolt of lightning and she descended into the fray, sword and lantern glowing. Her presence bolstered the mortals and they fought harder with her and her fellow stormcast by their side but even the glow from her wings could not shine as the sun was blotted out by the tide of arrows that descended shortly.

Her wings unfurled and the crackle of lightning across them caused the binding to stand backwards. “Are you alright Lady Kate?” the human wizard softly asked, using the short name that many of her kind did for her. She was too kind and caring for this type of work but her voice did bring her out of her trance and silenced the vision of steel blades cutting into her plate.

“I am fine. Thanks Gwen. We best prepare ourselves for battle. I will go speak with the crusade and ensure they are also ready” Kathe said as she moved off, leaving the binding behind her to organise their breakfast.

Character Sheet


Although it’s something different than usual tonight was a lot of fun looking at what is possible in Soulbound. I may make Saturday night Soulbound a thing for a little while so let me know what you think of it. Don’t forget to come back tomorrow when we look at this weeks adventure write-up and, as always don’t forget to roll with advantage,
The Brazen Wolfe

Hellbent on Soulbound

Tonight I want to touch on something I want to explore more this coming year which is part of the driver for moving back to a series of oneshots rather than a yearly adventure format. I am hellbent on Soulbound getting more love. Not only does it bring two of my passions together but it feels nice to run as well. In fact there are no super complex rules to unpack middle of the game. Most of the maths and complexity is done at creation and periodically.

There is also, wait for it, an in game currency that forces cooperation towards a goal. Yup. Hate it or love it you’re stuck with these other characters of various races so you got to find a way around it. No more “its what my character would do” or “I hate that character” as it actually punishes you. Forced cooperation when done in a nice way is just refreshing to see.

So this year I want to create a single long adventure with a few mini adventures stretched out over the months. So I am excited to see how we go with more soulbound content and hopefully I can convince my local gaming group to give it a shot.

So stay tuned this week as I hope to have a teaser for it this week. I will also aim to have the final product of the Dice-ember adventure wrapped up and ready to go as well. If I can find a format I am happy with I will see how far my time and motivation goes to see what else I can do. Other than being hellbent on soulbound getting more love I also want to get more painting done. I have another two armies with of models either sitting in boxes or as grey plastic and its going to start driving me insane. So hopefully I can make it a reality.

Don’t forget to relax and be good to yourself and don’t forget to roll with advantage,
The Brazen Wolfe

Downtime

Hello all and good evening. Tonight we interrupt the regular planned update with a small message on downtime.

Now regardless of whether it is that you choose to spend your time on you’ll always find yourself wanting a break. Thats why most employment has days iff each week and holiday leave is super important when applying for jobs.

The same can be said for hobbies. You can definitely get hobby burnout and even if you love it sometimes you just need space. But not all the time is it deliberate or negative. Illness or a change in the regular schedule can be enough to enforce downtime. Its these moments that we can assess ourselves to see if we are still on the right track. To see if we still are happy with the value that we get out of the things we invest our time into.

Now… Tomorrow we’ll have two dice-ember posts as we look at wrapping it up for another year. So don’t forget to come back tomorrow and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

Refreshed Legacy

Hi all and welcome to a different Monday compared to what we have usually done. Tonight I went back and looked at a refreshed legacy. Tonight I went back to the first month and created A Legacy of Hunger.

Some time ago I promised myself that when I had a bit of extra time I would go back and update the 1st month to be of the adventure. So I did that tonight, corrected some obvious mistakes and fixed it up a bit of the content to make it flow better.

For a bit of an update for the rest of the week I will look at a few small things to add to the 11 month adventure for the first half of this week. For the second half I am looking at bringing back the 31 days of December (Dic-ember) and creating a themed one shot for the end of year season.

The future

Next year I want to get back into creating monthly adventures reasonably quickly and consistently but I will shift away from a year long campaign. Instead I will have series of one shots that can be done together or separately and will look at throwing in some different game systems, not just D&D every week.

So, this week looks like it will be a mix of the old and new but regardless don’t forget to come back. As with last year I will produce an Christmas themed adventure that can be played during the festive seasons so don’t forget to tune in for that. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Challenge, Train

So Saturday has come and with it brings a opportunity for a writing challenge. Todays challenge is to write an an adventure whilst on a train, about a train.

The normal restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

30 Minute Challenge, Train

247Sa30Ch

The party have been recruited to escort goods along a long stretch of road. Their employer is a paranoid gnome inventor who made his name known for creating constructs that can pull several wagons along that dont need food or rest. But they do require heat to provide the energy for their movement.

The goods in question are also one of his inventions. Steel hounds, dog like constructs that work like his wagon pulling constructs by turning heat into life. Burning wood, alcohol or anything else in their internal compartment will bring the construct to life.

Now the paranoia comes from a group of mercenaries trying to bully the inventor into giving them the steel hounds. He is moving them to a secure location as well as selling a few to a fiefdom to the east.

The convoy starts moving. Each series of three wagons is linked together with the six legged oxen like constructs tied to the wagon infront and behind them. During the first day they notice a group of riders travelling in the same direction but think nothing of it. However as they move further into the week long journey the riders are persistent and start to close the distance.

The first attacks come from a swarm of hawks attacking the party member’s, attacking the wagons constructs where the party isn’t available. During this attack some riders make it onto the wagon and activate a handful of the steel hounds using wooden bits of the wagon. The hounds and the attackers then move through the wagons attacking the party and looking for the gnome.

Moving between the series of 3 wagons ans the construct pulling them is dangerous but doable. If done slowly and tethering to guide ropes its safe but a slow journey. If not, creatures risk falling through the gaps and under the wagons behind them. The steel hounds are particularly poor at moving across these gaps due to their weight and construction.

The leader is a particularly good shot with a longbow and rides next to the wagon and will shoot at who ever appears at windows or tries to cross the 9 wagons. His crew know his tactics and generally avoid the windows, occasionally talking amongst themselves about why they avoid windows (incase the party are listening).

The front of the wagon series the inventor has six steel hounds activated with alchemists fire. He explains that this is particularly dangerous as the fuel source burns quickly and is volatile. The constructs reflect this and are more aggressive, attacking anyone not the one who activated them and if the containment vessel is damaged they explode. The damage is equivalent to a 360 arc of burning hands being cast from the hounds torso.

Once the leader is dead they all retreat. If it doesn’t die but his men do then he will retreat with them to fight another time (and adventure).



A nice steampunk-esque vibe to this adventures. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

One shot ideas, Lights

Welcome to another Saturday night filled with creative juices. On the mend and staring into a darkened room I bring you one shot ideas, lights!

Lights for many mean comfort and safety. It reveals that there is nothing in the shadows and it brings with it warmth and comfort. But what we see outside of the dome of light is limited as comfort and warmth blinds us. Perhaps the better question is what can see us as we are revealed by the warming glow of the light.

Tonight, as last week, I will cover a few one shot ideas around light.


One shot ideas, Light – 1

The party is content around their campfire as they sit down under the rocky overhang they look at the map before them. Rumour was that there was a beast out in the hills they were travelling through that was responsible for entire herds of sheep and goats going missing. They had spent a few nights searching already but they hadn’t seen any trace in of the creature.

Across the clearing the beast stalked forward, the figures in the campfire illuminated perfectly as they huddled over a box.

As the party continues to look at the map they become increasingly aware of the deafening silence of the wilds around them. Standing to look away from the map they looked past the flow from the flickering flames and out into the muted darkness, not aware of the creature that looked straight back at them.


He classic beast stalking party at night just outside of the light of the campfire. A chase scene, perhaps backwards and forth between werewolf and the party.


One shot ideas, Light – 2

The party strolled down the streets of Fobertown they marvelled at the sights, smells and delights that the city brought. As they continued to stroll down towards the seaside. Having had their fill of shopping and feasting they marveled at the costal city and its wonders.

Slowly faint bobbing lights drifted across the waves towards the city. The party watched as other city goers stopped and watched the lights as they spread across the waves. Slowly the number of lights multiplied and the party began to feel uneasy.


It’s another classic. Pirate raid on a costal city! This one the party will have to fight through a few pirates as they try and raid the city and take the party, and citizens as prisoners. Perhaps a slaving ship could be involved from lizardfolk raiders. A lot of potential in this simple plot.

That’s it for tonight. Thanks for joining me as I went through two different adventure ideas on tonight. Light works both ways with predators and party both benefiting from thr party using light. But it goes noth ways. It could be the party ambushing where their quarry, bandits or poachers, have a campfire and the party move in for a surprise attack.

Light isn’t just for people it can be for traps. A solitary torch may draw in the party for a trap or ambush, the possibilities are endless and light can be a useful tool in our kit. Don’t forget to come back tomorrow for end of week writeup and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rainy one shot ideas

Welcome to Saturday night where I bring to you rainy one shot ideas. Now the forecast here in Victoria tomorrow is rain so I thought what else could be better than D&D one shots.

Tonight I will cover a few one shot ideas, the hook, the plot and perhaps some thoughts on the encounter to drive the creation of a one shot. The twist is that, like the title says, they are all having to do with rain.


Rainy one shot ideas – 1

Local farmer has been complaining to the local church about the lack of rain. This farmer has gone as far as to even denounce the church and preach that they are fake worshippers. However the following night the town is struck by a mighty rain storm where the farmers (who complained) property seems to be the worst hit. Crops are flooded, stock is lost and even their house is destroyed.

The farmer starts to preach to the towns folk about the church deliberately destroying his livelihood and there are growing fears that some of them will believe him.


The general idea I had with this one will be a diplomacy mission to prevent a civil uprising between the farming community and the relatively peaceful church. The cause could be a few things but I am fond of “built their farm on cursed land” but that requires a question to be answered. Why is the land cursed? Let’s work with that notion for now. The farmer had this land handed down from his parents and they their parents. At some stage they killed the original owners of the land and stole it from them. They buried the bodies at the bottom of a hill where eventually a watering hole was built.

The resentment to the church and turmoil that the family was creating stirred up the restless spirits of those murdered and as they were buried under water that is the shape of the vengeance they chose.


Rainy one shot ideas – 2

A town sits in a valley along a river that is fed by a high waterfall a few miles north. The area has been experiencing rain for a week straight but the river has run dry and the only water they have is from the rain. The issue is the hydro powered mill that feeds the towns smith (they are famed for their steel) and their bread production. Until recently everything was fine but a new influx of dwarven steel from up north has created some desperate times for the town and with their mills now shutting down townsfolk are worried that this is the end for their town.

The party are asked to investigate what happened to the water.


Another simple one with an easy plot. The dwarves have also made use of the river system further up river with one exception. It’s humans creating fake dwarvern steel and arms. Any dwarf worth their beard would be able to see the inferior craftsmanship. The river was blocked to channel it into a large dam that they use for their industry. However with all this rain the dam is full to bursting and they are quickly trying to find a way to prevent the dam from falling.

The tricky part of this is that there isn’t an easy way up to the village. It requires some mountain climbing along rain drenched stones. I believe that the rain is a perfect addition to increase the difficulty of the adventure, second to snow and thick fog.


Rainy one shot ideas – 3

On the way back from their latest adventure, carrying loot and exhausted the party become aware that they are being hunted. A group of bandits who out number and overpower the party easily have given up chase on the party. They have a few options. Try and outrun them, ambush them or ditch the loot and retreat to the nearest village a days ride away if they are unburdened.


Constant rain makes for difficult travel with a laden cart. Slowing progress down to a crawl, getting bogged nearly impossible to hide your passage rain gives it all. This one shot has some interesting bits in it too where the bandits are lycanthropes. Were rats tend to be the typical bandit and they add a touch of danger to combat which may dissuade them. Also being particularly malicious creatures they may not be put off the hunt from the loot being abandoned.

I would have disadvantage on Dexterity checks, stealth checks and athletic checks due to fatigue and cold rain which will make getting away and fighting difficult. After all it would be too easy if they could just outrun the lycanthropy infected bandits.

That’s it for tonight. Thanks for joining me as I went through three different ideas with the rain theme. Tomorrow we have the end of the week writeup which leads into the last full week of November. I want to thank you for joining me daily and look forward to our journey together in the future. Don’t forget to stay dry and safe and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The deep dark

Welcome to a weekend creative special. Tonight I want to have a look at a place we don’t normally spend a lot of time in with D&D, well not me anyway. We are looking at the deep dark tonight. A place where nightmares walk at every corner and where those who survive the experience will have tale to tell that will follow them for years.

Tonight I want to go back to something that I have done before but use not often enough. The Journal system. So sit back and let’s crack on with it.


The Deep Dark Part 1

The Deep Dark Part 2

The Deep Dark Part 3

Images created in Roll for Fantasy – scroll creator


Thoughts…

The idea behind tonight is the never ending feeling of being trapped in a cave and spiralling deeper and deeper. Being stalked by creatures that you don’t recognise and searching with desperation for something precious. That feeling of never ending hopelessness but being driven to continue and, maybe a fear of mine, being deep from the surface world and help.

Whether the writer finds Anna, whether she is below or whether the person finding these letters ever finds more doesn’t matter. What does matter is the feeling that it gives the players and what they hope to find below.


Thanks for joining me tonight. Don’t forget to come back tomorrow for the end of week write-up and, as always, don’t forget to roll with advantage,
The Brazen Wolfe