Animated Snowman

Hello and good evening all. Welcome to the the second post of Dice-ember where we look at the Animated Snowman. This month is shaping up to be quite a chill one indeed and while my country warms up for Christmas the other half of the world is getting colder.

So sit back, grab a drink and read on!


Animated Snowman

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The Animated Snowman are slow unless they are on a roll. About as fast as a halfling or dwarf when they are hungry and sprinting.

The creatures themselves are ferocious and bloodthirsty when near the living and as long as they can sense the warmth in them they will hunt them down. However, they wont move through doors for some reason.

When the creatures stand still they look as if they were cheerfully created by children. However when warm blooded creatures draw near their evil disposition is revealed.

Created in tetra-cube

Thanks for joining me tonight for the second night of Dice-ember. Don’t forget to come back every night this month for Dice-ember as the Animated Snowman aren’t the only things causing havoc in Snowtown town… See you tomorrow night and don’t forget to roll with advantage,
The Brazen Wolfe

Snowtown Town

Hello and good evening all. Welcome to the the first night of Dice-ember! Tonight we look at one of the maps that I will refer to as Snow Town for the time being. Snowtown Town is where our party will find themselves looking into the nightmares of the night where snow constructs stalk

 


Snowtown Town

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Snowtowns Town Map

Created in Inkarnate

Now to set the scene yesterdays dice-ember post…

Dice-ember

The town up ahead looked peaceful in the distance with its slate roofs covered in fresh snow. The sun was high in the sky and the party was glad to be heading towards a town. Judging by their current pace, via back of a farmers wagon, they would make it there just before nightfall.

“A the town of Snowtown. A cosy little place” the man up front said as he urged his horses to go further up a hill. As they moved higher up into the hills towards Snowtown the weather changed with their progress. Soon snow started to fall and the weather outside made it necessary to put the canvas roof over the wagon for the party members to stay somewhat dry.

Night fall

The snow crunched underfoot as the party strolled into the town. The eerie quiet of the town only broken by the caw of a night bird or the squeal of a rusty sign. As they wondered around the city centre a shadow moved towards them. Raising the torch high the person, covered in snow shuffled towards them like a white ghost. It wasn’t until the figure was within ten feet that its true nature was revealed.

A creature made from snow, pitch black eyes and rotten fruit or vegetable was hanging from its nose. As it reached out towards them with shattered ticks and bones for arms a rock smashed through its head, sending the body tumbling to the ground. “Run!” a voice called from a building as the party ran towards the building.

Racing towards the building they dashed through the snow, through the door and slammed it closed behind them. “Don’t let those things touch you. They drain the warmth from you and you soon join them in their frozen march.” the old man said with a shaky voice. “They wont come towards the houses but don’t want anyone on the streets after dark”.

The party made to check the door when they heard the thudding of something heavy on the snow outside. “Shh. That’s the other thing. There is something else. It begs to be let into your house. It appears as a jolly, kindly man and those who let it within their homes are found dead.”

The party huddled around the fire as the creatures outside continued their frozen march.


Thanks for joining me tonight for the first night of Dice-ember! Tomorrow we look at the visitors we have seen in Snowtown town and what they could potentially mean for our party. So don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Reign of Shadow

Good evening all and welcome to the alternative ending if the party was unable to defeat the Shadow in its keep or, if they decided to not go over the seas with Kyoko. We also will look at the plot for Dice-ember!.

 


Reign of Shadow

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The grass crunched under Kyoko’s feet as she dashed across the street towards the broken crates and boxes opposite her. Throwing herself against the wall of the building she looked around to make sure that no Oni’s or Spiritfolk or beasts had spotted her. Satisfied that she was in the clear she crouched low and hurried down the street, sticking to the shadows as much as possible in case another of the Shadows minions were watching without dark vision.

Moving into one of the buildings she paused to let her eyes adjust to the darkness. Using a broken drift globe shaft to light the way she moved about the dark room. Eventually she found the mat and crate she was looking for she lifted it on well oiled hinges and quickly moved down the revealed steps. Carefully closing the hatch behind her she moved into the carefully dug tunnels and moved silently towards the outskirts of the city.

Refuge under the wall

After ten minutes of walking to came to a door that was reinforced by iron. Taking the broken shaft from the light producing trinket she put it through a hole in the door and waited. Slowly the handle turned and on the other side a stout man greeted her with a broad grin.

“We thought you were lost to us Kyoko. When the others returned without you we feared the worst.” the man said.

“Jokrum. You worry too much. We had to split up as we had a hunting party of Oni discover us. They followed me but lost the others.” She responded as she worked through the door and into the refugee town.

The town it self was constructed in some of the emergency bunkers under the walls. The walls were mainly controlled by the Oni now but with all the stone and soil above them they never noticed the Harimasu people living under the wall. Walking along the tunnel she greeted and handed out the raided supplies to the people she cared for. Her father, and his troops were elsewhere defending the last bastion of the people of Ryokughan. She, however, was captured by the Shadows servants and rescued by the people of this bunker. These survivors were either too old, young or sick to make the trek to join her father and they needed her.

For now they were surviving and it was because of her that they were able to survive for so long. So until help arrived they were to wait here, in the gloomy depths under the wall and wait.


Dice-ember

The snow crunched underfoot as the party strolled into the town. The eerie quiet of the town only broken by the caw of a night bird or the squeal of a rusty sign. As they wondered around the city centre a shadow moved towards them. Raising the torch high the person, covered in snow shuffled towards them like a white ghost. It wasn’t until the figure was within ten feet that its true nature was revealed.

A creature made from snow, pitch black eyes and rotten fruit vegetable was hanging from its nose. As it reached out towards them with shattered ticks and bones for arms a rock smashed through its head, sending the body tumbling to the ground. “Run!” a voice called from a building as the party ran towards the building.

Racing towards the building they dashed through the snow, through the door and slammed it closed behind them. “Don’t let those things touch you. They drain the warmth from you and you soon join them in their frozen march.” the old man said with a shaky voice. “They wont come towards the houses but don’t want anyone on the streets after dark”.

The party made to check the door when they heard the thudding of something heavy on the snow outside. “Shh. Thats the other thing. There is something else. It begs to be let into your house. It appears as a jolly, kindly man and those who let it within their homes are found dead.”

The party huddled around the fire as the creatures outside continued their frozen march.


Thanks for joining me tonight. Tomorrow night we will look at a potential alternative ending for the campaign, if they fail, and prepare ourselves for dice-ember!. Don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadowed Edge

Tonight we look at a very different NPC, tonight we look at the Shadowed Edge – a sentient blade. I tend to stay away from sentient weapons as they are another NPC for me to juggle and manage but this one feels different. So sit back, enjoy and later on we will investigate other sentient weapons and items.

 


Shadowed Edge

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This is a unholy blade as once a noble spirit that drifted in neutrality between the shadowlands and lands of men. This didn’t last long as the Shadow quickly tainted the creature and tortured it until its mind split. Now a fraction of what it once was the creature that dwells within this blade corrupts the body of any it touch.

The condition I would impose on the party member who uses this blade is that they would need to make a Charisma save vs dc 10 at the start of every week. If they succeed then they are currently in control of the blade and despite its influence they are sane. If they fail they slowly start to assimilate the personality of the blade starting with the Personality trait, then the Ideal, Bond then Flaw for each additional failure. At which point they have disadvantage on all future checks.

If they succeed after obtaining one of the personality traits of the blade they roll back one stage. ie. From Bond to Ideal then to Personality trait then no changes.

Every month that they are attuned to this blade the DC increases by 1 to a max of 20.

Becoming unattuned removes the ability to hear the weapon and utilise any of the benefits from it.


Thanks for joining me tonight. Tomorrow night we will look at a potential alternative ending for the campaign, if they fail, and prepare ourselves for dice-ember!. Don’t forget to come back for this and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The End of Shadow

Tonight as we head further closer towards the conclusion of this yearly adventure with The Defence of the Wall. This month we have a level 10 adventure and at the end of this adventure we will be wrapping up the 11 month campaign..

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 7101! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Pursuit of the Oni – 244MoPuOTOn

With the retreat of the Oni and the cracking open of the mountains peak the party woke up feeling refreshed. After the defeat of the ice queen and defence of the wall against her magic the wall guard offered them the best room and comforts available to them. Four walls and a bed each.

In the morning the party emerged to find the wall quiet. The land beyond the wall was even more so with only the occasional movement at a forward base camp the shadows minions had on the ridge further towards The Shadows Throne. The oni and their slaves, the Butatล, were the only things that could be seen as left over from the battlefield. The Spirit folk and other creatures that had been fighting the party and the wall guard had disappeared which gave the wall guard a day of repairs to the wall.

โ€œMessage from the General. Lord Toshio was found dead in his tent and his troops had surrendered. Apparently they have all claimed enchantment and enthrallment from the Yuki-onna and the warriors claim that Lord Toshio took his own life when he heard his wife had been killed.โ€ The messenger from the general recited to wall captain Hou and Kyoko. โ€œThe General has begun to detain and question the Toshio troops but Lord Harimasu has pardoned them on condition that they return to their homelands and begin to broker peace between the two families again. The general is on his way here to make an attack on the mountain. He will be here in two days however he needs what ever intel we can provide him.โ€

Kyoko frowned at this and asked for a map of the battlefield from what the scouts had been able to map out. โ€œThis camp of Oni. How defended is it?โ€

โ€œWe estimate that it would be a few dozen Oni, their leaders and slaves at a minimum. A frontal attack would go poorly but if there is another way that we can get the intel without risking more lives or leaving the wall undefended then I am all ears.โ€ Captain Hou replied as he pointed towards the map, indicating where he would suspect the intel to be kept.

โ€œSir, I volunteer to lead the operation to retrieve the intel.โ€ a voice said from the door. Wall Guardsmen Gin Seng stood there looking determined and fatigued. โ€œIโ€™ve grown up training to fight these creatures, to defend this wall. If I can help finish the war then I want to be involvedโ€ฆ Sir.โ€ he added with a moment hesitation.

โ€œThis mission is too crucial to leave it to one person. But too difficult and risky for a large scale attack.โ€ Kyoko said as she nodded to Gin Seng.

โ€œPerhaps these heroes from across the sea would be able to be of assistance once again?โ€ Kit Hou said as she smiled at the group. โ€œThey seemed to have saved half of Ryokughan already from the Oni and the Shadows influence so whatโ€™s one more mission?โ€

General Hou frowned at his daughter. โ€œWe put too much pressure on them. They have done enough. We can not rely on them forever and I fear that there may be worse things up in those hills which we just havenโ€™t seen yet.โ€

Kyoko smiled to the party. โ€œItโ€™s up to you. But we may need help distracting the main force if we were to send in a smaller group of wall guard to retrieve the intel. If you can help with either endeavour I would feel more confident in our success. The entire Oni force would know of you by now and surely they would want to have a chance at gaining the Shadows favour by attempting to best you in combat.โ€


244TuReSp

โ€œSir, I volunteer to lead the operation to retrieve the intel.โ€ His voice echoed in his mind as he looked over the battlefield. In four hours the sun would begin to set and he would begin the mission.

As he looked across the soldiers clearing the battlefield of their dead and piling the enemy corpses onto a pile he called out. โ€œPlace the spiritfolk in a separate pile. They dont burn their dead with the Oni. They think it an offence to the spirits who guide them.โ€ He said to Kit who, as punishment, was in charge of the bloody duty.

When the party and Kyoko looked his way he smiled sadly. โ€œI spent some time with the spiritfolk when I was youngโ€ฆ Some things you cant forget.โ€ He began. After a moment he explained further.

Gin was born the son of an alchemist, two infact. His parentโ€™s were non-conventional to say the least. His mother was a human but his father was one of the Spiritfolk who fell in love with the human woman who kept foraging in his forest.

Intially it was professional completion amongst each other. Finding the best reagents or herbs before the other could. But before long it blossomed into more.

Their son looked completely human except for a light covering of fur across his torso. His fathers goat legs, horns and tail were not gifted to his son but his reflexes and inhuman strength was. In the village they lived in the villagers quickly accepted Gin and his parents union. Especially when the quality of potions, charms and lotions were as high as his parents. However, happiness โ€“ like most things canโ€™t remain for long.

Halfway through Ginโ€™s tenth cycle an oni raiding party attacked his village. His parents locked him away and kept him hidden from the oni. But the Oni eventually found his parents. When they worked out that a human and spiritfolk were a could they made a sport out of their torture. It was ok display to the whole village yet Gin couldnโ€™t see his parents in their last moments. But he could hear them.

The following month he pledged himself into the service or the Harimasu military and dedicated his life to hunting Oni.

โ€œand Iโ€™ve been here ever since..โ€ he said with a touch if pride on his face.

โ€œsir! We have movement!โ€ A guard shouted as they hurried towards the wall.

โ€œHold! Itโ€™s the spirit folk to send off their dead.โ€ Gin called out to his fellow guardsmen. โ€œSee. Wait and watchโ€

A few moments passed and gradually all types of Spiritfolk appeared around the pile of their dead. Then slowly they formed a circle and began to sing and dance around their fallen. โ€œThey are celebrating the reunion of their parents, elders, children and friends and the spirit world. Where they believe they will hunt in the endless plains of their ancestors.โ€ He explained. โ€œThis will last until sunset at which point they will take the bodies away and burn them amongst the rest of their kin.โ€

Sure enough as the sun set the spiritfolk gathered their dead and singing out in joyous tones they carried them away from the battlefield and into the wilds beyond.


244WeThOnCa

Moving forward as the sun set Gin and those who followed behind him looked anxiously at the oni camp. โ€œWe will be there soon. Remember. If we get into trouble or the mission is at risk to fire a drift globe shaft into the air and aid will come.โ€ Gin said to the people standing nearby.

With agreement from those gathered he began to creep across the battlefield once more, signalling to stop periodically when something moved up ahead. Soon they were in the shadows of the tents. The setting sun and the shadows of the hills, mountain and nearby forest aided in their mission by creating pockets of shadow.

As the sun hit the edge of the mountain it plunged the camp into a mixture of amber glow from the setting sun and dark shadows. A few hundred feet away war horns trumpeted signalling that the second part of the plan had begun and that it was now or never to enter the camp.

The camp

As the oni and butatล left the camp in a hurry to meet the attackers head one. Slowly Gin and his entourage crept forward towards the main tent and waited for the oni captain to leave. As the captain stormed out with its armour buckled in tight a few slave Butatล followed in its wake. Taking this moment as the one to move Gin and his companions skulked forth once again and cut a hole in the canvas tent. Once the coast was deemed clear they entered silently.

None of those present realised the mistake that had been made until it was too late. A deep unholy growl rumbled forth from the shadows of the tent which threatened to bring the entire oni warband to the captains tent. A neat table lay in the centre of the room and contained a map, documents and scrolls. For their brutal use of weapons and mastery of war and savagery the oni were also expert tacticians.

As they stared at the multi limbed creature that confidently strode forth Gin prepared his drift globe shaft in a hand crossbow and prepared to state the words that would activate the arcane device. Looking between his compatriots and the creature he hoped that he didnโ€™t need to call for aid and that they would be able to deal with this threat quickly and quietly.


Environment and running the adventure

Gin He has five drift glob shafts which are small drift globes that are crafted into arrow or crossbow arrow/bolt shafts so that when they are shot they activate the moment they start to slow from being launched. This causes the bolt to slowly fall to the ground whilst the drift globe emits a light (of pre-determined colour).

If the party go with Gin they are in the tent when the creature reveals itself. Itโ€™s not a hard fight but as it falls it calls out loudly (unless silenced in some manner โ€“ Player and DMs decision).

If they donโ€™t the Party are with some other warriors fighting Oni, captains (a larger one in full plate with a large shield and battle axe) when they see several drift globes activate above the Oni Captains tent signalling Gin needs help.

The camp is built on an incline, rather sharply so. The tent are setup in a rather ingenuous way where they form a solid slab-foundation of wood, earth or even snow under the tents to level the tent.. to some degree.

The snowy hills pose an interesting mechanic for us. One way difficult terrain. Moving up the hill through the snow towards the camp is considered difficult terrain where as moving down isnโ€™t. Patches of snow pose a further hindrance as fighting in these areas would impose disadvantage to dexterity checks and strength contests (not checks) due to the slippery mud and shin-to-knee deep snow.

Encounter โ€“ The Bakegamoto

The Bakegamoto is a large dog like creature with a pushed in snout, large bat like ears and at least two large tusks jutting from their bottom jaw. The males are generally endowed with larger tusks and are a mixture of faun with a ruddy brown light mane that sprouts from the neck.

Females are generally lighter in colour without the mane but their tusks are shorter and generally thinner and sharper than the males. Trained bakegamoto are extremely obedient, strong and powerful. Normally kept by Oni captains or chieftains as a sign of power and strength they defend their master completely and obey orders to the best of their ability.


After the encounter:

The party move on for another day of walking before the wall is seen on the horizon. Although they have bested all that has been thrown at them so far they fear the worst still lies ahead of them.


30 Minute Challenge, Train

So Saturday has come and with it brings a opportunity for a writing challenge. Todays challenge is to write an an adventure whilst on a train, about a train.

The normal restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

30 Minute Challenge, Train

247Sa30Ch

The party have been recruited to escort goods along a long stretch of road. Their employer is a paranoid gnome inventor who made his name known for creating constructs that can pull several wagons along that dont need food or rest. But they do require heat to provide the energy for their movement.

The goods in question are also one of his inventions. Steel hounds, dog like constructs that work like his wagon pulling constructs by turning heat into life. Burning wood, alcohol or anything else in their internal compartment will bring the construct to life.

Now the paranoia comes from a group of mercenaries trying to bully the inventor into giving them the steel hounds. He is moving them to a secure location as well as selling a few to a fiefdom to the east.

The convoy starts moving. Each series of three wagons is linked together with the six legged oxen like constructs tied to the wagon infront and behind them. During the first day they notice a group of riders travelling in the same direction but think nothing of it. However as they move further into the week long journey the riders are persistent and start to close the distance.

The first attacks come from a swarm of hawks attacking the party member’s, attacking the wagons constructs where the party isn’t available. During this attack some riders make it onto the wagon and activate a handful of the steel hounds using wooden bits of the wagon. The hounds and the attackers then move through the wagons attacking the party and looking for the gnome.

Moving between the series of 3 wagons ans the construct pulling them is dangerous but doable. If done slowly and tethering to guide ropes its safe but a slow journey. If not, creatures risk falling through the gaps and under the wagons behind them. The steel hounds are particularly poor at moving across these gaps due to their weight and construction.

The leader is a particularly good shot with a longbow and rides next to the wagon and will shoot at who ever appears at windows or tries to cross the 9 wagons. His crew know his tactics and generally avoid the windows, occasionally talking amongst themselves about why they avoid windows (incase the party are listening).

The front of the wagon series the inventor has six steel hounds activated with alchemists fire. He explains that this is particularly dangerous as the fuel source burns quickly and is volatile. The constructs reflect this and are more aggressive, attacking anyone not the one who activated them and if the containment vessel is damaged they explode. The damage is equivalent to a 360 arc of burning hands being cast from the hounds torso.

Once the leader is dead they all retreat. If it doesn’t die but his men do then he will retreat with them to fight another time (and adventure).



A nice steampunk-esque vibe to this adventures. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows Throne Ritual Hall

Welcome to Thursday where today I wanted to spend some time creating a final battle arena for the Shadows Throne Ritual Hall.


Shadows Throne Ritual Hall

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The ritual hall has six supporting pillars around the centre pit. A single altar in the middle glows with an unholy power. The room is masked in constant shadows where the eerie blue light from the braziers doesn’t provide more than a glow within 5ft.

The pit itself is 3ft deep, difficult terrain, and if people fall prone in it they will need to make a DC14 con save or become poisoned until they leave the water.

Made with Inkarnate.com

Nice simple quick one tonight just to have a basic map ready for the monthly adventure to be finished this weekend. Don’t forget to come back the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Confronting the Shadow

Welcome to another end of week writeup where we follow our party as they travel through the Shadows Throne and end up confronting the Shadow. This week our party moves towards a hidden path into the shadows Throne, or the front door, and prepare to confront the being that has haunted them for almost a year now. So sit back, have a cup of coffee and let’s catch up on what was created this week.


Shadows Maze

246MoShMa

The party scurried forth towards the heart of the citadel. Or at least thatโ€™s what they had thought at least. The citadel was a tangled mess of halls and tunnels. The halls were obviously well crafted at some point but tunnels were dug between halls.

The halls were largely barren and empty as were the tunnels. Occasionally they would witness a screaming wounded oni being dragged down a hall before disappearing into a tunnel.. But otherwise the minions of the Shadow were frantic. Their movements, organisation and coordination were disorganised and hasty as if anxious or fearful. They did have an army at their front doorstep and their master was weak or so the vision had indicated so.

The party were running out of time but they were getting nowhere fast. They would have to find a way to the dark master soon before it was too late.

The very human cries and screams brought them to their present moment and without a moment to lose they took off down a well used hall. Eventually they began to notice a pattern for the tunnels as some lead to new rooms, hallways, dead ends of refuse pits. As they were approaching what smelt like a refuse pit they heard the muffled screams again in the tunnel. Venturing forth they found a well concealed secondary tunnel, unlike the others to date, perhaps, which lead to a large chamber with cages and cells built into the wall. A large ogre stood in the middle of the room brandishing a whip as it lashed out at humans pleading for mercy.

The ogre stopped flaying a middle aged man and looked up towards the party. The look of shock was quickly replaced by a stupid grin and malicious twinkle in its eye. The Shadow would have to wait.

Servants doubt

246TuSeDo

The diminutive creature watches as the party squared off against the ogre and a silent smile crossed its face. This could be it, the moment its freedom was bought.

Since it had watched its friends, comrades and children fight for the Shadow and fall for it. Since it has watched the same once revered master feast on their broken bodies and imbue itself with their dying life force. Enough was enough.

As the ogre strode forwards towards the party the shrieks from those still in cages got louder. Some wailed for saving, some cheered for the party but others cheered for blood. The ogre roared in approval at the terror and lust for blood as it brought its whip and cracked it over the head of the party as it waited for the first move.

Power Starved

246WePoSt

As the bodies piled up around the alter the power started to seep into the dark waters and flow into the cold slab of stone. Sitting atop the stone the Shadows Avatar sat in silence, power starved. A fragment of what its former self used to be and far from it needed to be and time was running out. In fact from the increase in wounded and dying Oni, Trolls, Butatล and captured slaves suggested that the light bringer, those chosen by the dragon were here.

The creature watched as the power gradually ebbed and flowed like waves as the ritual channelled the power within the dead and dying into its form. As the casualties piled up a gnawing concern rose in the creature. If these mortals were able to do this to its servants and chosen minions then is it enough? Was this meagre power that was being drawn from these husks enough?

There was a single option, a fail safe, that was available to the creature now. Modifying the ritual slightly small channels opened up in the ritual pool. Slowly the tainted waters began to spread and weave their way through the citadel, causing water to drip down upon all. If all went well then the creature wouldnโ€™t have to resort to it, but the thought of doing it anyway did cross its mind.

A sudden pang shot through the creature, one of its shadow-touched had just been killed. As the shadow-stuff that empowered the creature disappeared the power that was lent also did. No, no, no. There was not enough bodies here, not enough energy to rebuild its form and its strength.

The ritual, there was only one option left to it and it had best be started now. As the shadow magic pushed outwards and touched everything who had been touched by the tainted water pockets of light were also felt. These cursed weapons and trinkets! They protected the mortals from its ritual. Regardless once the ritual was complete it would have enough power to squash these humans. It was just a matter of time now, a race. Them to race to its chamber in time or it to complete the ritual first. The winner would surely claim victory.


NPCs this week

None…


Environment and running the adventure

Bottom of the map

There are some cave ins that donโ€™t look like they can be fixed with a pick and shovel but most of the map is connected. Most rooms are left bare to be filled in as we see fit. There is a mess hall to the left of the ritual hall and on the top of the page there is a set of stairs leading to a balcony where archers could be stationed, perhaps a large table for looking at a map for defence coordination.

Top of the map

The top half of the map is new, roughly carved, uneven ground with sharp edges. Even the walls and square(ish) rooms are uneven and basic however there is evidence of technology and infrastructure taking place in most rooms. A barracks to the left of the large room of the main entrance serves to feed troops to the wall or the the defence of the Ritual hall or southern rooms. The warren where the prisoner cells are could be filled with critters or beasts that get fed the scraps (dead prisoners) or as a sleeping quarters for the lowest of slaves and servants in the citadel.

The prisoner cells located at the top right of the map is where the Ogre encounter happens. The tunnels to the Ritual hall (centre of the map) should be hidden and either investigated and stumbled into naturally or with a guide. The bottom half of the map should be a mixture of old dwarven stone work and newly hewn, rough stone (likely the Oni).

Inspiration – Map less adventure (246ThLoOTThOSh)

Made with Inkarnate.com

Encounters

The War room

Several creatures are milling about preparing to either go out to the battlefield or command it. Several Oni Captains stand by with Oni sentinels acting as guard and a handful of Oni to get ready to fight.

The Oni are on the lower level. They are surprised by the party if they come through the front door (if applicable). The sentinels are not and the captains quickly engage to curry favour from the Shadow.

The Training Hall

The Training hall is within shouting distance of the main hall if the party let any creature escape towards the hall.

The hall itself is rather empty with some training dummies against the wall. The stench of sweat and blood is strong in here as the Oni, and their trainer have been drilling for what seems to be hours. As the party appear they are eager and keen for a fight. They will have advantage on saves vs Fear AND have advantage on attack rolls for the first battle round.

The Mess Hall

The Mess Hall is filled with drunken Oni. Some injured, some not. These Oni appear to be celebrating and none of them are fit for a fight. They are considered to have the Poisoned condition.

Collapsed Room

The collapsed room looks like its undergoing restoration. A team of 7 Butatลย are busy moving rocks from the wall and startle quickly. They have no weapons but tools to move and break apart soil and rock. They are quick to flee and will dont want to cause a fuss. They seem to be very disloyal to the Oni and The Shadow and harbour resentment. Mayu be willing to help the party outl if asked.

The Warren

The warren is a series of tunnels and 10ftx10ft (or bigger) dens where the Bakegamoto are bred. Its attended by a head breeder, some servents (Butatลย slaves) and the parents with their pups.

The Cells

The Cells are where the Shadow Born Ogre watches over and bosses the slaves and captives around. Shockingly intelligent he uses the prejudice of being a dumb brute to his advantage and will attempt to feint being dumb – but he is a bad actor and his ruse is easily seen through. There are two sets of cells in this room separating the Humans from the captured spiritfolk (Cant have the prisoners and slaves eating each other now..) and several creatures tied to benches or racks receiving torture from the Ogre. A few Butatลย slaves are in the room but they cheer on the party as they start to see the Ogre get hurt and be bested by mere humans.

The Butatลย slaves are very very willing to help the party and will approach them and speak in broken common to plead for them to save them and kill their Dark Master.


Creatures in the halls (all created inย tetra-cube)


Shadow Bound Ogre

The Shadow is very selective in who it trusts and loans its power to. This Ogre through sheer strength, malice and willingness to spread the shadows corruption was one of the favoured ones. Engaging the party quickly and with great sweeping blows I would set his initiative to 15 and keep it there. The shadow didnโ€™t just bless this brute with more strength and shadow infused blows but with a cunning intellect. It knows when its in trouble and will act accordingly. Willing to grab, grapple and hold hostages this should be a tough warmup fight.

Created inย tetra-cube

The Shadows Avatar

Bit of a spoiler โ€“ the ritual goes off but not half as much as it would have wanted. By drawing the life from all its minions (through its back up plan) it manages to scrape by at this power level โ€“ not the full force of a deity but close enough for the average mortal.

Fast, intelligent, charismatic and having the ability to induce fear upon the entire party this is a mean creature. Immune to damage unless magical or dealing radiant damage this will take some chunking before it goes away.

Having a unarmed attack that can turn into a free grapple is good, as a legendary action it can help make this creature feel stronger and more imposing that it should. The scimitar is also quite strong with its strength drain ability. Party members will start to fear this attack if the fight goes on too low as instant death is a rare thing in D&D5e.


The fall

In Confronting the Shadow, and his Avatar the party inadvertently defeat the host army. The creature they fight slaughters all his servants and slaves, using their souls to increase its own power for a final confrontation. The rest of what happens will have to wait until the end of the month…


This is it. The final weekly wrap-up for the eleven months of this campaign. Thanks for sticking with me for this long and for joining me tonight to go through the end of week write-up. Don’t forget that this week I will touch some things up. Probably create some loot for the citadel or something. Also, as with every signoff, don’t forget to roll with advantage,
The Brazen Wolfe

Shadow Born Ogre and the Shadows Avatar

Welcome to Fight night where I have something perhaps a bit exciting to reveal. Both the Shadow Born Ogre and the Shadows Avatar stat blocks! So sit down, have a coffee and lets go through the creatures lurking in the shadows.


Shadow Born Ogre and the Shadows Avatar

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Created in Tetra-cube

Shadow Born Ogre

The Shadow is very selective in who it trusts and loans its power to. This Ogre through sheer strength, malice and willingness to spread the shadows corruption was one of the favoured ones. Engaging the party quickly and with great sweeping blows I would set his initiative to 15 and keep it there. The shadow didn’t just bless this brute with more strength and shadow infused blows but with a cunning intellect. It knows when its in trouble and will act accordingly. Willing to grab, grapple and hold hostages this should be a tough warmup fight.

Also made in Tetra-cube

The Shadows Avatar

Bit of a spoiler – the ritual goes off but not half as much as it would have wanted. By drawing the life from all its minions (through its back up plan) it manages to scrape by at this power level – not the full force of a deity but close enough for the average mortal.

Fast, intelligent, charismatic and having the ability to induce fear upon the entire party this is a mean creature. Immune to damage unless magical or dealing radiant damage this will take some chunking before it goes away.

Having a unarmed attack that can turn into a free grapple is good, as a legendary action it can help make this creature feel stronger and more imposing that it should. The scimitar is also quite strong with its strength drain ability. Party members will start to fear this attack if the fight goes on too low as instant death is a rare thing in D&D5e.

This weapon deals a lot of damage and it intrinsically linked to the Shadow – if someone else uses the sword it loses the negative damage but will regain its ability to reduce strength scores – for a prince. The shadows corruption. But I will cover this later.

Thanks for dropping by to have a look at this weeks stat blocks. I am quietly confident that we will have a few good fights in this weeks adventure as we wrap up the 11 month campaign so don’t forget to check out the finished product this weekend. I will also be looking at a creative write up on Saturday so don’t miss out on that as well and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Path into the Shadows Throne

Welcome to another end of week writeup where we look towards the citadel known as The Shadows Throne. This week our party moves towards a hidden path into the shadows Throne, or the front door, and prepare to confront the being that has haunted them for almost a year now. So sit back, have a cup of coffee and lets catch up on what was created this week.


Path into the Shadows Throne

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The party stared at the sheets of paper in front of them. The small droplets of blood that clung to the parchment left a trail as they slid to the ground. The letters, maps and notes that lay out infront of them revealed a side yo the Oni that they hadnโ€™t seen. And one they wished they hadnโ€™t.

Diagrams for a ritual in a large antechamber were revealed. A large altar or pedestal looked to be in a large bowl or recession in the chamber. The drawings indicated sacrifice of spirit folk, oni, humans and other races deemed lower than the oni.

The ritual looked to be one of creation. Binding bones, flesh and blood together to form a new body for something. The ritual pages finished here but there other pages that looked to be schematics for a fortress within a mountain. It mapped plans for guard rotations as well as the hidden path for escaping the citadel in case of emergencies.

Taking the plans, Gin and the surviving members of the plan they head back to the wall. The captain, Kyoko and the messenger for Kuang were all eagerly waiting for the party when they arrived.

After some time they started discussing what it could mean in hurried conversation before they turned to the party for advice.

Blood Bone and Shadow

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The creature stirred from the warm granite and ash on the stone floor. Slowly the nerves in its muscles fired and it pushes its face from the ground and looked up at the creatures that served it. They stood around it in reverence, not wanting to be the first to approach the fallen figure that had, until this moment, lay crumpled on the ground.

โ€œMaster. The humans. They have pushed us from the wall. I.. er.. some of the others feared you had fallen and ordered a retreat.โ€ A large, although cowardly, oni spoke as it shuffled forward towards the large humanoid figure. โ€œWhat would you have us do? We may be able to rally the spirit folk and have them take back the ground we lost when the ice witch..โ€ his speech was cut short as the creatures hand shot forward and plunged into the chest of the oni. With a look of shock and horror the oni watched as its heart was pulled from its chest, all but one artery detached as the figure drank deep from the pulsing organ.

โ€œI would have you shut upโ€ the creature said as it drank its fill from the warm blood. โ€œI would have you all not have retreated from the wall. It was ours to take. Victory was within our grasp and you let it slip through our fingers.โ€ The creature said as it shuffled to kneel on the ground.

No creature dared speak or move for fear of suffering its wrath. Although it wasnโ€™t the shadow itself it was a vessel for embodying its unholy form within this plane and its power was unfathomable to the mortal creatures that served it.

Finally a ogre like creature spoke. โ€œMaster. The humans. They are come hereโ€ฆโ€ The rest of the servants moved from the avatar.

It slowly looked up at all those who were gathered. โ€œThe ritual must be done again. Before they get here. I will need to bolster this body and prepare to do what you can not. Kill a party of humans. Take the slaves, take the captives. Grab the weak and injured. Their bodies will renew my strength. Go nowโ€ The avatar if shadow barked and delighted in the creatures panicked scurry.

Herald of Light

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Liz and Jung travelled with a small army of Harimasu warriors as Kuang directed them towards the shattered mountain up ahead. Since Jung has appeared as a dragon Liz had begun to notice that her connection to her deity, Chauntea, had increased. Her Goddess had started to grant her more powerful blessings and miracles and she had the feeling she was being drawn towards the dark mountains.

What Liz hadnโ€™t counted on was the aura that seemed to resonate from her causing creatures to shy from her and humans to flock to her. Her presence when General Kuang and the Harimasu warriors met the Toshio family guard, mercenaries and soldiers caused the majority of them to lay their arms down and surrender to the Harimasu force.

When travelling through the western pass and even past the wall towards the shattered peak ahead creatures, Oni and other dark servants of the Shadow retreat from her presence. That or maybe it was the fifteen foot dragon that floated or walked next to her at all times.

Jung, once called Siu, had increased in size since being with the humans. Whatโ€™s more he had noticed that whilst being with Liz he was stronger, faster and seemed to radiate a light much like she did. As the two of them approached the front ranks of the soldiers โ€“ a mix of Harimasu and the defected Toshio soldiers โ€“ the full extent of the mountain came into view.

โ€œWe believe that they are already in there. Or close to being so we believe.โ€ Takeo said as he appeared suddenly next to Liz in a flutter of feathers. โ€œSome of the Wall guard have begun to siege the wall at the entrance to the mountain, well what remains of it.โ€ he continued as he looked across Jung and Liz. โ€œI am glad that you have come. We could use your help. The men and women will rejoice in just seeing you, evidence of our ancestors being on our side as well as the light that radiates from you Liz is a direct affront to the Shadow.โ€

Looking forwards towards the skirmishes ahead Liz reached out to Chauntea. With a prayer on her tongue she asked for the light to shine on Ryokughan.


NPCs –


Elizabeth โ€œLizbetโ€ Scaulder

Liz appears at the frontline with the golden dragon form of Jung Harimasu as they prepare to assault the citadel known as The Shadows Throne. As a distraction or aiding the getting the party in it doesn’t matter as her presence alone rallies the troops.


Environment and running the adventure

Smoke and dust fill the sky as you gaze up at the entrance to the mountain. The flow of Oni and other servants of the Shadow are constant, scurrying backwards and forth across the rough stone. Deep within the mountain a red glow and the chants of an unholy ritual resonate through the cold stone as you stand and watch. As you look at the remnants of the crumbled faรงade of the citadel before you its not evident whether it was constructed after of before the rock fell, but you can tell that it was made by a master craftsmen.

The creatures that move through the area donโ€™t pay you any attention but they seem to be directed by an unseen hand. As the pounding of air and chanting of magic continues the feeling of unease settled in your bones. This is not a place for mortals. This is not a place where the sunlight wants to tread for fear of being swallowed up by the shadow that has penetrated the stone.

Inspiration – Map less adventure (245ThKnOShDo)

Made with Inkarnate.com

Encounter – The Trenches and Sentinels

Oni, BakegamotoButatล, Oni Sentinels and bound river trolls guard the front entrance. The Butato provide ranged support from the walls and pepper the ground with arrows whilst Oni defend the gate, wall and operate the defence. The Bakegamoto act as shock troops and charge in to disrupt the party.

The trolls are interesting, they are chained a little way from the wall in a small trench. When those foolish or unaware walk near them the trolls attack with a ferocious hunger but they are chained to the trench. These chains however can be released by mechanisms that the Oni control (but the trolls attack Oni and humans alike).

The Oni sentinels are the best marksmen of the Oni. They are positioned in watch towers and are crack shots with a heavy crossbow. However there are not many of them. As the mountain fell many of those on watch were lost as the towers were crushed by the rock.


Oni, Butatล and Bakegamoto


Oni Sentinel, Bound river Troll

Both created in tetra-cube


The hidden passage

The hidden passage is along the wall towards the north of the entrance. This requires the party to cross a trench, dodge crossbow shots before entering into it. Having or memorising the notes from the Oni camp will enable them to find the entrance with no issue. Once in there is nothing within the passage way itself apart from some Giant rats and perhaps a starved Oni or Butatล.


Another week has come and gone and we find ourselves at the precipice of the end of the year of content. This week we revealed the intel gathered from the Oni camp, made our way to the citadel and hopefully saw our party make their ways in. Next week we confront the creature at the heart of the ritual which is a pretty big deal. So don’t forget to join me for for this coming week and as always, don’t forget to roll with advantage,
The Brazen Wolfe