The City of Temptation

Tonight and I have created another zine for… an adventure that was written a few weeks ago. The City of Temptation, Brightkeep, was once a devout city to Helm, now it has fallen into depravity. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The City of Temptation. If you like this format please let me know and I hope you enjoy.


The City of Temptation

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Brightkeep was once the toast of cities for its order, the way its nobility acted in a chivalrous manner as well as its knights. Over the years the knights, the Helms Watchers of Brightkeep have been instrumental in resolving all major conflicts in the region and even, with the aid of their secret order of warrior-spies the Shadows, some conflicts in more distant lands. However there has been a growing rot in the city that once was known for its pious and pristine reputation. Gone are the knights of shining order and justice and the nobles have fallen into a sickening depravity. In fact the city is known now to be a place where people can go to get whatever their dark desires are. 

The days in Brightkeep aren’t bright anymore, and the nights are even darker.

Brightkeep

Brightkeep City – Created in nightcafe.

PDF adventure – The City of Temptation



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Devil in your dreams

Friday has come and with it brings another weekend where we can indulge in some tabletop time. Tonight we investigate The Devil in your dreams and what it looks like when it brings the fight to us. This is a bit of a stronger encounter but the creature itself isn’t overly powerful if engaged in an outright fight. So before I give away all the details let’s roll into tonight’s adventure!


The Devil in your dreams

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The Devil in your dreams

The Dream Devil is a simple creature. Not as powerful in magic or combat as some of its larger more imposing brethren it seeks to wear out its prey over days and weeks instead of moments of intense combat. Using its abilities to get its opponents to sleep it then targets them with more lethal attacks, believing that its able to win through its cunning rather than power.

It will try and disguise itself and have the party confused as to what they are dealing with. Utilising both its illusion magic and legendary actions it will begin to look like its opponents, or innocent creatures, before changing something subtle about the environment. If it can’t create an opening with illusion it will blanket the area in darkness, calm emotions or simply put many creatures to sleep in order to make its escape, set up its next attack or go in for the kill.

The Dream devil is a lethal combatant and even its touch has a potent magic on it. The most stalwart of warriors having to fight against the magical compulsion else they fall asleep.

Dream Devil – Created in Tetra-cube.


Another weekend has arrived and this week I don’t have anything planned for my tabletop, yet. I plan to make some more progress in the painting of my slaanesh army and hopefully finally catching up on some of the adventures I need to complete. But, don’t let this discourage you from your own weekend tabletop as you rally forth to adventure and beyond!

Don’t forget to come back this weekend as we explore more of this glorious hobby and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Restless and Resourceful

Tuesday is here and we get a further glimpse into the restless and resourceful people of Hildebek. This week we get a look at two of many types of people in Hildebek. Those who are fighting against the sleeping sickness with their training and knowledge and those who are trying to stay alive and their business afloat. Gareth and Tilly are the ones taking centre stage tonight so let’s settle in, grab a coffee roll into the adventure!


The Restless and Resourceful

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Gareth Loray

Gareth Loray – Created in Artbreeder

Born and raised in Hildebek Gareth has known most of the people in this town since he was a young lad. His parents were proprietors of the Lonely Buck, a drinking establishment turned gambling hall periodically during the years and now it falls on him to carry on the business. Single but not exactly mingling Gareth spends his time at The Lonely Buck. However, on the odd occasions that he isn’t working the tavern by himself he is looking after his elderly parents.

Since the sleeping sickness started to appear the tavern became less frequently populated. Looking for a way to keep his parents business afloat he turned to Tilly, the herbalist-come-alchemist. Gareth knew that she had a special potion that would give people the same energy as if they had slept for a full night. If he could mix this in with his food and beer he could continue to sell his wares and provide something that the town needed. Rest.

Tilandra Mossleaf

Tilandra Mossleaf – Created in Artbreeder

Tilly wasn’t born in Hildebek. In fact Tilly doesn’t remember where she was born. She remembers that she was part of a moving hut, a magical contraption that sold potions and salves to travellers on the road. As she grew in age she learnt from the woman who looked after her and found she had a natural talent for identifying herbs and fungi that could heal and help. 

When the woman died Tilly took over the herbalists wagon and eventually, tired of travelling, the moving hut stopped moving in the town of Hildebek. She has served as the Towns herbalist and healer for many years now and has watched many of the children come to adult-hood. One such Child is Gareth. Despite being one of the only elves in Hildebek she found friendship in the young tavern-owner’s son. Whilst not a romantic relationship they looked out for one another and with her knowledge of herbs his food and drinks always had an edge over the competition. 

When the sleeping sickness began to plague the town the people turned against her. As an Elf she does not need sleep and so they were seen as the cause of the illness. But Gareth and a few others stood up for Tilly and the other Elves.

Thoughts

Not much can be said in addition. Two primary contacts that I have in mid for this weeks adventure and they, the restless and resourceful, will be invaluable allies when finding the cause. In fact, they may already be able to find the cure!


Thanks for joining me to get a glimpse at out NPCs tonight. Tilly’s portrait was made by my daughter which goes to show how easily these things can be churned out. While not being half as detailed, customisable or unique as something created fit-for-purpose they help inspire the adventure and give a face to the NPC the party interact with. Now, tomorrow we have a big night ahead of us and I want to encourage you to come back for it. But, with the weekend approaching we need to also be focus on our own tabletop. So set aside some time for your own campaign, your miniatures or some terrain and don’t forget to roll with advantage,
The Brazen Wolfe

The City of unrest

Another Monday night has come and for most we are finishing the day with well deserved rest. However in Hildebek it is beginning to be known as the city of unrest. Whilst I have a full story planned for this that I could talk for hours about, I too need rest, but… The City of unrest does not get such luxury. So let’s waste no time in getting into the adventure and roll on with the adventure.


The City of unrest

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The innkeeper looked at the full flasks of ale, the bottles of wine and spirits and his heart sank. It had been weeks since someone bought any of his wares and because no one came for his drink, his kitchen lay dormant. A sullen knock at the door may change this and keep his business alive though and with as much energy as he could muster he opened the door to a bright eyed woman. Tilly the herbalist and Alchemist.

“Ah Tilly. You’re here at just the right moment. I’d almost considered selling up and moving to Newhaven.” The innkeeper said with a half-hearted smile. “Please come in. You brought the goods didn’t you?”

Tilly was an elf just short of 5 feet in height. Long blond hair was braided down her sides and every day she had different flowers or plants woven into it. “I sure did. Are you sure that you want to be associating with elves at the moment with everything that’s going on?” she asked as she closed the door behind her to the early morning light. “I know business is business but I don’t want you to get hurt. It’s not right this dream sickness that has you non-elven folk in its clutches. It’s not natural. I heard the mayor sent for aid just yesterday. But he hasn’t been seen since…” she mused as she began to unpack vials of a dark brown liquid. “Now, a large spoonful no more. Over use of this can cause a few nasty side effects.” Tilly warned. “I mean it Gareth”

The City of Unrest

Gareth smiled and uncorked a bottle and had a small sip. Instantly he felt energy course through his veins, the exhaustion he had been suffering elated in just a moment. “Wow Tilly. This is incredible! I could sell this stuff by itself!” he mused, grinning for the first time in weeks.

Hildebek had become the epicentre of an illness. It affected any humanoid that didn’t have elven blood and would cause people to have extreme nightmares while they slept. The people of the city had worked out that if they snuck one or two hours of sleep a day they could get by, but there were reports of these people dying. The illness caused phantoms to appear in the mind, shadows haunting those afflicted. Peeking from behind walls, through windows and even appearing inside their houses. In the depth of sleep those who were haunted by these shadows would wake up screaming. In fact those who had been haunted for long enough simply didn’t wake. The Sleeping Curse is what people called it. However the people did not know what caused it.

While the number of casualties has shrunk dramatically since its effect was known or understood, those who didn’t wake were still living. They were just unable to be roused.

Thoughts

Now not to be confused with a different dream based adventure that I created, Crelion manor, this week is different. I have, well we all probably have seen shadows whilst tired. In fact we may have had our minds tell us that something wasn’t right – I have experienced this before. However, this got me thinking. What happens if it wasn’t all right? What if those shadows were real and I wasn’t just sleep deprived?

In this weeks adventure I bring forth a plague of nightmares, and a plague of blissful sleep. To push past the horrors of waking life and fitful sleep I bring this city peaceful rest. However, its not all well and good and I can guarantee that the party have their work cut out for them this week.


Thanks for visiting me for another start of the week. I hope that you don’t forget to visit each night this week as I have much more in store. However, as I still recover from some nasty chest-cold I need to ask for patience. I will finish the Zines as fast as I can but its a bit difficult at the moment. But that wont stop us from carrying on! So don’t forget to continue to visit here each day and I hope, as always that you don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 1

Good evening all and welcome to the night of my first adventure and the brief summary I want to provide for it. Whilst not giving away the campaign, adventure or mystery I will attempt to write up each adventure this year starting with my 2023 campaign adventure 1.

2023 Campaign Adventure 1

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Plot:

As the party, Mordakai and Tater, begin to form they are all survivors of a new horror that is spreading across the land of Faerun. To herald this new era of darkness that has spread across the land strange, feral creatures have been stalking the plains, roads and forests. The roads are no longer safe to travel and so the cities have banded together to create the great Caravans. Several companies have banded together to form caravans of wagons that are guarded by mercenaries as a, some what lucrative, way to travel safely.

Several major Towns and cities have had strange heralds appear in dark purple robes who proclaim to be searching for people who have seen odd creatures around, willing to pay people gold pieces for their stories and tales of such creatures if found to be convincing. Furthermore those who provide a truly convincing recount or have fought these creatures and survived may gain employment from the party they represent.

Those who are interested in sharing their tails can come to Wyrrondeep, a small but bustling city. Our party find themselves as hired mercenaries guarding one of the caravans on their way to Wyrrondeep, each having fought one of these creatures and survived.

Sam’s Wagon- created in Nightbreeder

Trouble Brewing –

However, as they reached the next rest spot after travelling together for a day or so they encountered the lone Guard of another wagon, distressed and obviously hiding something. In charge of guarding a wagon with four paying guests he was attacked during the night by wolves, beasties that set fire to the wagon and dragged his companion into the forest.

Upon investigating the wagon they found the patrons who Westley had claimed was safe were in fact dead, murdered and robbed whilst their wagon has been broken into and one of the bodies taken. After some probing and clever questioning it was apparent that the guard was the cause of this and as night set they discovered more. While they waited at a fork in the road for another wagon to join the caravan train they set up camp. Food was plentiful and after some strong, bad, wine was procured and shared it was revealed that Westley’s father owed a large sum of money to the very people he had apparently murdered.

Camp by the woods – created in nightcafe

Revelation

But as they lay in wait for Westley to emerge from his drunken stupor they were attacked by Twig blights and a wolf. Each of them felled easily but not all was well. The wolf as unnaturally vicious. It was covered in wounds that would not heal and one of its eyes had its pupil split into two. As the wolf fell to the ground, succumbing to its wounds, Westley appeared and attacked Kai viciously. Tater rushed to defend his comrade and after delivering a blow that would cause any lesser man to fall he was nearly fatally wounded himself. After another deft blow from Taters great axe Westley fell only to have strange, tentacle like work creatures flee his body and burrow into the ground.

Main NPC:

Sam Gustave – created in artbreeder

Not being a warrior or scholar Sam finds himself a single parent to Will. Sam is the owner of the first Wagon that creates this particular Caravan and as such as is deemed to be the Caravan Master. In fact he and his guard, the Head Guard, run the caravan and ensure its safe arrival at its destination. Sam also owns his Wagon, a mobile Tavern that provides food and drink to the passengers. But despite his kind nature he is a business man and is not easily fooled or swindled.

Creatures for combat:

Having the twig blights initiate combat by moving into range removed some of the lethality of having only two party members. However, Westley and potentially the wolf, who died very quickly, posed a much larger threat.


Thanks for joining me tonight and to look at the adventure that initiated the campaign. I have a lot more in store for the party as we travel through Faerun and investigate what is happening across the land. So, do join me as we continue this adventure fortnightly!

Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cursed Reflections

Tuesday is here and this week is a bit different as we explore the cursed reflections of what the tower of Dresmandae brings us. It will be a bit of a short intro tonight as the next two nights set the scene for the tower. So let’s just settle in, grab a coffee roll into the adventure!


Cursed Reflections

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As the party approached the tower, cautiously, they began to feel a sense of peace and calm resonating from the tower itself. The clearing, well what was now a clearing has the remnants of trees, rocks and even a slight hill burnt, shattered and otherwise flattened. The tower is large, easily two hundred feet each side. The front door, like the half-decaying stonework of the tower, is also half destroyed. The left side of the door is made of new solid blackwood, strong, sturdy and studded with steel rivets. However, the right side of the door has rotted away and the steel barding on the door is little more than rusted spikes.

The sound of footsteps and quiet talking resonate from beyond the door and the party can’t help but feel a sense of uneasiness descend over them. The voice from within is familiar in a haunting manner. Looking beyond the door the party catch the whisper of cloth and a momentarily pause as they see a group of adventurers turn a corner at the end of a short hallway.

The clothing from the adventurers was tattered and ageing, but they sounded like they were in good spirits. The fabric was muted but the colouration was familiar. In fact a sense of wrongness was starting to rise as they saw the face of one of the adventurers. They swore it was one of the party if not a relative or family member. From this distance and the lighting in the tower it was hard to tell but it was almost a sure bet.

Thoughts

This week I want to turn a common concept on its head. For NPCs this week the Dungeon master has a simple job, describe the party members but slightly older with subtle tweaks. I would envision the parties paladin as having different coloured clothes, but perhaps a different shade as oppose to extreme contrasts. A Scar or mark on their face where there wasn’t one is another change I would make.

The concept I have for this week is simple – the NPCs are different versions of the PCs, either their current PC or a previous one. This makes it easy for us to describe as its how the Party describe their own PC. For us the change around of a few small details is easily but we don’t reveal it until they meet the NPCs.

Now I have mentioned that the tower of Dresmandae is a cursed, chaotic energy that was created by a mad wizard. But perhaps that’s not doing the tower justice. We will explore this more later this week.


Thanks for joining me for the second part of this weeks adventure. Tonight may have been a bit shorter but tomorrow will get into the juicy details behind this weeks encounter so don’t forget to come back. However it doesn’t stop there and as this weeks adventure grows make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe

Dresmandae’s Tower

Welcome to another Monday where this week our party experience a strange phenomenon when Dresmandae’s Tower appears in their path. This tower is more than what it seems and to gaze upon its chaotic walls is an omen most dire. But, let’s wait for the party to discover that. In fact let’s waste no time in getting into the adventure and roll on with the adventure.


Dresmandae’s Tower

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All wizards will not know of the wizard called Dresmandae. The elders, teachers and books that contained mention of the mad wizard have been removed. The knowledge that this wizard had possessed, the spells he had created and the creation, his tower, have been the focus of many doomed expeditions. However, the tower he created is very real and many oracles see a tower as chaos, change, death and disaster. Most of these outcomes can be traced back to Dresmandae’s creation.

Dresmandae’s Tower – Created in nightcafe

The party moved across the even, well worn land as quickly and as well as they could expect. The animals transporting them had a good time, the weather was good and the animals and other hostile creatures were not around, or ignored them. In fact the day was too perfect. A sudden charge thrummed through the air like a pulse of the primal forces themselves. Birds for miles took to the sky and scattered and a sudden dark cloud began to form overhead as if the dark vapours rose from the ground itself.

Suddenly the animals the party rode with stopped and nervously stepped backwards just before the first lightning bolt struck the earth a mile ahead of them. The sound and power was so immense that the ground quaked. Before the party could string a sentence together a second bolt struck nearly the same place from a different part of the cloud. The arcane weavers in the party could sense, nearly taste the arcane magic in the air a moment before another bolt of lightning struck. This display of arcane chaos continued one hundred twenty seven times, each bolt of lightning strike hitting the same place. However as they bore witness to the chaotic energy they realised that each bolt of lightning was striking faster until the last two dozen times didn’t pause before the next bolt, some occurring at the same time.

The Storms Aftermath

With the last bolt of lightning, a hush descended the world. The birds did not return and nearby a fox twitched from having fainted from the chaotic display. As the sun pierced through the clouds a monolithic tower rose above the trees above. Half its stone was both pristine, freshly carved and placed and worn and overrun by vines the other half of the vertical climb. The Tower was both terrifying and mesmerising to behold. However, the air was dense with arcane magic which seemed to cause strange phenomena to occur around them. Leaves fell upwards into the trees above, birds would briefly pause flight, before disappearing in a blur as time caught up with them.
The tower beckoned to them just as they had called the tower…

Thoughts

Now have I got something special for you all this week. A while back I had the concept of a disappearing tavern that would appear randomly. This is, well its not the same but I like to think this is the more advanced version of that adventure. Dresmandae’s Tower is an arcane wonder, something that I hope will never exist for reasons we will discover this week. The very presence of this arcane monolith is to bring chaos into the world. I planned this adventure, tonight about forty minutes ago, to be a test to the party for problem solving – like our Crelion Manor adventure – where the party have to work out what to do. But there is no death at the end of this after a certain number of days.

Oh no. They have all the time in the world to complete this adventure…


Thanks for visiting tonight and for joining me for another start of the week. This week we look into some strange NPCs, a monolithic twist, I’ll have a crack at some tower maps and we will see what the party encounter in the arcane walls. A lot to get through so make sure you come back each night to follow along. Don’t forget to look at when you can spend some time on your tabletop and as always, don’t forget to roll with advantage,
The Brazen Wolfe

A moment to breathe

Tonight I wanted to take a moment to breathe as the last few months, weeks even have been fairly non-stop. As I committed myself to pushing out an adventure a week. Some weeks I managed to get through two but rarely have I missed one, in over a year now.

But tonight as I stare at the miniatures built, some with paint on them and the zine ready to be started. I need to take a moment to relax and put it off for tomorrow.

Not everything needs to be be treated like a tournament level movement phase. Not everything needs to be rushed in order to meet a deadline or an invisible barrier that you set yourself. Sometimes taking a moment to breathe is a good chance to assess the next steps and ensure that the next step is the right one.

The same goes for DMing.

As the beginning of a new campaign for me looms on the horizon, next weekend to be exact the excitement and trepidation begins to set in. However, being in this gig for as long as I have the excitement builds and the pressure that I set on myself drives me. Taking a moment to breathe to look at the adventure, or series of them, that I have planned can sometimes be enough.

Now, I have thought of session pre-zero, session zero and the overall plot, secondary hook and twists in the main story. But there is a lot to be done before I can say that the campaign is ready and fit to be consumed. However, I know my ruleset and I know my style. I have a clear guide document that the players can read to understand how I run the game. Having created a few homebrew creatures, magical items and I roughly know the frequency in which to encounter these things.

I have created a semi-Lovecraft inspired campaign where the players can flit between the adventures and the system shouldn’t punish those who can only make it every so often. However I have contingencies in place and a large potential for new players joining mid-adventure. This shouldn’t be an issue.

Having these scheduled, or impromptu moments to breathe and reset priorities helps. It helps me and I can guarantee for the DMs who push so much emphasis on getting it right for their players, our players, it makes it easier. Learn your craft, study what you want out of your session like I have and I can ensure that these nerves will pass.

However

These moments to pause should help us focus on what we want, like I have made tonight about what I want to focus on. I have decided to tweak the frequency of a few types of encounters or adventures and in doing so I hope to make them much more exciting. Having two veteran players joining me, potentially a third, and a few new ones. I need to balance the base mechanics with what I believe will give my party the biggest sense of amazement and enjoyment.

I always plan to thrill my party, never setting myself a lower target that people asking for the next session. This excitement and enthusiasm drives and maintains my motivation for the craft. I am excited for this new campaign, and a new era of my Tabletop as I shelve one army to pay another, and the future guides me onwards.

So as a closing note I want to encourage you to take a moment to stop and take a moment to breathe. Like what I did, take a moment to think and considers what’s best for you. And, like most posts, I want to remind you that tomorrow is another day, another week really, and so I hope to spend my day off wisely. Creating my end of week Zine for the City of Temptations Zine as well as a new adventure, something a bit out of sequence but fitting for what lies ahead of me this week.

And finally, I wish to encourage you to get back to your tabletop. I managed to even sneak in a game of Wingspan this weekend which was a rare delight. And finally, I hope you don’t forget to roll with advantage,
The Brazen Wolfe

Nobles of Excess

For this weekends day of extras, Saturday, I wanted to bring something that can add to this adventure, and future ones. The nobles of excess don’t have to be greedy, selfish or depraved they can merely be ones who wish or need to socialise. However that doesn’t mean that they are all innocent. Tonight I bring more NPCs to the tabletop! So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


Nobles of Excess

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The idea with tonight is to create a few NPCs that could be innkeepers, merchants or even nobles. These Nobles of Excess could star of feature in this weeks adventure as an unwilling informant, a speed bump or even just a distraction.

William Dossmon

William Dossmon – Created in Artbreeder

Now William is an interesting man. Remarkably short, he is about the height of a dwarf but the likeliness stops there. Feisty, sharp witted and bold Will is know for getting into trouble, but having to use his fathers status at getting out. However of late he has been more dignified, respectable and seems to be well liked with the other young-adults of wealth.


Joan Kergel

Joan Kergle – created in Artbreeder

A cheerful sight, Joan moves from Inn to Tavern to street corner to sing and delight passers by with her music. A young halfling lass she is talented and always ready for another song to sing to. Despite the life of a bard Joan’s looks and talents gets her invited to many parties. In fact, she has grown to be soo well liked in the city that the higher class houses have begun bidding wards for her presence. Joan doesn’t care for any of this and would prefer to play her songs in a tavern surrounded by the common folk.


Casey Salvador

Casey Salvador – Created in Artbreeder

The issue with Casey is that she is an enigma. She is new to the city, travels around with her father who is rarely seen but wealthy enough to be known by everyone and after a short time she moves on. In fact she hasn’t been in the city all that long but her father is already planning the next trip to head off to the next city.


Nick Skarbin

Nick Skarbin – Created in Artbreeder

A wealthy merchant who caters for the noble houses, and in doing so has become one himself. Well to some degree. However hard Nick has worked he is always looking for the next big thing that will break the cycle of his work-live cycle.

Thoughts

Although I wanted to give as much information as possible for these NPCs in order to keep them generic enough to fulfil what ever role I had to dial it back a bit. I think this is what can make my NPCs more valuable. When I consciously hold back to hand the reigns over to the DM who will use them to take the framework, to take the inspiration and to evolve from what I create.


Thanks for joining me to meet the additional NPCs that could expand our roster in this weeks adventure. Don’t forget to come back tomorrow for the final parts of this adventure, and lastly, don’t forget to roll with advantage,
The Brazen Wolfe

The Depraved and the Devout

Tuesday is here and it brings us some of the depraved and the devout of Brightkeep. As the party investigate what has befallen Brightkeep and the utter loss that Brother Amed Kazzadim has exposed they will meet many more NPCs. Tonight is just a suggested few, but this is a NPC heavy adventure where there are a few key people who revolve around the scene. But that’s for another night. So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


The Depraved and the Devout

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The great thing about this weeks adventure is that its NPC heavy, but any NPC can do. The idea behind this is that all NPCs can be a suspect but only a few of them are actually the cause of the complete acquiescence that has encaptivated the city.

Brother Amed Kazzadim

Brother Amed Kazzadim – Created in Artbreeder

Amed Kazzadim is one of the watchers, the legendary paladins of Helm that call the city of Brightkeep home. Amed and his loyal assistants, the shadows, have been travelling and quelling corruption and injustice for over a decade. But recently they felt as though Helm’s grace was waning and they hurried home to Brightkeep to investigate what the cause could be. Upon arriving they found the city in different states of depravity.

Many of the populace had given into opulence, some just seeking wealth and delicacies but there was others where their deprave nature was deeper. The city guards, once devout followers of Helms justice had also turned a blind eye and many of the faces present were new.

Something was corrupt in the city and Amed sought out his orders home, the temple to Helm, to find that it had been cleared and defaced for some time. Within the temple he also noticed some adventurers, foreigners to the city who he could feel was being guided by justice. Perhaps they could be devout allies in his cause to save this city?


Henry Bassel

Henry Bassel – Created in Artbreeder

A young son of a wealthy merchant Henry spent most of his life learning to work hard in order to get what he wanted. However the items his fathers shop sold started to become the most popular item in Brightkeep. Soon his father had retired and moved out of the city to enjoy his riches quietly and Henry inherited the highly lucrative business.

Now a young man he has employees who run the shop and he is free to spend his wealth how he see’s fit. Attending parties, spending money on clothes, food, drink and women he is a man of luxury now and is regularly invited to join the elites of the city. However his focus on business keeps him from attending those gatherings of utter debauchery and indulgence. He has a business to run after all and despite the constant offers his fathers words echo in his mind.

“Work smarter. Appearance is everything. If people see you as something valuable, something indispensable so you will live in comfort with want for none.”


Sister Kate Blanwell

Sister Kate Blanwell – Created in Artbreeder

One of the shadows of Helm, Sister Kate Blanwell was one of the paladins who didn’t manage evoke the justice that Helm offers provides. Instead she was offered a different path in which to serve helm and mete out justice. A shadow is the name of those who follow the Paladins, operate from the shadows to see the world for what it is.

Kate is adept at reading people and understanding the different shades of right and wrong. Able to detect a lie or motives she determines the judgment that Helm should cast before Amed and the other Paladins deal it. In fact together with Amed, Kate has been the critical point in almost all missions the paladin has been on. Perhaps Helms grace and power that the paladins can evoke has eluded her because of the keenness of her sense of right and justice. In fact, perhaps she is the closest to helm out of all the order.


Lemren DeChantel

Lemren DeChantel – Created in Artbreeder

Being the daughter of the lord of Brightkeep Lemren was born to near-nobility. Over the past year she has gradually stepped up to run the city and make decisions whilst her parents become more focused on reaping the benefits of what they have earnt. Headstrong and determined Lemren is showing traits of a good Lord of the city. However, who attentions turn to the parties, displays of wealth and other distractions that her parents have fallen to.

Regardless of her natural proficiency with running a city she bores of the day to day chores. In fact even she has begun to slowly find ways to slip away from important meetings to flitter amongst the people on the streets and enjoy the life that her parents power has befitted her.

Thoughts

This week has collection of those offered depravity, those seeking devotion and those who are seeking one, both or neither. As I mention this week any NPC can fit into this adventure and tomorrow we may introduce another one, or few, that will act as our antagonists this week.


Thanks for joining me to get a glimpse of The Depraved and the Devout. The rest of the week we will expand upon this adventure with hopefully a striking conclusion at the end. But if I have tempted you to come back tomorrow I will gladly welcome you to the twist of this week. But don’t forget that this weeks adventure grows with each day so make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe