Night life of Drileah

Welcome to Thursday Night where tonight we are looking at the Night life of Drileah! Instead of relying on a map for this weeks adventure I want to kick it back old school and explore the theatre of the mind. So instead of a map some descriptive passages about some of the places the party may find themselves. So sit back, grab a coffee and let’s roll into tonight’s adventure.


Night life of Drileah

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The city of Drileah is a bustling mixture of bright lights, vibrant colours and bubbling music. But there is a darker side as well as the gleam from all that wealth and exuberance creates darkness within the streets.

This is where we meet the party and also the antagonists of the party. Amongst the distortion of light and shadow, colour and drag and loud and silence.

The night life

The rich and opulent of the city of Drileah need to find ways to flaunt their wealth to any and all who will listen. Traders, cooks and those with a eye for business know how to make the most out of any situation and that they do. After the sun begins to set the shops undertake a transformation. Bakeries start to serve warm wine, cured meats and cheese along with their breads. General stores start to usher in maids and servants as they swarm to fuel the festivities that lay before them.

The less reputable trades come out to offer their illicit or tantalising wares and services where the wealthy and bored are quickly separated from their gold. Makeshift taverns appear in the streets and drinking, laughing and dancing becomes the norm as the dusk departs and candles, lanterns and occasionally magic appears in the streets.

Behind closed doors

As the maids and servants return to their employers residence the true parties begin. Nothing screams wealth as having your own party and those wealthy enough to afford servants and help display their wealth with endless food and drink. Night after night a new family opens their doors and the wealthy and reputable are welcomed in to join in the festivities in an endless parade of wealth and excess.

At such places, these estates and houses of luxury display their wealth for all to see, or occasionally they hide their most prized possessions in secret rooms.

The Darkened Alleyways

With all this light, noise and extravagance the presence of such exuberance will bring those from the dark to the surface. Criminals, cut throats and thugs patrol the shadowy alleyways, hiding from the authorities that patrol the well lit streets. Those not lucky enough to be blessed with wealth know enough to not go into the alleys at night. The maids, servants and revellers do not go near any of the darkened alleys for the rumours of assassins and robbers are rife.

Even the guards avoid the dark as many a time they have had their patrols ambushed which only feeds the criminals with high quality weapons in which they use on the innocent population.


Thanks for joining me tonight to get a bit of inspiration in what is to come. Don’t forget that tomorrow night we look at the encounters of this week. In fact we have a chase, a investigation-stake out and a good old fashion brawl. However despite the promise of combat don’t forget to come back this weekend also. We have more to go through and I am excited to write this adventure up. So before I leave you for the night. Don’t forget to set some time aside for your tabletop this weekend. In fact why wait for the weekend and put some time aside during the week. Adventure waits for no one and we have to seize the moment. Don’t forget to visit again this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Not all Thieves

Welcome to Wednesday night where we discovered that not all thieves are the ruthless cutthroats we know and love. Tonight we find out that the Feline Filcher steals and fights for a cause that is close to her heart. But will the party and the city guard see the cause behind her crime spree or will one of her nine lives come to an end. Let’s roll into tonight’s adventure and find out!


Not all Thieves

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As dawn started to peak its head over the edge of the buildings Sarline stood in the doorway to her room and sighed deeply. Tonight wasn’t without its hiccups but she did manage to get home with the item that was requested of her. Walking over to the loose board in the wall she pried it open to reveal the hidden chest that she kept there. “It will have to do for tonight” she told herself as she stashed the urn made from amber into the hidden chest.

The Feline Filcher – created in nightcafe.studio

Shrugging off her outer hooded cloak she lay it on the back of a wooden chair before moving to get some food and water. Her lodgings were humble but comfortable and she had a basin of water at least. Using a touch of the magic she had been blessed with she cleaned the marks from her clothes before turning her attention to her hooded cloak. Pushing the ears of her hood back into their pouches and once satisfied she turned to the rest of it. Calling on her magic again the pouches were sewn back shut and the dark soot she had forced into the the clothes were cleaned created a light red hood. Very different form the back it as last night.

No visitors welcome

“Welcome home Sarline,” a voice said from the doorway, “you continue to amaze the boss”.

Sighing Sarline turned around to the man in the doorway. “Well, this is an unwelcome surprise. Didn’t you read the sign out front. No visitors are welcome.” she snapped.

“Now now, the boss just wants the item and in return you get what we promised.” the man sneered as he knew he had her where he wanted her. “Unless you want to go back on the deal that is?” he goaded.

“Shut up Pike. I’ll meet you in the alleyway in two minutes.” she added as she stalked towards the man. Retreating he nodded and left leaving Sarline to retrieve the amber urn. A few moments later she had climbed down from her window to the alleyway and was prepared for the trade. “Alright. Here you are. But I need proof that the barter on your end is made” she said to the men in the alleyway.

Dirty business

“now, now Sarline. Your words offend me. To know that you think so little of me hurts deeply.” a man with a voice like cold steel said from a doorway. “If my word isn’t enough then,” he clicked to punctuate his sentence. Several children were produced at the end of the alleyway and released with a kick. The children ran off without a moments notice and disappeared from their captors. “surely that suffices?”

“You gave your word that you wouldn’t harm or kidnap any more children. This is the last job then I am done Seth.” Sarline snapped as she handed the urn to a lackey who took it straight to the thug-boss.

“I would hate to think you would abandon the other children. Alas I caught two of the little devils trying to steal from one of my shops and I had to avoid them being arrested by Captain Cole now didn’t I?” he smirked

“You bastard!” she screamed in response. “Release them!”

“One last job. You have my word and everything and anything is done. If the children are caught stealing again then the guard can handle them next time.” Seth said with a look that pleaded honesty.

“Whats the job you scum?” she sighed, clenching her fists to prevent her from laying into the man.

“I’ll send word to you. Two nights from now.” Seth said as he walked off, chuckling to himself and his crew.

Thoughts

So the cat burglar turns out to be working to save children. I normally try to avoid these common tropes but this week was just too easy to flow into and, I think it will be an exciting adventure. In fact I hope to be able to run this adventure this week or very soon.


Thanks for joining me tonight but don’t forget to come back this week as I continue expand our adventure. As we learn that not all thieves are evil. Tomorrow we look at the extra content, but I want this week to be a theatre of the mind event – so I will look at what I can organise. Don’t forget to visit to find out what I come up with and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cerberus Cole

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are being introduced to Cerberus Cole. The guard captain of the city of Drileah has his work cut out for him at the moment and unfortunately our party may have stumbled into more than they can handle. Intrigued? Well you should be as tonight we put Cerberus under the magnifying glass! So sit back, grab a coffee and let’s roll into tonight’s adventure!


Cerberus Cole

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As the party marches down the street, escorted by guard they can’t help but notice how busy this city is during the day. Merchants beckon potential customers from store fronts and stalls and the volume of customers is beyond what they were expecting. However due to the guard escort, something that they had received upon entering the city the party drew many looks.

Shopkeepers, customers and the upperclassmen and ladies of the city pointed and spoke in hushed tones as the party was ushered by no less than a dozen guards towards the guard quarters. โ€œNot far now you lotโ€ one guard said to them, an older man with a kind face. โ€œIf youโ€™re just visitors to the city as you claim then you will be on your way and this little mess we have going on will be far behind yeโ€ he continued.

The city guards building was a grand affair of ornate masonry and glass windows, but there were a number of lords, ladies and merchants standing out front. Those that called and tried to push past a row of guards were staggering. Each one of them called for the guards to be disbanded, to allow mercenaries and paid private guards to take over the protection of the city of Drileah.

Guard Captain Cerberus Cole

Cerberus Cole – created in Nightcafe.studio

The guards led the party past the complainantโ€™s who called for the guard to do something about the current thefts. As soon as the party met the eyes of the victims of the theft they called of their guilt rained down upon them. The guard however protected the party and urged them through to the rooms beyond.

Down several halls they were led until they arrived at a door that hung slightly Ajar. โ€œCaptain Cole sir, I have a new group for questioningโ€ the friendly guard called out, winking at the party.

The man on the other side of the door sighed deeply, and loudly. โ€œBring them through, let’s get it over with thenโ€ he answered. The door opened to reveal a relatively fit middle aged man with a well groomed beard. He sat around piles of paperwork and books and looked up at the party. โ€œWellโ€ฆ This will be quick. These arenโ€™t the Feline Filcher. Thank you for following the process Regi but we can declare this lot innocent. Unless they are the Feline Filcher and we can finally put this nightmare to rest. Imagine, this lot trusting dishonest mercenaries and thugs to guard the streets! Pah! These people are the same lot that let the burglar make off with their treasured possessions!โ€

Cole sat down and grabbed a corked bottle. โ€œWell, while youโ€™re here. Do you want to sit and make it appear as though we are treating you as actual suspects to this crime spree?โ€

Thoughts

Every cat burglar has to have someone trying to catch them. This is the unwritten rule. Cerebus Cole is our such fellow in this weeks adventure as we look through what this week has in store for our party. I think the art depicts Cole quite well, but I may look for a better portrait later this week, probably for the Zine!


Thanks for joining me tonight we we looked at this weeks hero. I have high hopes for Cole this week and, hopefully, with a little help from the party we will have the thief in our hands. But more on her tomorrow night.

So don’t forget to come back this week as I continue expand our adventure. This weeks sees our party catching a thief, with or without the guards involvement. However, the quarry isn’t without their own tricks so the party may learn a thing or two this week. So don’t forget to visit to find out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sashik of Taloncrest

Welcome to NPC Tuesday and tonight we get a glimpse at Sashik of Taloncrest. Try as I may I was unable to blend creatures or pictures together to get an Aarakocra. And since the whole idea of these nights is to produce content that I ‘own’ the creative rites to I didn’t want to grab someone else’s work. So tonight we will have to make do with the model creator from Hero forge!


Sashik of Taloncrest

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Sashik is the first in line for the crown in Taloncrest. More civilised than other Aarakocra in the mountains nearby he has approached the city of Wurbek to look for adventurers and warriors who can assist. Despite his lack of crown he still is entrusted with the wealth of his people and they are excellent craftsmen and a proud people.

With the current turmoil of his people a great time of change is upon them. A once quiet people are now pushed to war as a Giant and his army of goblinkin attack and steal the chicks from his peoples nests. The only answer he has to protect his people is to do something his ancestors forbade, reach out to the humans and grounded folk for help.

Sashik – Conceptualised in Hero-forge

Thanks for joining me tonight as we looked at Sashik. Not quite the same level of detail as I like to create on these nights I still wanted to give a bit of effort into creating something. So Hero forge is a great way to get things almost just right and to a point where the concept of the character is there. But what unfortunately I won’t be able to use that in this weekends Zine so I will endeavour to find something else.

So don’t forget to come back this week as we expand our adventure. This weeks sees our party travel to war, or diplomacy – something we will explore more tomorrow. So don’t forget to visit to find out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The People of Pine Ridge

Welcome to NPC Tuesday and tonight we are looking at The People of Pine Ridge. Yesterday we were introduced to the young hunter Rashel, the village Elder Penelope and a prestigious farmer Reginald. Tonight we will get a bit more of a glance at our NPCs for the weeks adventure flesh out this adventure a bit more. So sit back, grab a coffee and let’s roll on with the adventure.


The People of Pine Ridge

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Elder Penelope

Created in Artbreeder

Penelope has spent most of her life in the village and has earnt a great deal of respect amongst her people. Her father, and his father before him were local heroes. Slayer of beasts, defenders of the village from bandits and monsters and in her youth she aspired to be the same.

But as she got older she was unable to participate in great hunts, or even mild ones and she became content to lead the village. She cares a great deal for everyone within the oaken gates and will put their safety above anything else.


Reginald

Created in Artbreeder

Coming to Pine Ridge as a young man he quickly spent his timing mining the hills for its wealth. After a few lucky breaks in a row he quickly became the wealthiest man in Pine Ridge. However, instead of taking the wealth elsewhere he bought land, built houses and brought more people to the small village to man his farms.

He is still the wealthiest man in Pine Ridge but he works with the people here, and Elder Penelope, to ensure that Pine Ridge is looked after. He currently has most of his fortune resting on the success of the farms and was planning on funding a mine to bring more people to live in the little Village. If this rumoured dragon continues to eat his animals then he wont be able to put Pine Ridge on the map.


The Hunter Rashel

Created in Artbreeder

Rashel travelled to Pine ridge with her mentor, Lake, who taught her how to track creatures and how to survive in the wilds. A natural with a bow she quickly manged to cement herself in with the people of Pine Ridge.

Not long after her, and her mentors arrival a strange sighting of a beast appeared when she was out on a hunt. Lake, her mentor, decided to investigate alone and he stumbled upon a lair of a ferocious beast. Despite being experienced Lake didn’t survive the encounter and managed to make it back to the village.

Rashel returned home with fresh game for the village half a day later. But instead of being greeted with cheering and happy villagers she was greeted by mourners.

Ever since she has kept a watchful eye over the village in case the beast that killed her mentor returns.


Thoughts

Tonight we have three different people to look at. Reginald is wealthy but supports the town. Supposedly from the goodness of his heart but there may be more than meets the eye. Penelope may be ruthless when it comes to protecting her village but she knows a fight she cant hope to win. Despite the sacrifice of the villages funds her pride as a hunter will likely be the biggest cost when she asks for help from the adventurers.


Thanks for joining me tonight as we looked at the people of Pine Ridge. Tomorrow we get to look at this adventure from a different view point and oh I am excited. So don’t forge to come back tomorrow night for the next part of the adventure. Thanks to everyone who comes back back daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

The Owlbears Crew

Welcome to Tuesday where we look at NPCs that will join us for the week and this week are look at the Owlbears Crew. Tonight we have the star of the show, Josh aka, Shank the parrot. But the plot is a bit thicker this week so let’s not wait any longer and let’s get on with the write-up.


The Owlbears Crew

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The Owlbears crew were rumoured to be bloodthirsty, cutthroats who loved nothing more than pillaging and killing. In fact this was… True. Almost all the crew members were hired, captured or enslaved because of their brutality and hunger for violence and plunder. But despite all this there we are few who were there because they felt obliged and none more so than Bryce Bronson – the father of the Captain of the ship.

Bryce was disheartened by his sons actions after a rather bloodthirsty skirmish with the a merchant vessel. Shocked by his sons behaviour he faked his death by falling overboard and secretly made his way to shore. There he blended in with society and became a farmer.

When the news of the ship and its crew’s demise came to Bryce he was both relieved and distraught. Despite the repulsion he felt for the unwarranted violence he still adored his boy and the though of him never reconciling and making peace with the pirate lord shocked him. This eventually shattered his sanity and he began to see ghostly visitations of his son, hearing the ghostly cannon fire of the Flying Owlbear and even seeing his son walking through the streets, searching for something.

Josh “Shank” – the Parrot.

Created in Nightcafe.studio

A ghostly glow has taken over the parrot, that and the extra clawed toes it appears with that gives it an alien and haunting appearance. When ever the parrot named Shank appears the Flying Owlbears cannon fire shortly follows, real or not.

Old Bryce the farmer, refers to the Parrot as Josh and breaks down into a nervous wreck when the parrot appears in town which has lead to rumours of a curse. And of a treasure that old Bryce and the parrot called Shank both know about.


Bryce Bronson

Created in Artbreeder

Bryce was once a member of the Flying Owlbears crew, although it will take divine intervention or magic to get this information out of him. His plundering days long gone he spends his time farming and providing food the the village of Tarmak.

However when he drinks, which is most nights, he can be found in the Iron Crustacean, run by old maritime workers. When he drinks he tells tales of the Flying Owlbear and its crews exploits, the daring escapes and the heroic rescues of those stuck out at sea. The tales make it sound like they were heroes rather than Pirates and so he is normally ignored or laughed at by the other patrons.


Percy Bryceson Bronson

Created in Artbreeder

Percy was Bryce’s son and the captain of the Flying Owlbear. He lost his mother early to a mysterious illness and since then he was obsessed with ancient relics and treasure. One night during a storm he was flung overboard and despite the crew, and his fathers best efforts he wasn’t able to be rescued. However as the sun rose on the next day he was found alive and straddling an ancient treasure chest that contained a solution to his problems… and the key to his future.


Thoughts

Tonight I wanted to touch on the three main NPCs that we will encounter. However like previous weeks and earlier adventures any NPC can be called upon in order to bolster the people available to us. A few weeks ago I recycled and reused a few adventure maps. This week we could take any NPC from the past… well almost any, and add them to the tavern, the roads or the town of Tarmak.


Tonight we met a few NPCs including a spooky parrot, Josh (aka Shank). Tomorrow we will expand the plot and cover the next part of the adventure. The mystery of the Flying Owlbear crew, treasure and the ship itself. So don’t forget to come back daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

Lord Brodderick Brighthammer

Tonight we continue the soulbound week by exploring who Brodderick Brighthammer is, Lord Castellant from the Stormcast Eternals. Being part of the dawn bringer crusade, or merely assisting the battlemage who works with him to command the forces of order is a big job. Which is why a Lord Castellant is in charge. So sit back ,sip on some coffee and let’s roll into tonight’s update.


Lord Brodderick Brighthammer

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The binding stood in front of him as he looked over a map before him. The current camp was just a small marker on the large parchment that lay before him and it was surrounded by miles of rolling hills, vast forests and rocky mountains – Ghur. Somewhere out in the hills towards the edge was the last known direction the scouts were heading. It is also the where the last message had come from raven to notify the crusade of a potential threat – a gathering of orruks.

Brodderick rubbed his brow, causing his sigmarite plate to clank as the binding stood silent in front of him. He turned towards them, Gwen, Brung and Kathe who had just joined. Ymran stood at the edge of the doorway and listened but kept a watchful eye outside the tent. “As you would know we have a growing warband of Orruks milling in the hills a few hours towards the edge from here. That is also the last known position of the scouts we sent out.” he paused as Brung cleared his throat as if to talk, the impatient arkanaut admiral was used to getting his way. But before he could get his words out the Dawn Keeper spoke, the battlemage who was charged with the success of the crusade.

The Dawn Keeper…

“Lord Brighthammer. We don’t even know if they survived or not. I wont have you risk more of my men by sending them on this foolish mission” the battlemage practically spat, the influence of Ghur influencing his connection with the amber winds of magic.

“Keeper, I am not asking you to risk your men. I have a mission for the binding who are small enough to slip by without being noticed yet powerful enough to handle just about anything Ghur will throw at them.” he paused as he stared down the mage, the smell of ozone wafting through the air.

“Aye, I thought that would be the case. But as the Keeper said, why risk going after scouts that are likely dead.?” Brung asked, Kathe stared daggers down at her companion.

“Amongst those scouts was one who had a different mission. I received word a few days ago that there had been a research outpost that had gone quiet. I sent the scouts there to find out why and recover what they could.” he paused again and held up a hand to cut off the Dawn Keepers oncoming tirade. “They reported that they had found a cache of amberbone. Enough that if it fell into enemy hands it would spell out demise. I need that amberbone retrieved.” the Lord castellant spoke. The Keepers eyes bulged in his head as the possibilities rushed forth into his mind.

Change of attitude

“Well.. Why didn’t you say so. You can have the gryph knights – they will retrieve these stones for you” the battlemage said as he got ready to summon his retinue.

“No. If the scouts last messages were true then we are in imminent danger. The gryph knights will be needed here. They also draw too much attention. No I think the binding is the best bet.” the castellant said as he looked away from the Dawn Keeper and towards the party. “We really need your strength on this.” he said quietly as the battlemage started rambling to himself whilst flicking through a tome.

Created in night.cafe studio
Created in Artbreeder

Well that sets the scene for our party as we move onwards with soulbound. Tonight we looked at the hook for the party to sally forth out of the safety of the camp, explored some dangers and met both Lord Brighthammer and the Dawn Keeper. Don’t forget to come back tomorrow for more Soulbound content and I grant you further rerolls to ensure that you don’t miss,
The Brazen Wolfe

The Dottery’s

Welcome to Tuesday night where we look at the NPCs that are joining us this week for our adventure. Tonight we turn our gaze and introductions to the Dottery’s who reside within the Crelion Estate. Despite being an odd pair they appear to have kept the inn in working order and welcome the party openly. Well Jane does at least. There is a warmth that feels almost unnatural that comes from the house. But it’s soothing and the sense of unease from the woods has gone.

But why is the party of adventures the only people who stay in the inn and, why does Tom glare at them constantly. Let’s read on tonight and during the week more will be revealed!


The Pennywhistle Company

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The keepers of Crelion Manor

The Dottery’s run the Crelion manor inn and are an odd pair. Jane is warm, welcoming and motherly while Tom rarely says anything at all and always stares at people as if he wished they were elsewhere. Together though they have appear to have maintained the manor to a high standard and the beds are certainly comfortable. Despite being situated near the woods that appear to be haunted, or worse the manor appears to be unaffected.

Jane can be found walking around the manor lighting lanterns and cleaning the house almost methodically while Tom never strays too far from the front door and a little desk where he keeps an ever watchful eye on the log book in front of him.

Tom Dottery

Created in Artbreeder

Tom is well built and tall. The signs of his age is slowly appearing in his beard and hair but his eyes have lost none of their youth. During the party’s interactions with him they don’t believe they have heard him say a single word to him or Jane who hovers around him and talks enough for both of them.

Despite being quiet, and his face set in a constant stare of disapproval he is quick to help the adventurers when they need it. Just as quick as he leaps into action to assist he goes back to being quiet with a frown fixed upon his face.

The party have caught him nodding towards an old guest book at his table and when his wife isn’t around he appears to gesture silently towards the door as if asking the party to leave.


Jane Dottery

Created in Artbreeder

Jane is a small and frail looking woman with eyes that look almost to large for her face. The opposite of her husband, Tom, she is exuberant and always happy to talk. She is quick on her feet and has a bad habit of sneaking up on people due to how quietly she moves.

Despite her diminutive frame it is obvious to any who witness her that she rules the manor on a daily basis. She is quick to insist that the guests reach out for any little issue but organises Tom to rectify any issues.

Despite her warm and caring nature she shies away from physical touch and blames a illness she caught when she was younger for a fragile constitution that is quick to bruise and bleed from the smallest of touches.


Thoughts

I came up with Jane and Tom to be opposites for a reason and it’s all to do with the Manor. And nothing is as it seems at Crelion Manor which I will expand upon this week. The interactions between the two hosts will need to be monitored closely this week as we move around the manor. And while waiting the storm to die down I will throw in some additional information to keep the part busy. But that’s for me to expand upon tomorrow.


Thanks for dropping in tonight and looking at the two NPCs for this week. There is a third that may be introduced later this week (or the end of week adventure) but that’s for another time. As always don’t forget to come back tomorrow for more updates to this weeks adventure. Tomorrow we cover the thickening of the plot so don’t forget take notes as this week is a bit of a mystery to unravel and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe