Khumric’s Calamity

Tonight the party arrive just in time to bear witness to Khumric’s Calamity after a century of relative peace the three landmarks that once housed ancient evils have claimed scores of adventurers. There is something dark brewing in this land and the party has come at just the right time to either leave, or try and stop the destruction of the town.

So buckle up, oil your blades and let’s get going in tonight’s adventure!


The town of Khumric is often thought of poorly. It’s on the edge of the Marsh of Despair and caught between the Windhollow peaks and the Demongate. So to say that the people think that the people of this town are rougher and harder than others would be an understatement.

Yet despite the historical names of the landmarks around Khumric it hasn’t seen hordes of undead, demons of the flying monsters that called the shattered peaks of Windhollow home in a century. Yet something foul has once again stirred and the bustling town-come-city that sprung up from a centuries of conflict and nightmare fuel has had its new identify questioned.

What they need is heroes, like the ones of old, to quell the madness that threatens to bubble out of history and threaten their hard fought peace. But is it too much to ask for too late in the century long game that an ancient evil has been playing?


Khumric’s Calamity

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Khumric – Created in WordPress!?

The party entered Khumric and had to hold back their shock. The journey here along the Marsh of Despair held little hope for what they would find when they got to the rumoured City of Dungeons. A hub for adventurers delving into the forgotten places in three of the most dangerous places to have existed not but a century ago.

Now those areas lay relatively dormant with frequent expeditions to the known castles, crypts and caverns clearing out threats before they can hope to overwhelm the populace of Khumric that lay between them all. As they moved through the brightly lit gates and past the walls that told tales of battles from long ago they were greeted by a metropolis of tents and a cacophony of colour and sound.

Khumric was once hailed as the worst place to live, the best place to work in by many guilds and now it seemed like they were going through some kind of rebirth. The party passed many tents with people hawking their wares – many were selling trinkets from the dungeons near by – and from people offering services to adventurers like themselves.

There was an Inn on every street, nearly every street corner that had little or no vacancy and parties of adventurers were everywhere. The main form of work here was exploring the near endless crypt in the Marsh of Despair, the massive and dangerous keep in the Demongate or the caverns that wove through the Windhollow peaks. Each one of them had at one point vast treasure hordes stockpiled by some warlord, warlock or wyrm over the last few centuries and the adventurers who sought their fame and fortune found a new horde every week.

However at the centre of the town was a large billboard with dozens of job adverts. A robust man with a greying moustache that matched some of the grey colouration of his leather apron was currently hammering in the latest job advert. However, when the people crowded around the paper a whisper roses from the group as people backed away gesturing to their companions.

‘We’re leaving.’ was frequently heard as groups reunited after reading the parchment. The party, curious, wandered closer and read.

‘No parties have returned from the Demongate since last week. Please be advised that the Delvers Guild is not recommending exploration of the keep while they identify the cause.’

The sound of another tack hammering into the board interrupted their trance.

‘No parties have returned from the Marsh since five days from now. Please be advised that the Delvers Guild is not recommending exploration of the Crypt while we retrieve the bodies.’

The party heard another tack, whack, whack, whack, as it nailed another scrap of parchment to the board.

‘The Wandering minstrel has a sudden vacancy in its rooms as its previous tenants have not returned from their delves. Please see Wanda at reception to enquire about rooms.’ The party was half expecting a notice about the Windhollow but was glad it wasn’t more bad news. As they turned to consider their next move a man, a warrior of some kind, pushed through on his charger into the middle of the square.

‘Wyrm discovered at Windhollow. It’s currently hunting all the parties that have been exploring the caverns. I am seeking able bodies adventurers to help retrieve the dead and survivors!’ he called. Several groups approached the messenger noting the deep wounds on himself and the horse – which appeared to have some form of healing magic cast upon it to keep it upright. The party may need to talk to the Delvers guild to get to the bottom of this.


Thanks for dropping by for another week of adventure. This week starts of big, big in fact that you could likely run an event with many parties trying to solve the same issue from different angles. But for us and our party this is just the beginning. So don’t forget to come back each day this week for the rest of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Displaced Lord

Now for the next Zine of the year I present, in single page zine format, The Displaced Lord. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Displaced Lord, and that all your rolls are made with advantage.


The Displaced Lord

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The adventurers had journeyed to Nevarl and had found themselves in the Penitentโ€™s Larder, a lively and boisterous tavern that belied its name. The tavern keeper, Goya, a formidable goliath, enforced the rules with an iron fist. As she stood behind the bar, cleaning large carving knives, she chatted amiably with the party, who had booked a room for a night or two. Their conversation was filled with tales of their adventures, and Goya eagerly joined in, asking questions that revealed her keen interest in their exploits.

Suddenly, the atmosphere shifted as a faint cry for help reached their ears. The room fell silent, and the adventurers turned their attention to the door. A man burst in, his tunic torn and covered in mud and vomit, with claw marks raking his back. He collapsed, pleading for help. The party rushed outside to investigate, finding only barrels rolling down the road and indistinct footprints. Returning to the now-empty tavern, they discovered Goya nursing a broken lip and the man bleeding from new cuts. He warned them of a demon that grew angry when his shirt was removed, but despite their best efforts, the party found no evidence of a lurking demon.


The party watched the nervous man, who introduced himself as Joe Smith, anxiously eat his meal. He explained that every time he removed his shirt, he was attacked by an unseen demon with horns, a hog-like nose, tusks, and claws capable of slicing through dragon scales. Despite their efforts, the party couldn’t detect any curse or determine the source of the faint magic surrounding him. Each attempt to remove the shirt resulted in Joe being attacked, leaving him bruised and bloodied.

Determined to uncover Joe’s identity, the party left him in Goya’s care and searched the markets of Nevarl. They found no record of Joe Smith, raising doubts about his existence. However, they observed a strange interaction between a well dressed young woman putting up pieces of parchment on a notice board before her house guardsmen tore them down and burned them, one briefly revealing Joe’s face on a well-dressed man. With no other leads, the party realized that finding Joe’s true identity required pursuing the wealthy or influential individuals behind the expensive sketches.


The party stood at the entrance of a narrow, cobblestone street that wound through the bustling Nevarl markets. Tall buildings of stone and timber lined the street, their upper stories jutting out and adorned with signs and clothes. One sign read ‘Draodir,’ a famous dwarven tavern known for its strong spirits and ale. Barrels and crates were scattered along the sides, and warm lanterns cast an inviting light, despite the lurking figures.

The air carried the scent of baked goods, likely from a nearby shop. In the distance, the street led to an archway with the towering spires of a grand castle beyond. With Joe in tow, the party was determined to reach the manor where his family waited, reunite him with his daughter, and hopefully break the curse affecting his mind.


The party managed to sneak in through the servants quarters into the manor. They avoided the sounds of people while in the house and headed deeper into the manor. There are guards posted outside of a large room but they manage to prevent a near disaster where a maid of the manor recognised Joe as Donnovan. Confirming their suspicions the maid led them to the hall where Lady Straken and her daughter, Kendral Straken were waiting.


PDF adventure – The Displaced Lord



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Writing Challenge – Hard edition

Tonight, while heavily preoccupied with the family as well as Monster Hunter Wilds, I wanted to take it slower but, instead, I chose to work on the 30 Minute Writing Challenge – Hard edition. Now that’s not a great title but hear me out.

These challenges usually involve a random prompt, song, scene or piece of inspiration (such as art in this case) which I use to fuel my adventure. Tonight however AI did AI things and gave me something way off topic. However, I can rise to this challenge and see what I can work out.

Now with all these challenges I have 30 minutes to create a plot, a convincing NPC, a turn or twist and lastly some form of climax to the adventure. This week is a very different AI art that will, hopefully, inspire me to write something useful in 30 minutes.

Some caveats:

  • I can only write past 30 minutes to correct grammatical or spelling errors – I’m only human
  • I am not aloud to write content past 30 minutes, or the challenge is failed
  • I need to incorporate the random inspiration; this week is a weird image
  • That’s it… pretty simple

Time Start: 9:11pm AEDT
Time Finish: 9:39pm AEDT.

So sit back, grab some popcorn and wait to see me fall on my face in tonight’s 30 minute writing challenge!.

30 Minute Writing Challenge – Hard edition

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Co-pilots thought of what a ‘group of adventurers in life or death situation’ would look like…

The party had not been through the Kace jungle before and they found the dense vegetation, weird fauna and flora more than off putting. This jungle had not been touched by humans from the outside world before, to their knowledge, and the wildlife was evident of this.

The prey animals were not fearful of the people walking through and several striped mammals chewed on some fermenting beans as they past by. Their weird jaws seemed to bisect their heads completely enabling them to scoop great sloughs of rotting bean bods into their mouths before cracking it open with large tusk like molars.

However it quickly became apparent that their employer, the Scholar simply named ‘Moth’ was not cut out for traveling through the jungle. ‘Dearest friends,’ he wheezed, ‘can we have that break now?’ he pleaded. The party had agreed to rest at midday after a few hours of travel and when the sun would be at its hottest. However, Moth was struggling to keep up with a few more hours to go. The nagging and pleading had increased over the last hour and the deeper in the jungle they went the harder it would be to avoid larger predators with the noise that the man made.

Reluctantly they agreed to have a short break, to let the scholar rest up and to give their cartographer enough time to update the map. The break however did not see Moth slow down in his speech or questions. ‘You lot came with high expectations I must let you know. And so far you are exceeding them. “Ruthless, efficient and able to get the job done” that’s what they said you were and look at how far we have come.’ he paused to marvel at the jungle around them. ‘To think I am the first known scholar to set foot inside this forest to study and begin to map it out. Fascinating stuff really. If we keep on this course we will reach the mountains we were able to see from outside the forest looking inwards…’ he continued.

The party were still on high alert despite the constant distraction and a good thing they were. ‘The colours on the plumage were just daz…’ Moth began before a gloved covered hand pressed over his mouth. ‘Trouble’ is all that was said as they all prepared for what was to come.

The fight was quick and brutal with large feline like predators with an extra set of legs had lunged from the brush. Despite being large and powerful it was no match for the party who dispatched it swiftly and cleanly – much to Moth’s delight. As they were assisting the scholar in turning the beast over onto its side they notice that it had a large painted handprint on its shoulder. A marking of a clan no doubt.

‘If there are clans nearby, maybe they can help our next part of the journey.’ Moth offered to the group. However, with a sinking feeling in the party realised that either they had either just killed the tribes lost hunting beast or, they were being hunted with the beast being the first to appear.

The signal to continue received loud and clear the party packed up after this short break and left the dead animal behind. As they moved through the forest after that incident they looked for traces of the clans folk nearby but whether a good or ill omen they were unable to find any sign either way.

Deeper they went, making for the mountains and finally they found a clue of what they were dealing with. Although it was not what they were hoping for. Skeletons of people were tied to trees by their ankles and suspended above the ground. A large spear plunged into the wood beyond which would have effectively pinned the victims to the bark.

For the first time since they left the city of Grenor they had quiet from Moth who looked at the symbolic display with open horror. ‘I think we’ve had quite enough of this forest now. Much more of the research can be done from inside the academy. ‘ He said trough rapid breathes.

Yet, it was too late for them to leave. The party watched as half a dozen warriors and their large cat like beasts all arrived as if on queue. Surrounded the party waited until a smaller man, with a face filled with hurt and rage approached them, speaking in broken common language.

‘You are trespassing on Honuki lands. You must leave now after paying tribute or join the wall of warning where we put the rest of those who defile our land.’ he said as he gestured at the tied and impaled skeletons on the trees.

‘However,’ he added with a renewed look of hurt. ‘You took one of our tribe from us, so we demand you leave one behind. Pick or we will take all.’


Thanks for reading tonight’s 30 minute adventure. Despite the bright and cheerful image I was able to find something that could be drawn out into the adventure above. Don’t forget that tomorrow night we wrap up this weeks adventure with a Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ned Tafelo

The aid to Lord and Lady Straken, Ned Tafelo, is an ambitious and clever man. Able to make friends easily with his knowledge and the tricks he has learned over a number of years practicing magic in the court. However, there is a point where ones ambitions overgrows their station and a hunger sets in for more than what they were entitled to.

So get your anti-fey charms out for we will be needing them in tonight’s encounter!


Ned Tafelo

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The party watched the recognition of what had happened appear on the face of Lady Straken as her daughter sobbed into the arms of her husband, who looked deridingly different to normal. ‘Don,’ he voice reached out questioning as his eyes rose to meet hers, the faintest glimmer of recognition in his eyes. ‘Is that really you my husband?’ she asked as her tears came unbidden to her eyes.

‘It’s him mother, come over here, you must not be able to see clearly from across the room. It truly is father.’ Kendral urged. As Lady Straken stood from her seat the family advisor, Ned Tafelo, stood and placed a gentle hand on her shoulder.

‘My lady, that can not be our Don. He looks to wild. This is surely a poor attempt to claim the reward that I put out for any information that would lead to his return.’ Ned slid a glance at the men who lined the walls of the hall, those who had failed him.

Ned Tafelo – Created in Tetra-cube.

‘He lies mother. These people, these adventurers told me that they had questioned Ned’s men and that they were caught destroying the missing person posters I had been putting out. They told me you had ordered my return to the house where it was not the case and they kept me confined to my room until they freed me with father with them. He claims to have no memory of us, just of the nightmares that he gets when he tries to remember. A curse they believe it to be, one that came from our advisor, Ned.’ she declared pointing towards the man.

Ned practically snarled. ‘Guards, throw these would be assassins out. Protect Lady Straken as Kendral has shown her true colours as a snake that wishes harm on the family and its business. I will not have what I…’ he paused realising his mistake before trying to quickly cover it up. ‘What this family has created for some knave that these swindlers wish to use against the family. Seize them dead or alive!’

Thug – Created in tetra-cube.

As the men rushed forward with swords drawn the look of horror in Lady Straken’s eyes was all encompassing until, Ned uttered some words and a arcane symbol appeared before her eyes. She stared blankly ahead before bursting into tears. ‘My own daughter. She has admitted to murdering her father and plotting to kill me next.!’ she cried out.

As the spell took affect over Lady Straken though something changed in Joe. ‘Susanna!’ he cried out as he ripped off his shirt, roaring in terror and determination. ‘I am well, Ned has put a curse on me, a phantasm that has hunted and haunted me. This cursed tunic, this tunic of torment has had me in its grips for too long but I cast it aside! Guards to me!’ he bellowed as doors opened and house guards entered looking confused, and relieved, as they charged to meet Neds men in the hall.


The old memory wipe trick. When used with a cursed shirt that strips memory and a near-permanent phantasm that haunts the target, its a very tricky thing to unravel. Thanks for joining me for another night but don’t forget that the week is not over yet. So make sure you don’t forget to come back the last two days of the week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Nevarl Markets

Tonight we have another theatre of the mind encounter where the Nevarl market’s streets house an ambush for the party as they move Joe to meet his daughter. This however makes for a tight enclosed area to fight in with barrels of goods, patrons of taverns and shops and even the opportunist pick pocket or several of them could hinder the parties plans.

So gear up, grab a guide perhaps… for we take to the street in tonight’s adventure!


Nevarl Markets

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Nevarl Markets – Created in Nightcafe.

The party find themselves standing at the entrance of a narrow, cobblestone street, the kind that knits the many shops, craftsmen and stalls throughout the Nevarl markets. The buildings on either side are tall and constructed from sturdy stone and timber which is a blend between the several races that predominantly call the city of Nevarl home. The upper stories of the buildings jut out over the street, creating a secondary layer where signs, advertisements or simply clothes could be seen hung for all to see.

Wooden signs hang above the doors, one of which reads ‘Draodir’ in a dwarvern tavern that was famous for its exceptionally strong spirits and ale which they mixed together into a broiling mix that many rarely could stomach of finish.

Barrels and crates are stacked haphazardly along the sides of the street, some filled with goods, others empty, a reflection of the bustling trade that takes place here. The street is lit by warm, glowing lanterns hanging from the buildings and strung across the street on ropes, creating an inviting light that was deceptive considering the figures that lurked up ahead and behind.

The air is filled with the faint scent of baked goods, likely coming from a large barrel filled with day old bread near the entrance to a store renown for its freshness.

In the distance, the street narrows further and leads to an archway, beyond which the towering spires of a grand castle can be seen, their silhouettes stark against the bright blue sky. The party knew that on the way to that castle was their destination, with Joe behind them they were taking him to see his daughter and hopefully, to break the curse that had addled his mind.


Thanks for joining tonight something to slow down for tonight with a guide or prompt for potential theatre of mind instigated encounter for this week. Don’t forget that tomorrow we look into the stat blocks for this weeks adventure, and inevitable encounter. So don’t forget to come back for that and this weekends content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cold Cuckooed

Tonight we get to the grim discovery of this adventure where the man known as Joe Smith was Cold Cuckooed. What does that mean? Well we’ll get to that in this adventure but let’s get ready to set that scene.

So put on some quiet shoes as we sneak up on tonight’s adventure!


Cold Cuckooed

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Kendral Straken – Created in WordPress!?

The party had found them again. The two individuals who had been seen ripping images down of Joe had been spotted again and this time they weren’t getting away. As they strode forward through the crowd the party stopped as they started to call out to a girl standing in front of another notice board.

‘Mistress Straken,’ one of them began as they walked towards the young woman. ‘We finally found you. Your mother asked us to come and find you to make sure that you were safe. With your father missing it is not wise for you to be without escort lest someone really did kidnap your father.’ the man continued.

‘Ah Kesper,’ she replied, the look of annoyance on her face. ‘I had to put out the posters to make sure people were aware that father was missing.’ she insisted.

‘Kendral, your father will show up. We will take those missing posters and put them up for you, but you must return to the manor now.’ the other offered with what appeared to be kindness.

‘Thank you Yjarl, Kesper. I have asked permission of most taverns and a few guilds to place these up in the area.’ she said as she handed over the small bag of tacks and the posters. As Yjarl walked with the girl, Kendral, Kesper waited until they were out of sight before depositing the stack of paper into an open fire before walking off.

The party had a bad feeling about this but they knew that at least one person would be excited to see Joe and hopefully in seeing Kendral that they would get the answers they need that even Joe had forgotten about himself.


They had found that the young woman had returned to a large manor that was swarming with guards who would not let anyone near under order of the lady of the manor. They had found out that the lord, Donnovan Straken, had been missing for a few days now. The primary suspect was a group of thugs who were wanting a large ransom, so far the letter had come but no demands had been made.

However the party now suspected that their Joe Smith back at the Penitent Larder was Donnovan and that the girl was the key behind it. As they had waited for an opportunity to get inside the same man they saw burning the missing persons posters walked nearby and was caught bragging to one of the maids ‘Yeah, the lady’s advisor had asked me to to a special errand. You know I’m pretty important you see, report directly to the lady and her aid. Between you and me there will be some big changes soon and we may have a new lord.’

The maid of course giggled before being called to continue her work. The party maybe had a way in.


The man winced but still resisted the party’s questioning. ‘Do your worst, he will do much worse to me if I tell you so I don’t fear you righteous folk’ Kesper spat at their feet.


That wraps up tonight’s update for this weeks adventure. The next two nights will fill in the final pieces of the puzzle with a confrontation with guards and then the reveal of who’s behind it all on Friday. So don’t forget to come back each remaining day this week to stay up to date with the tabletop and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Joe Smith

Tonight the party try to probe deeper the identify of this mystery man with only the name, Joe Smith, to go by. However they struggle to find a name and only by a description do they get some hints at what’s going on as they continue to search for a cure for the curse.

So join me in welcoming Joe Smith to the scene tonight as the party try to unravel another mystery in tonight’s adventure!


Joe Smith

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‘Joe Smith’ – Created in WordPress!?

The party watched the man as he nervously ate, his eyes darting around the room as if he could be attacked at any moment. As the last of the porridge was gobbled up he continued with the conversation that they were having.

‘Look. All I can remember is that my name is Joe Smith and that when ever I take off this ruddy shirt I get attacked by a demon. Horns, big hog-like nose and tusks and claws would slice through dragon scale. I have tried to find help since discovering my plight but no one can or will help me.’ he finished, his voice betraying his frustration.

The party had tried to detect any curse that was on the man but had failed, the only thing that could be found is a faint trace of magic but they had been unable to determine what kind. They had even tried to remove the curse on his clothes but the same thing happened. As the shirt raised from his body he was attacked, without anyone else sensing or seeing the demon, which left him bruised, bloodied and his shirt more torn than before.

So they left the man in the care of Goya who nodded to them strongly as they went out to find the identity of the man. As they moved about the markets of Nevarl they found no sign of a Joe Smith. Try as they might no market stall, merchant or craftsman had heard of Joe – not even the smiths themselves! – and the more they pried the more they began to think that he simply didn’t exist.

However they happened to witness a group of guardsmen ripping off some sketches from a notice board and throwing them in a fire. As the paper burned the party witnessed the parchment unravel and very briefly, Joe’s face appeared on a man that we much better dressed. Just as swiftly as the image had presented itself to them the paper turned to ash and was lost.

Those collecting and burning the parchment had already left but they were the parties only lead. To burn these sketches was an expensive exercise as the cost to create them without magic was quite high. Whoever was searching for Joe was either exceedingly rich, or Joe was worth a lot of money.


Thanks for joining me another night for more tabletop update for this weeks adventure. Don’t forget that the next few nights really spice up this adventure with the twist tomorrow night, map on Thursday and encounter on Friday. So don’t forget to come back the remaining days of this week to follow along this adventure. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Tunic of Torment

Tonight we find a meet a man with a weird curse, a tunic of torment of some kind. But there is more than the story of a ratty old cursed tunic and a man down on his luck this week. There is something more, deeper and more disturbing.

So grab your wards, etch some sigils as there’s something foul in tonight’s adventure!


The party rush to the aid of a man who stumbled into the tavern. Dressed in ratty clothes and covered in mud and worse he begs for help as he is being chased by a demon. As the party investigate the plot thickens when the man is later found to be screaming in pain. He is cursed to wear his tatty clothes or the demon appears and starts to kill him.

A tunic of torment, a mystery and, apparently, a strange cure is all that is required for the party to seize the day here. But rarely are these things that simple.


Tunic of Torment

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Tunic of Torment – Created in Wordpres!?

The party sad down in the Penitent’s Larder, a tavern very different to its name sake that was loud, boisterous and had enough gambling to sate anyone’s vices. Luckily the tavern keeper, Goya, was a large goliath and she took no quarter when enforcing the rules of her tavern.

As she stood behind the bar and cleaned some large carving knives she chatted happily to the party of adventurers who had booked our a room for a night, or two. As they shared with her the tales of their adventures she happily joined into their conversation, enquiring about details that betrayed the image of the tavernkeeper.

As Goya was explaining the only way to sneak up upon a black dragon before she stopped mid sentence and looked towards the front of the building. The party listened and looked towards where Goya was watching. Slowly the room fell silent as the sound of shouting could be heard.

‘Help!’ is all they heard first, so faintly that they thought it was a trick of their mind, except for the rest of the patrons reacting to it. ‘Help me! It’s going to get me!’ the voice called out again, this time closer and louder as the party stood regretting handing over their weapons to Goya before sitting down for the meal and drink.

The door to the Penitent’s Larder burst open as a man stumbled in. His tunic was torn with large holes in it with large bruises revealed underneath. The front of his tunic was covered in mud and vomit and he shivered as the cold wind outside snatched at him.

‘Help me.’ he said as he fell to the ground, the door closing behind him slowly. His back had several claw marks raked across his back. As he lay there shivering a loud crash could be heard from outside the building. Rushing outside and leaving them an in the care of Goya the party found several barrels rolling down the rough road after being tipped off a wagon.

Try as they might they could not find what had caused the barrels to fall except for a set of foot prints that could’ve been from anyone. Returning back to the Penitent’s Larder they found it largely empty, the savaged man ruining the mood for several of the patrons it seems. A sudden scream from the back room broke the silence and rushing towards the sound they saw Goya nursing a broken lip.

‘The man lashed out when I went to change his shirt with something cleaner.’ she added looking at their faces. The man in question was bleeding from several new cuts that had appeared on his arm and chest, staining the shirt.

‘No, no, no. You mustn’t take it off. The demon gets angry when it comes off and it hurts me.’ the man said.

‘I saw no demon, just the wounds appearing. It cut through fabric and skin easily.’ Goya said as she looked critically around the room and the party. The very real wounds continued to bleed for a few more minutes before sealing but despite the party and Goyas best attempts, they were not linked to any demon lurking around.


Thanks for dropping by for another week of adventure. This week we have a strange one starting us off so don’t forget that each day this week I will continue to expand this adventure further. So don’t forget to come back for the rest of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Storm Born

Now for the next Zine of the year I present, in single page zine format, Storm Born. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Storm Born, and that all your rolls are made with advantage.


Storm Born

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Storm Born – Created in WordPress!?

A fierce storm drove the party into the village of Askir, offering them shelter from the biting cold and rain. The village’s tavern, Jotundโ€™s Boot, provided warmth, food, and spiced ale. Despite the welcoming atmosphere, a palpable tension filled the air, asvillagers cast anxious glances toward the windows.

The party soon learned that Askir was under siege by a mysterious wolf-like creature that struck without warning, leaving only lifeless bodies in its wake. Attempts to trap or kill the beast had failed, and hope among the villagers had dwindled. However, a survivor had returned with vital information about the creatureโ€™s lair.

As morning broke, the storm’s fury had temporarily subsided. The village elder, a weary and desperate man, summoned the party, pleading for their help to stop the creature and save the village. The elder revealed that the survivor had mentioned a landslide and a cave to the east in the valley wall, where the creature might be hiding. The adventurers, feeling the weight of the village’s hope upon them, agreed to take on the perilous mission.


As the party rushed back to Jotundโ€™s Boot, a young teen intercepted them with urgent news that Welk Tanner had woken up. The party hurried to the leatherworking hut, where they found Welk breathing shallowly but awake, his face marked by the encounter. He recounted his harrowing experience of being hunted by a creature that moved like a wolf but was much larger and spoke in a human voice, taunting him and calling him by name. Welk described how the creatureโ€™s attacks left him dizzy, possibly from poison, and how he ultimately managed to stab it in the eye with a splintered bone before fleeing.

Welk’s story left the party with more questions than answers, revealing that the creature was intelligent, malicious, and personally tied to the villagers. The village elder, recognizing the importance of Welkโ€™s information, cautioned the party to tread carefully, knowing the creature was not what it seemed. Despite the elderโ€™s advice, the party knew they needed to act swiftly, even though they would ideally seek more information. Determined to protect Askir and uncover the truth, they prepared for the dangerous journey ahead, feeling the weight of unease settle over them as they left Welkโ€™s hut.


The morning brought a brief lull in the storm but also another gruesome discovery: Welk Tanner’s body, nearly cut in half, was found despite the healer’s claim of not hearing anything during the night. The room was in chaos, the window shattered, and gore covered the healer’s tunic. With the village in panic, the elder had the healer locked away until the party could find and kill the beast. As the party ventured into the woods, a sense of dread followed them, and they soon arrived at a cave reeking of blood and death, its entrance adorned with ice like fangs.

Inside the cave, the party discovered a scene of horror: bones and broken bodies littered the ground, and an oppressive energy radiated from a twisted altar covered in glowing runes. As they approached, a hulking, twisted wolf-like creature emerged from the shadows, followed by the village elder. The elder revealed his true intentions, explaining how he had orchestrated the events to lure fresh victims to the village. His sinister plan was now clear, and the party realized they had to confront not only the creature but the malevolent elder wielding dark magic.


PDF adventure – Storm Born



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Pakkuna

Tonight I wanted to show off my latest monster created for Wilderfeast, The Pakkuna, a large predatory fish that bares some resemblance to the Yudoubu but march worse. Massive jaws, a hunter for blood and poisonous spines this fish is not something you want to face in the wild.

So for anyone thinking of running the games the guides on how to create monsters are good enough and there is enough freedom to run the game how you want it to be run. So give it a shot!

The Pakkuna

The Pakkuna is the latest published creature that I have created for Wilderfeast.

The Pakkuna – created, partly, in Nightcafe.

The Pakkuna is an intimidating aquatic predator, stretching nearly three meters in length and standing two meters high. Its sleek, muscular form is clad in shimmering silver scales, with darker blue hues adorning its back, providing effective camouflage in both oceanic and riverine environments. Razor-sharp teeth line its formidable jaws, ready to tear through any prey that comes within reach. Along its spine, evenly spaced rows of sharp spines not only add to its fearsome appearance but also serve as a conduit for injecting venomโ€”a potent toxin that incapacitates its victims.

In its natural habitat, the Pakkuna is a masterful ambush predator, lurking beneath the water’s surface with a seemingly serene grace. Its keen senses detect the slightest movement, and in a burst of speed, it lunges at its prey, delivering a swift and deadly bite. The injection of venom from its spines ensures that even the most resilient creatures stand little chance of escaping its grasp. The Pakkuna’s predatory instincts are honed to perfection, making it a formidable force in the oceans and rivers it lives in.

Despite its fearsome nature, the Pakkuna exhibits a certain degree of intelligence and cunning. It is known to work in tandem with other Pakkunas, coordinating their attacks to overwhelm larger prey or to defend their territory from rival predators. Their ability to adapt to different environments and hunting conditions ensures their dominance in the food chain. The Pakkuna’s combination of physical prowess, toxic arsenal, and strategic hunting tactics make it a truly awe-inspiring creature, feared by all who inhabit the waters it calls home.

Thanks for joining me tonight meeting another potential resident for Wilderfeast! Don’t forget to come back tomorrow night to wrap up this week of adventuring before we kick off with another new adventure next week! And lastly, as always, don’t forget to roll with Advantage,
The Brazen Wolfe