The people of Berkshire

So here we are at another Tuesday where we are introduced to the gullible and the gambler in more detail. Tonight we meet Simon and Raff, the two protagonists or antagonists depending on how you see them. But the party will learn something very important this week that those who they work for may not always be trustable. So with that in mind let’s grab a coffee, buckle up and roll into the adventure!


The people of Berkshire

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As we set up the adventure for this week we are introduced to the people of Berkshire tonight. But more to the point we are introduced to the leaders of the city, the Governor and the guard captain. However I hope to show that even great leaders can give the wrong order and get things wrong. Last night I gave you the first part of the adventure as our party attempt to take wolf ridge, and do so with ease. But, I have more, so much more in the words for this little town.

Governor Casey Dae

Casey Dae – Created in Artbreeder

Although Casey wasn’t born to Berkshire he came in wanting to be integral to the little town. Having many of his business ventures in a larger city fail he escaped debt and persecution from those he owed money too and found his way to Berkshire. But while here the quiet life of working for someone wasn’t to his liking and he convinced the town to make him Governor. This was partly because of the friendship he formed with Luke, a retired military veteran who he instated as guard captain.

But his endeavours at becoming a governor weren’t all smoke and mirrors and with no competition he was able to grow the township and it expanded from a few households, a single inn and a general store to something a bit more. When the Tribe of the wolf who lived on the aptly named Wolf Ridge started to threaten the town he built up he quickly acted.


Luke Chard

Luke Chard – Created in Artbreeder

A veteran from a military conflict some time ago Luke sought out the quiet life in Berkshire. However the war he fought in never quite left him and it drove him to drink and to squander away the meagre amount of money he had managed to save. That was until Casey arrived and gave him purpose.

Being captain of the growing guard of Berkshire gives him regimental discipline as well as the purpose of commanding the other guards. Under his guidance the guards are well respected and fair in their dealings. But, the level of control of the guards from Casey through Luke is something that is questionable.

Thoughts

Tonight I have purposely put both Casey and Luke as, somewhat well respected people. Neither of them are malicious or have ill intentions however both of them are the causation of the calamity of what will happen in Berkshire this week. But having these two work for the people of Berkshire will give us a solid foundation to build from.

I am excited to put the party in the same place with these two to give them a strong contrast from some of the other one shots. Having nothing Inheritantly wrong with them makes it hard for their actions to be questionable which further adds to the adventures intrigue.


Thanks for joining me for another NPC night, I hope you got some inspiration for your own adventures. Tomorrow I will bring the secondary plot hook and trigger to blog. And I can’t express how excited I am to bring it to life. So don’t forget to come back tomorrow to read what I come up with. Or for the rest of the week for that matter. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe

The Gullible and the Gambler

So here we are at another Tuesday where we are introduced to the gullible and the gambler in more detail. Tonight we meet Simon and Raff, the two protagonists or antagonists depending on how you see them. But the party will learn something very important this week that those who they work for may not always be trustable. So with that in mind let’s grab a coffee, buckle up and roll into the adventure!


The Gullible and the Gambler

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Who do we have with us tonight? I wanted to focus on the who with tonight’s addition to the adventure and we have two very similar NPCs tonight. One on the beginning of their journey and one, I feel, who has been through it all.

Now this week we will have our party approached by one NPC to help them with the other one. Tomorrow night we will reveal who is who so let’s see how we go setting up tonight’s background information for the NPCs.

Simon Herds

Simon Herds- Created in Artbreeder

Born to an average household Simon had to learn the hard way that life doesn’t always go the way we want it to. By the age of nine he had support his ill mother to get the medicine to cure the sickness that claimed his father during the previous winter. However because of his age and upbringing he didn’t have the required skills, strength or stamina that was required for many of the jobs locally. So he did what he had to do in order to get by.

Small games of chance to win enough coin to buy food and put some aside for the medicine. When his luck came good when he was approached by a local businessman. The man learnt about Simons mother and his upbringing and offered to source the medicine. Simon jumped at the prospect and quickly came under their employ to earn enough to get the medicine. However Simons luck ran out when the business man was murdered in broad daylight, the money taken from the shop and Simon left to hide out in a crate of hazardous, defective merchandise that he was getting ready to turn over to the harpers guild.

The turn

But the funny thing with luck is, you always have it, it doesn’t always go in favour but sometimes it does. This is just the luck of the roll. One of the items that was to be turned over to the harpers was a curiosity. It was meant to be a lucky charm of sorts. An item that fed off someone’s fate, someone’s pool of luck and tipped it in the favour towards balance. In the hand of most people it meant that they packed a hooded cloak on a day it would rain. But for those who were already naturally lucky it brought their rampart luck into check.

So when Simon accidently fumbled when he was climbing out of the crate and rolled the lucky charm, his rampart bad luck caused the artefact, a dice, to cause a magical phenomenon. The thugs that had murdered his boss for a few coin appeared in the door way and his boss greeted them.

Quickly thinking he grabbed the knife he used to pry into boxes and crates and rushed into the front room, throwing the blade the exact moment they lashed out at his boss. Now he was a notorious poor shot. But with the lucky charm the thrown, mostly blunt blade connected with the outstretched hand, forcing the weapon the man was preparing to swing to fly from his hand. The thrown dull blade then lodged itself in the mans neck whilst his own weapon spun out of control and killed his partner. An impossibly lucky throw.

Luck ebbs and flows

But the charm was not done yet. To cement the balance of luck both assailants fell into the street where a guard, who knew these two to be assassins for a gang leader, saw them. Not only did the guard award the merchant with the bounty on the men, but Simon’s boss lived.

Joyous with the outcome of the day Simon ran home, medicine in hand. But, luck has a funny way of balancing out. His mother had passed during the time he was working for the merchant.


Raff Tamale

Raff Tamale – Created in Artbreeder

No amount of money, power or material possessions would satisfy Raff. A self made man he runs several businesses within the city. But the normally calm man has a jealous streak that is beyond famous. To make matters worse is his hunger for more. If there is something that he wants, or something someone else has that he wants he will do all within his power to balance out the hand he has been dealt.

Bribing, buying, blackmailing or worse. Nothing is off the table with Raff and he is famous for being a ruthless business man and for getting what he wants. But, he wasn’t always like this. After a difficult upbringing on the streets he owned a general store and eventually married and settled down. But, his wife wasn’t content with the lifestyle that he was able to provide and had an affair with a rival business man. Raff swore that he wouldn’t let someone else take anything of his again and built an empire to prove it.

Thoughts

Tonight is all about perspective and trust. Who the party believe, who is deemed to be gullible and who is a gambler, who will they end up assisting. I think these are things that we can gleam tonight but I also hold a small twist for tomorrow.

I believe that making both the NPCs in an adventure like this relatable or in some way admirable can make decisions that were clear hard for the party. There shouldn’t be someone who is wrong or someone who is right this week. I have made it as such so the party will need to make a call, and only after meeting them both will they find out who is who. I am looking forward to it!



Thanks for joining me tonight. I am liking how the adventure and palm technique is playing out so far. It aligns to how I normally organise and structure my adventures so its just fleshing it out this week. I hope to see you tomorrow night as we expand upon this weeks adventure.

Tomorrow I will introduce the twist, our NPCs engaging with the PCs. So I look forward to you joining me for that. Don’t forget that the eater break is approaching soon. Treat this as a time to sit down, spend time with friends and family and maybe share your tabletop with them. So don’t forget to pencil in some time for you and your tabletop this holiday period. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Patron and the Poachers

Another Tuesday has come around and that means I am welcoming you to another set of NPCs, including the Patron and the Poachers. We are introduced by the business lady, come noblewoman who is hiring the party to do the good deed at the Gibbering woods as well as her adversary. The Leader of the Crimson Collar, Tarbin is no pushover and his men are some of the meanest poachers around. But before I get too deep into the details of tonight we best roll on with the adventure!


The Patron and the Poachers

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Now Sasha, her motivations and overall personality are fit for the adventure. However if Tarbin isn’t to your liking any NPC can do there as long as they can fit the bill. There is always a twist with my adventures and this week is no different. In fact I have a few other NPC portrait throwbacks for potential allies and adversaries. The aim of all NPCs I produce is that they can fit into other campaigns and other adventures. To produce reusable content is part of my goal for this blog after all.

Sasha Flerr

Sasha Flerr – Created in Artbreeder.

Now the patron of the party this week is a cunning businesswoman who has worked her way up from nearly nothing. Sasha is a driven businesswoman who is passionate about protecting the people of her city as well as the environment. She has worked for many years to get to where she is today and she is expected to be made a noblewoman in the coming weeks. That is if she gets the support of the crown and council.

Despite her drive to cement her legacy she has also formed a bond with the druids and shepherds of the Gibbering woods. Once living nearby to them she understands the danger and wonder that the woods can produce. She grew up with several experiences working with the patrons and the poachers. All of who had worked the woods for personal gain. Yet, despite some of her wealth being generated from it, she wants its protected.


Tarbin Longshot Amarog

Tarbin Longshot Amarog – Created in Artbreeder.

Now Tarbin has been a hunter for most of his life and most of that was in the Gibbering woods. Hunting and trapping animals isn’t the only thing he has aimed his longbow at and he is known to also pick up bounty hunting as well. Although not an evil person he dislikes what the law is doing to his business and that of his men’s livelihood. So when someone approached him offering him a job that would pay him twice as much as what he could earn in a year he couldn’t refuse.


Henchmen and acquaintances



Thanks for joining me tonight as we looked at the patrons and the poachers for this weeks heist adventure. I hope that you will continue to join me for the rest of the week as I expand the adventure further. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guests of the Queen

Welcome to another night where we look at the potential NPCs of the week and this week we are meeting some guests of the queen. Well to be more exact we have a maid, the King, his guard captain and our devious assassin-come-thief. Now without getting too deep into the plot tonight and giving it away, let’s roll on with the adventure!


Guests of the Queen

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Now the queen had a cunning plan in coming up with the masked ball. This enabled the king, is guard and one of the maids to pose as each other. Park would pretend to be the King, a maid, Este, would be the queen and the king would pretend to be the guard. The kicker, the party are unaware of the ploy being undertaken as to ensure that its believable.

Maid – Este

Maid Este – Created in Artbreeder.

Este has worked in the castle for some years now and attends the king and the empty bedroom where the queen is meant to reside. Despite looking young Este had elf blood in her ancestry and has seen more winters than many in the castle. Despite her station, the King and Park have grown to trust her and her ability to sense the intentions of people.


King Joseph Daroan

King Joseph Daroan – created in Artbreeder

No one would dispute the kindness that King Daroan has shown the people of the kingdom. Elected king after he defeated the previous king, a tyrant, he fought for the people and is known as a capable warrior. However with the battle for his crown over many attempts at his life had been made and one such one a few years ago left him not quite the same. Since then he started to celebrate his wife’s birthday, and refer to her being present in all things. Despite this the people are fiercly loyal to the king.


Guard Captain Park

Guard Captain Park – created in Artbreeder

Present when Joseph Daroan defeated the tyrant and principally responsible for the prevention of the majority of the attempts on his life Captain park is the kings oldest friend and ally. Despite the apparent decline in his mental health and sanity Park remains loyal to his friend but has faced his anger a few times when he questions his wife’s existence.


Lark Grundfello

Lark Grundfello – created in Artbreeder

Little is known about Lark, however he is one of those attempting the both murder the king and queen as well as steal their greatest treasure during the queens birthday feast. Lark however would tell you that the King is not what he seems and that he is a freedom fighter coming to rid the kingdom from a ruler that is corrupt and twisted by the foul powers that once tried to kill him.


Thank you for joining me tonight and looking at the NPCs I have created for this week. With half the adventure tied to the mystery behind the queen and the assailants I needed to try and keep tonight’s content brief. However, you wont have to wait long as tomorrow night we will investigate the plot further.

I hope that you will join me for the next few nights here as I expand the adventure further. In fact I still plan to have a bit of a surprise this weekend so make sure to come back for that as well. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Influence enough for all

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are potentially touching on something thats a problem in the real world as well. Tonight we look at if we have Influence enough for all and what that means for the little town of Shirkwall. So without giving away anything for tonight I will have to stop here. In fact let’s grab a coffee, sit down, get ready to roll into tonight’s adventure!


Influence enough for all

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Now despite the cult of the lizard taking up residence at the base of lathanders steps this doesn’t mean that they are welcome. There are some people who want to see it removed from the progressive city of Shirkwall. However the people of this fine city know that its not logic, reason, magic or even science that holds power, it’s influence. It’s no surprise that many of the upper-class citizens of Shirkwall have connections in high places, or themselves are one. It also shouldn’t be a surprise that many religions, or in this case a cult, have very influential people within their ranks.

Tonight we meet three people. One cultist, one neutral party and someone vehemently against the cult of the lizards propaganda. Who’s who will be for another night soon.

Lady Jessica Vorr

Lady Jessica Vorr – created in Artbreeder

Jessica was born into nobility, well pseudo nobility. Her mother and father had both been explorers of the older parts of the city and had uncovered some of the secrets of the society that lived here before. Her father had proven that they had been murderers obsessed with human sacrifice and driven mad with bloodlust. This had fuelled his argument and proposal to build over, rip down and replace the old forsaken ruins with new, modern buildings in the name of progress. While her father built a case to rip down the old, her mother had uncovered evidence of strange creatures that had lived with these forgotten people in harmony. A society that lived amongst giant beasts and acted as their servants and pets, not the other way around. She promoted the collection, study and cultivation of history of the city.

The two different viewpoints had put a strain on their relationship and this causes a bit of a disjointed upbringing for Jessica. However after some time they settled back down and doted on their daughter who had merged with high society perfectly and was the focus of a lot of attention. A beacon of influence for those who looked at the potential of science, study and cultural debate.


Ritley Tane

Ritley Tane – created in Artbreeder

Now some say that Ritley is a bit of an extremist. At the age of twenty he had managed to become the sole provider of sacred artefacts from the culture lost to time. He proclaimed that the relics that he had obtained from the ruins of the city had granted him blessings. In fact longer life, better eyesight, a stronger drive for, well what most men hope for was just the tip of the list. Business was booming and any time another shop started to sell similar relics or talismans they were quickly absorbed into his growing empire.

Now this makes him a cunning businessman but when the city started to remove the past, destroy or build over the ruins. Well this was bad for business. He became a frequent debater on the importance of the past, that progression at the cost of the loss of history was for the benefit of the rich, not the poor. As his debates grew so did his influence with the common folk of the town. In fact this is attributed to the growth of the public debates and spreading of proper gander from several temple steps. As common folk, and those who didn’t have a means to influence the masses, gained confidence so did business grow for Ritley. Everyone wanted charms, relics and totems that bolstered ones confidence and believability. Almost everyone that is.


Elise – Captain of the Guard

Elise – Captain of the Guard – created in Artbreeder

From a young age Elise knew she wanted to be a guard. In the service to the city she loved and grew up in she felt at peace with her position. She earned her name by guarding the debate steps and stopping riots, assassinations and other plots to silence the right to free speech that the city had built up. After a few short years of proving her ingenuity, reflexes and her instincts she was put in charge of the district’s watch and was named captain.

However after a few years she got used to it. The job had no more surprises for her and she wanted to go where there was something to unravel, mysteries to solve. Her previous captain had moved to take on murders and robberies in the high districts and often boasted about his endeavours. However without something to cement her name in fame it would be unlikely that she would ever get to that position. She would need to either get lucky or orchestrate her own rise to fame and power.

Thoughts

Three different people tonight. Someone born into influence, someone who cunningly twisted their way into it and a third who worked hard to gain the limited influence they have, but with a hunger for more. This week each player will take part in the over all adventure in a different way. Tomorrow night we meet a few more people and look at what is really taking place in Shirkwall.


Thanks to all my regular readers, my new readers and everyone else. The amount of feedback I am receiving from these weekly adventures is truly encouraging and I have you all to thank for that. So stay tuned for more adventures this week! However, just because I know I am on the right track doesn’t make me want to be stagnant. I will constantly look to see how I can twist and shake up the formula.

I want to make Brazen Wolfe Tabletop the best it can be so be on the lookout for little changes. Don’t forget to visit each day this week to follow along with the journey and as always. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The heart of Heartsfern

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are being introduced to a few people that make up the heart of Heartsfern. While last week we focused on Cerberus Cole this week we are looking at two people that normally tend the fields and the folk of the town. The heart of Heartsfern is more the community, the people than a place and this weeks adventure is about them and their fight. So let’s grab a coffee, sit down, get comfy and roll into tonight’s adventure!


The heart of Heartsfern

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Now the beating heart of any small town isn’t a place or even a thing, it the people that call it home. The Town of Heartsfern is small and so the people within the fenced fields are close, more family than neighbours. However more than most there are a few who are staples of the town. These people, the heart of Heartsfern are tenacious, kind and resilient folk. The farmer, Trent and store owner, Shelly are two such people.

Trent Barrowrought

Trent Barrowrought – created in Artbreeder

Trent’s earliest memories are working the farm with his pa and their trusty barrow. This soon became the norm as he moved here to live with his grandparent when he was a teenager. This was to avoid him being conscripted as his grandfather was getting older and needed help in the farm.

His grandpa lived for a few dozen more years before the reins of the old trusty farm-beast and the keys to the farm became his. Having spent most of his adult life on the farm he has helped many folk, his Pa always encouraging him to help his neighbours. This soon gave him a sense of belonging to the community and when he was suddenly, but not surprisingly found by himself in the old house the community banded around him.

He owes a lot to the people here, Shelly most of all for she was his childhood friend. In fact she was his only friend for a good number of years and despite it never growing into something more they are still very close. As he has made a name for himself for being reliable and helpful many of the town rely on him to help tend their own land. In return they share with him what he needs. But he never wants for more and believes that being in this community is enough reward.


Shelly Underbranch

Shelly Underbranch – created in Artbreeder

Born and bred in Heartsfern her parents and their parents before them were the beating heart of Heartsfern. The small town is all she has even known except for when Trent visited. He would bring with him tales of cities, distant lands and people that she would dream about visiting. But she lost her parents quite early and with her grandparents stepping in to help run the general store she quickly fell into step.

Running the general store at the age of sixteen was difficult. But she always could rely on Trent to sort out have her back if she needed help. The two of them quickly became the centre of the town. Trent helping with the farms and Shelly helping with everything else that he couldn’t do.

This didn’t change when she met Buck, her now husband, and after a lengthy courtship they wed. Trent was both the best man of Shelly and Buck and the three of them formed a close bond.

Thoughts

Setting the scene for this weeks encounter is important. In fact a close knit community is what this weeks adventure is about. Shelly and Trent, with the unmet buck, will form the trifecta of plot hooks, twist and and the ones to drive the encounter towards the end.


So with the heart of Heartsfern exposed I want to thank you for dropping by. This last week has been the busiest that hte blog has been for some while and I owe that to you all. I can’t thank you enough.

However, the this doesn’t mean that we are stopping or slowing down. So don’t forget to visit each day this week to follow along with the journey and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cerberus Cole

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are being introduced to Cerberus Cole. The guard captain of the city of Drileah has his work cut out for him at the moment and unfortunately our party may have stumbled into more than they can handle. Intrigued? Well you should be as tonight we put Cerberus under the magnifying glass! So sit back, grab a coffee and let’s roll into tonight’s adventure!


Cerberus Cole

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As the party marches down the street, escorted by guard they can’t help but notice how busy this city is during the day. Merchants beckon potential customers from store fronts and stalls and the volume of customers is beyond what they were expecting. However due to the guard escort, something that they had received upon entering the city the party drew many looks.

Shopkeepers, customers and the upperclassmen and ladies of the city pointed and spoke in hushed tones as the party was ushered by no less than a dozen guards towards the guard quarters. โ€œNot far now you lotโ€ one guard said to them, an older man with a kind face. โ€œIf youโ€™re just visitors to the city as you claim then you will be on your way and this little mess we have going on will be far behind yeโ€ he continued.

The city guards building was a grand affair of ornate masonry and glass windows, but there were a number of lords, ladies and merchants standing out front. Those that called and tried to push past a row of guards were staggering. Each one of them called for the guards to be disbanded, to allow mercenaries and paid private guards to take over the protection of the city of Drileah.

Guard Captain Cerberus Cole

Cerberus Cole – created in Nightcafe.studio

The guards led the party past the complainantโ€™s who called for the guard to do something about the current thefts. As soon as the party met the eyes of the victims of the theft they called of their guilt rained down upon them. The guard however protected the party and urged them through to the rooms beyond.

Down several halls they were led until they arrived at a door that hung slightly Ajar. โ€œCaptain Cole sir, I have a new group for questioningโ€ the friendly guard called out, winking at the party.

The man on the other side of the door sighed deeply, and loudly. โ€œBring them through, let’s get it over with thenโ€ he answered. The door opened to reveal a relatively fit middle aged man with a well groomed beard. He sat around piles of paperwork and books and looked up at the party. โ€œWellโ€ฆ This will be quick. These arenโ€™t the Feline Filcher. Thank you for following the process Regi but we can declare this lot innocent. Unless they are the Feline Filcher and we can finally put this nightmare to rest. Imagine, this lot trusting dishonest mercenaries and thugs to guard the streets! Pah! These people are the same lot that let the burglar make off with their treasured possessions!โ€

Cole sat down and grabbed a corked bottle. โ€œWell, while youโ€™re here. Do you want to sit and make it appear as though we are treating you as actual suspects to this crime spree?โ€

Thoughts

Every cat burglar has to have someone trying to catch them. This is the unwritten rule. Cerebus Cole is our such fellow in this weeks adventure as we look through what this week has in store for our party. I think the art depicts Cole quite well, but I may look for a better portrait later this week, probably for the Zine!


Thanks for joining me tonight we we looked at this weeks hero. I have high hopes for Cole this week and, hopefully, with a little help from the party we will have the thief in our hands. But more on her tomorrow night.

So don’t forget to come back this week as I continue expand our adventure. This weeks sees our party catching a thief, with or without the guards involvement. However, the quarry isn’t without their own tricks so the party may learn a thing or two this week. So don’t forget to visit to find out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Boglet the wandering merchant

Tonight we expand upon our Soulbound adventure this week with the Binding meeting a new face, Boglet the wandering merchant. Boglet is a hobgrot who decided that life in the war clans was not all it was cracked up to be. So away from the bullying orruks he has struck out on his own for wealth and his own brand of glory. But to uncover his full story we will have to read on. So sit back, grab a coffee and let’s roll into tonight’s adventure!


Boglet the wandering merchant

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Boglet – Created in Nightcave.studio

Sneaky hobgrot!

The party continue in their march towards the gathering storm clouds up ahead, taking a few moments to rest every hour or so in order to maintain their rapid pace. However despite this no tell-tale bolts of lightning strike which would herald the deliverance of Stormcast Eternals to the battlefield. Instead the plume of dust rises from a singular point to meet the thunderhead above. It was on one such break that the party encountered something, or someone more precisely, quite odd.

“Psst. Hey. You. Over here” a voice said in a low tone from a large stump not far away. “yeah you.” the voice said again as they looked towards the stump. Approaching slowly, cautiously with weapons drawn they hovered above the stump.

“hello?” Gwen managed to get out as she stood behind her more forward companions.

“Greetings and salutations!” a cheerful and lisp-filled voice called out as a pale yellow bodied creature jumped out of the hollow and onto the edge of the log. “Welcome to Boglets Shop!”. It was a hobgrot – the party were familiar with them from the encounter yesterday. The hobgrot looked around at the party, read their expressions of either hatred, shock or disgust and dove back into the stump with a shriek.

Well that was its plan. Kathe reached forward with god infused strength and grabbed the hobgrots ankle. “Nooo. Let Boglet go! I ain’t doing nothin’ wrong. I don’t know anything to do with the Beast-skewer Killbow or the leader on Corpse-Rippa Vulcha.” he babbled as he tried to snatch at falling trinkets that came from the folds of his robe.

“What are you doing here?” Ymran said as he lowered his cold gaze to the hobgrot. His talents for getting information already coming into play.

Not all Hobgrots

“This is Boglet’s shop. I said this. I sell things. You give me something shiny I get you something useful. You have something shiny to sell I have some Aqua in vials.” he spluttered as the Idoneths gaze washed over him.

“Let him down Kathe, he tells the truth” the Idoneth said as he sat down on a nearby log. “What can you tell me about This killbow and Vulcha?”

The hobgrot’s eyes sparkled as he was lowered to the stump, clambering to be upright again. “Oh, I know nothing much. Something shiny or valuable may jog my memory though…” he said, the glint of mischief and greed present in his eyes.

Thoughts

I am quite happy with the decision to include a hobgrot as a merchant in this weeks adventure. The books themselves talk about them being cunning and greedy merchants when encountered, or they are bullied into being in the war clans march. So when I need a way to give information, provide the inevitable mcguffin then what better than a greedy, sneaky merchant of goods and information.


I want to thank you once again for joining me on this Soulbound adventure. I am quite passionate about efficiencies in my work and home life and being able to merge my love for RPGs and Warhammer is just, joy. So if you would like to start a Soulbound group then I am happy to provide some more GM content in the future focused on Soulbound.

Tomorrow I expand this adventure further with the information that Boglet can be persuaded or paid to let go of. So don’t forget to come back for that and the future nights as we evolve this adventure. So as always, I hope to grant you the rerolls you need to succeed and hope that you return to adventure and excitement,
The Brazen Wolfe

Sashik of Taloncrest

Welcome to NPC Tuesday and tonight we get a glimpse at Sashik of Taloncrest. Try as I may I was unable to blend creatures or pictures together to get an Aarakocra. And since the whole idea of these nights is to produce content that I ‘own’ the creative rites to I didn’t want to grab someone else’s work. So tonight we will have to make do with the model creator from Hero forge!


Sashik of Taloncrest

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Sashik is the first in line for the crown in Taloncrest. More civilised than other Aarakocra in the mountains nearby he has approached the city of Wurbek to look for adventurers and warriors who can assist. Despite his lack of crown he still is entrusted with the wealth of his people and they are excellent craftsmen and a proud people.

With the current turmoil of his people a great time of change is upon them. A once quiet people are now pushed to war as a Giant and his army of goblinkin attack and steal the chicks from his peoples nests. The only answer he has to protect his people is to do something his ancestors forbade, reach out to the humans and grounded folk for help.

Sashik – Conceptualised in Hero-forge

Thanks for joining me tonight as we looked at Sashik. Not quite the same level of detail as I like to create on these nights I still wanted to give a bit of effort into creating something. So Hero forge is a great way to get things almost just right and to a point where the concept of the character is there. But what unfortunately I won’t be able to use that in this weekends Zine so I will endeavour to find something else.

So don’t forget to come back this week as we expand our adventure. This weeks sees our party travel to war, or diplomacy – something we will explore more tomorrow. So don’t forget to visit to find out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The People of Pine Ridge

Welcome to NPC Tuesday and tonight we are looking at The People of Pine Ridge. Yesterday we were introduced to the young hunter Rashel, the village Elder Penelope and a prestigious farmer Reginald. Tonight we will get a bit more of a glance at our NPCs for the weeks adventure flesh out this adventure a bit more. So sit back, grab a coffee and let’s roll on with the adventure.


The People of Pine Ridge

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Elder Penelope

Created in Artbreeder

Penelope has spent most of her life in the village and has earnt a great deal of respect amongst her people. Her father, and his father before him were local heroes. Slayer of beasts, defenders of the village from bandits and monsters and in her youth she aspired to be the same.

But as she got older she was unable to participate in great hunts, or even mild ones and she became content to lead the village. She cares a great deal for everyone within the oaken gates and will put their safety above anything else.


Reginald

Created in Artbreeder

Coming to Pine Ridge as a young man he quickly spent his timing mining the hills for its wealth. After a few lucky breaks in a row he quickly became the wealthiest man in Pine Ridge. However, instead of taking the wealth elsewhere he bought land, built houses and brought more people to the small village to man his farms.

He is still the wealthiest man in Pine Ridge but he works with the people here, and Elder Penelope, to ensure that Pine Ridge is looked after. He currently has most of his fortune resting on the success of the farms and was planning on funding a mine to bring more people to live in the little Village. If this rumoured dragon continues to eat his animals then he wont be able to put Pine Ridge on the map.


The Hunter Rashel

Created in Artbreeder

Rashel travelled to Pine ridge with her mentor, Lake, who taught her how to track creatures and how to survive in the wilds. A natural with a bow she quickly manged to cement herself in with the people of Pine Ridge.

Not long after her, and her mentors arrival a strange sighting of a beast appeared when she was out on a hunt. Lake, her mentor, decided to investigate alone and he stumbled upon a lair of a ferocious beast. Despite being experienced Lake didn’t survive the encounter and managed to make it back to the village.

Rashel returned home with fresh game for the village half a day later. But instead of being greeted with cheering and happy villagers she was greeted by mourners.

Ever since she has kept a watchful eye over the village in case the beast that killed her mentor returns.


Thoughts

Tonight we have three different people to look at. Reginald is wealthy but supports the town. Supposedly from the goodness of his heart but there may be more than meets the eye. Penelope may be ruthless when it comes to protecting her village but she knows a fight she cant hope to win. Despite the sacrifice of the villages funds her pride as a hunter will likely be the biggest cost when she asks for help from the adventurers.


Thanks for joining me tonight as we looked at the people of Pine Ridge. Tomorrow we get to look at this adventure from a different view point and oh I am excited. So don’t forge to come back tomorrow night for the next part of the adventure. Thanks to everyone who comes back back daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe