Hildebek Town

Well another Thursday night is here and its brought with it a regional map featuring Hildebek Town! Tonight I was inspired by the community on Inkarnate to try out the regional Map style and I had a fair bit of fun working in the near-Isometric map. The one thing I would want is a way to get hills, cliffs and the like more easily accessible. But I will have to dig deeper. So sit back, grab a coffee and enjoy the map below.!


Hildebek Town

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Hildebek town is quite small having under a hundred people living there. Two inns populate this town and a variety of shops and merchants that call this place home. Built around the watchtower that used to be a military the tower and walls were mostly repaired. The ruins and rubble from the previous buildings were replaced by houses and people began to move here as a town between two major cities.

Hildebek Town map – created in Inkarnate


Thanks for joining me for a rather short one tonight. I wanted to keep it brief to enable flexibility and to not build much into this map as I plan to use it in the near future. In fact with D&D occurring for me fortnightly now I plan to use this map in the near future for my own party. However whether I throw a devil at them and a sleeping sickness is another question that I will have to wait and answer later.

Tomorrow night the statistics of the devil is revealed and I hope its a worthy adversary for the party. However feel free to adjust the encounter to fit your party. So make sure you come back tomorrow and I hope that you will enjoy this weeks adventure. Lastly, make sure you set aside some time for your own tabletop as the weekend approaches quickly. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Devil in our wake

As we get closer to uncovering the devil in our wake we have one more reveal to truly show its face. Tonight is all about the creature at the centre of our adventure this week and the blight that is taking over Hildebek. So without further delay let’s sit back, grab a coffee and let’s roll into tonight’s adventure!


The Devil in our wake

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As night fell more people gave into the need to sleep promising themselves it was a short nap. However as the creature spread out its influence, a song of rest and respite from the nightmares of the day more townsfolk fell into a deep sleep. Although not as powerful as the others the creature was smart and patient.

Each night more and more humans, dwarves and halflings drifted into his realm. Slowly they succumbed to the soft whispers and songs he sang. The creature couldnโ€™t help but admire its plan. With exhaustion the minds of mortals were weaker, more frail and by sending them nightmarish visions and interrupting their dreams they never fully rested. This made their minds more susceptible to the song. In fact their deprived state of mind is the only reason his song worked. His power was so low even lowly undead could best him. He needed to employ all his tricks.

But now the elf was a problem. Using herbs and tinctures she was preventing people from sleeping. What’s worse was that those who were nearly ripe for harvesting were now not exhausted at all!

She and the man lacing the normally sleep inducing food and drink needed to be dealt with. Before the heroes the Mayor sent to show up that is. Stronger willed humans with real strength would force him to work for his meals. And where was the fun in that?

Thoughts

So I have done undead a few times, I’ve done bad humans and cults but fiends only once… maybe twice. However this week it changes as a Devil has come to prey upon the town of Hildebek and it uses sleep as it’s weapon. This should be a mixture mystery and a traditional encounter and I’m excited to see what the party think of it.


Thanks for visiting once again. Tonight the culprit behind the sleeping sickness was revealed, at least partially. Tomorrow we plan to look at a map for our encounter with the devil that will be revealed on Friday. With a week full of adventure ahead don’t forget to come back daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Restless and Resourceful

Tuesday is here and we get a further glimpse into the restless and resourceful people of Hildebek. This week we get a look at two of many types of people in Hildebek. Those who are fighting against the sleeping sickness with their training and knowledge and those who are trying to stay alive and their business afloat. Gareth and Tilly are the ones taking centre stage tonight so let’s settle in, grab a coffee roll into the adventure!


The Restless and Resourceful

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Gareth Loray

Gareth Loray – Created in Artbreeder

Born and raised in Hildebek Gareth has known most of the people in this town since he was a young lad. His parents were proprietors of the Lonely Buck, a drinking establishment turned gambling hall periodically during the years and now it falls on him to carry on the business. Single but not exactly mingling Gareth spends his time at The Lonely Buck. However, on the odd occasions that he isnโ€™t working the tavern by himself he is looking after his elderly parents.

Since the sleeping sickness started to appear the tavern became less frequently populated. Looking for a way to keep his parents business afloat he turned to Tilly, the herbalist-come-alchemist. Gareth knew that she had a special potion that would give people the same energy as if they had slept for a full night. If he could mix this in with his food and beer he could continue to sell his wares and provide something that the town needed. Rest.

Tilandra Mossleaf

Tilandra Mossleaf – Created in Artbreeder

Tilly wasn’t born in Hildebek. In fact Tilly doesn’t remember where she was born. She remembers that she was part of a moving hut, a magical contraption that sold potions and salves to travellers on the road. As she grew in age she learnt from the woman who looked after her and found she had a natural talent for identifying herbs and fungi that could heal and help. 

When the woman died Tilly took over the herbalists wagon and eventually, tired of travelling, the moving hut stopped moving in the town of Hildebek. She has served as the Towns herbalist and healer for many years now and has watched many of the children come to adult-hood. One such Child is Gareth. Despite being one of the only elves in Hildebek she found friendship in the young tavern-owner’s son. Whilst not a romantic relationship they looked out for one another and with her knowledge of herbs his food and drinks always had an edge over the competition. 

When the sleeping sickness began to plague the town the people turned against her. As an Elf she does not need sleep and so they were seen as the cause of the illness. But Gareth and a few others stood up for Tilly and the other Elves.

Thoughts

Not much can be said in addition. Two primary contacts that I have in mid for this weeks adventure and they, the restless and resourceful, will be invaluable allies when finding the cause. In fact, they may already be able to find the cure!


Thanks for joining me to get a glimpse at out NPCs tonight. Tilly’s portrait was made by my daughter which goes to show how easily these things can be churned out. While not being half as detailed, customisable or unique as something created fit-for-purpose they help inspire the adventure and give a face to the NPC the party interact with. Now, tomorrow we have a big night ahead of us and I want to encourage you to come back for it. But, with the weekend approaching we need to also be focus on our own tabletop. So set aside some time for your own campaign, your miniatures or some terrain and don’t forget to roll with advantage,
The Brazen Wolfe

The City of unrest

Another Monday night has come and for most we are finishing the day with well deserved rest. However in Hildebek it is beginning to be known as the city of unrest. Whilst I have a full story planned for this that I could talk for hours about, I too need rest, but… The City of unrest does not get such luxury. So let’s waste no time in getting into the adventure and roll on with the adventure.


The City of unrest

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The innkeeper looked at the full flasks of ale, the bottles of wine and spirits and his heart sank. It had been weeks since someone bought any of his wares and because no one came for his drink, his kitchen lay dormant. A sullen knock at the door may change this and keep his business alive though and with as much energy as he could muster he opened the door to a bright eyed woman. Tilly the herbalist and Alchemist.

“Ah Tilly. You’re here at just the right moment. I’d almost considered selling up and moving to Newhaven.” The innkeeper said with a half-hearted smile. “Please come in. You brought the goods didn’t you?”

Tilly was an elf just short of 5 feet in height. Long blond hair was braided down her sides and every day she had different flowers or plants woven into it. “I sure did. Are you sure that you want to be associating with elves at the moment with everything that’s going on?” she asked as she closed the door behind her to the early morning light. “I know business is business but I don’t want you to get hurt. It’s not right this dream sickness that has you non-elven folk in its clutches. It’s not natural. I heard the mayor sent for aid just yesterday. But he hasn’t been seen since…” she mused as she began to unpack vials of a dark brown liquid. “Now, a large spoonful no more. Over use of this can cause a few nasty side effects.” Tilly warned. “I mean it Gareth”

The City of Unrest

Gareth smiled and uncorked a bottle and had a small sip. Instantly he felt energy course through his veins, the exhaustion he had been suffering elated in just a moment. “Wow Tilly. This is incredible! I could sell this stuff by itself!” he mused, grinning for the first time in weeks.

Hildebek had become the epicentre of an illness. It affected any humanoid that didn’t have elven blood and would cause people to have extreme nightmares while they slept. The people of the city had worked out that if they snuck one or two hours of sleep a day they could get by, but there were reports of these people dying. The illness caused phantoms to appear in the mind, shadows haunting those afflicted. Peeking from behind walls, through windows and even appearing inside their houses. In the depth of sleep those who were haunted by these shadows would wake up screaming. In fact those who had been haunted for long enough simply didn’t wake. The Sleeping Curse is what people called it. However the people did not know what caused it.

While the number of casualties has shrunk dramatically since its effect was known or understood, those who didn’t wake were still living. They were just unable to be roused.

Thoughts

Now not to be confused with a different dream based adventure that I created, Crelion manor, this week is different. I have, well we all probably have seen shadows whilst tired. In fact we may have had our minds tell us that something wasn’t right – I have experienced this before. However, this got me thinking. What happens if it wasn’t all right? What if those shadows were real and I wasn’t just sleep deprived?

In this weeks adventure I bring forth a plague of nightmares, and a plague of blissful sleep. To push past the horrors of waking life and fitful sleep I bring this city peaceful rest. However, its not all well and good and I can guarantee that the party have their work cut out for them this week.


Thanks for visiting me for another start of the week. I hope that you don’t forget to visit each night this week as I have much more in store. However, as I still recover from some nasty chest-cold I need to ask for patience. I will finish the Zines as fast as I can but its a bit difficult at the moment. But that wont stop us from carrying on! So don’t forget to continue to visit here each day and I hope, as always that you don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 1

Good evening all and welcome to the night of my first adventure and the brief summary I want to provide for it. Whilst not giving away the campaign, adventure or mystery I will attempt to write up each adventure this year starting with my 2023 campaign adventure 1.

2023 Campaign Adventure 1

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Plot:

As the party, Mordakai and Tater, begin to form they are all survivors of a new horror that is spreading across the land of Faerun. To herald this new era of darkness that has spread across the land strange, feral creatures have been stalking the plains, roads and forests. The roads are no longer safe to travel and so the cities have banded together to create the great Caravans. Several companies have banded together to form caravans of wagons that are guarded by mercenaries as a, some what lucrative, way to travel safely.

Several major Towns and cities have had strange heralds appear in dark purple robes who proclaim to be searching for people who have seen odd creatures around, willing to pay people gold pieces for their stories and tales of such creatures if found to be convincing. Furthermore those who provide a truly convincing recount or have fought these creatures and survived may gain employment from the party they represent.

Those who are interested in sharing their tails can come to Wyrrondeep, a small but bustling city. Our party find themselves as hired mercenaries guarding one of the caravans on their way to Wyrrondeep, each having fought one of these creatures and survived.

Sam’s Wagon- created in Nightbreeder

Trouble Brewing –

However, as they reached the next rest spot after travelling together for a day or so they encountered the lone Guard of another wagon, distressed and obviously hiding something. In charge of guarding a wagon with four paying guests he was attacked during the night by wolves, beasties that set fire to the wagon and dragged his companion into the forest.

Upon investigating the wagon they found the patrons who Westley had claimed was safe were in fact dead, murdered and robbed whilst their wagon has been broken into and one of the bodies taken. After some probing and clever questioning it was apparent that the guard was the cause of this and as night set they discovered more. While they waited at a fork in the road for another wagon to join the caravan train they set up camp. Food was plentiful and after some strong, bad, wine was procured and shared it was revealed that Westley’s father owed a large sum of money to the very people he had apparently murdered.

Camp by the woods – created in nightcafe

Revelation

But as they lay in wait for Westley to emerge from his drunken stupor they were attacked by Twig blights and a wolf. Each of them felled easily but not all was well. The wolf as unnaturally vicious. It was covered in wounds that would not heal and one of its eyes had its pupil split into two. As the wolf fell to the ground, succumbing to its wounds, Westley appeared and attacked Kai viciously. Tater rushed to defend his comrade and after delivering a blow that would cause any lesser man to fall he was nearly fatally wounded himself. After another deft blow from Taters great axe Westley fell only to have strange, tentacle like work creatures flee his body and burrow into the ground.

Main NPC:

Sam Gustave – created in artbreeder

Not being a warrior or scholar Sam finds himself a single parent to Will. Sam is the owner of the first Wagon that creates this particular Caravan and as such as is deemed to be the Caravan Master. In fact he and his guard, the Head Guard, run the caravan and ensure its safe arrival at its destination. Sam also owns his Wagon, a mobile Tavern that provides food and drink to the passengers. But despite his kind nature he is a business man and is not easily fooled or swindled.

Creatures for combat:

Having the twig blights initiate combat by moving into range removed some of the lethality of having only two party members. However, Westley and potentially the wolf, who died very quickly, posed a much larger threat.


Thanks for joining me tonight and to look at the adventure that initiated the campaign. I have a lot more in store for the party as we travel through Faerun and investigate what is happening across the land. So, do join me as we continue this adventure fortnightly!

Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dresmandae’s Tower Map

Thursday night is here and tonight I bring the Dresmandae’s Tower Map! The Tower itself is simple, but how its used may be a bit difficult. But, more on that tomorrow for the encounter! So let’s roll onto tonight’s map, the four stories of the varied tower and into tonight’s adventure!


Dresmandae’s Tower Map

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The tower of Dresmandae is a bit of a tricky one. Each level of the tower can be flipped horizontally or vertically to have something similar but different. The first floor will stay the same, a open space initial with perhaps bookcases and a chair within. A room on the right, dark due to no windows or candles but able to be filled with beds, tables or what ever we deem fit. A central staircase leading up with a few more rooms and a window in the back open area.

The second level, the top right, is more segmented rooms. Perhaps once rooms for study but now they are for.. different purposes. Something we will check tomorrow night.

The third, bottom left, is the circular room is one of danger. Each circular pillar (coloured in black) has traps within. Moving about this floor to investigate it isn’t safe. Those astute enough will realise its also a mirror image.

The fourth, bottom right is the end scene. This is where the party uncover one of the NPCs, Drake, and learn more about this tower and its purpose. If they can reach there in time. This floor is also completely dark, so I hope your party brought torches as in absence of all light, not even dark vision can pierce this veil.

Dresmandae’s Tower – created in Inkarnate

Thoughts

I hope the tower of Dresmandae is well received as it is a bit of fun. The complicated part comes with how we encounter the rooms and the NPCs on the various floors. However I believe the parties will work it out swiftly and we will be fine.


Thanks for joining me to admire the view from the tower’s different levels. A bit of a mixture of a puzzle and dungeon style encounter this week is brewing. In fact tomorrow night we fill in the missing pieces so don’t forget to come back to investigate what lies in wait. As the weekend approaches again I want to remind you to set aside some time for your tabletop. Continuation and persistence is what this hobby is vulnerable for, so maximise your output! And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Chaos Dresmandae Created

The chaos Dresmandae created is more than just a tower. It’s a profound rip in chaos that rips part the weave and sews destruction and creation in perfect unity. But this power was not well accepted by all. Tonight I want to touch on what the outcome of this magic is. In fact, the party will see first hand what happens to those who witness the birth of the tower. Solet’s sit back, grab a coffee and let’s roll into tonight’s adventure!


The Chaos Dresmandae Created

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The tower was an enigma. Each room was a chaotic blend ofโ€ฆ stuff that didnโ€™t belong with the other rooms. As the party stalked the halls they came across more oddities and strange occurrences. They could hear the adventurers that came before them but they were just that moment too slow to catch up with them. Evidence of combat was strewn through some of the rooms with freshly slain creatures, things out of place for a tower, and destroyed weapons and armour littered the rooms.

Moving up another floor, they had lost count by now the party began to notice similarities between the floors. The same layout with a door in a different place in the wall. The walls, halls and rooms were reversed from one floor to the next and even the exact same piece of furniture, down to burn marks could be found. This tower was a chaotic blur of everything the party could, or could not expect to see in a tower.
As they climbed the stairs for the seventh time they came face to face with the other adventurers who were descending the steps. Both parties stopped and simply stared for a moment. Both groups were identical for all except for their equipment and weapons.

โ€œAnother apparition it looks likeโ€ one of the duplicates signed as they drew their weapon.

โ€œThis tower is the worst. I wish we never entered this place.โ€ another said as they fished out a crystal wrapped in coiled fine metals.

As the party began to talk to the other versions of them a moment passed where the others stopped again. โ€œWell thatโ€™s a first. I donโ€™t remember the others talking. Who are you and what are you doing in Dresmandaeโ€™s tower?โ€

Drake

Drake – Guardian of the Tower – created in nightcafe

As the guardian creation, Drake, stared through the dark room, eyes glued to the floor. It had been sitting there in the darkness in silence as it waited for its service to come to an end. However none had been found worthy to release it from its bindings and they had been freed of their pain and suffering. Those who made it to him that is. Stretching one of his tattered wings that its master had created for him he watched as the two contenders met in the hall. In fact he watched all the contenders analyse each other in various stages of alarm, disbelief and nonchalant-ness.

The tower had created everything that he needed to exist. Food, a servant to mend the decaying or fraying materials of his artificial body parts and even a book on the odd occasion. But so far in the centuries the tower had existed it had never chosen correctly. That was the nature of the chaos Dresmandae created Drake mused as he flicked his tail.

Thoughts

A guardian Drake, a augmented creature that watches over the tower of unbridled chaos energy waits for the party. The party, one of two sets of different time-lines and versions of the same people meeting is the very essence of chaos. I want the party to fully get into this adventure where they find a tower that seems to be eclectic to a purpose. A room containing random things, bits and pieces of information that may be useful in the next floor. Only if they realise it is useful that is.

The Tower, whilst not exactly sentient, is constantly seeking a way to create more chaos and only when the act of the party being chaotic can they progress to the next level, or its at a random chance.


Thanks for joining me tonight as I expanded a bit more on the tower of Dresmandae. This adventure is very action driven and when we look at what that means we have a hard decision to make. Well at least I do whilst I work out the details for Fridays update. Tomorrow I reveal the tower map that I have created so I hope to see you back for that. Also don’t forget to come back for this weekend as I have a bit of a different update planned for Saturday night. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cursed Reflections

Tuesday is here and this week is a bit different as we explore the cursed reflections of what the tower of Dresmandae brings us. It will be a bit of a short intro tonight as the next two nights set the scene for the tower. So let’s just settle in, grab a coffee roll into the adventure!


Cursed Reflections

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As the party approached the tower, cautiously, they began to feel a sense of peace and calm resonating from the tower itself. The clearing, well what was now a clearing has the remnants of trees, rocks and even a slight hill burnt, shattered and otherwise flattened. The tower is large, easily two hundred feet each side. The front door, like the half-decaying stonework of the tower, is also half destroyed. The left side of the door is made of new solid blackwood, strong, sturdy and studded with steel rivets. However, the right side of the door has rotted away and the steel barding on the door is little more than rusted spikes.

The sound of footsteps and quiet talking resonate from beyond the door and the party canโ€™t help but feel a sense of uneasiness descend over them. The voice from within is familiar in a haunting manner. Looking beyond the door the party catch the whisper of cloth and a momentarily pause as they see a group of adventurers turn a corner at the end of a short hallway.

The clothing from the adventurers was tattered and ageing, but they sounded like they were in good spirits. The fabric was muted but the colouration was familiar. In fact a sense of wrongness was starting to rise as they saw the face of one of the adventurers. They swore it was one of the party if not a relative or family member. From this distance and the lighting in the tower it was hard to tell but it was almost a sure bet.

Thoughts

This week I want to turn a common concept on its head. For NPCs this week the Dungeon master has a simple job, describe the party members but slightly older with subtle tweaks. I would envision the parties paladin as having different coloured clothes, but perhaps a different shade as oppose to extreme contrasts. A Scar or mark on their face where there wasn’t one is another change I would make.

The concept I have for this week is simple – the NPCs are different versions of the PCs, either their current PC or a previous one. This makes it easy for us to describe as its how the Party describe their own PC. For us the change around of a few small details is easily but we don’t reveal it until they meet the NPCs.

Now I have mentioned that the tower of Dresmandae is a cursed, chaotic energy that was created by a mad wizard. But perhaps that’s not doing the tower justice. We will explore this more later this week.


Thanks for joining me for the second part of this weeks adventure. Tonight may have been a bit shorter but tomorrow will get into the juicy details behind this weeks encounter so don’t forget to come back. However it doesn’t stop there and as this weeks adventure grows make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe

Dresmandae’s Tower

Welcome to another Monday where this week our party experience a strange phenomenon when Dresmandae’s Tower appears in their path. This tower is more than what it seems and to gaze upon its chaotic walls is an omen most dire. But, let’s wait for the party to discover that. In fact let’s waste no time in getting into the adventure and roll on with the adventure.


Dresmandae’s Tower

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All wizards will not know of the wizard called Dresmandae. The elders, teachers and books that contained mention of the mad wizard have been removed. The knowledge that this wizard had possessed, the spells he had created and the creation, his tower, have been the focus of many doomed expeditions. However, the tower he created is very real and many oracles see a tower as chaos, change, death and disaster. Most of these outcomes can be traced back to Dresmandaeโ€™s creation.

Dresmandae’s Tower – Created in nightcafe

The party moved across the even, well worn land as quickly and as well as they could expect. The animals transporting them had a good time, the weather was good and the animals and other hostile creatures were not around, or ignored them. In fact the day was too perfect. A sudden charge thrummed through the air like a pulse of the primal forces themselves. Birds for miles took to the sky and scattered and a sudden dark cloud began to form overhead as if the dark vapours rose from the ground itself.

Suddenly the animals the party rode with stopped and nervously stepped backwards just before the first lightning bolt struck the earth a mile ahead of them. The sound and power was so immense that the ground quaked. Before the party could string a sentence together a second bolt struck nearly the same place from a different part of the cloud. The arcane weavers in the party could sense, nearly taste the arcane magic in the air a moment before another bolt of lightning struck. This display of arcane chaos continued one hundred twenty seven times, each bolt of lightning strike hitting the same place. However as they bore witness to the chaotic energy they realised that each bolt of lightning was striking faster until the last two dozen times didnโ€™t pause before the next bolt, some occurring at the same time.

The Storms Aftermath

With the last bolt of lightning, a hush descended the world. The birds did not return and nearby a fox twitched from having fainted from the chaotic display. As the sun pierced through the clouds a monolithic tower rose above the trees above. Half its stone was both pristine, freshly carved and placed and worn and overrun by vines the other half of the vertical climb. The Tower was both terrifying and mesmerising to behold. However, the air was dense with arcane magic which seemed to cause strange phenomena to occur around them. Leaves fell upwards into the trees above, birds would briefly pause flight, before disappearing in a blur as time caught up with them.
The tower beckoned to them just as they had called the tower…

Thoughts

Now have I got something special for you all this week. A while back I had the concept of a disappearing tavern that would appear randomly. This is, well its not the same but I like to think this is the more advanced version of that adventure. Dresmandae’s Tower is an arcane wonder, something that I hope will never exist for reasons we will discover this week. The very presence of this arcane monolith is to bring chaos into the world. I planned this adventure, tonight about forty minutes ago, to be a test to the party for problem solving – like our Crelion Manor adventure – where the party have to work out what to do. But there is no death at the end of this after a certain number of days.

Oh no. They have all the time in the world to complete this adventure…


Thanks for visiting tonight and for joining me for another start of the week. This week we look into some strange NPCs, a monolithic twist, I’ll have a crack at some tower maps and we will see what the party encounter in the arcane walls. A lot to get through so make sure you come back each night to follow along. Don’t forget to look at when you can spend some time on your tabletop and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Nobles of Excess

For this weekends day of extras, Saturday, I wanted to bring something that can add to this adventure, and future ones. The nobles of excess don’t have to be greedy, selfish or depraved they can merely be ones who wish or need to socialise. However that doesn’t mean that they are all innocent. Tonight I bring more NPCs to the tabletop! So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


Nobles of Excess

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The idea with tonight is to create a few NPCs that could be innkeepers, merchants or even nobles. These Nobles of Excess could star of feature in this weeks adventure as an unwilling informant, a speed bump or even just a distraction.

William Dossmon

William Dossmon – Created in Artbreeder

Now William is an interesting man. Remarkably short, he is about the height of a dwarf but the likeliness stops there. Feisty, sharp witted and bold Will is know for getting into trouble, but having to use his fathers status at getting out. However of late he has been more dignified, respectable and seems to be well liked with the other young-adults of wealth.


Joan Kergel

Joan Kergle – created in Artbreeder

A cheerful sight, Joan moves from Inn to Tavern to street corner to sing and delight passers by with her music. A young halfling lass she is talented and always ready for another song to sing to. Despite the life of a bard Joan’s looks and talents gets her invited to many parties. In fact, she has grown to be soo well liked in the city that the higher class houses have begun bidding wards for her presence. Joan doesn’t care for any of this and would prefer to play her songs in a tavern surrounded by the common folk.


Casey Salvador

Casey Salvador – Created in Artbreeder

The issue with Casey is that she is an enigma. She is new to the city, travels around with her father who is rarely seen but wealthy enough to be known by everyone and after a short time she moves on. In fact she hasn’t been in the city all that long but her father is already planning the next trip to head off to the next city.


Nick Skarbin

Nick Skarbin – Created in Artbreeder

A wealthy merchant who caters for the noble houses, and in doing so has become one himself. Well to some degree. However hard Nick has worked he is always looking for the next big thing that will break the cycle of his work-live cycle.

Thoughts

Although I wanted to give as much information as possible for these NPCs in order to keep them generic enough to fulfil what ever role I had to dial it back a bit. I think this is what can make my NPCs more valuable. When I consciously hold back to hand the reigns over to the DM who will use them to take the framework, to take the inspiration and to evolve from what I create.


Thanks for joining me to meet the additional NPCs that could expand our roster in this weeks adventure. Don’t forget to come back tomorrow for the final parts of this adventure, and lastly, don’t forget to roll with advantage,
The Brazen Wolfe