Warhammer map – The hilly clearing

As I was creating the Cherpa Hill map today I also created a larger Warhammer sized map to be used in tabletop games.

Created in Inkarnate and then scaled to be 60″ x 44″ this gives a few options for the battleplan being symmetrical with the hills being about an even distance away from the centre. The other great thing about this map is that it could easily be used for RPGs as well if a large open space is what the adventure called for. So I will leave the image below.

Created in Inkarnate

Happy wargaming and don’t forget to roll more dice,
The Brazen Wolfe

The Cherpa Mill

Thursday night has come and with it brings the map for the Cherpa Mill at night. Fireflies flitter across the tall grass and amongst the trees from this long abandoned building and despite the light it does indeed look haunted as the people of Cherpa warned the party.


The Cherpa Mill

301ThTChMi

As the cold mist of the evening starts to settle down upon the long grass flickering pinpoints of light can be seen from the large, old window of the Mill. As fireflies flitter through the sprint night sky the unmistakeable apprehension of the outcome of the little boy in the mill starts to weigh on the party.

The mill is old with many of the boards and planks of wood having come loose and fallen down over the years. The tattered vanes of the windmill lay motionless as their damage renders them unable to move. But despite this there is a soft noise coming from inside the mill which draws the party in closer.

Broken barrels and crates surround the walls of the mill and a broken stairway leads to a second story where goods would have once been stored. However both the goods, the flooring and the stairs are broken and unreliable making passage across them dangerous at best.

Cherpa Mill – created in Inkarnate

Thoughts on the Cherpa Mill

Normally beneath the Mezzanine lies empty space and the remnants of old hay and straw bales. However presently it hosts dozens of cherpa hens as they huddle around the muffled cries of a young boy. The torches that were lit to guide the children in their mischief send dancing lights across the lower story of the mill. But there is a scratching and movement in the shadows that unnerves the hens and humans alike.


Thanks for visiting tonight to join me in looking over the two storied mill. I had a lot of fun with the map tonight as there is something soothing and fun when playing with light orbs. The Fireflies and trees help breakup the stagnant and plain outside of the mill and add more depth for the party. I hope you enjoy the map as much as I enjoyed creating it. Don’t forget to let me know how you go using it and if you do tweak it in Inkarnate please share!

Don’t forget to come back and visit me tomorrow. I will have more exciting encounters and a non-standard creature to reveal. I hope to see you back for the encounter tomorrow and for this weekend when I wrap the first adventure of the year up. Also, don’t forget that this year will be primarily focusing on one shots. I hope to bring one or more oneshots a month so you will just have to come back to find your favourites. And as always I will leave you with wishing you the best luck in your endeavours and remind you to not forget to roll with advantage,
The Brazen Wolfe

The Cherpa Hen

Welcome to Wednesday night where we expand the plot and look at secondary hooks and tonight, we look into the cherpa hen. The Cherpa hen is the centrepiece of this week where the town of Cherpa have lost their famous birds, all of them (seemingly) have disappeared overnight. With the festival approaching that celebrates these creatures and their bond with their partnered humanoids finding them is a top priority for the townsfolk. So to avoid leading you down this long road let’s roll on with tonight’s content.


The Cherpa Hen

301WeTChHe

Two figures scurried through the darkness whilst the town of Cherpa lay quiet behind them. Pushing through the tall grass and reed they made their way towards the old mill, a place that was thought as haunted and cursed by the townsfolk of Cherpa.

As they approached the large, old double doors that lead to the interior of the mill they skipped with glee. They were about to pull off the greatest prank in the history of the sleepy little town. Pushing on the door they snuck inwards, the bags they were carrying bursting with grain, lake weed and vegetables.

‘Now don’t fret. Stop it. Calm down!’ the two humans shouted as dozens of large birds fluttered and called out as the mill was suddenly invaded. ‘Come get it!’ the other called as the bags were upended and the food within was scattered amongst the room. The birds calmed down some degree and waddled forward to pick at the food scraps. However they were on edge, alarmed and spooked easily.

This wasn’t like the birds they knew. Each bird was intelligent beyond normal birds. In fact the birds had followed them to the mill at the promise of mischief. But their feathers were puffed out and their large flat beaks were bent down threateningly. Normally these beaks were used at snapping and severing plants at the bottom of the lake as these birds were peaceful. However now they were waving threateningly in front of the youngsters.

Trouble

‘I don’t know what’s wrong with them. They aren’t acting normal. Daisy isn’t even eating!’ called the younger of the two who was trying to coax a particularly large cherpa hen to eat. The hen suddenly rushed forward, the smaller wings on its back beating in an effort to gain speed as it crashed into the boy. The beak darted forward and snapped several times, the boy cried out before the bird landed down on the boy.

‘Help me sister! It bit me. There’s blood, soo much blood!’ a panicked voice cried out from under the feathers of the hissing bird. The opening and rapid closing of the mill door were the answer to his cries as Casey rushed from the mill back towards Cherpa.

‘The adventurers. The ones old Gerald was talking to. They can help I am sure of it.’ she said to herself under strained breath as she raced down the road. Meanwhile in the mill the lifeless body of a furred predator lay meters away from the hissing hen as the large birds moved around the one called Daisy. Their large bodies covered with dense plumage creating a barrier between the youngster and the other predators that had dug their way into the mill. Concealed under their feathers of the large bird the boy wept and promised any of the gods that would listen that his days of trickery were over.


Thoughts

Being young and brought up by a community of calm, collected folk would drive any child to boredom if not tickery. Corey and Casey are products of this and I have tried to stress the intent of their actions of a prank rather than malice. However malice doesn’t need to come from the ones at fault or those who cause mischief and in this case it comes from the outside. There are several predators of water birds and the larger the bird the larger the predator has to be.

Being a low level encounter and adventure I wanted to try and both bring something familiar to all low level adventures but keep it a bit fresher. Avoiding the normal kobolds and goblins that I favour for low level encounters this week I thought of natural predators that we can use. I also wanted to avoid rats.

Now I love rats, skaven are still my favourite race in most of fantasy settings but in this case I felt like the clichรฉ giant rat adventure was a bit over done. So tonight we are looking at something else. Curious? Well you’ll just have to come back later this week to fine out what’s in the shadows of the mill.


Thanks for dropping in tonight to check in our hens. Tonight we uncovered the not-rats as well as the location of the hens and the antagonists of the story. Now I love a redemption story as much as the next person but let’s find out what the Murlay siblings can do to redeem their actions.

I have decided to keep it natural and nature based so far. But that doesn’t mean that the end of week will be natural. Still curious?. Well you better not forget forget to come back for the rest of the week to look at the town, the mill and other content that adds to the adventure. I also have a new creature to reveal Friday night as well as giving some love to a perhaps under-used creature from the core book.

And as always I will leave you with wishing you the best luck in your endeavours and remind you to not forget to roll with advantage,
The Brazen Wolfe

Adventure: The Snowman of Snowtown

Welcome to the last night of 2022 and the close of December. This year we looked at the adventure to Ryokughan and also the dice-ember adventure: The Snowman of Snowtown. It’s been a big year and I am happy to provide the first adventure booklet that I have worked on this past month. You can find the PDF of this Zine-style booklet attached and if you want to re-cap on the journey here you can read up on it all here.

As with all my adventures art is a mixture between Artbreeder, Inkarnate and now Nightcafe.studio. D&D stuff is tetra-cube, D&D Beyond and Kobold fight club.

Now that I have worked out the format for these documents I hope to be able to release a few of them in the coming year. I also hope to also encourage local Dungeon and Game Masters to pick them up and run these adventures with their parties.

Thanks for joining me tonight, this month and this year and, as always, thanks for your continual support.
The Brazen Wolfe

Hellbent on Soulbound

Tonight I want to touch on something I want to explore more this coming year which is part of the driver for moving back to a series of oneshots rather than a yearly adventure format. I am hellbent on Soulbound getting more love. Not only does it bring two of my passions together but it feels nice to run as well. In fact there are no super complex rules to unpack middle of the game. Most of the maths and complexity is done at creation and periodically.

There is also, wait for it, an in game currency that forces cooperation towards a goal. Yup. Hate it or love it you’re stuck with these other characters of various races so you got to find a way around it. No more “its what my character would do” or “I hate that character” as it actually punishes you. Forced cooperation when done in a nice way is just refreshing to see.

So this year I want to create a single long adventure with a few mini adventures stretched out over the months. So I am excited to see how we go with more soulbound content and hopefully I can convince my local gaming group to give it a shot.

So stay tuned this week as I hope to have a teaser for it this week. I will also aim to have the final product of the Dice-ember adventure wrapped up and ready to go as well. If I can find a format I am happy with I will see how far my time and motivation goes to see what else I can do. Other than being hellbent on soulbound getting more love I also want to get more painting done. I have another two armies with of models either sitting in boxes or as grey plastic and its going to start driving me insane. So hopefully I can make it a reality.

Don’t forget to relax and be good to yourself and don’t forget to roll with advantage,
The Brazen Wolfe

The Snowman of Snowtown

Welcome to the twenty fourth night of Dice-ember where tonight we look at the final plug for our adventure, The Snowman of Snowtown. As tomorrow is Christmas and next week I’ll look to wrap up the final product tonight will, more or less, be the final post for Dice-ember 2022. So sit back, enjoy a coffee and read on.


The Snowman of Snowtown

251SaDiEm24

A frigid breeze blasts down from the Gritch mountains and brings with it the deep rhythmic singing of the goliaths that call the mountains home. The town of Snowman sits amongst these large mountains, surrounded by wooded forest and it once was a bustling agricultural town that supplied stone and food to cities further south. That was before the accident that caused the quarry to close and now the town is on the brink of collapse with only the shipments of food and livestock keeping the town going.

But the shipments from Snowtown have stopped and rumours of the forests nearby being haunted by malevolent spirits have come instead. The one city that is unwavering in their support of Snowtown (and the animals and goods that the town supplies) has requested aid from local adventurers to go and check on Snowtown and see if they require assistance.

Meanwhile a young enchantress deals with the loss of her girlhood crush, the rejection and persecution by a narrowminded community and the offer to work for a madman. It must be the crazy season.


Thanks for joining me tonight. With the final parts of the Snowtown adventure coming together I want to thank those who have visited and who have supported this little endeavour of mine for this past year and a bit. Next year I will change things up again to bring more one-shot content and go back to what the true intention of this blog is. But before we get to that I want to wish you all a Merry Christmas and holiday season. I hope you all get to spend some time relaxing and celebrating with those near and dear. And lastly don’t forget to roll with advantage, we never know when we may need it,
The Brazen Wolfe

The End of Shadow

Tonight as we head further closer towards the conclusion of this yearly adventure with The Defence of the Wall. This month we have a level 10 adventure and at the end of this adventure we will be wrapping up the 11 month campaign..

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 7101! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Pursuit of the Oni – 244MoPuOTOn

With the retreat of the Oni and the cracking open of the mountains peak the party woke up feeling refreshed. After the defeat of the ice queen and defence of the wall against her magic the wall guard offered them the best room and comforts available to them. Four walls and a bed each.

In the morning the party emerged to find the wall quiet. The land beyond the wall was even more so with only the occasional movement at a forward base camp the shadows minions had on the ridge further towards The Shadows Throne. The oni and their slaves, the Butatล, were the only things that could be seen as left over from the battlefield. The Spirit folk and other creatures that had been fighting the party and the wall guard had disappeared which gave the wall guard a day of repairs to the wall.

โ€œMessage from the General. Lord Toshio was found dead in his tent and his troops had surrendered. Apparently they have all claimed enchantment and enthrallment from the Yuki-onna and the warriors claim that Lord Toshio took his own life when he heard his wife had been killed.โ€ The messenger from the general recited to wall captain Hou and Kyoko. โ€œThe General has begun to detain and question the Toshio troops but Lord Harimasu has pardoned them on condition that they return to their homelands and begin to broker peace between the two families again. The general is on his way here to make an attack on the mountain. He will be here in two days however he needs what ever intel we can provide him.โ€

Kyoko frowned at this and asked for a map of the battlefield from what the scouts had been able to map out. โ€œThis camp of Oni. How defended is it?โ€

โ€œWe estimate that it would be a few dozen Oni, their leaders and slaves at a minimum. A frontal attack would go poorly but if there is another way that we can get the intel without risking more lives or leaving the wall undefended then I am all ears.โ€ Captain Hou replied as he pointed towards the map, indicating where he would suspect the intel to be kept.

โ€œSir, I volunteer to lead the operation to retrieve the intel.โ€ a voice said from the door. Wall Guardsmen Gin Seng stood there looking determined and fatigued. โ€œIโ€™ve grown up training to fight these creatures, to defend this wall. If I can help finish the war then I want to be involvedโ€ฆ Sir.โ€ he added with a moment hesitation.

โ€œThis mission is too crucial to leave it to one person. But too difficult and risky for a large scale attack.โ€ Kyoko said as she nodded to Gin Seng.

โ€œPerhaps these heroes from across the sea would be able to be of assistance once again?โ€ Kit Hou said as she smiled at the group. โ€œThey seemed to have saved half of Ryokughan already from the Oni and the Shadows influence so whatโ€™s one more mission?โ€

General Hou frowned at his daughter. โ€œWe put too much pressure on them. They have done enough. We can not rely on them forever and I fear that there may be worse things up in those hills which we just havenโ€™t seen yet.โ€

Kyoko smiled to the party. โ€œItโ€™s up to you. But we may need help distracting the main force if we were to send in a smaller group of wall guard to retrieve the intel. If you can help with either endeavour I would feel more confident in our success. The entire Oni force would know of you by now and surely they would want to have a chance at gaining the Shadows favour by attempting to best you in combat.โ€


244TuReSp

โ€œSir, I volunteer to lead the operation to retrieve the intel.โ€ His voice echoed in his mind as he looked over the battlefield. In four hours the sun would begin to set and he would begin the mission.

As he looked across the soldiers clearing the battlefield of their dead and piling the enemy corpses onto a pile he called out. โ€œPlace the spiritfolk in a separate pile. They dont burn their dead with the Oni. They think it an offence to the spirits who guide them.โ€ He said to Kit who, as punishment, was in charge of the bloody duty.

When the party and Kyoko looked his way he smiled sadly. โ€œI spent some time with the spiritfolk when I was youngโ€ฆ Some things you cant forget.โ€ He began. After a moment he explained further.

Gin was born the son of an alchemist, two infact. His parentโ€™s were non-conventional to say the least. His mother was a human but his father was one of the Spiritfolk who fell in love with the human woman who kept foraging in his forest.

Intially it was professional completion amongst each other. Finding the best reagents or herbs before the other could. But before long it blossomed into more.

Their son looked completely human except for a light covering of fur across his torso. His fathers goat legs, horns and tail were not gifted to his son but his reflexes and inhuman strength was. In the village they lived in the villagers quickly accepted Gin and his parents union. Especially when the quality of potions, charms and lotions were as high as his parents. However, happiness โ€“ like most things canโ€™t remain for long.

Halfway through Ginโ€™s tenth cycle an oni raiding party attacked his village. His parents locked him away and kept him hidden from the oni. But the Oni eventually found his parents. When they worked out that a human and spiritfolk were a could they made a sport out of their torture. It was ok display to the whole village yet Gin couldnโ€™t see his parents in their last moments. But he could hear them.

The following month he pledged himself into the service or the Harimasu military and dedicated his life to hunting Oni.

โ€œand Iโ€™ve been here ever since..โ€ he said with a touch if pride on his face.

โ€œsir! We have movement!โ€ A guard shouted as they hurried towards the wall.

โ€œHold! Itโ€™s the spirit folk to send off their dead.โ€ Gin called out to his fellow guardsmen. โ€œSee. Wait and watchโ€

A few moments passed and gradually all types of Spiritfolk appeared around the pile of their dead. Then slowly they formed a circle and began to sing and dance around their fallen. โ€œThey are celebrating the reunion of their parents, elders, children and friends and the spirit world. Where they believe they will hunt in the endless plains of their ancestors.โ€ He explained. โ€œThis will last until sunset at which point they will take the bodies away and burn them amongst the rest of their kin.โ€

Sure enough as the sun set the spiritfolk gathered their dead and singing out in joyous tones they carried them away from the battlefield and into the wilds beyond.


244WeThOnCa

Moving forward as the sun set Gin and those who followed behind him looked anxiously at the oni camp. โ€œWe will be there soon. Remember. If we get into trouble or the mission is at risk to fire a drift globe shaft into the air and aid will come.โ€ Gin said to the people standing nearby.

With agreement from those gathered he began to creep across the battlefield once more, signalling to stop periodically when something moved up ahead. Soon they were in the shadows of the tents. The setting sun and the shadows of the hills, mountain and nearby forest aided in their mission by creating pockets of shadow.

As the sun hit the edge of the mountain it plunged the camp into a mixture of amber glow from the setting sun and dark shadows. A few hundred feet away war horns trumpeted signalling that the second part of the plan had begun and that it was now or never to enter the camp.

The camp

As the oni and butatล left the camp in a hurry to meet the attackers head one. Slowly Gin and his entourage crept forward towards the main tent and waited for the oni captain to leave. As the captain stormed out with its armour buckled in tight a few slave Butatล followed in its wake. Taking this moment as the one to move Gin and his companions skulked forth once again and cut a hole in the canvas tent. Once the coast was deemed clear they entered silently.

None of those present realised the mistake that had been made until it was too late. A deep unholy growl rumbled forth from the shadows of the tent which threatened to bring the entire oni warband to the captains tent. A neat table lay in the centre of the room and contained a map, documents and scrolls. For their brutal use of weapons and mastery of war and savagery the oni were also expert tacticians.

As they stared at the multi limbed creature that confidently strode forth Gin prepared his drift globe shaft in a hand crossbow and prepared to state the words that would activate the arcane device. Looking between his compatriots and the creature he hoped that he didnโ€™t need to call for aid and that they would be able to deal with this threat quickly and quietly.


Environment and running the adventure

Gin He has five drift glob shafts which are small drift globes that are crafted into arrow or crossbow arrow/bolt shafts so that when they are shot they activate the moment they start to slow from being launched. This causes the bolt to slowly fall to the ground whilst the drift globe emits a light (of pre-determined colour).

If the party go with Gin they are in the tent when the creature reveals itself. Itโ€™s not a hard fight but as it falls it calls out loudly (unless silenced in some manner โ€“ Player and DMs decision).

If they donโ€™t the Party are with some other warriors fighting Oni, captains (a larger one in full plate with a large shield and battle axe) when they see several drift globes activate above the Oni Captains tent signalling Gin needs help.

The camp is built on an incline, rather sharply so. The tent are setup in a rather ingenuous way where they form a solid slab-foundation of wood, earth or even snow under the tents to level the tent.. to some degree.

The snowy hills pose an interesting mechanic for us. One way difficult terrain. Moving up the hill through the snow towards the camp is considered difficult terrain where as moving down isnโ€™t. Patches of snow pose a further hindrance as fighting in these areas would impose disadvantage to dexterity checks and strength contests (not checks) due to the slippery mud and shin-to-knee deep snow.

Encounter โ€“ The Bakegamoto

The Bakegamoto is a large dog like creature with a pushed in snout, large bat like ears and at least two large tusks jutting from their bottom jaw. The males are generally endowed with larger tusks and are a mixture of faun with a ruddy brown light mane that sprouts from the neck.

Females are generally lighter in colour without the mane but their tusks are shorter and generally thinner and sharper than the males. Trained bakegamoto are extremely obedient, strong and powerful. Normally kept by Oni captains or chieftains as a sign of power and strength they defend their master completely and obey orders to the best of their ability.


After the encounter:

The party move on for another day of walking before the wall is seen on the horizon. Although they have bested all that has been thrown at them so far they fear the worst still lies ahead of them.


30 Minute Challenge, Train

So Saturday has come and with it brings a opportunity for a writing challenge. Todays challenge is to write an an adventure whilst on a train, about a train.

The normal restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

30 Minute Challenge, Train

247Sa30Ch

The party have been recruited to escort goods along a long stretch of road. Their employer is a paranoid gnome inventor who made his name known for creating constructs that can pull several wagons along that dont need food or rest. But they do require heat to provide the energy for their movement.

The goods in question are also one of his inventions. Steel hounds, dog like constructs that work like his wagon pulling constructs by turning heat into life. Burning wood, alcohol or anything else in their internal compartment will bring the construct to life.

Now the paranoia comes from a group of mercenaries trying to bully the inventor into giving them the steel hounds. He is moving them to a secure location as well as selling a few to a fiefdom to the east.

The convoy starts moving. Each series of three wagons is linked together with the six legged oxen like constructs tied to the wagon infront and behind them. During the first day they notice a group of riders travelling in the same direction but think nothing of it. However as they move further into the week long journey the riders are persistent and start to close the distance.

The first attacks come from a swarm of hawks attacking the party member’s, attacking the wagons constructs where the party isn’t available. During this attack some riders make it onto the wagon and activate a handful of the steel hounds using wooden bits of the wagon. The hounds and the attackers then move through the wagons attacking the party and looking for the gnome.

Moving between the series of 3 wagons ans the construct pulling them is dangerous but doable. If done slowly and tethering to guide ropes its safe but a slow journey. If not, creatures risk falling through the gaps and under the wagons behind them. The steel hounds are particularly poor at moving across these gaps due to their weight and construction.

The leader is a particularly good shot with a longbow and rides next to the wagon and will shoot at who ever appears at windows or tries to cross the 9 wagons. His crew know his tactics and generally avoid the windows, occasionally talking amongst themselves about why they avoid windows (incase the party are listening).

The front of the wagon series the inventor has six steel hounds activated with alchemists fire. He explains that this is particularly dangerous as the fuel source burns quickly and is volatile. The constructs reflect this and are more aggressive, attacking anyone not the one who activated them and if the containment vessel is damaged they explode. The damage is equivalent to a 360 arc of burning hands being cast from the hounds torso.

Once the leader is dead they all retreat. If it doesn’t die but his men do then he will retreat with them to fight another time (and adventure).



A nice steampunk-esque vibe to this adventures. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Aerial Terrors

Friday is here and tonight I have a small update which really is just exploring the concept of Aerial Terrors. For me this is fitting for not just D&D but any TTRPG as well as for my other passion, Warhammer. The idea of creatures flying down from the sky to harass and disrupt not only enemy archers but wizards and sometimes warriors is really appealing. It creates an extra level to combat and it doesn’t have to be a dragon, corrupted vulture, griffin or something else terrifying but even something like a flock of ravens or bats can pose a risk.

So let’s briefly explore Aerial Terrors together tonight.


Aerial Terrors

247FrAeTe

Now the following statblocks are something that I would recommend for any level campaign, from mundane to legendary. The difference really is that at lower levels these can also be deadly where as later levels it will pose more of a nuisance rather than risk for the party.

All stat blocks taken or modified in tetra-cube.

The idea behind these creatures is two fold. Swarms surround the party member, ranged or otherwise and act as a distraction for hard hitting ranged party members. They also can swarm on melee combatants and force the choice, disengage and move towards another target and suffer attacks of opportunity from the swarm OR stay and fight something whose purpose is to tie you down.

Individual targets can fly down and attack one by one before flying out of reach as a way of creating distractions or forcing people to expend readied actions or reactions to counter. These creatures, and these additions to encounters, are relatively low in threat so adding these to a few encounters are summons, minions or just natural inhabitants to a cave could spice up encounters.



That’s all we have for tonight. Don’t forget to come back this weekend for more content and the end of month write-up and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows Throne Ritual Hall

Welcome to Thursday where today I wanted to spend some time creating a final battle arena for the Shadows Throne Ritual Hall.


Shadows Throne Ritual Hall

247ThShThRiHa

The ritual hall has six supporting pillars around the centre pit. A single altar in the middle glows with an unholy power. The room is masked in constant shadows where the eerie blue light from the braziers doesn’t provide more than a glow within 5ft.

The pit itself is 3ft deep, difficult terrain, and if people fall prone in it they will need to make a DC14 con save or become poisoned until they leave the water.

Made with Inkarnate.com

Nice simple quick one tonight just to have a basic map ready for the monthly adventure to be finished this weekend. Don’t forget to come back the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe