A Port to Call Home

Welcome to Thursday night where we look at a port to call home for our pirate crew this week. The birthplace of a famous pirate may be romanticised in some instances but this week with Lamberk we aim to look at the darker nature of it. The encounters, to be covered tomorrow will likely involve a mixture of battlemap and theatre of the mind. This is one of my preferred methods as it gives a lot of flexibility for the DM. We don’t need a map every week but it can aid in tracking combat and positioning. So for this week I will scour my older posts and see if I have a ship and a house. For the eventual reveal, well you’ll just have to come back and see.


A Port to Call Home

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The Flying Owlbear is a massive ship that is rumoured to be able to travel across land as well as the seas. As the party look up at its ripped sails, ghostly lights and rotting wood as it rests in the middle of the town of Tarmak the rumours are true.

The Flying Owlbear – Created in Nightcafe.studio

The town of Lamberk has developed around a successful port. The majority of the infrastructure and commerce involve the sea and in the last few years after the installation of a naval guard the seas have become a safer place. Except for the rumours of ghostly sails that stalk the waters.

Due to its proximity of the water and the wealth that travels the sea its also the birthplace of many pirates, thieves and other criminals who prey on those that live or pass through.

Port Town of Lamberk – created in Nightcafe.studio

A rather short one tonight but its just the beginning steps to inspire this weeks adventure. So I do hope you will not forget to visit daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

The Parrots Call

Welcome to Wednesday night where we look at the advancement of our adventure this week as our party heeds the Parrots call. Now this one is a bit of a riddle to this week, with combat but perhaps with a twist. So sit back, grab a coffee and let’s roll into tonight’s write-up.


The Parrots Call

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The Parrot looked around the room at its silenced audience. A man stood up from his seat where moments ago he was slumped over.

“Shank. Shank foretells the arrival of the Flying Owlbear. See I am not crazy. The stories are true!” and he roared with laugher, ale froth still caught in his beard. With that the room cleared out, everyone running for the exits as the booming canon fire could be heard getting closer and louder. As the party went to move the parrot, Shank apparently, looked at the party. Its odd almost human like extra toes seeming to skitter across the table was it walked towards them.

‘Wait,’ it said as it got closer, turning its head to stare at the party with a ghostly eye. ‘Sin’s of the son wealth haunt the father. One unable to return to the place of his living, the other unwilling. One cursed to still live, the other lives a curse. Both existences healed only when both returns to ones place of birth.’ The parrot hopped closer and repeated it staring at them. Saying it loud enough that the sounds of canon fire seemed to punctuate the rhythmic sentences. Then the canon fire stopped and the parrot flew to land in front of the man who cried out before. Then with a groan of wood from outside signalling the arrival of something, the parrot flew towards the front of the Tavern and passed through the wall.

The stomping of boots came from the front of the tavern after a moment. Slowly the doors opened and a ghostly man strode in. Looking around he tavern he strode towards the bar, passing through a table, part of his ghostly body knocking over a tankard that bounced across the floor.

‘Rum, please.’ he said to no one, but a bottle flew across the table with a glass and he poured himself a glass.

‘So,’ he said as he turned to look at the party and the crazy man who remained. ‘Do you know where my treasure is?’


Thoughts

Tonight the riddle, the parrot, Bryce (the crazy old man) and the spectral NPC (Percy Bryceson) all play an important role. The riddle is hinting that we need both the Father, Bryce, and son, Percy to go home. There is the treasure and the encounter for the week. Well the encounter is on the boat as well – but let’s see if we can convince the party to get on a ghost ship that travels across the land…

Don’t forget to come back for the last few days of this week as we continue our adventure. I have some interesting maps, I hope, that I plan to do for this week as well as some more additions for our adventure. So I hope you will not forget to visit daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

The Owlbears Crew

Welcome to Tuesday where we look at NPCs that will join us for the week and this week are look at the Owlbears Crew. Tonight we have the star of the show, Josh aka, Shank the parrot. But the plot is a bit thicker this week so let’s not wait any longer and let’s get on with the write-up.


The Owlbears Crew

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The Owlbears crew were rumoured to be bloodthirsty, cutthroats who loved nothing more than pillaging and killing. In fact this was… True. Almost all the crew members were hired, captured or enslaved because of their brutality and hunger for violence and plunder. But despite all this there we are few who were there because they felt obliged and none more so than Bryce Bronson – the father of the Captain of the ship.

Bryce was disheartened by his sons actions after a rather bloodthirsty skirmish with the a merchant vessel. Shocked by his sons behaviour he faked his death by falling overboard and secretly made his way to shore. There he blended in with society and became a farmer.

When the news of the ship and its crew’s demise came to Bryce he was both relieved and distraught. Despite the repulsion he felt for the unwarranted violence he still adored his boy and the though of him never reconciling and making peace with the pirate lord shocked him. This eventually shattered his sanity and he began to see ghostly visitations of his son, hearing the ghostly cannon fire of the Flying Owlbear and even seeing his son walking through the streets, searching for something.

Josh “Shank” – the Parrot.

Created in Nightcafe.studio

A ghostly glow has taken over the parrot, that and the extra clawed toes it appears with that gives it an alien and haunting appearance. When ever the parrot named Shank appears the Flying Owlbears cannon fire shortly follows, real or not.

Old Bryce the farmer, refers to the Parrot as Josh and breaks down into a nervous wreck when the parrot appears in town which has lead to rumours of a curse. And of a treasure that old Bryce and the parrot called Shank both know about.


Bryce Bronson

Created in Artbreeder

Bryce was once a member of the Flying Owlbears crew, although it will take divine intervention or magic to get this information out of him. His plundering days long gone he spends his time farming and providing food the the village of Tarmak.

However when he drinks, which is most nights, he can be found in the Iron Crustacean, run by old maritime workers. When he drinks he tells tales of the Flying Owlbear and its crews exploits, the daring escapes and the heroic rescues of those stuck out at sea. The tales make it sound like they were heroes rather than Pirates and so he is normally ignored or laughed at by the other patrons.


Percy Bryceson Bronson

Created in Artbreeder

Percy was Bryce’s son and the captain of the Flying Owlbear. He lost his mother early to a mysterious illness and since then he was obsessed with ancient relics and treasure. One night during a storm he was flung overboard and despite the crew, and his fathers best efforts he wasn’t able to be rescued. However as the sun rose on the next day he was found alive and straddling an ancient treasure chest that contained a solution to his problems… and the key to his future.


Thoughts

Tonight I wanted to touch on the three main NPCs that we will encounter. However like previous weeks and earlier adventures any NPC can be called upon in order to bolster the people available to us. A few weeks ago I recycled and reused a few adventure maps. This week we could take any NPC from the past… well almost any, and add them to the tavern, the roads or the town of Tarmak.


Tonight we met a few NPCs including a spooky parrot, Josh (aka Shank). Tomorrow we will expand the plot and cover the next part of the adventure. The mystery of the Flying Owlbear crew, treasure and the ship itself. So don’t forget to come back daily and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

The Flying Owlbear

Well I promised a coastal adventure to start this week and I deliver you the Flying Owlbear! Yup, I’d be a bit confused too but I do have a plan for this week inspired by, apparently, the imagination of a 4 year old. So without giving away anything let’s roll into this weeks adventure.


The Flying Owlbear

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Rumour’s have flown around for a many years about the pirate ship known as the Flying Owlbear. For many years the ship and its crew raided the southern coasts, no merchant vessel was safe from the pirate crew. However the stories didn’t finish there. Stories started to pop up of their owlbear crested ship crashing across the land, its broadside cannons roaring as they fired across the hills, valleys and plains.

But then they stopped and a new story started to emerge. One of ghosts and a lost treasure that would make anyone as wealthy as a king.

Spectral Envoy

As the party sit at a tavern, the Iron Crustacean, the room went silent as the grave. The scratching of claws on timber was the first sound that the party noticed as the spectral parrot squawked once and then silently flew down to land on the table in front of the party and their drinks.

‘The Owlbear rises once more, batten down the hatches. Load the Broadsides for it rides once more!’ it squawked before manic, yet squawky, laughter erupted from the tiny spectral bird. Slowly the sounds of broadside cannon fire could be heard from across the hills.


Tonight I get back to other RPG adventures that aren’t part of the Soulbound story ark. Don’t forget that tonight is only the beginning of the week and so you’ll have to come back each day this week to follow along. Also don’t forget to set some time aside this week for nurturing that creative spark and as always, don’t forget to roll it with advantage,
The Brazen Wolfe

Crelion Manor Guest book

Welcome to the end of the week where I had a bit of a lazy day and create the puzzle for this week, the Crelion Manor Guest book. This is the puzzle piece that needs to be worked through with the roleplay aspects in this adventure to help drive the party to the answer to the riddle.


Crelion Manor Guest book

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Throughout the manor, as the party moves through the halls the walls are decorated with portraits or landscape paintings of the manor on a large expansive field. The rolling hills of grass touched by sunlight gave the paintings of the Manor a wondrous appearance. Further down the halls portraits of Jane and Tom were hung on the wall, proudly sitting in chairs and looking fondly outwards.

The brass frame of the portraits was perfectly polished with not a spec of dust on it or the canvas itself. However on closer inspection Tom’s portrait seemed to have suffered some damage and his last name “Dottery” has been scrubbed off. Either by accident or deliberately its hard to tell.



Thoughts

The idea is to drop hints that Jane’s real name is Crelion, not Dottery. Upon saying her name, and her hearing, the visage that she portrays disappears and her true form is revealed. Upon being revealed the house starts to break apart and her body starts to wither and fade. I think by having it be a puzzle rather than pure combat encounter it can be a fun way to end the adventure.


Thanks for joining me tonight. Tomorrow I will aim to have the Zine out for last weeks adventure. This week I will look at Soulbound adventure so be on the lookout for that. So make sure to come back tomorrow and the other nights this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Waking Phantoms

Welcome to Friday Fightnight, or maybe tonight should be called Fright-night as we deal with waking phantoms. Tonight is all about the creatures that the party see when they have their nightmares. Shadowy, real, nightmarish or common – it doesn’t matter what they are in statistics just how we describe them as the DM.


Waking Phantoms

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Tonight I am using Kobold Plus Fight club for a very specific reason. Looking for any creature(s) under CR1/2 (hard/ deadly) which each of the players will need to fight solo. It doesn’t matter what it is being from a could of goblins, kobolds to a single orc or gnoll as long as its enough to pose a threat to our level 2 characters.

This works across systems that have ways of balancing encounters as well. Soulbound you can have 2 warriors or a single warrior and a swarm of 3-4 minions appear in the dreams to haunt the players. Pathfinder would be similar as orcs and goblins but making sure that its balanced to be a hard or difficult encounter.

Remember that the creatures aren’t there to kill the party members. They are there to create exhaustion and prevent a full nights sleep. This is what pressures the players to solve the riddle and escape, but more on that tomorrow night.

As I mentioned earlier this week, (Haunting of the Inn) the party are attacked in their dreams. Each night when they go to rest they dream of a strange, or familiar place where they are attacked. This prevents them from fully resting as each time they try to get back to resting they simply can not. These creatures may morph from their allies or randomly appear in a door way but they need to be sudden and definitely out of place.

The maid that the bard was seducing may suddenly turn around and split into three goblins. Or the priest that the cleric was consulting may open a door and throw the party member in to be torn apart by zombies or skeletons. What ever the creature the difficulty doesn’t matter and death shouldn’t be the goal.



Thoughts

This weeks encounter should be a fun one. I have planned it to be non-deadly encounters with a deadly consequence. As we know in a few game systems without proper rest you don’t heal, can’t replenish limited powers (once per day abilities, spell slots, toughness or wounds, etc.). So that means for our party what I have planned is actually quite serious.

In D&D5e exhaustion caps out at 5 effectively. The final stage being 6 results in the creature dying. This means our party has exactly 4 days (day 5 they cant move) until they simply waste away into nothing. The 1st and 2nd day wont be a big stress but once they catch on what’s happening the last few days will be a frantic rush to escape. This will be fun.


Thanks for visiting tonight and looking at the encounters we have planned with the waking phantoms. This weekend we will ahve the finishing touches added to the adventure before we close off with, I hope, another Zine (adventure booklet!). So it’s been a big week and I am happy that you have decided to spend some time here with me.

Don’t forget that next week is the last week of the month week so I will have something a bit different planned and it should be good. And so I hope you don’t forget to come visit again and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Reused and Recycled

Welcome to a night filled with maps that I’ve dragged back from previous adventures, Reused and Recycled if you will. Part laziness but part emphasising the key part of creating maps for TTRPGs is that you can have a lot of variety and diversity in your world. But you can also say that the forest you are walking through today is similar enough to the one you walked through last week or last month even. This doesn’t make us lazy as Game or Dungeon Masters it makes us efficient.

So tonight I am going back to a few maps used in the past to give them a new take on life and to show that all maps can reused and recycled.


Reused and Recycled

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Road-Ambush (Surveying the Battlefield)

Something that could work for either a forest encounter heading to the manor, moving away form the manor or as part of a dream scape. It’s also an re-use of an older map because diversity is extremely important as a DM.

Made withย Inkarnate.com

Inn in a strange town (Doorich Cottage)

The feat of waking up in a strange and unfamiliar place can be quite crippling. But what if your mind told you that this isn’t new, what if your allies around you acted like nothing was wrong. Running out into an unfamiliar street where people greet you like an old friend can send someone into a mild, or severe, panic attack. This could be another dream scape for us and another great example of a may being reused and recycled for a new purpose.

Made withย Inkarnate.com

Hidden Waterfall (Welcome Rest, Unwelcome Guests)

I adore this map. Out of all my maps I think that this one is probably one of my favourites. A soothing camp fire, soft noises that lull you into a sense of security then something goes wrong. The perfect recipe for a nightmare and yet again another example of a map being Reused and Recycled.

Made with Inkarnate.com

Well I want to say thank you for joining me tonight for my lazy-Map night. When I first imagined the content I would bring up for Brazen Wolfe Tabletop it was about having variety, versatility and promoting reuse. That’s why I have a tag under each blog (i.e. 303ThReRe) so I can go back and refer to content I liked and want to reuse. Tonight I looked through the 50 or so Thursdays I have created a map for this blog and selected but a handful. There is a lot already here and any of them will make excellent maps for a diverse set of adventures.

Now we have the weekend fast approaching so don’t forget to plan some tabletop time and let’s not forget to roll with advantage while you’re at it,
The Brazen Wolfe

Haunting of the Inn

Welcome to Wednesday night’s update to our weekly adventure. Tonight we reveal what’s happening in Crelion Manor where we look at the haunting of the inn.

But why is the party of adventures the only people who stay in the inn and, why does Tom glare at them constantly? Let’s read on tonight and during the week more will be revealed!


Haunting of the Inn

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The rain continued well into the night and while the party sat by the warm roaring fire they wondered when the storm would let up. The manor seemed to be equipped for just about all their needs and when ever they asked Jane about something of interest she would be able to provide some advice or tool to assist. There was enough space for the adventurers to stay in a single room or in several and the beds were comfortable, much more so than the open road at least.

As the night continued onwards the party members retired for the night and eventually the manor was silent except for the howling wind and battering rain. One by one they drifted off to sleep and one by one they suffered a nightmare that when they woke they felt more exhausted than they had in the morning. When they complained about their sleep they began to realise that they all suffered the same nightmare. The same creatures had attacked them in their dreams and where they suffered wounds they hurt the next morning but without physical harm. The innkeeper Tom stood at the doorway to were they talking and, with a hint of sorrow to his frown filled face nodded towards the door once more.

Departure

As the party moved to the front door of Crelion Manor Tom looked both sad and gleeful at their choice to depart. After the haunting night they could not be blamed after all. The days sun barely pushed its away through the stormy louds above and the rain and wind made it difficult to walk. But they continued outwards and beyond.

‘See you real soon, take care!’ Jane called as she leant against her quiet husband at the front door. As the wind whipped at the capes Jane had provided them for fear of their health. It wasn’t long until the rustling of footsteps could be heard behind them but as with last time nothing could be seen. As the further they got from the manor the more frantic they became, desperate to reach the party. As they continued faster away from the hounding footsteps a crack was the last sound they heard as a branch from a tree fell down and hit them.

Soon they woke, the images and sounds of pursuit still haunting their waking thoughts. Sore but comfortable and warm, the sounds and smells of food cooking brought them back to the present. ‘Hello dears. Oh you’re lucky we found you when we did. Tom brought you back after you ran into the woods in the middle of the storm. Don’t you worry you are safe here with us.’ Jane said as she came in with plates filled with delicious smelling food. Cured meats, eggs and bread piled up high.

The book

As they looked at the food Tom appeared in the doorway and shook his head, sadness appeared in his eyes as he frowned at them and clutched his guest book tighter. But… was that a purposeful look at the book. Jane turned around at that moment. ‘Tom… Oh yes that’s right. They still need to sign the book with the duration of their stay, come in dear and give it to them. Make sure the ribbon is on the right page – we want to make sure the guest book is in good order now.’ Jane said with a broad smile as she walked out of the room.

Tom brought in the book with an inkwell as well and slipped the quill into the back of the book before handing it to them. As the party grabbed the heavy, large leather bound book he stared at them and then the book as he adjusted the feather in the last page. Tom then stood and left them to the book and the food.

As the party opened the guest book to the ribbon they noticed that there were hundreds of names in the ledger and each of them had a season and day of listed down in there. Turning to the last page, where the quill was jammed into the book they noticed a different list. Twelve names were on the page where eleven names ran down the page with a gap at the fifth line, each with a number next to their name. There was a blood smeared fingerprint on the page and the last name was separate and at the bottom of the page.

Thomas Dottery – 0



Thoughts

Alright the time to start the puzzle has begun! This week we have a list that is the key to working out the puzzle and a few horrifying encounters planned. Every night the party sleeps they are wracked with nightmares of being attacked, alone by some unknown creature. When they wake they feel more exhausted than before they went to bed and what’s more, each other member of the party has had the same dream. If they try and leave they get so far before they are attacked or otherwise injured and knocked out When they wake the yare back in the Crelion Manor with Tom standing nearby looking at them with sadness and frustration.

I designed this week to try and move away from the traditional format of my adventures being fetch or stop and look at a Learning one. Learn what the message on the last page is and then you can be free. That’s it.


Thanks for coming tonight and sharing this with me. As tomorrow is Maps and bonus content I hope to have the letter and a few maps organised as dream scapes are the maps of the week. So don’t forget to come back for them and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dottery’s

Welcome to Tuesday night where we look at the NPCs that are joining us this week for our adventure. Tonight we turn our gaze and introductions to the Dottery’s who reside within the Crelion Estate. Despite being an odd pair they appear to have kept the inn in working order and welcome the party openly. Well Jane does at least. There is a warmth that feels almost unnatural that comes from the house. But it’s soothing and the sense of unease from the woods has gone.

But why is the party of adventures the only people who stay in the inn and, why does Tom glare at them constantly. Let’s read on tonight and during the week more will be revealed!


The Pennywhistle Company

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The keepers of Crelion Manor

The Dottery’s run the Crelion manor inn and are an odd pair. Jane is warm, welcoming and motherly while Tom rarely says anything at all and always stares at people as if he wished they were elsewhere. Together though they have appear to have maintained the manor to a high standard and the beds are certainly comfortable. Despite being situated near the woods that appear to be haunted, or worse the manor appears to be unaffected.

Jane can be found walking around the manor lighting lanterns and cleaning the house almost methodically while Tom never strays too far from the front door and a little desk where he keeps an ever watchful eye on the log book in front of him.

Tom Dottery

Created in Artbreeder

Tom is well built and tall. The signs of his age is slowly appearing in his beard and hair but his eyes have lost none of their youth. During the party’s interactions with him they don’t believe they have heard him say a single word to him or Jane who hovers around him and talks enough for both of them.

Despite being quiet, and his face set in a constant stare of disapproval he is quick to help the adventurers when they need it. Just as quick as he leaps into action to assist he goes back to being quiet with a frown fixed upon his face.

The party have caught him nodding towards an old guest book at his table and when his wife isn’t around he appears to gesture silently towards the door as if asking the party to leave.


Jane Dottery

Created in Artbreeder

Jane is a small and frail looking woman with eyes that look almost to large for her face. The opposite of her husband, Tom, she is exuberant and always happy to talk. She is quick on her feet and has a bad habit of sneaking up on people due to how quietly she moves.

Despite her diminutive frame it is obvious to any who witness her that she rules the manor on a daily basis. She is quick to insist that the guests reach out for any little issue but organises Tom to rectify any issues.

Despite her warm and caring nature she shies away from physical touch and blames a illness she caught when she was younger for a fragile constitution that is quick to bruise and bleed from the smallest of touches.


Thoughts

I came up with Jane and Tom to be opposites for a reason and it’s all to do with the Manor. And nothing is as it seems at Crelion Manor which I will expand upon this week. The interactions between the two hosts will need to be monitored closely this week as we move around the manor. And while waiting the storm to die down I will throw in some additional information to keep the part busy. But that’s for me to expand upon tomorrow.


Thanks for dropping in tonight and looking at the two NPCs for this week. There is a third that may be introduced later this week (or the end of week adventure) but that’s for another time. As always don’t forget to come back tomorrow for more updates to this weeks adventure. Tomorrow we cover the thickening of the plot so don’t forget take notes as this week is a bit of a mystery to unravel and, as always, don’t forget to roll it with advantage,
The Brazen Wolfe

Crelion Manor

Well another week is here and this week it just goes to show that there is indeed no rest for the brave. This week we have the party stumble across something a bit odd on their way to the city, Crelion Manor. What lies within its tall well preserved walls and what secrets does it contain?


Crelion Manor

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Wooded Road

The road was long and as night was quickly approaching the party of adventures quickly were finding that they were running out of options for safety. Thick clouds were forming overhead and the gusts of winds were increasing by the minute. The road had swerved into a small forest a few miles back and gradually an uneasy feeling had grown within them as the they began to doubt the traveller’s advice.

‘There’s an inn along this road, a few miles down the road. If you make haste you should be able to get there before the weather hits’ the man had said. The party had thought it odd since there was not a cloud in the sky, but the man had been right as quickly the wind had picked up and the clouds had rolled in. Then, as if on queue a sign appeared staked next to a tree. “Crelion Manor – Inn and Lodgings” they sign said with an elegant writing that spoke of pride and elegance. Up ahead the dark silhouette of a building suddenly flared into life as a glowing light appeared in several windows. The unease grew and the snapping of twigs sounded from somewhere behind them but when they whirled around there was nothing in the growing shadows as night encroached.

Making a dash for the light spewing from the windows the sound of heavy frantic footsteps could be heard nearby, but still no sign of pursuer. Passing the open gates the pounding of earth suddenly vanished and the creaking of a sign hanging from the front porch heralded the appearance of the Crelion Manor.

Crelion Manor

The building was three stories high and big enough to house a few dozen people at most. There was a small stable to the right of the entrance and the warm glow of lanterns and candles beckoned them onwards, the sense of unease dwindling as they walked into the light of the lanterns.

The door swung open slowly but forcefully and a large, heavyset man with a mighty moustache looked down at the party. As he stood there he didn’t say a single word and stared them down, grunting in response to the parties questions he strode into the building leaving the door open.

Entering after the man the inside was cosy, warm and inviting. A sense of warmth was present in the building and unlike the man who now sat behind a desk with a large ledger they felt welcome. ‘Hello travellers! Welcome Guests!’ a shrill and excited voice sang out from behind them as a thin woman stood in the doorway to a sitting room that housed a roaring fire. ‘Don’t just stand there. Welcome! Close the door dear if you will – you’ll let the cold in.’ she said as she moved to stand next to the large man.

‘Welcome to Crelion manor’.

Crelion Manor – created in Nightcafe.studio

Thoughts

Now this week leaves a lot to the imagination. Rarely do you find Inns, manors or buildings in creepy woods and something not being wrong with them. But they always promise three things. A roof over your head, protection from the draft and adventure.

The custodians of Crelion Manor are your regular yin and yang couple. One being stoic and quiet, the other cheerful and sociable to the point of being overbearing. This week we look at a smidge of horror and puzzle solving so be prepared to have hints and tips for our party this week. But that doesn’t mean that we wont have combat. I have a few idea’s up my sleeve to throw at the adventurers this week.


Thanks for dropping by tonight for another start of the adventuring week. I am pretty excited this week as we move ever forwards with our one shot adventures. With my planning and format I should be able to create more Zines at the end of the week so let’s look forward to that. Don’t forget tomorrow brings us more NPCs to add to our growing collection so you best return. Also the days after bring us the meat of the adventure, maps, extra content and the encounters… So don’t forget to come back each day this week and as always, don’t forget to roll it with advantage,
The Brazen Wolfe