The path untraveled

Welcome to Monday and, what will be as of tomorrow, the first week of February (noting today is still January..) This marks the first day of a new week and month of content and I hope that the next few weeks make for good D&D adventure and story inspiration.

Tonight we will expand on what was touched on last week with the additional information of a new priestess, one that is potentially stronger than Lizbet, and of a creature that seeks to make a deal in exchange of the gifted item that the priestess received from a Red Fleet merchant family.


Uncertain familiarity

205MoUnFa

Katya walked through the halls of her family without a care in the world, except for one thing. Every now and again she would get a pull – a tug on her conscious that would make her see vivid images and nightmarish visions in place of her family. When she brought it up with her family one time it occurred they explained that it was linked to the spell a stranger put upon her when she was 10 which caused her to lose her memories and begin to have these reoccurring waking nightmares which would unsettle her for days if not weeks. After some time things would return to normal and she would move from room to room in her families manor at the top of a hill and go about her reading, studies and prayer to their families patron deity.

Unfortunately those pleasant days of bliss away from the waking nightmares were a month behind her and she could feel the tug on her conscious as she moved to the last room on the left of the long empty hall way, the library. Walking through the door the musty smell of knowledge warmed her mind and soothed her nerves. She had always found solace and peace in these walls amongst the mounds of books and scrolls on slightly dusted shelves. The pull came hard and fast, making her stumble and lean upon a shelf her hand clutching upon a book. “The Earth mother – Chauntea” the faded writing on the spine revealed to her as she opened her eyes. Frowning she placed the book down on the table and looked around the library. Gone was the bright clean library and in its stead was a decrepit filled with worn and dusty tomes. The large window at the end of the room that normally had an image of a saintly figure inlayed with stained glass was gone and a shattered, grime covered window replaced it where none of hte stained glass remained in the window sill. Looking around the room the tattered pages, mould covered books and layers of dust and debris made her heart begin to beat faster.

“It’s just the curse, its just the curse” she repeated to herself as she sat down on a tipped over table and massaged her head.

“Are you alright my dear” a horrible screech of a voice came from the doorway as she whipped her head up to stare at what she knew to be there already. A sunken faced, horned creature with two smaller arms twitching irritated grew from its rib cage. The face looked upon her hungrily but with devoted awe plastered across its bright yellow eyes. “Are you ok Katya?” the creature half scuttled forward, carefully approaching her.

“I am fine, its just.. The visions are back. They feel stronger than before. The Library.. It’s ruined. The books. All ruined.” She sobbed, her mind cracking at the state of her most cherished place.

Long strong sinewy arms wrapped around her and she felt rather than heard a soothing cooing from the creature that embraced her. The creature’s body twitched and she felt a puddle of warm liquid hitting her shoulder, she didn’t need to open her eyes to know it was drool.

“easy now Katya, its just the waking nightmare. Come back to me and feel the warmth of our lord” the creature said all the time cooing softly. Soon the long muscle bound arms disappeared and a warmth could be felt through her core. Opening her eyes, slowly and shakily she was created by her mother standing next to her, tears streaming down her face and pooling on Katya’s shoulder. “Their’s my little snack. Are you back with me now?” She asked, warmth flooding the face of the older woman.

“Yes Mum, it was like it always was but this time it felt more. The pull felt more urgent. I can’t explain it.” Katya half-sobbed as she cuddled her mother back.

“now now my child, lets go to the kitchen and Mary will fetch you something to eat. Pie always cheers you up, maybe with some tea this time? Father brought some back last time he went into town. Its dangerous out there you know, he came back in quite a state.” her mother said as they walked together down the hall. As they left the Library shard by painted shard the stained glass window started to fall back into itself as dirt and grime covered the image of the smiling saintly man. As the shards fell inwards the image of the man flickered, a sneering horned creature was left in its place holding a angelic figure in one hand and a bloodied sickle in the other. As the mother and daughter walked down the stairs the last of the shards of stained, grubby glass fell to the ground and turned to sand before it even touched the chipped, dirties and paper covered floor.


Boy do we have an adventure and a half this week. As you can probably pickup from the short narrative up above the priestess of Chauntea has lost he memories and finds herself in what she believes to be her families home, but curse from a stranger or not not everything is as it seems to be with these nightmarish visions wracking her brain periodically. Of late they have gotten stronger, perhaps building to a time in which she will be exposed to a group of adventurers searching for a child of prophecy?

Hopefully our adventurers can help this maiden be cured of her sickness and find out what’s really happening on Hollow Peak.


As you can tell, I had a bit of fun writing this one up tonight. I hope that this new weeks finds you well and excited for perhaps another week of dungeons and dragons or perhaps you are into another table top game this week. What ever you are looking forward to feel free to share it here at Brazen Wolfe Tabletop.

And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Legacy of Hunger

Tonight we begin our 11 month long campaign with the party entering the seaside town of Daye. This month we investigated a legacy of hunger and the darkness that trade can bring into a family.

As with usual Pages 1, 2 and 3 are content pages, the description, flow, random tables, etc. and such that you’ve previously seen.
Page 4 contains all NPCs and portraits to help the DM describe them and a bit about them to help play them out.
Page 5 will be stat blocks and map(s) – all that D&D encounter goodness that you want.

Now I will assume you have read the entire post which has had some bits modified over the months content. Now including the original content, and some bits added this is a smaller than normal length, only just making 8052! words long. I really do appreciate the time you take to read through these end of month adventures.

All Maps were made in Inkarnate using their Pro license, Art was created in Artbreeder and the statblocks were created in Tetra-cube AND the balancing of encounters is a mixture of experience and the guides found at Kobold Fight Club.

Don’t forget to come back next week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe


Part 1 – Crimson flags on a pale shore. 201MoCrFl

As the rising sun touches the sails over the docks a shimmering sea of red greets those who rise with the sun. Long masts on beautiful ships sail into port with strange and terrifying creatures carved into the richly coloured wood.

The people seemed to flow across the decks as they tended to great rippling red sails, silken rope and barrels of good. Yet only the captain of a ship had their face not covered by a white mask. As they dock great planks were lowered to the piers below and crates, barrels and cages were taken off the shift and lowered to the docks as the masked sailors moved surefooted across the wooden planks to take their cargo into warehouses and storage.

As the people move across the streets their presence, odd mannerisms and appearance start to cause a commotion across the port town of Daye and soon enough word travels of the animals, items, goods and strange foods that the new ship has brought in. The people are welcoming of the excitement and the traders are accommodating despite never removing their masks or gloves.

After a few days reports of strange occurrences of things being moved in houses and shops as well as shadows drifting over roofs and walls. As more of these sightings occurred the people started look for something or someone to blame and curfews were places upon the masked traders to both protect them and rarely their movements through the night.


201TuKyHa & 201TuHu

Kyoko sighed as she looked across the table as the two men from the Daye city watch left her cabin through the ornamentally carved door. She had anticipated some resistance at first but being openly welcomed then having the proverbial doors slammed in her face was not expected.

โ€œwhat do we do captain?โ€ Hurane asked, his masked face distorting his normally smooth voice. โ€œWe came here to trade and establish new trade routes for the betterment of our people. If we canโ€™t do that then we must find somewhere else.โ€ He said with genuine concern.

Pressing her index fingers to her temples she pondered her next action. The city guard had come just after noon and placed restrictions and curfews on her people leaving the ships within an hour of dusk and dawn which is when many people are out and about on the streets wanting to experience new sights and delights. The curfew would not just make it hard to do business it would nearly make them staying here impossible. Looking over the papers that were left here, reports of sightings of figures in the night and items being moved or disappeared it sounded like the guards were accusing one of her people of being the culprit.

โ€œfind out what you can from our troupe. If we are responsible we will deal with it and clear our name. If we canโ€™t handle this we will be left with no choice but to leave and I don’t think we can afford another endeavour like this againโ€ Kyoko said looking through the papers again. Hurane saluted to her and went to leave the cabin to begin his questioning. โ€œAnd Hurane, if no one talks, letโ€™s get the Lotus involved, we canโ€™t fail here.โ€

As Hurane left Kyoko sat back on her chair and had a look over the occurrences. It wasnโ€™t just reports of a thief, it looked to be searching for something specific based on the reports. Maybe it wasnโ€™t a person but a thing. She looked at the book her father had left her that contained stories of warriors from this continent that visited her home land years ago. Warriors that defied the Oni and fought against the spirits in the swamp to free entire villages. Perhaps she could find such warriors in their home land, maybe a party of adventurers is what she needs.


201WeDaMiFa

Dark tendrils of mist crawled down the wall as the lantern light left the room and ascended the stairs of the two story house. As the tendrils touched the floor it rose to take the shape of a hunched humanoid. Glowing pits for eyes snapped up on a neck that twitched and  shook erratically as it watched the last of the light disappear up stairs.

Skitter-slinking across the floor it moved through the room picking up items, raising them to its face where it inhales their smell in deeply before putting them back not quite in the same space. The mist that clung to its form obscured its face and most of its details but it seemed unhindered by the dark cloak that clung to it.

As it picked up a trinket from a mantle place it inhaled deeply causing wafts of blue light to float from it. The creatures body shook uncontrollably in what could only be described as ecstasyย  as the blue energy touched its face. Cupping the anchor medallion in both hands it inhaled deeply and grain by grain the talisman disintegrated in a trail of blue light and disappeared into the mouth of the creature.

โ€œwhat in bloomin heck!โ€ A loud voice said as the click of flint and tinder sounded from the stairs. As the spark of flame moved towards the lantern the creature whirled around and spotted the interloper. Jumping to the wall of the house it skittered up the wall at freakish speed. The sound of a man shrieking, a dropping lantern and shattering glass was the only sound as the creature climbed into the shadows of the the room. Slowly as it stared down at the man with its glowing pits for eyes it could smell the fear from the human as it stared at its eyes. Slowly its body turned to the same dark mist that surrounded its body and it drifted through the wall, two faint embers of its eyes the last thing to disappear.


201ThSeBr

Kyoko watched as the hawk soared above the boat and and head out towards the city, she wondered what it would be like to be born with the gift of flight. Sighing she turned away and strolled down the plank to go check on the stalls where her peoples wares were being sold, regrettably a lot slower now that they had restrictions put upon them, she only could hope that the creature, or person that was the source of their restrictions.

Hurane walked up to her, clasping his forearms behind his back as he looked over ships and the people discussing price on food, craft and other items. โ€œThe morning Lotus has bloomed. If one of ours is responsible they will find outโ€ he said leaning closer to her to ensure that the message was hard to intercept. The masks her people wore helped to also protect the words Hurane spoke to her. But also protect their identities, the people of this city were not ready yet to see who they were behind the masks.

โ€œI noticed. Let us hope they can find what is causing the distress of the good people of Daye and we can begin to rebuild the relationship needed to establish this trade route. โ€œHave you any leads yet?โ€ Kyoko asked as she looked towards the masked man she had grown up with.

โ€œSadly no Kyoko, we donโ€™t have a lead. Every trader, sailor and officer has been questioned and they all swear their loyalty and deny any involvement in the disturbance. Apologies Kyokoโ€ Hurane spoke with a tinge of regret in his voice.

โ€œWell letโ€™s hope the lotus blooms and we find whatโ€™s causing our griefโ€

The wind filled the wings of the bird as it flew high in the sky its keen eyesight gazing down upon the blue waters, the red railed ships and the thatch covered houses that covered the ground like a maze. The houses were built as needed without much foresight into where the next would be built. This evidently caused the alleys and pathways between houses to be erratic and suddenly end, a maze of mudbrick walls and thatch covered roofs. Very different from where she is from.

Noticing something different from the sea of thatch, mudbrick and rough stone street she flew down in broad circles looking around her as he descended for any signs of danger. Seeing no danger she landed on the roof and picked up the object that was shining on the roof and held it in one claw so she could look at it closer. It appeared to be a medallion or talisman made from metal, or so what was left of it gave that appearance. Noticing the faint taint of magic from it and the way that it was damaged concerned her, in her experience magic items were very difficult to break and finding one damaged as such concerned her. Deciding that it was worth notifying Kyoko she flew off with the hook shaped metal trinket.


Environment and running the adventure

As the party enter the city they are greeted by the salty and fishy smelling docks that flank the single road into the town. The houses are made from sandstone and wooden roofs with thatching to weatherproof them or mud brick and a rough patchwork of straw for their thatching. The roads are erratically built and designed with no uniform height, width or length between one house, the next and ab dead end at the ends of the street. Only by following the crowd so they make it to where the street vendors and trade ships sell their wares.

The party would notice that a large number of elegantly dressed people wearing masks walk the streets and man stalls in front of large red sailed ships that are moored at the docks. Some city guard appear to be arguing with one such man who complies with their demands until they got to remove his mask. The man pleads loudly and sobs for the guard to not do so.

If the party step forward the guard would question their motives aggressively but a friendly unmasked woman quickly approaches and helps the masked person back to their feet and stall. She introduces herself as Kyoko Harimasu, the captain of the red fleet and she thanks then for stepping in explaining that her people wear masks based oaths they took before they survived in this land. She mentions the hungry gull is likely the best and most affordable tavern-come-inn around.

If the party doesnโ€™t help the masked man Kyoko will intervene and then loudly introduce herself to passer-by

That night regardless of where the party stay they may (DC12 perception check or passive perception) to notice some one watching them closely from outside. If they investigate they find someone quickly disappearing into the roof and darting up into the roof. If they choose to chase then use the chase rules from Fridays encounter.

Encounter โ€“ The Chase

I want to entertain the feature of the dungeon master guide again, the chase.

When the chase begins you establish a few things. The distance between the pursued (quarry) and the pursuers, the position of them and the lead pursuer and any immediate hazards or obstacles

The lead pursuer is who ever is closest and may change per round depending on who is closest.

The position will be important for this adventure as we will have vertical distance as well as horizontal distance which affects sight amongst other things.

The actual encounter is simply the discovery of a suspicious person on a roof, a chase and then either questioning them or trying to work out who they were based on some queues given during the chase.

If the chase continues on the rooftops then a dexterity check(dc10) would need to be made per movement action taken, dash or otherwise, if failed then the roof collapses and the creature has their leg stuck (prone) until they can pull themselves free (dc10 strengths check).

Guards will be alerted if the party or their quarry is loud. They may try and intercept the party on the roof of they are discovered. On the roads the party will be encountered with intersections where every round roll a dice.

On a 1 there is an intersection where the path to the left is a dead end after 15 ft and the right continues 15ft to the right then turns forward again (left turn to head in the same direction of their quarry) 2-3 the path continues forward with no blockage and on a 4 the path to the right is blocked after 15ft but the left path is unblocks and after 15 ft the path turns right to follow the quarry.

On the road they may find drunken citizens, thugs/thieves, startled citizens who shriek for the guard when they see the party or a group of guards who try and stop the party.

The idea here is the classic Street chase to find information on a lead to the creature and the missing items.


After the encounter:

If /Or when captured the person is revealed to be a robed boy with a mask identical to the Red Fleet merchants. When questioned he will take them to Kyoko who will explain that the boy was one of her people who wanted to confirm that the adventures werenโ€™t the cause of the mysterious sightings of ghostly figures in the town. She explains the situation with the town, how to the guards and their towns people have started to distrust the masked people and who they are. She explains that she believes itโ€™s a creature to that seeks trinkets or things of little magical power and takes them. Kyoko and the party to help locate the culprit and stop further attacks and robberies, she would offer them something of their choosing from the traders private stash, gold or a trip with them when the party and the fleet is ready back to her home continent.


A hunger that lasts

Welcome to the end of the week write-up. Admittedly last nights post on preparation was me telling myself that I’d recover and feel better today to do a full day of writing but alas that didn’t come to pass.

But todays woes is just more work tomorrow but I wanted to leave a bit of something here to tie us adventure enthusiasts over for a bit longer. So let’s have a look at a monthly roundup.


Eternal Hunger

The quiet port town of Daye located about 60 miles southeast of Athkatla are greeted by a sight that stills the hearts of many. dozens of magnificent ships carried across the water by large sails the colour of the red dragons from the bards songs. As large boarding planks are lowered to the docks the town guard are greeted by many humans wearing red robes and white masks that hide all facial features. Soon a captain of the fleet emerges, Kyoko Harimasu, a mask-less fair human who Greets the town guard and the officials with genuine respect in a deep bow. Kyoko introduces her fleet as merchants from beyond the Moonshae Isles who wish to establish a trading post in Amn and Daye is their first stop.

After a few days people are charmed by the friendly merchants and sailors and amazed at the wares that they have brought, magic. Talismans, amulets, fetishes and all types of good luck charms that people start to swear have helped them in their lives.
The popularity of the magic talismans however brought about reports or strange figures on streets and rooftops of the thatch houses. One night a sailor came down stairs expecting a stray kat to have entered an open window to find a disembodied figure floating mid air clutching at an item he bought from one such stall. The creature spooked and floated off through the wall leaving the man’s good luck charm dissolved as if dipped in acid.

This is where the party arrives, just as things are heating up and as curfews and trading restrictions are placed upon the kind and well mannered people from across the waves.

This is an adventure tailored as an introduction to a year-long campaign which aims to expose the party to d&d content inspired by the Oriental Adventures (Dungeons & Dragons Supplement) from 2001.

The adventure will be broken up into three parts, Introduction, Exploration and investigation and then the final confrontation


I will add parts 1, 2 and 3 when I write them tonight and tomorrow but hope this will sate your reading hunger for now!

The Brazen Wolfe

Preparation

So something that I am (generally) good at and whether it is tactical gameplay walkthrough through scenarios played out in my mind or study I find that preparation helps my wargaming just as much as it helps my TTRPG sessions.

Some weeks though the cards are stacked against you and they either prevent you from being able to prepare for your next session or your next big match or no matter how many times or how much you prepared you are ill prepared for what lies ahead and you find yourself at a disadvantage.

This being as true for wargaming tabletop as role playing games (or even writing that next blog post or chapter in the story you are working on) doesn’t mean that the way around it is the same.

For wargaming repetition is key. Playing the same ‘list’ repeatedly and learning the ins and outs of a army through repetition can help with those moments your opponent does something unexpected or you’re against a faction you are not familiar with. It wont fully prepare you but knowing what you are against will make a difference.

This is hitting home for me tonight as I prepare an army to face off against a friend and local wargamer tomorrow. Returning to an army I have played for many releases now and have a lot of reps done with, Flesh eater courts.

The same prep and approach can be done for TTRPGs. Once you have used the ruleset enough and had enough sessions the random creative approaches your players spring on you don’t seem as random or you atleast have the understanding and foundation in place for you to to respond and adapt to the new information or change in what was planned.

Even if you have hundreds hours, yup.. hundreds if not close to a thousand hours by now, in the one setting (running d&d adventures and campaigns since advanced dnd), if you don’t spend time to sit down and plan your adventure and do a bit of preparation before the session then you may find yourself struggling with having to wing and adlib every interaction, conversation, puzzle or encounter which can leave yourself and your party feeling underwhelmed.

Hobbies such as what we find ourselves partaking in as part of Brazen Wolfe Tabletop are time consuming to say the least and without that practice and preparation you may quickly become overwhelmed.

So when I look to what I want to experience and experiment with this year before I bring some of those experiments here I will be getting some practice in so I can produce content that is not only valuable but also usable.


Oh yeah, the list!

  • Army Faction: Flesh-eater Courts
  • Subfaction: Blisterskin
  • Grand Strategy: Hold the Line
  • Triumph: Inspired

LEADERS

Abhorrant Archregent (245)*

  • General
  • Command trait: Hellish Orator
  • Spells: Spectral Host

Abhorrant Ghoul King on Royal Zombie Dragon (430)*

  • Artefacts of Power: Eye of Hysh
  • Spells: Deranged Transformation

Crypt Infernal Courtier (130)*

BATTLELINE

6 x Crypt Flayers (360)*
6 x Crypt Flayers (360)*
20 x Crypt Ghouls (170)*

BEHEMOTH

1 x Royal Terrorgheist (305)*

CORE BATTALIONS

*Battle Regiment

TOTAL POINTS: 2000/2000


This should be a very fast list with large mortal would potential (hopefully) and good rend on the Zombie Dragon. The idea here is high alpha strike potential to take the fight to them without losing too much ground and the objectives.

Well thats thr Saturday night musings, come back tomorrow for some more content and then on Monday I hope to give a battle report on tomorrow night’s game.

And as always, don’t forget to roll with advantage,

The Brazen Wolfe

A small change in plans

Welcome to fight night where, not really having much more this week than a mild side quest for the party to go and retrieve something for the priestess (a possible replacement in the form of a budding priestess of Chauntea who is believed to be more powerful) this week is a bit light on in content.

But what this week does bring is the ability to look at something that I believe everyone should experience in their d&d adventures, travel and ‘roadside encounters’. These can take place in a few ways, not all of them are bad, some can be quite good… Some that is. So lets have a look at a handful of potential roadside encounters that could be used on the road to the encampment in the merchant state of Amn.


Roadside Riddles, Ruckus and Roast

204FrR4

The party travel of half a day before the smell of roasting meat greets them from amongst a small copse of trees which has a faint tune rustling from within the trunks and branches. Approaching they find a small halfling with six bags placed in neat circle around a large spit which boasts the largest assortment of roasting meat that the party has seen in quite some time. Upon seeing the party the halfling smiles and begins to change his song to talk about how a lone halfling traveller ran into a party of travellers and invited them to come eat with him around his fire.

DC15 nature or survival check would reveal that something was odd about the cuts of meat – these appear to be too small for large game native to this area and too large for the game that would be there. Characters with high perception (passive or DC14) would notice that the bags strewn around the firepit all look to be well travelled and sized for creatures other than the halfling.
If questioned he replies that he is waiting for his travelling companions to return from a nearby town with supplies before they head off again and that the roast was a feast of good luck and bounty before they head off. An insight check (DC12) would reveal he is lying. Beating by 5 points or more the character would notice a hungry look in the halflings eyes as he looks at the party and become concerned for their wellbeing.

The halfling is actually cannibalistic and lures travellers to his grove where he poisons them with the roast meat (DC12 constitution saving throw or fall unconscious) where upon he leaps upon the unconscious people and starts to stab at them. The halfling has the stats of the spy from the monster manual.


The party have travelled for a number of days down the road after a dense and heavy fog suddenly appeared and it wasn’t the first time that the party had realised they were lost. After backtracking, trying a new direction and other methods when they become frustrated a merry chuckle can be heard from near by. A few moments pass before a small floating humanoid appears who reveals with a joyous squeak of a voice that its name is Barnelby and he has trapped the party in a fog for its own amusement. Threats and attempts at violence only cause the fey-creature to laugh more at the parties growing frustration before he offers them a deal. He will set them free if they can answer a riddle or three! answer two out of three riddles correctly means that they are free!

The riddles here should not be too difficult. The idea here is for a fun encounter rather than something that actually harms the players. I believe the middle riddle should be hardest to set the mood for the party. Best out of three it is so one wrong one and the party is fine. IF the party do lose then the fey creature returns again the following day with the same deal. If the party asks the creature a riddle it is over joyed with delight and will attempt its hardest to answer and if it gets one wrong it will laugh until it falls to the ground. If the answer 2 our of three riddles correctly or they ask a riddle it doesn’t understand then before the party realise that the mist has disappeared and they find themselves in front of their destination with nearly no time lost in the mists. The party will occasionally hear the laugher of the fey creature when the surrounding area is super quiet but it does not appear again.
Example Riddles:

“What lives in the forest but has no skin, no feathers nor brain but many limbs” – A tree/branch.

“I build castles, yet tear down mountains, make some men blind, and other see. What am I?” – Sand.

And in a sing-song voice “I am green as emeralds when placed below the sky. I do not breath any air but I never ask why. If you try and shelter me, I simply shrink and die. The answer to this riddle is simply who am I?” – A plant.


The party have set up camp in a camping grounds not too far from their destination amongst a slew of other caravans, wagons and tents that have a ready supply of guards and mercenaries mingling with music, food and dancing aplenty. During the night and merriment a dwarf storms over from a nearby wagon and sits down angrily next to the party. A moment later two other dwarves come up and an argument breaks out. The first dwarf swears he will never join their band again and that he now swears allegiance to the party!

The party soon realise that the dwarf, Rubael, is extremely clingy, needy and has not felt valued with his previous group of dwarves, his actual brothers. If the party talk to the dwarves brothers Bubael and John… they find out that he is always getting into trouble, he hates authority and frequently has their goods, possessions and sometimes hard earned coin taken by city guards due to the way he acts. They just want their brother to act like a mighty Bronzebeard (their clan name) and stop giving into his angry nature when working amongst humans and the like. They are worried that without their protection that no amount of bribery of gold, goods or possessions will prevent the guards from going easy on the firecracker next time.

The party have to work out what to do – could be an opportunity to have an ally, who may cause more trouble than he is worth, but he is a strong and dependable fighter if the party can see past his jagged razor like edges.


So many things can happen on the road, these are just examples. Looking at the Faerun map every major city is hundreds of miles apart, so days of travel and to break up that slow dredge or low narrative of moving between starting and end point of the adventure with one of these light hearted (or fatal if you don’t see past the cannibalistic halflings ruse) could help make the travelling aspect of D&D more enjoyable for all.

Don’t forget to come back tomorrow for more content, I am preparing for a Warhammer game on Sunday (in person.. I know!) to help a friend and local community member prepare for a tournament so I will try and post that battle report style writeup on Sunday. Tomorrow I hope to have some more content for you but until then, don’t forget to roll with advantage,
The Brazen Wolfe

The town of Daye

So for a long time I have spent my d&d adventures in my own homebrew world’s complete with factions and city states fighting for power and big continent shattering bad guys. Its not since Neverwinter nights (fabulous pc game) that I ever ventured forth through Faerun until Daye.


Daye

204ThDaye

Daye is a small town situated on the river Esmel and being a direct river into Amn it gets a lot of traffic. This is where we see the party visiting. It gets almost all of its income from the river through fishing, farming or trade with people travelling further into Amn.

Being part of Amn they are well off and frequently a port of call for tired travellers bringing wealth into the state. A lot of inns and stout but comfortable houses can be found in Daye with the inns being more well built and suitable for travelling merchants.

Amn not allowing arcane magic outside of their brotherhood means that most forms of magic or supplies for magic may be harder to find but Daye’s priesthood to Chauntea seem to have an exception to the rule.

Map found at loremaps. Found here

To the south of Athkatla and to the west of Purskul the small port town is a blip in the scheme of things having a few thousand residents including those who spend their time working the fertile soils.


Well thats all we have today. Working with the Faerun map is strange but beneficial with thr established governments, history and geography of the lands already being well cemented.

Don’t forget to come back tomorrow and as always don’t forget to roll with advantage,

The Brazen Wolfe

A welcome distraction

Welcome to Wednesday where we look ay plot twists, secondary hooks or bumps in the road where we may place a side path along the road to the end goal for our players.

Tonight I wanted to touch on last nights post, the Priestess having a problem that she wants the party to help with. This may be a simple quest or something that will take the party away for quite some time.


Errand for a Priestess

204WeErPr

Priestess Lizbet sat in the corner of the inn dressed plainly with none of the formality or elegance that she commonly wore when om official duty. She sighed in relief and swirled the ale around in the tankard almost reminiscing what life was like before she came into this position.

A group of people sat down at her table dressed much like her and familiar to her in some degree. “Hello adventures, I am relieved and gladdened that you came to meet me at such unexpected notice. I have a proposition for you. I have had ‘mother’, reveal to me another priestess of Chauntea that is more powerful than the current.” She stared at the adventures, so far they had played along and were pretending that she wasn’t the priestess. “This new priestess will be a great addition to the sisterhood here in Daye but she needs persuasion and I believe that you may be able to do such.”

“I believe she is about a day and a half north, there is a small community in the hills. She wouldn’t be too far out of adolescence but I don’t know much more than that.”

“If you can help me I may have another request of you that will undoubtedly be in both of our interests and I can provide some gold for this request upon completion” she says, unable to fully disguise who she is due to the way she speaks.

The party look amongst each other but there is a glint in their eyes that she finds promising to furthering the remedy to her predicament.


The idea of this one is straight forward, a side “retrieve / fetch” quest to keep the party busy but also work towards Lizbets goal. She, despite liking the luxury and opulence of her role, dislikes being in the spotlight and the focus from the town of Daye.

She believes if she can find someone else to fulfill the role then maybe she could go back to worshipping her deity and helping the community without the celebrity status.


Thanks for joining me to look at a side quest for the party.

Don’t forget to come back tomorrow for more content and as always don’t forget to roll with advantage,

The Brazen Wolfe

Favoured of the city

Welcome to Tuesday where the common theme is NPC and interactions with the party.

Tonight I want to touch on something that may have happened ‘off screen’ after the night where the party assisted the priestess of Chauntea escape the Gaki.


Of the cloth

204TuOTC

As the sun rose and Lizbet returned to her chambers at the temple she carried a large wooden box covered in foreign silver runes that meet to form a complex pattern at the seams where box meet lid.

Placing the box down she took off the charming necklace that she had been presented with and placed it in the box as instructed. She longingly touched the beautiful object which she could sense granted her additional power to help those who were stuck or needed help. With a sigh she closed the lid and strode off to the washing chambers to try and relax after her night turned into a nightmare.

As the warm water ran down her shoulders she remembered the kind adventures that had risked their life to get her to safety. Perhaps they could help this town once more.

Pondering the other predicament she was facing, she walked back to her chambers she didn’t notice skittering of claws on stone as something watched her move across the wooden flood and through the stone archway to her chambers. Closing the door behind her she didn’t care to check when it didn’t latch properly as she was that tired. Sitting down at the end of her bed she closed her eyes and began the mental exercises to pray to Chauntea to ask for guidance and replenish her allocation of divine spells.

The aura she gave off was enticing and the creature knew that she had some power but the locked silver box intrigued it more. Perhaps it could persuade the human to trade, perhaps not as the asking price would need to be much more. Thinking on what this human could possibly want it sat down in the corner of the wall and watched as a channel of energy flower between the weave and the girl. Humans of this continent were interesting things, he may grow to like it here afterall.


Thats it for tonight, a bit of a NPC write-up a bit of a plot write-up fot a future session. Needless to say there is content there for us to explore and expand upon while I work in the background to collate the Red Fleet and Gaki Adventure.

Don’t forget to come back tomorrow and as always, don’t forget to roll with advantage,

The Brazen Wolfe

At a stretch

Welcome to the last full week of January and the last Monday for Januaries content, sort of, and the plan for the last week of January is to wrap up the last of the content for the Red Fleet adventure but this week I will take a step back and collect all the little bits that were posted during the Month and collate them into a cohesive adventure and put it up here at the end of the week.

So tonight will just be some musings around the plot so I can focus on writing up the adventure elsewhere for this weekend.


Red Fleet and the Gaki

204MoRFatGa

So the Gaki was something that I wanted to explore as something ethereal but not something that was driven not by hatred of the living but by out of a desire for itself to complete a goal, however greedy and selfish it would be.

The original thought process behind this adventure was to have a creature that was largely ‘passive’ to move around the city and being drawn to something that the fleet of merchants from across the waves brought to the little town of Daye – readily available magic. Through these minor magical charms I wanted the creature to seek out more and more of them to eventually lead them to the party which serves to purposes. The first is simply to get the party involved in the story but having the creature visit them and the second is to give the party a reason to hunt the creature. Magic items tend to be something that players seek out due to the power and awe that they give the player and having a creature that feeds of such items gives players the fear that their items, the things that sometimes define their character, is reason enough that I hope the party will be wanting to hunt down this creature.

Another driver to participate in this adventure I hope is the promise of travelling to an exotic new land where the Red Fleet are from. I will introduce you all, hopefully soon, to Ryokughan where the Red Fleet is originally from (where I hope to work on several adventures to form a series of them this year) which is a place of superstition, magic, spirits both good and bad, and nightmarish creatures that prey on the people of the land.

Having the Family and key NPC (Lee) being Vanara, a monkey type race, introduces something new that appears in a lot of Asian folk lore there are a few key races that stand out above others and one of them is the Vanara. Having the Vanara as a race for this adventure could be a good selling point for people into playing this adventure out.


That will have to do for tonight. Don’t forget to come back to check on the thoughts and extra content over the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Famished

Welcome to the end of the week where I bring you the final version of that weeks adventure. This week we look at the final confrontation between the Party and the Gaki (…unless it was slain by a silvered weapon already in which case just look at the final writeup).

So let’s look into this week’s write up.


The hungry Ren

203WeHuRe

_Part 3: The Rens ship_

Note. If the party managed to defeat the Gaki already with a silvered weapon then see conclusion and adjust slightly.

Once the party sit down with the priestess and Kyoko after being chased by the Gaki more information is revealed and Kyoko confirms that its a spirit creature from her home land and likely has inhabited one of the merchant families. She asks Hurane and Takeo to go find the family to report back to her. She advise the party to talk to Lee Ping, their alchemist come Priest, so that they can have their weapons blessed.

They find the way to Lee Ping easily enough and find his room, on a messy Ship, cluttered with no trace of him except the bubbling cauldron. Astute characters (DC 15 perception) would notice a man walking up behind them using his hands and legs to crawl over and around the stuff that is strewn across the ground. The figure will talk to them if they walk or approach the cauldron. Lee will talk in a shamanistic way, focusing on his task of creating a batch of blessed liquid silver for blessing their ships, doors, windows and the trinkets that they sell.

After leaving the party can do what they want but they are unable to find Kyoko, Takeo or Hurane. If they check Kyoko’s cabin they find a note about the Ren family probably being the family in question.

The party may also happen to stumble upon the ship and note that it looks run down and that there is shattered mirrors on the docs next to the ship.

Once entering the ships deck they are greeted by shambling crying women, Hana and Saki. Hana breaks out of her trance and tells the party to run and that her grandfather had grown to strong and that they were in danger and they must leave the ship.

The fight that commences should be straight forward with the lair actions and the Gaki engaging in combat as per its Stat-block.

After the combat is over the party can rescues Kyoko, takeo, Hurane and the Ren family.

The Ren family will explain that they were in financial trouble back home and that they were visitied by their grandfather’s spirit who offered to help in exchange for a favour. They agreed and when they realised what was going on he had grown to powerful and had taken over the ship and Hiro.

They thank the party and offer them a favour that is within their power. Its also revealed that they are Vanara, a monkey humanoid race from across the ocean.


Thats it for this week. Make sure to come back next week for some more content and as always, don’t forget to roll with advantage,

The Brazen Wolfe