Captain Parks Request

Another Wednesday has come and this week I welcome you to read through Captain Parks Request. This week the king, his maid and his friend Park attempt to set a trap for would be assassins and thieves. But Park has his own agenda which . So sit back, grab a coffee and let’s roll into tonight’s adventure!


Captain Parks Request

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Park looked the adventurers in front of him and nodded. They will do nicely. “Thank you for agreeing to meet me. I was not sure if adventurers of your stature would be willing to help without any forewarning. I hope that the guards approaching you did not alarm you but we are in need of a group of your capabilities.” Park said as he purposefully took off his gauntlet and ran his hand through his hair. “The King, my friend, is mad. Ever since he was attacked by a magic user years ago his mind has been addled. I believe that he is either hiding something or something has cursed him and keeps his mind prisoner.” he paused as he wiped his eyes.

“What my request is is twofold. I need you to fulfil the kings request and act as a hidden guard and look for a killer. But I also need you to sneak into his chambers and search for evidence of witch craft or sorcery. The room will be unguarded but the guard, my men, will be busy guarding the party.” Park said, a twinge of guilt at the betrayal of his friend panged his heart. But this was for him and for the kingdom. He had justice in his heart and believed that this was necessary.

“You will be rewarded, once by the king and once by me once you have searched his room. What say you?”

Thoughts

Now… Park isn’t a pad person, but what he is doing is close to treason. He knows this so he needs to have some scapegoats. Enter the party. Employed by the king and employed by him to investigate the kings madness, or so it seems.


Thanks for joining me tonight. Don’t forget to come back each day for the rest of this week as I develop the scene and tests that we will go through this week. As we expand the adventure more I hope more details will be revealed, except one… that one is a secret for the weekend. Don’t forget to set aside some time for your tabletop this weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guests of the Queen

Welcome to another night where we look at the potential NPCs of the week and this week we are meeting some guests of the queen. Well to be more exact we have a maid, the King, his guard captain and our devious assassin-come-thief. Now without getting too deep into the plot tonight and giving it away, let’s roll on with the adventure!


Guests of the Queen

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Now the queen had a cunning plan in coming up with the masked ball. This enabled the king, is guard and one of the maids to pose as each other. Park would pretend to be the King, a maid, Este, would be the queen and the king would pretend to be the guard. The kicker, the party are unaware of the ploy being undertaken as to ensure that its believable.

Maid – Este

Maid Este – Created in Artbreeder.

Este has worked in the castle for some years now and attends the king and the empty bedroom where the queen is meant to reside. Despite looking young Este had elf blood in her ancestry and has seen more winters than many in the castle. Despite her station, the King and Park have grown to trust her and her ability to sense the intentions of people.


King Joseph Daroan

King Joseph Daroan – created in Artbreeder

No one would dispute the kindness that King Daroan has shown the people of the kingdom. Elected king after he defeated the previous king, a tyrant, he fought for the people and is known as a capable warrior. However with the battle for his crown over many attempts at his life had been made and one such one a few years ago left him not quite the same. Since then he started to celebrate his wife’s birthday, and refer to her being present in all things. Despite this the people are fiercly loyal to the king.


Guard Captain Park

Guard Captain Park – created in Artbreeder

Present when Joseph Daroan defeated the tyrant and principally responsible for the prevention of the majority of the attempts on his life Captain park is the kings oldest friend and ally. Despite the apparent decline in his mental health and sanity Park remains loyal to his friend but has faced his anger a few times when he questions his wife’s existence.


Lark Grundfello

Lark Grundfello – created in Artbreeder

Little is known about Lark, however he is one of those attempting the both murder the king and queen as well as steal their greatest treasure during the queens birthday feast. Lark however would tell you that the King is not what he seems and that he is a freedom fighter coming to rid the kingdom from a ruler that is corrupt and twisted by the foul powers that once tried to kill him.


Thank you for joining me tonight and looking at the NPCs I have created for this week. With half the adventure tied to the mystery behind the queen and the assailants I needed to try and keep tonight’s content brief. However, you wont have to wait long as tomorrow night we will investigate the plot further.

I hope that you will join me for the next few nights here as I expand the adventure further. In fact I still plan to have a bit of a surprise this weekend so make sure to come back for that as well. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Kings Hidden Queen

Welcome to another week at my tabletop where this week we are looking at an adventure that features the kings hidden queen. Normally with a quest giver you have someone, something or somewhere to meet, retrieve or be. This week we have someone giving us a quest for someone who doesn’t exist, well sort of. Now here’s the kicker. The quest giver is a king, a queen-less king, but for years he has organising a great party, a feast for everyone in his kingdom to come and celebrate his queens birthday, yet his subjects believe he is mad as they have never seen this queen. However this year he has sent out a separate invite – one to heroes to protect his queen as he believes that there are those among his subjects who wish his queen ill.

Well all relationships are complex but a mad king with an non-existent queen takes the birthday cake. Well, kind of, not really. Intrigued? Well let’s grab a cup of coffee, sit back and roll into tonight’s adventure!


The Kings Hidden Queen

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King of Rueven before subjects – Created in nightcafe.studio

The king stood in front of his subjects as they gathered in the square beneath him, his worn but strong hands gripping the railing to the balcony he stood at. โ€œMy beloved subjects of Rueven,โ€ he stopped as the cheering erupted from his subjects. Gesturing for them to stop he continued, โ€œas you know every year I throw a feast for the kingdom to celebrate the birthday of my queen, our queen. This year is no exception! Come, be merry for under the full moon we will feast, be merry and celebrate queen Celeste!โ€ His voice bellowed forth across the people down beneath him. Another chorus of cheering and rejoicing erupted from the crowd.

โ€œMy queen has a request, this party will be a masked festival. There will be games, contests of strength, agility, wit and talent. Everyone will be masked and no one will be treated any different โ€“ everyone is equal for this day. You will be invited to dine at the same table as I and the queen and we shall enjoy the feast as one people, one kingdom.โ€ he stopped as the murmuring began in the crowd. An awkward moment passed before somewhere, someone in the crowd began to clap. Soon the single sound of applause grew to a thunderous racket and his people were celebrating the idea of the festivities this year.

The Queens Request

As he stepped back from the applause he walked, alone, past his guards and attendants โ€œPark, a moment.โ€ he requested as his guard captain walked nearby.

โ€œYes sire, what can I do for you?โ€ he asked, looking around for the queen out of habit, the one no one had seen.

โ€œI believe that we may have some trouble with this event. The queen’s life has been targeted and we intend to catch them in the act. I need you to seek out adventurers. A group that can blend in with the crowd and act as castle staff to apprehend the would-be assassins. We can only trust you in this.โ€ he said as he gripped the shorter man on the shoulder.

โ€œYes but sire,โ€ he hesitated, apprehensive if his words would bring out his king’s rare but famous anger. โ€œWill the queen be present this time? She hasnโ€™t been present, โ€ he picked his words carefully โ€œfor some time now.โ€

The king smiled, โ€œshe is always present. Donโ€™t play games now Park, you know how my queen likes them. You may end up playing her games and not having time for yourself if you keep it up. Now we have a party to prepare and you have adventurers to find.โ€

โ€œYes my king.โ€ Park said, his face hiding his sadness at the state of his king’s sanity.

The king walked through the other housekeepers and guards, sighing as he rolled his huge, broad and muscular shoulders. โ€œAre you sure of this, my queen?โ€ he asked under his breath. โ€œIf you believe someone is after you, are you sure you want to make it easier for them to sneak amongst us?โ€

โ€œYes, I am. I do love these games.โ€ his queen’s voice came in response, like a gust of wind in his ear.

Thoughts

Games. This week is about games that we play and none out-play the queen of Rueven. Just because someone is never seen or never heard doesn’t mean that they aren’t present. This week is about uncovering who the assassins are, if there are some, and working out what they are really after. After all, if the whole kingdom believe the king to be mad and queen-less then why would someone want to risk killing something that isn’t real.


This is just the beginning of a week. I may also have another surprise this week to come later this week so keep an eye out for perhaps a double-event weekend. So don’t forget to come back each day this week for the King of Rueven’s party and for this weekend. I hope you enjoy what’s in store for this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pocket of NPCs – Tactile assistance concept

Welcome to a end of week wrap-up and tonight I drafted something up which is the Pocket of NPCs. This is a tactile DM/GM assistance concept that looks to fix a problem I have and I believe many DMs, new and old, would also have. So as a concept art I will see if I can get kick this off into something more as its just a template for now (its perhaps a bit dark) so we will see how I can refine it.


Pocket of NPCs – What is it?

Simply put its a Large format card (Tarot card for those who want to compare the size – think deck of many things…) that has a image, name, brief background, roleplay advice bond and flaw for any one NPC. The problem we have as DMs face on a session by session basis is that we can not predict or control what the players will do. Nor should we. But this leads to situations where they end up on a street, building or place where we didn’t plan for them to be and what’s worse, talking to someone we haven’t made up yet.

Enter the Pocket of NPCs. Slyly draw one card, rolling for sleight of hand and deception. Describe the face you see in more depth (redraw if you need a different gender or race) and then note down the how to roleplay this NPC part. The background, bond and flaw will come into it more as the conversation continues but a brief few lines of text can save you on the spot.

The party can then choose to invest more energy into this NPC interaction and you can expand from the introductory part in front.


Format of the Pocket of NPC cards

The first thing you will see is a colour image of the person you are describing. Then the name, background and more info is provided. The idea is short, sharp notes a brief history to bring up if the situation warrants and what they would be suited for.

NPC Card – front

The back is just a snappy logo, neat right!?

NPC Card – Back

Where to next?

Pending if this would be seen as useful this can be expanded to have additional information on the card itself. Accents (if people want to have a go at that), nervous ticks, trinkets they have, notable characteristics or mannerisms and so on.

The next step of this is using the random NPCs to help facilitate one-shots. However, they would need to probably have a class, Villain, bystander, antagonist, quest giver or something like this. This may be something that’s identifiable oh the back of the card for quick reference and to save re-draws or hunting through the deck for a specific NPC. (But there is nothing wrong with that!)

This also opens up other tactile assistance concepts like cards for plot hooks, secondary hooks, location, item/macguffins etc. which means we could randomly generate a oneshot from cards alone. This is something I may look into.

Closing thoughts

Now… The ease of repetition for this is simple. Artbreeder and nightcafe.studio produce creator owned images that you can download, in decent resolution. In fact after doing this for years I have a library worth of portraits for. The best thing is that to create a new NPC it doesn’t take much time either, and it can be quite fun. However, it’s is still a lot of work to make sure that there is versatility. And the above mentioned software/UIs don’t handle non-human races that well. I have tried (the aarakocra still haunt me).


A bit of a fun one tonight. If you are looking at some one-shots check out the growing library I have of Zines – or have a look through the archives.

This week we will be looking at another Oneshot adventure so don’t forget to come back each day this approaching week. I hope you enjoy what I have in store for you this week. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cult of the Forgotten

Tonight and I have created another zine for this weeks adventure, the Cult of the Forgotten. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, the Cult of the Forgotten. If you like this format please let me know and I hope you enjoy.


Cult of the Forgotten

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Shirkwall- Created in Nightcafe.studio.

The warm sun and coastal breezes from the bay refreshed the party as they gazed at the city. The city of Shirkwall was a conundrum. Known as a city of progress and for its great universities and colleges it was contrasted by the ties to the old. Ancient ruins decorated the edges of the city and people of many religions swarmed around the multiple temples. While amongst the religious crowd and the peddlers that celebrated the city’s rich history lay people preaching discovery of truth and facts.

Science and the study of the world was cementing its influence in the city of progress. However while these studious folks preached their ideals another power was growing. New religious groups had begun to pop up and none more prolific than the Cult of the Lizard. Although peaceful they were seen as a fanatical religion that proclaimed the end of days was fast approaching.

The city of Shirkwall is a mystery that awaits the discovery of an age.


Shirkwall Market

Shirkwall Market- created in nightcafe.studio.

The city of Shirkwall has just about everything that one could imagine. Colleges of lore and study, markets filled with exotic and common wares and items. Many temples dedicated to deities and gods to not discriminate against those with faith as well as many houses for both commoners and upper class families.

However as the city expanded more of its history, the ruins of a lost civilization got gobbled up and more of the relics, statues and items found amongst the ruins ended up on market street. With the city expanding from a compact core, centralised by an immense obelisk, the different parts and cultures of the city mesh and mix amongst themselves to create a sort of organised chaos. Overwhelming to those not used to civilization or even the city itself. 


Taverns of Shirkwall

The greasy hog – from my Tavern collection created in nightcafe.studio

A collection of tavern images…


The Risen Behemoth

The Risen Behemoth; Allosaurus Skeleton – created in Nightcafe.studio

PDF adventure – Cult of the Forgotten



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Raised Behemoth

Welcome to another fight-night Friday and tonight we look at the the hyped up sensation that is the Raised behemoth. This week is again, apologies for two weeks in a row, undead! I can hear your cleric players rejoicing but I can assure you that this one is no walk in the Jurassic park. Not one bit… Bite… no bit was correct. Ok enough terrible puns. Soo… let’s sit down, grab a coffee and get on with the adventure at hand.


The Raised Behemoth

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A sacred ritual, backfired.

The bodies of the cultists littered the floor. Most of them ripped to shreds as the necromantic energy still pulsed from the dais and massive altar. The ones that they saw shambling around the room looked to be the ones that got off better. Body parts littered the room, something had made a mess of those who had failed the ritual. If they wanted to stop the magic from the ritual from progressing they had better stop it and fast, but there were the zombies to deal with first. Then and only then this ritual that creates “The Raised Behemoth” as the city guard’s prisoner at the start of the descent would be stopped.

Zombie – sourced from tetra-cube.

The Raised Behemoth – Allosaurus Skeleton

The scraping of something large and hard resonated down the ancient stone hallway in the darkened crypt. The unnatural presence that washed over the party from the beyond the smashed crypt door, within the dark gloom almost made the bodies from the cultists in the previous room almost pleasant. As something rushed forward the reflexes of the party took over and they dived behind one of the supporting pillars. A mass of magically imbued bones crashed into the space they were a heartbeat before and the undead mass screeched across the stone floor until it hit and collided with the dais.

Paper and splinters of wood rained down but the creature stood on two powerful back legs as bony forearms helped right it. A huge lizard, monstrous in appearance with the flesh long rotten away. Hardened bones, fossils they had heard them called once, created this giant creature. A terrible, dreadful king of all lizards.

Allosaurs Skeleton – Created in Tetra-cube.

Thoughts

Oh boy, this will be fun. The whole theme for this week was the story my delightful daughter dreamt up for me. A city next to a great dinosaur graveyard where when the magic moon shine the dinosaurs come back to life and eat everyone. I swear she is a sweet angel – but the creative apple doesn’t fall far from the tree.

The Allosaurus is a beefed up one, the largest skeleton they had found, the strongest magic imbues it in a temple that was dedicated to it. This creature is not something for the faint of heart and its the first major boss that I have whipped up this year. It also gives me an excuse to brew up something relatively from scratch and throw a bunch of legendary actions onto a skeleton!


Thanks for joining me tonight as we prepare to wrap up this journey. Tomorrow I will get the final zine PDF out as I will also be going to take some of my adventures to the local D&D group to assist new DMs. Don’t forget to come back for that tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cults Crypt

Welcome to another Thursday Night which we keep for maps and other things that build up the adventure. This week will bear witness to the Cults Crypt and look a bit more into the informants from last night. Tonight’s map is situated beneath the new city in a long forgotten crypt. Long forgotten but not undiscovered. But I wont spoil the surprise for you on this one. So let’s roll into tonight’s content and continue on our adventure!


The Cults Crypt

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Shirkwall Crypt

Descending into the crypt – Hidden beneath the city the crypts housed a statue to the great behemoths that used to stalk the lands. From there the cult grew and soon they created a large altar and worshipped the beasts. This obsession turned the peaceful prophets into maddened cultists, obsessed with the return of the giant creatures. But as the city unearthed more and more of the ancient ruins, bones of the behemoths were found.

This gave credence to the cult’s prophecy and they started to look into dark magic, necromancy, convinced that they could bring them back and restore the city to the natural order. A few of the order stay and guard the crypt and so the need to have beds and a mess hall was required. The leader of the cult has a study that enables him to study the ancient texts and spells needed for their great ritual.

But, they are toying with things they donโ€™t fully understand and with necromancy, there is always a price.

Shirkwall Crypt- created in Inkarnate

The Informant

The party followed the directions to the Greasy Hog with low expectations. However they were disappointed to actually find a reputable dining establishment with a good name and good food. Entering they quickly saw a young lady at the bar being served by an older gentleman.

โ€œWelcome, welcome. The Greasy Hog is one of Shirkwallโ€™s finest dining establishments. If youโ€™re not here for the food then surely youโ€™re after some of the potent magic relics that Shirkwall has to offer. We have a small room out back if thatโ€™s of your interestโ€ the man said with a grin.

โ€œOi, those relics are nothing but our history. We should be keeping them and putting them in a museum.โ€ A girl at the bar said, a large goblet of wine in her hand, most of it on the table or herself.

โ€œI think youโ€™ve had enough to drink lass. Iโ€™ve already told you that if youโ€™re going to cause trouble then youโ€™re not welcome here.โ€ the man chastised her. With that she went back to eating roasted meat and sipping her wine.

โ€œWe just need directions. To the Red Tulipโ€ฆโ€ One of the party said as they approached the bar.

Directions

“Ah. Well you can’t miss it. It may be closed now but if you have business with the proprietors of that place there is a key, a hidden one. But they may not take kindly to you using it. When you look to where the sun rises, you can see where the key is hidden above the buildings. It should be at the base somewhere but I am not quite sure.”

“Wait. The only thing that’s that way is the old Obelisk. The Tulip is on the other side of town.” The girl spoke up after a moment but caught herself. “Anyway. Thanks for the meal Rit’, it was as good as ever…” she said before standing and leaving.

“You best hurry if you want to reach the place you are searching. I heard they are closing shop.. tonight..” Ritley responded giving them a knowing look. “Your employer has already paid me, so just make sure that you keep your end of the bargain as I have now mine.”

Thoughts

Trying to keep it still slightly ambiguous, but I probably don’t need to as its beginning to be pretty obvious. Tomorrow night will reveal a bit more and then this weekend, maybe Saturday, I will have the full adventure published again with all the little bits and secrets.


Thanks for joining me tonight to look at the Cults crypt, its map and the informant. Tomorrow we look at the stat blocks for, you probably guessed it, some undead nasties. So it will be an exciting adventure this week. Don’t forget to make time for your own tabletop this weekend and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Informant with a forked tongue

Welcome to another twisted Wednesday night where tonight we look at the the interaction between the party and the informant with a forked tongue. Now other than a play on words this week is about influence and who can be trusted to assist the party. Yesterday we met three NPCs that may help, hinder or simply not care about the quest of the party and tonight we look a bit further into one of them. Well, really two of them but only one of them is taking the stage. So sit back, grab a coffee and let’s roll into tonight’s adventure!


Informant with a forked tongue

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As the party sat down and tried to make sense of the city that had places to worship gods and deities as well as preaching that they didnโ€™t need them. It was a confusing place indeed and the day’s events and what happened upon Lathanderโ€™s templesโ€™ steps. An abrasive squeal heralded a chair being dragged over to their table as a confident looking woman sat down next to them.

โ€œYou donโ€™t know how hard it was to find you. But I could tell when I saw you in the crowd around the temple that you were them. We have a problem in Shirkwall. Itโ€™s going to go down tonight or tomorrow, I donโ€™t know for sure,โ€ she continued without looking at the party’s faces โ€“ almost to the point of ignoring them. โ€œNow I have a contact who will meet you at the greasy hog, I know not a great name but apparently it’s a family, name, thing.” She looked up at the party after she seemed satisfied with looking out the door.

โ€œNow they will be behind the counter, ask for directions to the Red Tulip and they will know youโ€™re working with me. I wish I could be there myselfโ€ฆโ€ she stopped as she looked at the faces of the party.. โ€œYou are the people that Hunter sent arenโ€™t you? The famed adventurers who rid the cathedral of Elris of its heretics and slew the demon that was controlling themโ€ฆโ€ She sighed and held her head in her hands. โ€œI am mistaken. But if you are not them then we are doomed. No one can help me to stop the rising of the Behemothโ€ฆโ€

Thoughts

Now ideally the party will help the lady in front of them, the identity will be revealed in the final writeup. You know for thematics and such. I am enjoying what we are doing this week so far. Now having a few NPCs playing against each other is exhausting for the DM. Both to keep track and keep it believable. However, it can enrich the play experience for the players which is why I am employing it in this weeks adventure.

Tomorrow we will have a look at a map. Now It may not make much sense immediately but that’s ok. I also hope to have the second part of the twist tomorrow as well which will sell it.


Thanks for joining me tonight as I expand this weeks adventure. Now for a paragraph made up by a 7 year old this adventure is really taking shape. Influence and inspiration can come from everywhere and I am happy to use them both as often as I can. It’s not an easy job being the Dungeon master so what ever we can do to make it a bit easier can make the world of difference. So don’t forget to come back each day this week as I expand it even more. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Influence enough for all

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are potentially touching on something thats a problem in the real world as well. Tonight we look at if we have Influence enough for all and what that means for the little town of Shirkwall. So without giving away anything for tonight I will have to stop here. In fact let’s grab a coffee, sit down, get ready to roll into tonight’s adventure!


Influence enough for all

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Now despite the cult of the lizard taking up residence at the base of lathanders steps this doesn’t mean that they are welcome. There are some people who want to see it removed from the progressive city of Shirkwall. However the people of this fine city know that its not logic, reason, magic or even science that holds power, it’s influence. It’s no surprise that many of the upper-class citizens of Shirkwall have connections in high places, or themselves are one. It also shouldn’t be a surprise that many religions, or in this case a cult, have very influential people within their ranks.

Tonight we meet three people. One cultist, one neutral party and someone vehemently against the cult of the lizards propaganda. Who’s who will be for another night soon.

Lady Jessica Vorr

Lady Jessica Vorr – created in Artbreeder

Jessica was born into nobility, well pseudo nobility. Her mother and father had both been explorers of the older parts of the city and had uncovered some of the secrets of the society that lived here before. Her father had proven that they had been murderers obsessed with human sacrifice and driven mad with bloodlust. This had fuelled his argument and proposal to build over, rip down and replace the old forsaken ruins with new, modern buildings in the name of progress. While her father built a case to rip down the old, her mother had uncovered evidence of strange creatures that had lived with these forgotten people in harmony. A society that lived amongst giant beasts and acted as their servants and pets, not the other way around. She promoted the collection, study and cultivation of history of the city.

The two different viewpoints had put a strain on their relationship and this causes a bit of a disjointed upbringing for Jessica. However after some time they settled back down and doted on their daughter who had merged with high society perfectly and was the focus of a lot of attention. A beacon of influence for those who looked at the potential of science, study and cultural debate.


Ritley Tane

Ritley Tane – created in Artbreeder

Now some say that Ritley is a bit of an extremist. At the age of twenty he had managed to become the sole provider of sacred artefacts from the culture lost to time. He proclaimed that the relics that he had obtained from the ruins of the city had granted him blessings. In fact longer life, better eyesight, a stronger drive for, well what most men hope for was just the tip of the list. Business was booming and any time another shop started to sell similar relics or talismans they were quickly absorbed into his growing empire.

Now this makes him a cunning businessman but when the city started to remove the past, destroy or build over the ruins. Well this was bad for business. He became a frequent debater on the importance of the past, that progression at the cost of the loss of history was for the benefit of the rich, not the poor. As his debates grew so did his influence with the common folk of the town. In fact this is attributed to the growth of the public debates and spreading of proper gander from several temple steps. As common folk, and those who didn’t have a means to influence the masses, gained confidence so did business grow for Ritley. Everyone wanted charms, relics and totems that bolstered ones confidence and believability. Almost everyone that is.


Elise – Captain of the Guard

Elise – Captain of the Guard – created in Artbreeder

From a young age Elise knew she wanted to be a guard. In the service to the city she loved and grew up in she felt at peace with her position. She earned her name by guarding the debate steps and stopping riots, assassinations and other plots to silence the right to free speech that the city had built up. After a few short years of proving her ingenuity, reflexes and her instincts she was put in charge of the district’s watch and was named captain.

However after a few years she got used to it. The job had no more surprises for her and she wanted to go where there was something to unravel, mysteries to solve. Her previous captain had moved to take on murders and robberies in the high districts and often boasted about his endeavours. However without something to cement her name in fame it would be unlikely that she would ever get to that position. She would need to either get lucky or orchestrate her own rise to fame and power.

Thoughts

Three different people tonight. Someone born into influence, someone who cunningly twisted their way into it and a third who worked hard to gain the limited influence they have, but with a hunger for more. This week each player will take part in the over all adventure in a different way. Tomorrow night we meet a few more people and look at what is really taking place in Shirkwall.


Thanks to all my regular readers, my new readers and everyone else. The amount of feedback I am receiving from these weekly adventures is truly encouraging and I have you all to thank for that. So stay tuned for more adventures this week! However, just because I know I am on the right track doesn’t make me want to be stagnant. I will constantly look to see how I can twist and shake up the formula.

I want to make Brazen Wolfe Tabletop the best it can be so be on the lookout for little changes. Don’t forget to visit each day this week to follow along with the journey and as always. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cult of the Lizard…?

Welcome to another start to an exciting week of adventure and this week we encounter a weird group of people who call themselves the cult of the lizard…? This week was actually inspired by my daughter that gave me a “once upon a time…” story and asked me to write about it. So this week I will bring you the story with the cult of the lizard…? So let’s sit down, grab a coffee and roll onto tonight’s adventure.


Cult of the Lizard…?

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Shirkwall temple plaza – created in nightcafe.studio

The town of Shirkwall was a town of progress. Known for its schools, colleges and people of science and learning it was the pinnacle of technology and discoveries. Situated upon the granite cliffs high above the churning bay below it was also one of the oldest cities in the land. In fact one of the reasons it was so famous was the ancient ruins that it built around and on top of โ€“ of which none were more impressive than a large, smooth, four sided obelisk.

When the party arrived there was a large gathering of people at the steps of one of the temples, this one to Lathander. Now a gathering on temple steps, especially to the morning lord wasnโ€™t something that uncommon as to invoke curiosity but this was different. A large gathering of men and women from many races were gathered on the steps in green robes and were preaching at the gathering mass.

โ€œRepent now for the time of false idols is over. The gods have left us, they have shunned us for we are the city of progress and discovery. Repent now for the time of the lizard is here. The great scaled one, the behemoth in the dark beckons for your sin to be swallowed whole. Long have you mocked the reptiles of this land, many even deem them nothing more than a poor-man’s food source. But fear my words children of iron. Children of steel and science. The days of blasphemy are at an end and the reign of the lizard will commence!โ€ A tall, thin woman shouted at the growing crowd below her.

Bad for business

โ€œAh, get her off the steps! This Cult of the lizard..? Itโ€™s a joke.โ€ someone heckled from the crowd. โ€œMove on, your drying up business faster than a dwarf dries up tankards at Larryโ€™s Tavern!โ€ another called out, to the laughter of many in the crowd.

โ€œMark my words heathens. The time is right. The great lizard will consume you all for your sin!โ€ another, this one an elf, called from the steps.

On the street corner near where the party was standing a few guards stood at the ready in case the preaching took a darker turn. โ€œThese nuts at it again. I swear we had one a few years back that spouted this nonsense now they have quite the followingโ€ one guard said, a captain by her attire.

โ€œThey donโ€™t cause any trouble, they just say their piece, say a prayer and then leave. They donโ€™t break our lawsโ€ the one on her right. โ€œI guess weโ€™re just here to make sure no one gets hurt again captain?โ€ he asked.

โ€œThatโ€™s right. And they arenโ€™t the type to hurt people in any wayโ€ฆ Their movement is a pacifist one. In fact it’s probably the most peaceful religion out there apart from the whole end of the world and death by giant lizard.โ€ the captain spoke with a mild chuckle. โ€œLooks like itโ€™s about over.โ€ she added.

Thoughts

An interesting start to the adventure this week. Obviously this is just the start and it should get the cogs turning. In fact I already know what each night of this week will entail, map and all. Hopefully my daughter will be pleased with what I make of her little paragraph story.


Inspiration comes from all sources and this week the.. sorry.. the cult of the Lizard…? is the actualisation of a paragraph. Now for those who have been around the block a few times may know there are a few creatures that may fit the bill for this week and trust me. This one will be a surprise for us all.

So don’t forget to come back each day this week. I hope you enjoy what I, we, have in store for you this week. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe