Illness in TTRPGs

Good evening everyone, a small update tonight as I’d hate to reset my steak so close to 500 nights in a row. Tonight the plan was to power through two Zine’s but for tonight we will have settle with a chat about Illness in TTRPGS. While I’ve stared at my Zines and fighting off a head-turning-chest infection it got me thinking. What about illness in TTRPGs?

Illness in TTRPGS

Now surely it cant be an uncommon concept. We have lingering injuries, scars, missing limbs and remediations for that. But what about other illness. In the DMG, Monster Manual and other core source books we find diseases and the “poisoned” status but it only sometimes feels impactful. But in a world where a Virus has swept across the globe and ravaged certain communities and in some cases leaving individuals feeling the lasting bite of its touch. What can we take away from this for our tabletop?

Maybe its not as simple as the poisoned condition lasting 24 hours. It’s been a hot minute that I’ve been able to bounce back after getting a code within one day. Maybe there is a lasting effect.

A simple, well perhaps simple, mechanism could be another pool for ‘wellness’ or ‘health’. Constitution governs HP and the ability to fight back against bugs, but why not expand this and have a simple measure. Constitution + Wisdom Mod + Level = Wellness.

Mechanics

The mechanics are then quite simple and scale well in a heroic fantasy world . The higher level, the more resilient of mind and body the less effected from common illnesses you are. If you rest adequately you recover, if you ‘take it easy’ you maintain a constant level, and if you over exert yourself then you get worse.

You only start to feel the effect if you at any stage would get to -1 on the scale, you suffer 1 level of exhaustion. If you are at 0 you are considered Poisoned until you long rest. If you are 2 or higher then you are fine. Doesn’t sound too horrible or game breaking but at level 1, assuming that people don’t take Constitution as a dump stat, you can expect somewhere between 1 and 6 as your wellness meter. As you level up you could have the top end be as high as 30 and still have the lowest being 21.

This is a large buffer before you get negative side effects. But how do we get that?

Eating undercooked or poorly prepared food. Bitten by a creature such as stirges, ghouls, zombies, skeletons, rats, or anything that may carry a disease or something. Exposure to plants, rules, a spell, a waft of perfume from Aunt Hilda, she has the worst taste in these things. The list of what could cause the initial disease is long and extensive as our imaginations but how could that play with the tracker?

Rest is best

Now to key to something like this isn’t to punish the players for.. playing the game. But if they fail a Constitution save then they would progress one down as the stress on their body continues. If they are suffering from illness and they are reduced to half HP then after combat they would need to make a con save or drop again. Not spending 1 hit dice on a short rest, also drops and if they don’t have a long rest, unbroken (not on watch duty) at least once a day they also drop down.

However if they receive any healing they would maintain their current level regardless of the above conditions. If they get a full long rest that is unbroken they would go up on the scale. Resting, long rest and short rests, frequently would see the pool increase until you get to max+1 at which point you recover from the illness.

This means that after most encounters with a source of illness, if treated correctly (medical supplies or healing spell) AND you have a long rest, you wont notice it at all… But when you tie this in with lasting injuries and other such mechanics the consequences could be quite intense.

Thanks for joining me tonight for this little musings session. Don’t forget to come back this week as we power onwards for more adventures and, hopefully, I manage to get a few long rests in and recover myself. And as you consider putting constitution as your dump stat, when you go to roll a CON save I would ask you to don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 1

Good evening all and welcome to the night of my first adventure and the brief summary I want to provide for it. Whilst not giving away the campaign, adventure or mystery I will attempt to write up each adventure this year starting with my 2023 campaign adventure 1.

2023 Campaign Adventure 1

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Plot:

As the party, Mordakai and Tater, begin to form they are all survivors of a new horror that is spreading across the land of Faerun. To herald this new era of darkness that has spread across the land strange, feral creatures have been stalking the plains, roads and forests. The roads are no longer safe to travel and so the cities have banded together to create the great Caravans. Several companies have banded together to form caravans of wagons that are guarded by mercenaries as a, some what lucrative, way to travel safely.

Several major Towns and cities have had strange heralds appear in dark purple robes who proclaim to be searching for people who have seen odd creatures around, willing to pay people gold pieces for their stories and tales of such creatures if found to be convincing. Furthermore those who provide a truly convincing recount or have fought these creatures and survived may gain employment from the party they represent.

Those who are interested in sharing their tails can come to Wyrrondeep, a small but bustling city. Our party find themselves as hired mercenaries guarding one of the caravans on their way to Wyrrondeep, each having fought one of these creatures and survived.

Sam’s Wagon- created in Nightbreeder

Trouble Brewing –

However, as they reached the next rest spot after travelling together for a day or so they encountered the lone Guard of another wagon, distressed and obviously hiding something. In charge of guarding a wagon with four paying guests he was attacked during the night by wolves, beasties that set fire to the wagon and dragged his companion into the forest.

Upon investigating the wagon they found the patrons who Westley had claimed was safe were in fact dead, murdered and robbed whilst their wagon has been broken into and one of the bodies taken. After some probing and clever questioning it was apparent that the guard was the cause of this and as night set they discovered more. While they waited at a fork in the road for another wagon to join the caravan train they set up camp. Food was plentiful and after some strong, bad, wine was procured and shared it was revealed that Westley’s father owed a large sum of money to the very people he had apparently murdered.

Camp by the woods – created in nightcafe

Revelation

But as they lay in wait for Westley to emerge from his drunken stupor they were attacked by Twig blights and a wolf. Each of them felled easily but not all was well. The wolf as unnaturally vicious. It was covered in wounds that would not heal and one of its eyes had its pupil split into two. As the wolf fell to the ground, succumbing to its wounds, Westley appeared and attacked Kai viciously. Tater rushed to defend his comrade and after delivering a blow that would cause any lesser man to fall he was nearly fatally wounded himself. After another deft blow from Taters great axe Westley fell only to have strange, tentacle like work creatures flee his body and burrow into the ground.

Main NPC:

Sam Gustave – created in artbreeder

Not being a warrior or scholar Sam finds himself a single parent to Will. Sam is the owner of the first Wagon that creates this particular Caravan and as such as is deemed to be the Caravan Master. In fact he and his guard, the Head Guard, run the caravan and ensure its safe arrival at its destination. Sam also owns his Wagon, a mobile Tavern that provides food and drink to the passengers. But despite his kind nature he is a business man and is not easily fooled or swindled.

Creatures for combat:

Having the twig blights initiate combat by moving into range removed some of the lethality of having only two party members. However, Westley and potentially the wolf, who died very quickly, posed a much larger threat.


Thanks for joining me tonight and to look at the adventure that initiated the campaign. I have a lot more in store for the party as we travel through Faerun and investigate what is happening across the land. So, do join me as we continue this adventure fortnightly!

Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guardians of the Tower

Friday has gifted us another fight night and tonight we look at two things. The trek up the tower as well as what lies up above. This week is about how the party navigate the guardians of the tower as well as the creatures that find themselves within. So before I fall asleep let’s roll into tonight’s adventure!


Guardians of the Tower

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The inhabitants

The inhabitants of the tower is a fun one. Any CR 1 or 2 creature could find itself in the tower, humanoids make it a bit easier but you can have a wolf, or several trapped in a room. The nature of this tower is chaos. Each floor is more chaos until they are ready to move on. All creatures stat-blocks are created in tetra-cube.


The Guardians of the Tower

The guardians are simply copies of the players. Use the players stat blocks but maybe not their legendary or powerful magical items but if they wish to fight the copies of themselves they meet then they fight their own stat-block.

The second guardian is Drake. For the purpose of combat drake is a wyvern, but highly intelligent and has had some of his limbs and appendages tinkered with.

Drake – Created in Tetra-cube.


Thanks for joining me tonight. This weekend I have a few more exciting things coming as well as a new campaign starting. So don’t forget to come back the next two nights as we wrap up this adventure, and last weeks. I will also endeavour in capturing the progress I make with my campaign and will work out how that fits in with the blog. With the closing of a week it sees another opportunity for us to get creative. So take some time this weekend for your tabletop and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dresmandae’s Tower Map

Thursday night is here and tonight I bring the Dresmandae’s Tower Map! The Tower itself is simple, but how its used may be a bit difficult. But, more on that tomorrow for the encounter! So let’s roll onto tonight’s map, the four stories of the varied tower and into tonight’s adventure!


Dresmandae’s Tower Map

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The tower of Dresmandae is a bit of a tricky one. Each level of the tower can be flipped horizontally or vertically to have something similar but different. The first floor will stay the same, a open space initial with perhaps bookcases and a chair within. A room on the right, dark due to no windows or candles but able to be filled with beds, tables or what ever we deem fit. A central staircase leading up with a few more rooms and a window in the back open area.

The second level, the top right, is more segmented rooms. Perhaps once rooms for study but now they are for.. different purposes. Something we will check tomorrow night.

The third, bottom left, is the circular room is one of danger. Each circular pillar (coloured in black) has traps within. Moving about this floor to investigate it isn’t safe. Those astute enough will realise its also a mirror image.

The fourth, bottom right is the end scene. This is where the party uncover one of the NPCs, Drake, and learn more about this tower and its purpose. If they can reach there in time. This floor is also completely dark, so I hope your party brought torches as in absence of all light, not even dark vision can pierce this veil.

Dresmandae’s Tower – created in Inkarnate

Thoughts

I hope the tower of Dresmandae is well received as it is a bit of fun. The complicated part comes with how we encounter the rooms and the NPCs on the various floors. However I believe the parties will work it out swiftly and we will be fine.


Thanks for joining me to admire the view from the tower’s different levels. A bit of a mixture of a puzzle and dungeon style encounter this week is brewing. In fact tomorrow night we fill in the missing pieces so don’t forget to come back to investigate what lies in wait. As the weekend approaches again I want to remind you to set aside some time for your tabletop. Continuation and persistence is what this hobby is vulnerable for, so maximise your output! And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Chaos Dresmandae Created

The chaos Dresmandae created is more than just a tower. It’s a profound rip in chaos that rips part the weave and sews destruction and creation in perfect unity. But this power was not well accepted by all. Tonight I want to touch on what the outcome of this magic is. In fact, the party will see first hand what happens to those who witness the birth of the tower. Solet’s sit back, grab a coffee and let’s roll into tonight’s adventure!


The Chaos Dresmandae Created

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The tower was an enigma. Each room was a chaotic blend ofโ€ฆ stuff that didnโ€™t belong with the other rooms. As the party stalked the halls they came across more oddities and strange occurrences. They could hear the adventurers that came before them but they were just that moment too slow to catch up with them. Evidence of combat was strewn through some of the rooms with freshly slain creatures, things out of place for a tower, and destroyed weapons and armour littered the rooms.

Moving up another floor, they had lost count by now the party began to notice similarities between the floors. The same layout with a door in a different place in the wall. The walls, halls and rooms were reversed from one floor to the next and even the exact same piece of furniture, down to burn marks could be found. This tower was a chaotic blur of everything the party could, or could not expect to see in a tower.
As they climbed the stairs for the seventh time they came face to face with the other adventurers who were descending the steps. Both parties stopped and simply stared for a moment. Both groups were identical for all except for their equipment and weapons.

โ€œAnother apparition it looks likeโ€ one of the duplicates signed as they drew their weapon.

โ€œThis tower is the worst. I wish we never entered this place.โ€ another said as they fished out a crystal wrapped in coiled fine metals.

As the party began to talk to the other versions of them a moment passed where the others stopped again. โ€œWell thatโ€™s a first. I donโ€™t remember the others talking. Who are you and what are you doing in Dresmandaeโ€™s tower?โ€

Drake

Drake – Guardian of the Tower – created in nightcafe

As the guardian creation, Drake, stared through the dark room, eyes glued to the floor. It had been sitting there in the darkness in silence as it waited for its service to come to an end. However none had been found worthy to release it from its bindings and they had been freed of their pain and suffering. Those who made it to him that is. Stretching one of his tattered wings that its master had created for him he watched as the two contenders met in the hall. In fact he watched all the contenders analyse each other in various stages of alarm, disbelief and nonchalant-ness.

The tower had created everything that he needed to exist. Food, a servant to mend the decaying or fraying materials of his artificial body parts and even a book on the odd occasion. But so far in the centuries the tower had existed it had never chosen correctly. That was the nature of the chaos Dresmandae created Drake mused as he flicked his tail.

Thoughts

A guardian Drake, a augmented creature that watches over the tower of unbridled chaos energy waits for the party. The party, one of two sets of different time-lines and versions of the same people meeting is the very essence of chaos. I want the party to fully get into this adventure where they find a tower that seems to be eclectic to a purpose. A room containing random things, bits and pieces of information that may be useful in the next floor. Only if they realise it is useful that is.

The Tower, whilst not exactly sentient, is constantly seeking a way to create more chaos and only when the act of the party being chaotic can they progress to the next level, or its at a random chance.


Thanks for joining me tonight as I expanded a bit more on the tower of Dresmandae. This adventure is very action driven and when we look at what that means we have a hard decision to make. Well at least I do whilst I work out the details for Fridays update. Tomorrow I reveal the tower map that I have created so I hope to see you back for that. Also don’t forget to come back for this weekend as I have a bit of a different update planned for Saturday night. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cursed Reflections

Tuesday is here and this week is a bit different as we explore the cursed reflections of what the tower of Dresmandae brings us. It will be a bit of a short intro tonight as the next two nights set the scene for the tower. So let’s just settle in, grab a coffee roll into the adventure!


Cursed Reflections

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As the party approached the tower, cautiously, they began to feel a sense of peace and calm resonating from the tower itself. The clearing, well what was now a clearing has the remnants of trees, rocks and even a slight hill burnt, shattered and otherwise flattened. The tower is large, easily two hundred feet each side. The front door, like the half-decaying stonework of the tower, is also half destroyed. The left side of the door is made of new solid blackwood, strong, sturdy and studded with steel rivets. However, the right side of the door has rotted away and the steel barding on the door is little more than rusted spikes.

The sound of footsteps and quiet talking resonate from beyond the door and the party canโ€™t help but feel a sense of uneasiness descend over them. The voice from within is familiar in a haunting manner. Looking beyond the door the party catch the whisper of cloth and a momentarily pause as they see a group of adventurers turn a corner at the end of a short hallway.

The clothing from the adventurers was tattered and ageing, but they sounded like they were in good spirits. The fabric was muted but the colouration was familiar. In fact a sense of wrongness was starting to rise as they saw the face of one of the adventurers. They swore it was one of the party if not a relative or family member. From this distance and the lighting in the tower it was hard to tell but it was almost a sure bet.

Thoughts

This week I want to turn a common concept on its head. For NPCs this week the Dungeon master has a simple job, describe the party members but slightly older with subtle tweaks. I would envision the parties paladin as having different coloured clothes, but perhaps a different shade as oppose to extreme contrasts. A Scar or mark on their face where there wasn’t one is another change I would make.

The concept I have for this week is simple – the NPCs are different versions of the PCs, either their current PC or a previous one. This makes it easy for us to describe as its how the Party describe their own PC. For us the change around of a few small details is easily but we don’t reveal it until they meet the NPCs.

Now I have mentioned that the tower of Dresmandae is a cursed, chaotic energy that was created by a mad wizard. But perhaps that’s not doing the tower justice. We will explore this more later this week.


Thanks for joining me for the second part of this weeks adventure. Tonight may have been a bit shorter but tomorrow will get into the juicy details behind this weeks encounter so don’t forget to come back. However it doesn’t stop there and as this weeks adventure grows make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe

Dresmandae’s Tower

Welcome to another Monday where this week our party experience a strange phenomenon when Dresmandae’s Tower appears in their path. This tower is more than what it seems and to gaze upon its chaotic walls is an omen most dire. But, let’s wait for the party to discover that. In fact let’s waste no time in getting into the adventure and roll on with the adventure.


Dresmandae’s Tower

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All wizards will not know of the wizard called Dresmandae. The elders, teachers and books that contained mention of the mad wizard have been removed. The knowledge that this wizard had possessed, the spells he had created and the creation, his tower, have been the focus of many doomed expeditions. However, the tower he created is very real and many oracles see a tower as chaos, change, death and disaster. Most of these outcomes can be traced back to Dresmandaeโ€™s creation.

Dresmandae’s Tower – Created in nightcafe

The party moved across the even, well worn land as quickly and as well as they could expect. The animals transporting them had a good time, the weather was good and the animals and other hostile creatures were not around, or ignored them. In fact the day was too perfect. A sudden charge thrummed through the air like a pulse of the primal forces themselves. Birds for miles took to the sky and scattered and a sudden dark cloud began to form overhead as if the dark vapours rose from the ground itself.

Suddenly the animals the party rode with stopped and nervously stepped backwards just before the first lightning bolt struck the earth a mile ahead of them. The sound and power was so immense that the ground quaked. Before the party could string a sentence together a second bolt struck nearly the same place from a different part of the cloud. The arcane weavers in the party could sense, nearly taste the arcane magic in the air a moment before another bolt of lightning struck. This display of arcane chaos continued one hundred twenty seven times, each bolt of lightning strike hitting the same place. However as they bore witness to the chaotic energy they realised that each bolt of lightning was striking faster until the last two dozen times didnโ€™t pause before the next bolt, some occurring at the same time.

The Storms Aftermath

With the last bolt of lightning, a hush descended the world. The birds did not return and nearby a fox twitched from having fainted from the chaotic display. As the sun pierced through the clouds a monolithic tower rose above the trees above. Half its stone was both pristine, freshly carved and placed and worn and overrun by vines the other half of the vertical climb. The Tower was both terrifying and mesmerising to behold. However, the air was dense with arcane magic which seemed to cause strange phenomena to occur around them. Leaves fell upwards into the trees above, birds would briefly pause flight, before disappearing in a blur as time caught up with them.
The tower beckoned to them just as they had called the tower…

Thoughts

Now have I got something special for you all this week. A while back I had the concept of a disappearing tavern that would appear randomly. This is, well its not the same but I like to think this is the more advanced version of that adventure. Dresmandae’s Tower is an arcane wonder, something that I hope will never exist for reasons we will discover this week. The very presence of this arcane monolith is to bring chaos into the world. I planned this adventure, tonight about forty minutes ago, to be a test to the party for problem solving – like our Crelion Manor adventure – where the party have to work out what to do. But there is no death at the end of this after a certain number of days.

Oh no. They have all the time in the world to complete this adventure…


Thanks for visiting tonight and for joining me for another start of the week. This week we look into some strange NPCs, a monolithic twist, I’ll have a crack at some tower maps and we will see what the party encounter in the arcane walls. A lot to get through so make sure you come back each night to follow along. Don’t forget to look at when you can spend some time on your tabletop and as always, don’t forget to roll with advantage,
The Brazen Wolfe

A moment to breathe

Tonight I wanted to take a moment to breathe as the last few months, weeks even have been fairly non-stop. As I committed myself to pushing out an adventure a week. Some weeks I managed to get through two but rarely have I missed one, in over a year now.

But tonight as I stare at the miniatures built, some with paint on them and the zine ready to be started. I need to take a moment to relax and put it off for tomorrow.

Not everything needs to be be treated like a tournament level movement phase. Not everything needs to be rushed in order to meet a deadline or an invisible barrier that you set yourself. Sometimes taking a moment to breathe is a good chance to assess the next steps and ensure that the next step is the right one.

The same goes for DMing.

As the beginning of a new campaign for me looms on the horizon, next weekend to be exact the excitement and trepidation begins to set in. However, being in this gig for as long as I have the excitement builds and the pressure that I set on myself drives me. Taking a moment to breathe to look at the adventure, or series of them, that I have planned can sometimes be enough.

Now, I have thought of session pre-zero, session zero and the overall plot, secondary hook and twists in the main story. But there is a lot to be done before I can say that the campaign is ready and fit to be consumed. However, I know my ruleset and I know my style. I have a clear guide document that the players can read to understand how I run the game. Having created a few homebrew creatures, magical items and I roughly know the frequency in which to encounter these things.

I have created a semi-Lovecraft inspired campaign where the players can flit between the adventures and the system shouldn’t punish those who can only make it every so often. However I have contingencies in place and a large potential for new players joining mid-adventure. This shouldn’t be an issue.

Having these scheduled, or impromptu moments to breathe and reset priorities helps. It helps me and I can guarantee for the DMs who push so much emphasis on getting it right for their players, our players, it makes it easier. Learn your craft, study what you want out of your session like I have and I can ensure that these nerves will pass.

However

These moments to pause should help us focus on what we want, like I have made tonight about what I want to focus on. I have decided to tweak the frequency of a few types of encounters or adventures and in doing so I hope to make them much more exciting. Having two veteran players joining me, potentially a third, and a few new ones. I need to balance the base mechanics with what I believe will give my party the biggest sense of amazement and enjoyment.

I always plan to thrill my party, never setting myself a lower target that people asking for the next session. This excitement and enthusiasm drives and maintains my motivation for the craft. I am excited for this new campaign, and a new era of my Tabletop as I shelve one army to pay another, and the future guides me onwards.

So as a closing note I want to encourage you to take a moment to stop and take a moment to breathe. Like what I did, take a moment to think and considers what’s best for you. And, like most posts, I want to remind you that tomorrow is another day, another week really, and so I hope to spend my day off wisely. Creating my end of week Zine for the City of Temptations Zine as well as a new adventure, something a bit out of sequence but fitting for what lies ahead of me this week.

And finally, I wish to encourage you to get back to your tabletop. I managed to even sneak in a game of Wingspan this weekend which was a rare delight. And finally, I hope you don’t forget to roll with advantage,
The Brazen Wolfe

Nobles of Excess

For this weekends day of extras, Saturday, I wanted to bring something that can add to this adventure, and future ones. The nobles of excess don’t have to be greedy, selfish or depraved they can merely be ones who wish or need to socialise. However that doesn’t mean that they are all innocent. Tonight I bring more NPCs to the tabletop! So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


Nobles of Excess

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The idea with tonight is to create a few NPCs that could be innkeepers, merchants or even nobles. These Nobles of Excess could star of feature in this weeks adventure as an unwilling informant, a speed bump or even just a distraction.

William Dossmon

William Dossmon – Created in Artbreeder

Now William is an interesting man. Remarkably short, he is about the height of a dwarf but the likeliness stops there. Feisty, sharp witted and bold Will is know for getting into trouble, but having to use his fathers status at getting out. However of late he has been more dignified, respectable and seems to be well liked with the other young-adults of wealth.


Joan Kergel

Joan Kergle – created in Artbreeder

A cheerful sight, Joan moves from Inn to Tavern to street corner to sing and delight passers by with her music. A young halfling lass she is talented and always ready for another song to sing to. Despite the life of a bard Joan’s looks and talents gets her invited to many parties. In fact, she has grown to be soo well liked in the city that the higher class houses have begun bidding wards for her presence. Joan doesn’t care for any of this and would prefer to play her songs in a tavern surrounded by the common folk.


Casey Salvador

Casey Salvador – Created in Artbreeder

The issue with Casey is that she is an enigma. She is new to the city, travels around with her father who is rarely seen but wealthy enough to be known by everyone and after a short time she moves on. In fact she hasn’t been in the city all that long but her father is already planning the next trip to head off to the next city.


Nick Skarbin

Nick Skarbin – Created in Artbreeder

A wealthy merchant who caters for the noble houses, and in doing so has become one himself. Well to some degree. However hard Nick has worked he is always looking for the next big thing that will break the cycle of his work-live cycle.

Thoughts

Although I wanted to give as much information as possible for these NPCs in order to keep them generic enough to fulfil what ever role I had to dial it back a bit. I think this is what can make my NPCs more valuable. When I consciously hold back to hand the reigns over to the DM who will use them to take the framework, to take the inspiration and to evolve from what I create.


Thanks for joining me to meet the additional NPCs that could expand our roster in this weeks adventure. Don’t forget to come back tomorrow for the final parts of this adventure, and lastly, don’t forget to roll with advantage,
The Brazen Wolfe

Masters of Temptation

Friday has come again and we have a very simple one this week as we reveal the Masters of Temptation. With any large combat at the end of the adventure we have a reveal to go through and then the encounter itself. But, we have two to fight, but the players may not know this. So let’s sit down, grab a coffee and roll into tonight’s content – the succubus and Incubus of Brightkeep!


Masters of Temptation

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The Succubus’s Consort

As the party opened the door that was the source of the joyous depraved noises they strode into the room. The polished floor reflected the lights from multiple candles, torches and chandeliers. In the centre of the room there was a large table stuffed with food and drink. A gathering of lords, ladies and other people rejoicing in depravity huddled around a large double couch where two figures sat, smirking as they watched the party enter the room.

โ€œYou may want to find a party elsewhere with my pets, I have some business to attend to.โ€ The stunningly beautiful woman at the centre of it all said. Her words were like honey and quickly the lords and ladies grabbed their scattered belongings and smiled shyly as they pushed past the party. One of the lords stopped to plant a kiss on the orchestrator of the party before leaving.

Foolish

โ€œI had heard of some pious fools who had come to my city,โ€ she began as the doors closed behind them. โ€œBut I didnโ€™t believe that they would be smart enough to confront me directly. However, I am not smart enough to bring the paladin of Helm I see.โ€ she continued as the party heard the door lock behind them, the stunningly handsome man strutted back towards the lady, the one who had dared to kiss her.

As the man walked past the party his form started to shift. A long tail with a triangular arrow-head like shape at the end of it sprouted from its back. large bat-like wings sprouted from its back and as he turned small horns were forming on his delicate face. But as he stood next to her side, the woman stood and embraced the demon before her form too shifted to mirror his. As the succubus and Incubus looked back at the party the incubus flung the key to the door to the floor behind them.

โ€œLetโ€™s have some fun shall we?โ€ he said, she smiled and nodded wickedly towards the party.

Succubus/Incubus – created in tetra-cube


Thanks for joining me tonight. The idea behind this is the assumption that there is a single Succubus be revealed or assumed. However, I planned to have both an Incubus and Succubus working together. This should give us quite the encounter to fight through. In fact I believe that this encounter is considered to be “Hard” or “deadly” when using kobold Fight Club.

Don’t forget to come back this weekend for more content, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe