Confronting the Shadow

Welcome to another end of week writeup where we follow our party as they travel through the Shadows Throne and end up confronting the Shadow. This week our party moves towards a hidden path into the shadows Throne, or the front door, and prepare to confront the being that has haunted them for almost a year now. So sit back, have a cup of coffee and let’s catch up on what was created this week.


Shadows Maze

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The party scurried forth towards the heart of the citadel. Or at least thatโ€™s what they had thought at least. The citadel was a tangled mess of halls and tunnels. The halls were obviously well crafted at some point but tunnels were dug between halls.

The halls were largely barren and empty as were the tunnels. Occasionally they would witness a screaming wounded oni being dragged down a hall before disappearing into a tunnel.. But otherwise the minions of the Shadow were frantic. Their movements, organisation and coordination were disorganised and hasty as if anxious or fearful. They did have an army at their front doorstep and their master was weak or so the vision had indicated so.

The party were running out of time but they were getting nowhere fast. They would have to find a way to the dark master soon before it was too late.

The very human cries and screams brought them to their present moment and without a moment to lose they took off down a well used hall. Eventually they began to notice a pattern for the tunnels as some lead to new rooms, hallways, dead ends of refuse pits. As they were approaching what smelt like a refuse pit they heard the muffled screams again in the tunnel. Venturing forth they found a well concealed secondary tunnel, unlike the others to date, perhaps, which lead to a large chamber with cages and cells built into the wall. A large ogre stood in the middle of the room brandishing a whip as it lashed out at humans pleading for mercy.

The ogre stopped flaying a middle aged man and looked up towards the party. The look of shock was quickly replaced by a stupid grin and malicious twinkle in its eye. The Shadow would have to wait.

Servants doubt

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The diminutive creature watches as the party squared off against the ogre and a silent smile crossed its face. This could be it, the moment its freedom was bought.

Since it had watched its friends, comrades and children fight for the Shadow and fall for it. Since it has watched the same once revered master feast on their broken bodies and imbue itself with their dying life force. Enough was enough.

As the ogre strode forwards towards the party the shrieks from those still in cages got louder. Some wailed for saving, some cheered for the party but others cheered for blood. The ogre roared in approval at the terror and lust for blood as it brought its whip and cracked it over the head of the party as it waited for the first move.

Power Starved

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As the bodies piled up around the alter the power started to seep into the dark waters and flow into the cold slab of stone. Sitting atop the stone the Shadows Avatar sat in silence, power starved. A fragment of what its former self used to be and far from it needed to be and time was running out. In fact from the increase in wounded and dying Oni, Trolls, Butatล and captured slaves suggested that the light bringer, those chosen by the dragon were here.

The creature watched as the power gradually ebbed and flowed like waves as the ritual channelled the power within the dead and dying into its form. As the casualties piled up a gnawing concern rose in the creature. If these mortals were able to do this to its servants and chosen minions then is it enough? Was this meagre power that was being drawn from these husks enough?

There was a single option, a fail safe, that was available to the creature now. Modifying the ritual slightly small channels opened up in the ritual pool. Slowly the tainted waters began to spread and weave their way through the citadel, causing water to drip down upon all. If all went well then the creature wouldnโ€™t have to resort to it, but the thought of doing it anyway did cross its mind.

A sudden pang shot through the creature, one of its shadow-touched had just been killed. As the shadow-stuff that empowered the creature disappeared the power that was lent also did. No, no, no. There was not enough bodies here, not enough energy to rebuild its form and its strength.

The ritual, there was only one option left to it and it had best be started now. As the shadow magic pushed outwards and touched everything who had been touched by the tainted water pockets of light were also felt. These cursed weapons and trinkets! They protected the mortals from its ritual. Regardless once the ritual was complete it would have enough power to squash these humans. It was just a matter of time now, a race. Them to race to its chamber in time or it to complete the ritual first. The winner would surely claim victory.


NPCs this week

None…


Environment and running the adventure

Bottom of the map

There are some cave ins that donโ€™t look like they can be fixed with a pick and shovel but most of the map is connected. Most rooms are left bare to be filled in as we see fit. There is a mess hall to the left of the ritual hall and on the top of the page there is a set of stairs leading to a balcony where archers could be stationed, perhaps a large table for looking at a map for defence coordination.

Top of the map

The top half of the map is new, roughly carved, uneven ground with sharp edges. Even the walls and square(ish) rooms are uneven and basic however there is evidence of technology and infrastructure taking place in most rooms. A barracks to the left of the large room of the main entrance serves to feed troops to the wall or the the defence of the Ritual hall or southern rooms. The warren where the prisoner cells are could be filled with critters or beasts that get fed the scraps (dead prisoners) or as a sleeping quarters for the lowest of slaves and servants in the citadel.

The prisoner cells located at the top right of the map is where the Ogre encounter happens. The tunnels to the Ritual hall (centre of the map) should be hidden and either investigated and stumbled into naturally or with a guide. The bottom half of the map should be a mixture of old dwarven stone work and newly hewn, rough stone (likely the Oni).

Inspiration – Map less adventure (246ThLoOTThOSh)

Made with Inkarnate.com

Encounters

The War room

Several creatures are milling about preparing to either go out to the battlefield or command it. Several Oni Captains stand by with Oni sentinels acting as guard and a handful of Oni to get ready to fight.

The Oni are on the lower level. They are surprised by the party if they come through the front door (if applicable). The sentinels are not and the captains quickly engage to curry favour from the Shadow.

The Training Hall

The Training hall is within shouting distance of the main hall if the party let any creature escape towards the hall.

The hall itself is rather empty with some training dummies against the wall. The stench of sweat and blood is strong in here as the Oni, and their trainer have been drilling for what seems to be hours. As the party appear they are eager and keen for a fight. They will have advantage on saves vs Fear AND have advantage on attack rolls for the first battle round.

The Mess Hall

The Mess Hall is filled with drunken Oni. Some injured, some not. These Oni appear to be celebrating and none of them are fit for a fight. They are considered to have the Poisoned condition.

Collapsed Room

The collapsed room looks like its undergoing restoration. A team of 7 Butatลย are busy moving rocks from the wall and startle quickly. They have no weapons but tools to move and break apart soil and rock. They are quick to flee and will dont want to cause a fuss. They seem to be very disloyal to the Oni and The Shadow and harbour resentment. Mayu be willing to help the party outl if asked.

The Warren

The warren is a series of tunnels and 10ftx10ft (or bigger) dens where the Bakegamoto are bred. Its attended by a head breeder, some servents (Butatลย slaves) and the parents with their pups.

The Cells

The Cells are where the Shadow Born Ogre watches over and bosses the slaves and captives around. Shockingly intelligent he uses the prejudice of being a dumb brute to his advantage and will attempt to feint being dumb – but he is a bad actor and his ruse is easily seen through. There are two sets of cells in this room separating the Humans from the captured spiritfolk (Cant have the prisoners and slaves eating each other now..) and several creatures tied to benches or racks receiving torture from the Ogre. A few Butatลย slaves are in the room but they cheer on the party as they start to see the Ogre get hurt and be bested by mere humans.

The Butatลย slaves are very very willing to help the party and will approach them and speak in broken common to plead for them to save them and kill their Dark Master.


Creatures in the halls (all created inย tetra-cube)


Shadow Bound Ogre

The Shadow is very selective in who it trusts and loans its power to. This Ogre through sheer strength, malice and willingness to spread the shadows corruption was one of the favoured ones. Engaging the party quickly and with great sweeping blows I would set his initiative to 15 and keep it there. The shadow didnโ€™t just bless this brute with more strength and shadow infused blows but with a cunning intellect. It knows when its in trouble and will act accordingly. Willing to grab, grapple and hold hostages this should be a tough warmup fight.

Created inย tetra-cube

The Shadows Avatar

Bit of a spoiler โ€“ the ritual goes off but not half as much as it would have wanted. By drawing the life from all its minions (through its back up plan) it manages to scrape by at this power level โ€“ not the full force of a deity but close enough for the average mortal.

Fast, intelligent, charismatic and having the ability to induce fear upon the entire party this is a mean creature. Immune to damage unless magical or dealing radiant damage this will take some chunking before it goes away.

Having a unarmed attack that can turn into a free grapple is good, as a legendary action it can help make this creature feel stronger and more imposing that it should. The scimitar is also quite strong with its strength drain ability. Party members will start to fear this attack if the fight goes on too low as instant death is a rare thing in D&D5e.


The fall

In Confronting the Shadow, and his Avatar the party inadvertently defeat the host army. The creature they fight slaughters all his servants and slaves, using their souls to increase its own power for a final confrontation. The rest of what happens will have to wait until the end of the month…


This is it. The final weekly wrap-up for the eleven months of this campaign. Thanks for sticking with me for this long and for joining me tonight to go through the end of week write-up. Don’t forget that this week I will touch some things up. Probably create some loot for the citadel or something. Also, as with every signoff, don’t forget to roll with advantage,
The Brazen Wolfe

One shot ideas, Lights

Welcome to another Saturday night filled with creative juices. On the mend and staring into a darkened room I bring you one shot ideas, lights!

Lights for many mean comfort and safety. It reveals that there is nothing in the shadows and it brings with it warmth and comfort. But what we see outside of the dome of light is limited as comfort and warmth blinds us. Perhaps the better question is what can see us as we are revealed by the warming glow of the light.

Tonight, as last week, I will cover a few one shot ideas around light.


One shot ideas, Light – 1

The party is content around their campfire as they sit down under the rocky overhang they look at the map before them. Rumour was that there was a beast out in the hills they were travelling through that was responsible for entire herds of sheep and goats going missing. They had spent a few nights searching already but they hadn’t seen any trace in of the creature.

Across the clearing the beast stalked forward, the figures in the campfire illuminated perfectly as they huddled over a box.

As the party continues to look at the map they become increasingly aware of the deafening silence of the wilds around them. Standing to look away from the map they looked past the flow from the flickering flames and out into the muted darkness, not aware of the creature that looked straight back at them.


He classic beast stalking party at night just outside of the light of the campfire. A chase scene, perhaps backwards and forth between werewolf and the party.


One shot ideas, Light – 2

The party strolled down the streets of Fobertown they marvelled at the sights, smells and delights that the city brought. As they continued to stroll down towards the seaside. Having had their fill of shopping and feasting they marveled at the costal city and its wonders.

Slowly faint bobbing lights drifted across the waves towards the city. The party watched as other city goers stopped and watched the lights as they spread across the waves. Slowly the number of lights multiplied and the party began to feel uneasy.


It’s another classic. Pirate raid on a costal city! This one the party will have to fight through a few pirates as they try and raid the city and take the party, and citizens as prisoners. Perhaps a slaving ship could be involved from lizardfolk raiders. A lot of potential in this simple plot.

That’s it for tonight. Thanks for joining me as I went through two different adventure ideas on tonight. Light works both ways with predators and party both benefiting from thr party using light. But it goes noth ways. It could be the party ambushing where their quarry, bandits or poachers, have a campfire and the party move in for a surprise attack.

Light isn’t just for people it can be for traps. A solitary torch may draw in the party for a trap or ambush, the possibilities are endless and light can be a useful tool in our kit. Don’t forget to come back tomorrow for end of week writeup and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadow Born Ogre and the Shadows Avatar

Welcome to Fight night where I have something perhaps a bit exciting to reveal. Both the Shadow Born Ogre and the Shadows Avatar stat blocks! So sit down, have a coffee and lets go through the creatures lurking in the shadows.


Shadow Born Ogre and the Shadows Avatar

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Created in Tetra-cube

Shadow Born Ogre

The Shadow is very selective in who it trusts and loans its power to. This Ogre through sheer strength, malice and willingness to spread the shadows corruption was one of the favoured ones. Engaging the party quickly and with great sweeping blows I would set his initiative to 15 and keep it there. The shadow didn’t just bless this brute with more strength and shadow infused blows but with a cunning intellect. It knows when its in trouble and will act accordingly. Willing to grab, grapple and hold hostages this should be a tough warmup fight.

Also made in Tetra-cube

The Shadows Avatar

Bit of a spoiler – the ritual goes off but not half as much as it would have wanted. By drawing the life from all its minions (through its back up plan) it manages to scrape by at this power level – not the full force of a deity but close enough for the average mortal.

Fast, intelligent, charismatic and having the ability to induce fear upon the entire party this is a mean creature. Immune to damage unless magical or dealing radiant damage this will take some chunking before it goes away.

Having a unarmed attack that can turn into a free grapple is good, as a legendary action it can help make this creature feel stronger and more imposing that it should. The scimitar is also quite strong with its strength drain ability. Party members will start to fear this attack if the fight goes on too low as instant death is a rare thing in D&D5e.

This weapon deals a lot of damage and it intrinsically linked to the Shadow – if someone else uses the sword it loses the negative damage but will regain its ability to reduce strength scores – for a prince. The shadows corruption. But I will cover this later.

Thanks for dropping by to have a look at this weeks stat blocks. I am quietly confident that we will have a few good fights in this weeks adventure as we wrap up the 11 month campaign so don’t forget to check out the finished product this weekend. I will also be looking at a creative write up on Saturday so don’t miss out on that as well and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Logistics of the Throne of Shadow

Welcome to Thursday where I turned my hand towards the very familiar effort of drawing a map and this week was the logistics of the throne of shadow. Sometimes its easier to hand draw a map with the features you want in it than to create something online or using software. There is also something satisfying about a map such as the one tonight which brings back the nostalgia of simpler times.

But tonight we are here for a map and whilst not my finest work (still working on about 3 hours sleep a night for over a week now) it will do the job for this weeks encounter.


Logistics of the Throne of Shadow

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Bottom of the map

There are some cave ins that don’t look like they can be fixed with a pick and shovel but most of the map is connected. Most rooms are left bare to be filled in as we see fit. There is a mess hall to the left of the ritual hall and on the top of the page there is a set of stairs leading to a balcony where archers could be stationed, perhaps a large table for looking at a map for defence coordination.

Top of the map

The top half of the map is new, roughly carved, uneven ground with sharp edges. Even the walls and square(ish) rooms are uneven and basic however there is evidence of technology and infrastructure taking place in most rooms. A barracks to the left of the large room of the main entrance serves to feed troops to the wall or the the defence of the Ritual hall or southern rooms. The warren where the prisoner cells are could be filled with critters or beasts that get fed the scraps (dead prisoners) or as a sleeping quarters for the lowest of slaves and servants in the citadel.

The prisoner cells located at the top right of the map is where the Ogre encounter happens. The tunnels to the Ritual hall (centre of the map) should be hidden and either investigated and stumbled into naturally or with a guide. The bottom half of the map should be a mixture of old dwarven stone work and newly hewn, rough stone (likely the Oni).

Thanks for coming again tonight. Hopefully my brief moment of nostalgia with a hand drawn map brings back memories of your first days, sneaking a look at your DMs map and working out where the traps, the dragon or the treasure is. Don’t forget we have at least two stat blocks to talk about so don’t forget about them and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Power Starved

Welcome to twist filled Wednesday where this week we look deeper into the labyrinth like tunnels, halls an rooms of The Shadows Throne to find a power starved shell of a creature. Well, power starved for now. As the time runes out for the creature to regain its former strength the demand on its servants and slaves grows in proportion to its desperation. In fact so desperate in the quest for power that its willing to commit everything to a single act. A full reaping.


Power Starved

246WePoSt

As the bodies piled up around the alter the power started to seep into the dark waters and flow into the cold slab of stone. Sitting atop the stone the Shadows Avatar sat in silence, power starved. A fragment of what its former self used to be and far from it needed to be and time was running out. In fact from the increase in wounded and dying Oni, Trolls, Butatลย and captured slaves suggested that the light bringer, those chosen by the dragon were here.

The creature watched as the power gradually ebbed and flowed like waves as the ritual channelled the power within the dead and dying into its form. As the casualties piled up a gnawing concern rose in the creature. If these mortals were able to do this to its servants and chosen minions then is it enough? Was this meagre power that was being drawn from these husks enough?

There was a single option, a fail safe, that was available to the creature now. Modifying the ritual slightly small channels opened up in the ritual pool. Slowly the tainted waters began to spread and weave their way through the citadel, causing water to drip down upon all. If all went well then the creature wouldn’t have to resort to it, but the thought of doing it anyway did cross its mind.

A sudden pang shot through the creature, one of its shadow-touched had just been killed. As the shadow-stuff that empowered the creature disappeared the power that was lent also did. No, no, no. There was not enough bodies here, not enough energy to rebuild its form and its strength.

The ritual, there was only one option left to it and it had best be started now. As the shadow magic pushed outwards and touched everything who had been touched by the tainted water pockets of light were also felt. These cursed weapons and trinkets! They protected the mortals from its ritual. Regardless once the ritual was complete it would have enough power to squash these humans. It was just a matter of time now, a race. Them to race to its chamber in time or it to complete the ritual first. The winner would surely claim victory.

Thoughts.

Tonight we look at the Shadows Avatar as it realises how power starved it had become. With the fall of one of its chosen, perhaps a certain strong ogre, the creatures power is further reduced. In fact it means that from a role play side of things the creature has one ploy left (perhaps the plan all along) and enacts its final ritual. To consume all the souls of those within the Citadel to bolster its own power.


Thanks for visiting tonight and reading through this Wednesdays update. Tonight was back to what I would believe would be my smallest ‘ideal’ writeup that I like and it feels good. Unfortunately I had a few nights I found myself short on time and energy and I was unable to put what this adventure deserves. But, tonight I hope to start bringing it back. Tomorrow night I have a go at working out this twisted hallways. This will be quite a large map so I will see how I can work it out. Thanks for sticking with me for another week but don’t forget to come back these last few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Servants doubt

Welcome to Tuesday night where we look at NPCs for the party to interact with. This week we have a npc experiencing what I would call servants doubt as they witness the end drawing near.


Servants doubt

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The diminutive creature watches as the party squared off against the ogre and a silent smile crossed its face. This could be it, the moment its freedom was bought.

Since it had watched its friends, comrades and children fight for the Shadow and fall for it. Since it has watched the same once revered master feast on their broken bodies and imbue itself with their dying life force. Enough was enough.

As the ogre strode forwards towards the party the shrieks from those still in cages got louder. Some wailed for saving, some cheered for the party but others cheered for blood. The ogre roared in approval at the terror and lust for blood as it brought its whip and cracked it over the head of the party as it waited for the first move.

Thoughts.

This week in servants doubt we meet an old Butatล who has finally found a way out. This small creature will do just about anything to be spared and will likely ramble in Broken common about what it knows, and the way to the ritual chamber as its one of its primary duties. As the citadel is meant to be a confusing rabbit warren having a way out and direct path, maybe, to the shadow is maybe something that the party would capitalise on.


A glimpse of the bigger picture for this weeks session. As we finalise the adventure and as it looks more and more promising that the Shadow will fall. So don’t forget to come back this week as we investigate whats coming. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows maze

Welcome to another Monday, plot and hook night where this week revolves around the confrontation between the party and their hunt for the dark master through the Shadows maze like citadel.

 


Shadows Maze

246MoShMa

The party scurried forth towards the heart of the citadel. Or at least that’s what they had thought atleast. The citadel was a tangled mess of halls and tunnels. The halls were obviously well crafted at some point but tunnels were dug between halls.

The halls were largely barren and empty as were the tunnels. Occasionally they would witness a screaming wounded oni being dragged down a hall before disappearing into a tunnel.. But otherwise the minions of the Shadow were frantic. Their movements, organisation and coordination were disorganised and hasty as if anxious or fearful. They did have an army at their front doorstep and their master was weak or so the vision had indicated so.

The party were running out of time but they were getting nowhere fast. They would have to find a way to the dark master soon before it was too late.

The very human cries and screams brought them to their present moment and without a moment to lose they took off down a well used hall. Eventually they began to notice a pattern for the tunnels as some lead to new rooms, hallways, dead ends of refuse pits. As they were approaching what smelt like a refuse pit they heard the muffled screams again in the tunnel. Venturing forth they found a well concealed secondary tunnel, unlike the others to date, perhaps, which lead to a large chamber with cages and cells built into the wall. A large ogre stood in the middle of the room brandishing a whip as it lashed out at humans pleading for mercy.

The ogre stopped flaying a middle aged man and looked up towards the party. The look of shock was quickly replaced by a stupid grin and malicious twinkle in its eye. The Shadow would have to wait.

Thoughts.

A creature as strong and ancient like Shadow would surely have an defensible position within the mountain. Oni, in this campaign, are very similar to a familiar goblinoid; the hobgoblin.

Like these foreign creatures the Oni of Ryokughan live in tunnels and have a warren of them to live in. It’s part defensive tactic, part disorganisation and effective for gaining an advantage against their opponents.


A short one this week as there is more to come in the coming days. So don’t forget to come back each day this week to see how the campaign ends. Tomorrow we look at the NPCs for this week which sets us up for secondary hook and the map for the adventure. Don’t forget that we’ve made it through 11 months of this campaign and and feedback is great, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Path into the Shadows Throne

Welcome to another end of week writeup where we look towards the citadel known as The Shadows Throne. This week our party moves towards a hidden path into the shadows Throne, or the front door, and prepare to confront the being that has haunted them for almost a year now. So sit back, have a cup of coffee and lets catch up on what was created this week.


Path into the Shadows Throne

245MoDaSc

The party stared at the sheets of paper in front of them. The small droplets of blood that clung to the parchment left a trail as they slid to the ground. The letters, maps and notes that lay out infront of them revealed a side yo the Oni that they hadnโ€™t seen. And one they wished they hadnโ€™t.

Diagrams for a ritual in a large antechamber were revealed. A large altar or pedestal looked to be in a large bowl or recession in the chamber. The drawings indicated sacrifice of spirit folk, oni, humans and other races deemed lower than the oni.

The ritual looked to be one of creation. Binding bones, flesh and blood together to form a new body for something. The ritual pages finished here but there other pages that looked to be schematics for a fortress within a mountain. It mapped plans for guard rotations as well as the hidden path for escaping the citadel in case of emergencies.

Taking the plans, Gin and the surviving members of the plan they head back to the wall. The captain, Kyoko and the messenger for Kuang were all eagerly waiting for the party when they arrived.

After some time they started discussing what it could mean in hurried conversation before they turned to the party for advice.

Blood Bone and Shadow

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The creature stirred from the warm granite and ash on the stone floor. Slowly the nerves in its muscles fired and it pushes its face from the ground and looked up at the creatures that served it. They stood around it in reverence, not wanting to be the first to approach the fallen figure that had, until this moment, lay crumpled on the ground.

โ€œMaster. The humans. They have pushed us from the wall. I.. er.. some of the others feared you had fallen and ordered a retreat.โ€ A large, although cowardly, oni spoke as it shuffled forward towards the large humanoid figure. โ€œWhat would you have us do? We may be able to rally the spirit folk and have them take back the ground we lost when the ice witch..โ€ his speech was cut short as the creatures hand shot forward and plunged into the chest of the oni. With a look of shock and horror the oni watched as its heart was pulled from its chest, all but one artery detached as the figure drank deep from the pulsing organ.

โ€œI would have you shut upโ€ the creature said as it drank its fill from the warm blood. โ€œI would have you all not have retreated from the wall. It was ours to take. Victory was within our grasp and you let it slip through our fingers.โ€ The creature said as it shuffled to kneel on the ground.

No creature dared speak or move for fear of suffering its wrath. Although it wasnโ€™t the shadow itself it was a vessel for embodying its unholy form within this plane and its power was unfathomable to the mortal creatures that served it.

Finally a ogre like creature spoke. โ€œMaster. The humans. They are come hereโ€ฆโ€ The rest of the servants moved from the avatar.

It slowly looked up at all those who were gathered. โ€œThe ritual must be done again. Before they get here. I will need to bolster this body and prepare to do what you can not. Kill a party of humans. Take the slaves, take the captives. Grab the weak and injured. Their bodies will renew my strength. Go nowโ€ The avatar if shadow barked and delighted in the creatures panicked scurry.

Herald of Light

245WeHeOLi

Liz and Jung travelled with a small army of Harimasu warriors as Kuang directed them towards the shattered mountain up ahead. Since Jung has appeared as a dragon Liz had begun to notice that her connection to her deity, Chauntea, had increased. Her Goddess had started to grant her more powerful blessings and miracles and she had the feeling she was being drawn towards the dark mountains.

What Liz hadnโ€™t counted on was the aura that seemed to resonate from her causing creatures to shy from her and humans to flock to her. Her presence when General Kuang and the Harimasu warriors met the Toshio family guard, mercenaries and soldiers caused the majority of them to lay their arms down and surrender to the Harimasu force.

When travelling through the western pass and even past the wall towards the shattered peak ahead creatures, Oni and other dark servants of the Shadow retreat from her presence. That or maybe it was the fifteen foot dragon that floated or walked next to her at all times.

Jung, once called Siu, had increased in size since being with the humans. Whatโ€™s more he had noticed that whilst being with Liz he was stronger, faster and seemed to radiate a light much like she did. As the two of them approached the front ranks of the soldiers โ€“ a mix of Harimasu and the defected Toshio soldiers โ€“ the full extent of the mountain came into view.

โ€œWe believe that they are already in there. Or close to being so we believe.โ€ Takeo said as he appeared suddenly next to Liz in a flutter of feathers. โ€œSome of the Wall guard have begun to siege the wall at the entrance to the mountain, well what remains of it.โ€ he continued as he looked across Jung and Liz. โ€œI am glad that you have come. We could use your help. The men and women will rejoice in just seeing you, evidence of our ancestors being on our side as well as the light that radiates from you Liz is a direct affront to the Shadow.โ€

Looking forwards towards the skirmishes ahead Liz reached out to Chauntea. With a prayer on her tongue she asked for the light to shine on Ryokughan.


NPCs –


Elizabeth โ€œLizbetโ€ Scaulder

Liz appears at the frontline with the golden dragon form of Jung Harimasu as they prepare to assault the citadel known as The Shadows Throne. As a distraction or aiding the getting the party in it doesn’t matter as her presence alone rallies the troops.


Environment and running the adventure

Smoke and dust fill the sky as you gaze up at the entrance to the mountain. The flow of Oni and other servants of the Shadow are constant, scurrying backwards and forth across the rough stone. Deep within the mountain a red glow and the chants of an unholy ritual resonate through the cold stone as you stand and watch. As you look at the remnants of the crumbled faรงade of the citadel before you its not evident whether it was constructed after of before the rock fell, but you can tell that it was made by a master craftsmen.

The creatures that move through the area donโ€™t pay you any attention but they seem to be directed by an unseen hand. As the pounding of air and chanting of magic continues the feeling of unease settled in your bones. This is not a place for mortals. This is not a place where the sunlight wants to tread for fear of being swallowed up by the shadow that has penetrated the stone.

Inspiration – Map less adventure (245ThKnOShDo)

Made with Inkarnate.com

Encounter – The Trenches and Sentinels

Oni, BakegamotoButatล, Oni Sentinels and bound river trolls guard the front entrance. The Butato provide ranged support from the walls and pepper the ground with arrows whilst Oni defend the gate, wall and operate the defence. The Bakegamoto act as shock troops and charge in to disrupt the party.

The trolls are interesting, they are chained a little way from the wall in a small trench. When those foolish or unaware walk near them the trolls attack with a ferocious hunger but they are chained to the trench. These chains however can be released by mechanisms that the Oni control (but the trolls attack Oni and humans alike).

The Oni sentinels are the best marksmen of the Oni. They are positioned in watch towers and are crack shots with a heavy crossbow. However there are not many of them. As the mountain fell many of those on watch were lost as the towers were crushed by the rock.


Oni, Butatล and Bakegamoto


Oni Sentinel, Bound river Troll

Both created in tetra-cube


The hidden passage

The hidden passage is along the wall towards the north of the entrance. This requires the party to cross a trench, dodge crossbow shots before entering into it. Having or memorising the notes from the Oni camp will enable them to find the entrance with no issue. Once in there is nothing within the passage way itself apart from some Giant rats and perhaps a starved Oni or Butatล.


Another week has come and gone and we find ourselves at the precipice of the end of the year of content. This week we revealed the intel gathered from the Oni camp, made our way to the citadel and hopefully saw our party make their ways in. Next week we confront the creature at the heart of the ritual which is a pretty big deal. So don’t forget to join me for for this coming week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rainy one shot ideas

Welcome to Saturday night where I bring to you rainy one shot ideas. Now the forecast here in Victoria tomorrow is rain so I thought what else could be better than D&D one shots.

Tonight I will cover a few one shot ideas, the hook, the plot and perhaps some thoughts on the encounter to drive the creation of a one shot. The twist is that, like the title says, they are all having to do with rain.


Rainy one shot ideas – 1

Local farmer has been complaining to the local church about the lack of rain. This farmer has gone as far as to even denounce the church and preach that they are fake worshippers. However the following night the town is struck by a mighty rain storm where the farmers (who complained) property seems to be the worst hit. Crops are flooded, stock is lost and even their house is destroyed.

The farmer starts to preach to the towns folk about the church deliberately destroying his livelihood and there are growing fears that some of them will believe him.


The general idea I had with this one will be a diplomacy mission to prevent a civil uprising between the farming community and the relatively peaceful church. The cause could be a few things but I am fond of “built their farm on cursed land” but that requires a question to be answered. Why is the land cursed? Let’s work with that notion for now. The farmer had this land handed down from his parents and they their parents. At some stage they killed the original owners of the land and stole it from them. They buried the bodies at the bottom of a hill where eventually a watering hole was built.

The resentment to the church and turmoil that the family was creating stirred up the restless spirits of those murdered and as they were buried under water that is the shape of the vengeance they chose.


Rainy one shot ideas – 2

A town sits in a valley along a river that is fed by a high waterfall a few miles north. The area has been experiencing rain for a week straight but the river has run dry and the only water they have is from the rain. The issue is the hydro powered mill that feeds the towns smith (they are famed for their steel) and their bread production. Until recently everything was fine but a new influx of dwarven steel from up north has created some desperate times for the town and with their mills now shutting down townsfolk are worried that this is the end for their town.

The party are asked to investigate what happened to the water.


Another simple one with an easy plot. The dwarves have also made use of the river system further up river with one exception. It’s humans creating fake dwarvern steel and arms. Any dwarf worth their beard would be able to see the inferior craftsmanship. The river was blocked to channel it into a large dam that they use for their industry. However with all this rain the dam is full to bursting and they are quickly trying to find a way to prevent the dam from falling.

The tricky part of this is that there isn’t an easy way up to the village. It requires some mountain climbing along rain drenched stones. I believe that the rain is a perfect addition to increase the difficulty of the adventure, second to snow and thick fog.


Rainy one shot ideas – 3

On the way back from their latest adventure, carrying loot and exhausted the party become aware that they are being hunted. A group of bandits who out number and overpower the party easily have given up chase on the party. They have a few options. Try and outrun them, ambush them or ditch the loot and retreat to the nearest village a days ride away if they are unburdened.


Constant rain makes for difficult travel with a laden cart. Slowing progress down to a crawl, getting bogged nearly impossible to hide your passage rain gives it all. This one shot has some interesting bits in it too where the bandits are lycanthropes. Were rats tend to be the typical bandit and they add a touch of danger to combat which may dissuade them. Also being particularly malicious creatures they may not be put off the hunt from the loot being abandoned.

I would have disadvantage on Dexterity checks, stealth checks and athletic checks due to fatigue and cold rain which will make getting away and fighting difficult. After all it would be too easy if they could just outrun the lycanthropy infected bandits.

That’s it for tonight. Thanks for joining me as I went through three different ideas with the rain theme. Tomorrow we have the end of the week writeup which leads into the last full week of November. I want to thank you for joining me daily and look forward to our journey together in the future. Don’t forget to stay dry and safe and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A path that light fears to tread

Welcome to a Friday Fightnight where we have a look at some reoccurring stat blocks, a new one and the option our party have to take. The decision is either a frontal assault or taking a path that light fears to tread itself, the hidden way through the darkness of the mountain. This weeks encounter section of the Friday Fightnight may be disappointing. I would say that this due to the fact that we have a larger monthly content next week so this week may be light but this week is simply not as exciting as whats in store


A path that light fears to tread

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Frontal Assault

Oni, Bakegamoto, Butatล, Oni Sentinels and bound river trolls guard the front entrance. The Butato provide ranged support from the walls and pepper the ground with arrows whilst Oni defend the gate, wall and operate the defence. The Bakegamoto act as shock troops and charge in to disrupt the party.

The trolls are interesting, they are chained a little way from the wall in a small trench. When those foolish or unaware walk near them the trolls attack with a ferocious hunger but they are chained to the trench. These chains however can be released by mechanisms that the Oni control (but the trolls attack Oni and humans alike).

The Oni sentinels are the best marksmen of the Oni. They are positioned in watch towers and are crack shots with a heavy crossbow. However there are not many of them. As the mountain fell many of those on watch were lost as the towers were crushed by the rock.


Oni, Butatล and Bakegamoto


Oni Sentinel, Bound river Troll

Both created in tetra-cube

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The hidden passage

The hidden passage is along the wall towards the north of the entrance. This requires the party to cross a trench, dodge crossbow shots before entering into it. Having or memorising the notes from the Oni camp will enable them to find the entrance with no issue. Once in there is nothing within the passage way itself apart from some Giant rats and perhaps a starved Oni or Butatล


I hope the new creatures are enough to tide our party over this week. There is a lot more planned for next week so don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe