Dark Forest & Darker Crypts

Welcome back to Brazen Wolfe tabletop where tonight I spend a fair bit of time creating the adventure maps for Dark Forest & Darker Crypts. This week we look at a forest setting, I know cliché for me but I just love them soo much! But to make it up to you I have created a Crypt map as well. So don’t go away, sit down and have a coffee while we look at tonight’s maps.


Dark Forest & Darker Crypts

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Dark Forest

Shaded and wooded areas provide great places for ambush by bandits and animals alike. A dense wood with flickering shafts of lights from the canopy of trees above make this map rather interesting.

The Dark Woods – Created in Inkarnate

Darker Crypts

Complete with a secret room, a few walls that can easily be broken through, chests for all your loot purposes and bones of the dead! This map took a while to try and get the shading on the tiles to where I was happy with them. Even now I think there are some rooms for improvement but I like the dark gritty nature of it that promises that it once was more. Evidence of many previous cave ins and a hidden altar (the top of the map) that pays homage to my first DM’s plot twist of an adventure complete this room.

Dark Forest’s Crypt – Created in Inkarnate

Well that’s all that I have time for tonight. As always feel free to use these maps in your own adventure, click the links to inkarnate and if you have an account you can remix the images! If you are playing along at home let me know how you go but make sure to come back tomorrow for some traps, secrets and the encounter! With the weekend fast approaching make sure you don’t forget to plan some tabletop time and don’t forget to roll with advantage while you are at it,
The Brazen Wolfe

Hidden Graves

Tonight the focus is on the Twists and Turns that happen in the adventure which expands and changes the journey ahead. Tonight we uncover the hidden graves that lie beneath the ruins. So sit back, grab a coffee lets roll on with tonight’s, albeit shorter, content.


Hidden Graves

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She had to give chase to the bandits that had threatened her parents life and stolen the goods they were transporting for a baron. She felt compelled to chase them through the broken walls, dodging arrows like Stephan had taught her and she had them within her sights now. As they turned and saw her they moved to a defensible circle in the middle of the room that they had found. As they huddled together she stalked forward like a predatory creature. Batting arrows as they flew at her the panic began to set into the bandits in front of her.

Then there was a crack. First subtle which caused the bandits to falter and look around worriedly. After a heart beat more they raised their weapons again and took a step forward towards her. Suddenly the ground beneath them gave way and the bandits disappeared in a cloud of dust.

Stepping up to the edge of the caved in floor a crypt was revealed down below. The broken bodies of the bandits were surrounded by the shattered remnants of her parents goods, crates and chests.


Tonight we looked at the expansion of this weeks adventure as we move deeper beneath the dark forest. The catacombs beneath the crypts gives us an interesting proposition. The creatures that generally live in crypts give us extra diversity of combat. But also traps. This week promises to be a fun so don’t forget to come back each day to follow along. And before I leave for another night don’t forget to roll it with advantage,
The Brazen Wolfe

The Pennywhistle Company

Hello and welcome to another night where we look at the NPCs for this weeks adventure! Tonight we set out sights on the Pennywhistle company as they are in dire need of assistance after a fast attack from bandits, and a brash headed daughter giving chase. So sit back, enjoy the NPC art and let’s roll on with tonight’s content!


The Pennywhistle Company

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The Pennywhistle Company – Travelling Merchants and more

The Pennywhistle company specialises in getting the goods people want to the places they need it. Not a large company they specialise in boutique wares and the owner of the mercantile company, Ruthor, has a solid mind for business. His wife Eve is a half-elf who wanted a quiet life after being a member of the kings army. But having never quite fit nor finding acceptance for her heritage she fell in love with a travelling merchant who saw who she was besides her ears. While Eve is disciplined, strong and stoic Ruthor is emotional, empathetic and passionate. These traits were blended nearly perfectly in their daughter, Beau, who is both strong and emotional – a trait that sees her get the better over her father but clash with her mother.

The last piece in the puzzle is the oldest business partner and hired guardian of the caravan, Stephan. Stephan is the one who introduced Eve to Ruthor after Stephan overheard Eve’s desire to leave the army and knew that Ruthor needed an extra guard. What Stephan didn’t account for as the relationship that would blossom from there.

The Members

Ruthor Pennywhistle

Created in nightcafe.studio

Despite being susceptible to anyone who plays to his empathy and humanity Ruthor is a tactical and keen business man with a keen eye for not only profit, but lucrative business investments.

He values the success that his business brings second only to his family and oldest friend. Due to this he will risk it all to protect them and see that they have the best care that his money can buy. This frivolous behaviour is one of the things that Eve and he don’t see eye to eye on.


Eve Pennywhistle

Created in Artbreeder

Eve is swift and lethal with a blade or spear and knows how to repair just about anything with very limited resources. Assigned to the support core where she mended supply wagons and guarded them from attack she is used to defending and fighting near and with land vehicles. This makes her a perfect companion in the Pennywhistle Company.

Whilst business and bandits respond well to her discipline and cold stare her daughter does not. Eve and her daughter do not see eye to eye frequently but there is a mutual respect and adoration for each other that is undeniable.


Beau Pennywhistle

Created in Artbreeder

Wild and strong Beau has her mothers knack for battle and her fathers high emotions. She learnt how to defend herself early on from her mother and has attempted to learn the tricks of the trade from her father. But the wilds call to her and she would rather be riding a horse through the plains and forest than sitting on a wagon.

Despite being reckless and undisciplined she can take care of herself and not only does she and her mother make a lethal combination but Stephan and her are a sight to behold when fighting side by side.


Stephan

Created in Artbreeder

Stephan is the oldest friend of Ruthor and business partner of the Pennywhistle company. The closest thing to a confidant and uncle to Beau they have a strong bond and can be found sparring around the camp fire most nights. Stephan’s melee prowess is second only to Eve but he is just as calculating and tactical as Ruthor is in business but with battle.

Once a mercenary for hire he was hired many years ago and once the contract was over he joined the company as a partner so he could continue to travel whilst keeping his skills sharp.


Tonight I had a lot of fun when creating the NPC portraits. Utilising nigthtcafe.studio for Ruthor (and attempting to create one for Eve) I wanted something a bit more tailored for the NPCs tonight. So returning to trusty Artbreeder was the easiest step for me. With how the blend of a broader face of Ruthor and the fine elven features from Eve I am happy with the resemblance in Beau. Stephan gives me Jeremy Irons vibes and I am happy that it sparks memories of a few movies I enjoyed similar characters in.

Don’t forget that tonight is still the beginning of the week. Tomorrow we reveal the twists and turns of the woods so don’t forget to come back tomorrow. Thursday night I hope to have a few maps available (emphasis on few) for this weeks encounter and look forward to producing them. And lastly I hope that you spend a bit of time nurturing that creative spark or indulging in some Tabletop games this week and if it’s Dungeons and Dragons, don’t forget to roll it with advantage,
The Brazen Wolfe

Beneath Dark Woods

Welcome and good evening as this week we begin our stroll beneath dark woods. This week we are on our level 2 adventure and glorious one-shot which takes place in a rumoured haunted woods. Why are we there this week? Well you’d best grab a coffee, sit back and enjoy tonight’s write-up!


Beneath Dark Woods

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The Dark Forest

As the party travel along a road they come across an unsettling sight. A Caravan lays on its axle with two of its wheels broken, shattered beyond repair. A large rotund man sits on an overturned chest and sobs hysterically whilst dabbing at his red cheeks with a pocket handkerchief.

As the party draw closer a second figure walks into view from around the side of the wagon, a strong looking female half-elf. “That’s enough Ruthor. Sitting and sobbing like an infant wont get the caravan mended more quickly nor will it hasten the return of Stephan.” the woman snapped at the man. It was evident that despite her frustration there was a deep affection between the two.

“But Eve. Our Daughter. She is out there chasing those fiends!” the man said as he flourished towards the Dark Woods to the side of the road. “I worry what they will do to her. She is only sixteen!”

“I worry more what Beau will do to them.” the woman replied as she retrieved a box filled with tools. “Now go get me… a dozen sturdy looking branches. About as thick as my arm. I’m going to try and mend these spokes” the lady called Eve said as she looked to the broken wheels.

“She gets this brashness from your side” Ruthor muttered in a huff as he stood and walked to the forest.

“And she gets her unchecked emotions from you dear.” Eve rebutted which causes Ruthor to stomp faster away.

At that moment movement caught the eye of the party and the two travellers. A wounded, tired looking man stumbled forward from the thick trees and fell to the ground. “Stephan!” Ruthor called as he ran to the gruff looking mans side.

The Dark Forest – created in Artbreeder

Dark Ruins

“Master Ruthor. I.. I was unable to retrieve Beau. She chased those bandits into the woods and into some old building in a clearing. I tried to follow but a few of their buddies were waiting for me. I managed to escape and defeat them but they wounded me in the process. Sir. That building, it gave me the willies. There’s something evil there. I fear what they will do to Beau, what she will do to them and what that place will do to them all. We need to seek aid from the city. We don’t have the man power to go in there looking for trouble.” Stephan said between sharp breaths, clutching a wound on his side.

“The nearest city is a days ride from here. I hope she can wait and the city can spare aid..” Eve said as she moved towards the downed man with some bandages. As she started applying the gauss and cloth to the wounds, a cut from a sword, she looked towards the party. “I don’t suppose you lot are any good at exploring and fighting huh?” she asked as she poured a clear liquid on Stephans wound. “Ruthor, can you fetch some food and water for Stephan.. He will need it if he is to recover quickly.” she asked as both man and woman looked concerned at their downed friend.

“We can pay well, well… We could have. The bandits took what we have… If you retrieve our daughter you can have what ever other loot and goods you find with those filthy bandits.” Eve added with a thought. What say you? are you able to help us locate our daughter beneath dark woods?

Thoughts

The age old “Fetch” quest. Retrieving the daughter should be an easy task, emphasis on the should. Old buildings in forests always lead to fun encounters. A lot of variety and versatility can be found in such places. This makes them great places for adventures as we can utilise a lot of skill checks, creatures, hazards and the works this week.


With no time like the now to venture into the woods I want to say thanks for joining me tonight. Don’t forget that tonight is just the beginning of the weeks adventure and we have a lot in store this week. So don’t forget to come back each day this week and as always, don’t forget to roll it with advantage,
The Brazen Wolfe

The Trouble with Birds

Tonight is the end of week write up for the first week of 2023! to mark this occasion I decided, admittedly too late, to produce a zine, The Trouble with Birds. This aims to be the first of a few adventures this year that I want to get into this condensed booklet format so I do hope you enjoy!


The Trouble with Birds

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As the party arrived into town the colours of the bunting, poles and decorations spoke of the celebrations that were yet to happen. People were rushing to get their work done quickly as the Cherpa Hen festival was only a day away. Looking at the note clutched in their hands the party was meant to look for Gerald, the halfling. 

This was more trouble than it appeared to be originally as the streets were full of halflings. 

A large group started to cause a ruckus near a fenced in pen nearby and the party were drawn to the conflict. 

“You can’t put that there. That’s for the Hens!” a voice called out. 

“Not that we have any bloody hens at the moment. They have all gone up and took off haven’t they?” a second, intoxicated man said from nearby. ‘What are we going to do huh? What is Gerald going to do ‘bout this?’

‘I have sent for aid. The finest adventurers will be arriving any moment now to relieve..’ the short man stopped as he spied the party. ‘Make way! Make way!’ he called as he pushed through the gathering of halflings and a few humans. ‘You got my advert! Here you go, fine people-adventurers in fact!. All is well!’ he called as he shooed the party into a nearby general store. 

‘I do hope that you can help…’ he muttered to himself as he sat on a nearby stool. The noise from outside seemed to have quietened down by now. ‘Our hens have gone missing’. 

Cherpa – sourced in nightcafe.Studio

PDF adventure – The Trouble with Birds


A lot of time goes into making these Zines and I also elected to re-write some content from the week to make it flow a bit better. So if you do like these please give the adventure a go, It’s free and beginner friendly but meant as a guide to the adventure. These aren’t quite there yet as being beginnder DM friendly as many of the rules and interactions are deliberately left out. This is a starting point for the adventure, the rest is up to you!

Next week we move onto another one shot where I am hoping to explore some more and perhaps even fall into a crypt! So don’t forget to come back next week when you set aside some time aside for your own adventures and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Soulbound – Kathe the Knight Azyros

Tonight being a bit of a free night for content I wanted to look at the RPG I promised would get a bit more attention this year. And tonight we have Soulbound – Kathe the Knight Azyros having flown onto pen and paper and digitally attached for everyone’s perusal. Now I originally looked at Soulbound’s character creation mechanics March last year (Soulbound – Warhammer Age of Sigmar TTRPG) and it was relatively easy to get back into the wing of it. I found myself wanting one or two more XP so I could add another skill and focus for Talent variety but it wouldn’t fit the roleplay I had in mind for Kathe.

So sit back, sip a coffee and let’s roll into some soulbound!


Soulbound – Kathe the Knight Azyros

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Her golden wings armour gleamed in the light brought upon by Hysh as she stared across the plains before her. It felt like it had been an age since she had been deployed and she was glad to be away from Azyr. But, that is the lie she told herself. Truthfully she could not remember when the last time she was deployed or the outcome of her sacred mission from the god-king Sigmar. She believed she had meet it with success but the reoccurring nightmares of hundreds of grabbing hands and terrible teeth couldn’t be stopped.

She unconsciously itched the ten scars that were on the right side of her head, visible through her golden hair. She had been told by other stormcast that they were her tell, the evidence of her being re-forged over and over by Sigmars’ faulty machine. However she believed that it was a test of her faith and devotion to the god-king And this one she would not fail.

As her allies slowly rose from their tents they gazed over the gathered humans, aelves and duardin as they condensed on the plain in front of them. A dawnbringer crusade they called themselves. Kathe just knew them as her ward, one that needed to be shown the beacon of light that Sigmar had entrusted to her and her alone.

The scouts had come back early in the morning announcing that a mass of green skinned orruks and Gits had been seen in the area. She had not woken the party as they had endured a long day the one before and the soulbound would need their strength, and hers, over the course of the next day.

“What’s news our stoic stormcast?” a gruff voice of Brung Ironsoul, a Kharadron Admiral who was too long from his ship spoke from behind her.

“Green skins, orruks and gitz supposedly. They are en masse in the area. I would expect a long day ahead with the promise of combat” she replied. The binding behind her sighed collectively. They could never understand the burden she carried. A vision of a previous battle flashed before her eyes, towering orruks with weapons the size of men were cleaving aelves in two. A bolt of lightning and she descended into the fray, sword and lantern glowing. Her presence bolstered the mortals and they fought harder with her and her fellow stormcast by their side but even the glow from her wings could not shine as the sun was blotted out by the tide of arrows that descended shortly.

Her wings unfurled and the crackle of lightning across them caused the binding to stand backwards. “Are you alright Lady Kate?” the human wizard softly asked, using the short name that many of her kind did for her. She was too kind and caring for this type of work but her voice did bring her out of her trance and silenced the vision of steel blades cutting into her plate.

“I am fine. Thanks Gwen. We best prepare ourselves for battle. I will go speak with the crusade and ensure they are also ready” Kathe said as she moved off, leaving the binding behind her to organise their breakfast.

Character Sheet


Although it’s something different than usual tonight was a lot of fun looking at what is possible in Soulbound. I may make Saturday night Soulbound a thing for a little while so let me know what you think of it. Don’t forget to come back tomorrow when we look at this weeks adventure write-up and, as always don’t forget to roll with advantage,
The Brazen Wolfe

Hunters in the Mill

Tonight we look at the Hunters in the Mill with out instalment of Friday fightnight! These creatures are generally not used in many adventures but they would make a great addition to any wilderness or rural encounter. Or urban for that matter, where ever you may have a need for someone to buy exotic pets. But enough of this and let’s roll into tonight’s encounter.


Hunters in the Mill

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As the squeaking intensified so did the unease in the cherpa hens. What ever was hunting them was close, somewhere in the gloom of the mill. A flurry of fur and a long bushy tail gave away the creature as it moved, it was big, the size of an average dog perhaps but it was sleep and slender. Across the other side of the room the same rustle, the same glimpse of a tail and brown fur, then another on the rafters above their head. It was either fast, or with a sickening thought, there were many of them.

Giant weasel – sourced in Tetra-cube!

The leader

No sooner than they had started to let the large birds out of the mill the sounds of scratching could be heard. It was at first faint, then it grew in intensity. Slowly the urgency continued until a frantic pace was achieve then the largest weasel that any one had seen in recent memory burst forth. It tackled the last hen that was leaving the mill and brought dagger like fangs into the neck of the foul. The birds were strong though and it managed to thrash the weasel off its back and fly to the rafters. But that’s also when it noticed the party. It’s slain pack laying at their feat and the smell of their musk and blood drenched into their clothes. With a squeal of rage it launched itself at the party, its sharp claws, sharper teeth and thick hide ready for a fight.

Dire weasel – created in Tetra-cube!

Tonight is a nice easy two part encounter. Creatures with keen senses (hearing) would detect the dire weasel pack alpha before it attacks. But if they don’t then it ambushes them as they are weary after fighting its kin.!

This weekend we will expand a bit more on some of the content I want to include in this weeks adventure without going too in depth. This is meant to be a nice intro into the system and new world that we are spinning up this year and its meant to be simple at first. So don’t forget to come back tomorrow and Sunday as we wrap this week up. Don’t forget to keep some time aside for your own adventures in life and don’t forget to roll with advantage,
The Brazen Wolfe

Warhammer map – The hilly clearing

As I was creating the Cherpa Hill map today I also created a larger Warhammer sized map to be used in tabletop games.

Created in Inkarnate and then scaled to be 60″ x 44″ this gives a few options for the battleplan being symmetrical with the hills being about an even distance away from the centre. The other great thing about this map is that it could easily be used for RPGs as well if a large open space is what the adventure called for. So I will leave the image below.

Created in Inkarnate

Happy wargaming and don’t forget to roll more dice,
The Brazen Wolfe

The Cherpa Mill

Thursday night has come and with it brings the map for the Cherpa Mill at night. Fireflies flitter across the tall grass and amongst the trees from this long abandoned building and despite the light it does indeed look haunted as the people of Cherpa warned the party.


The Cherpa Mill

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As the cold mist of the evening starts to settle down upon the long grass flickering pinpoints of light can be seen from the large, old window of the Mill. As fireflies flitter through the sprint night sky the unmistakeable apprehension of the outcome of the little boy in the mill starts to weigh on the party.

The mill is old with many of the boards and planks of wood having come loose and fallen down over the years. The tattered vanes of the windmill lay motionless as their damage renders them unable to move. But despite this there is a soft noise coming from inside the mill which draws the party in closer.

Broken barrels and crates surround the walls of the mill and a broken stairway leads to a second story where goods would have once been stored. However both the goods, the flooring and the stairs are broken and unreliable making passage across them dangerous at best.

Cherpa Mill – created in Inkarnate

Thoughts on the Cherpa Mill

Normally beneath the Mezzanine lies empty space and the remnants of old hay and straw bales. However presently it hosts dozens of cherpa hens as they huddle around the muffled cries of a young boy. The torches that were lit to guide the children in their mischief send dancing lights across the lower story of the mill. But there is a scratching and movement in the shadows that unnerves the hens and humans alike.


Thanks for visiting tonight to join me in looking over the two storied mill. I had a lot of fun with the map tonight as there is something soothing and fun when playing with light orbs. The Fireflies and trees help breakup the stagnant and plain outside of the mill and add more depth for the party. I hope you enjoy the map as much as I enjoyed creating it. Don’t forget to let me know how you go using it and if you do tweak it in Inkarnate please share!

Don’t forget to come back and visit me tomorrow. I will have more exciting encounters and a non-standard creature to reveal. I hope to see you back for the encounter tomorrow and for this weekend when I wrap the first adventure of the year up. Also, don’t forget that this year will be primarily focusing on one shots. I hope to bring one or more oneshots a month so you will just have to come back to find your favourites. And as always I will leave you with wishing you the best luck in your endeavours and remind you to not forget to roll with advantage,
The Brazen Wolfe

The Cherpa Hen

Welcome to Wednesday night where we expand the plot and look at secondary hooks and tonight, we look into the cherpa hen. The Cherpa hen is the centrepiece of this week where the town of Cherpa have lost their famous birds, all of them (seemingly) have disappeared overnight. With the festival approaching that celebrates these creatures and their bond with their partnered humanoids finding them is a top priority for the townsfolk. So to avoid leading you down this long road let’s roll on with tonight’s content.


The Cherpa Hen

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Two figures scurried through the darkness whilst the town of Cherpa lay quiet behind them. Pushing through the tall grass and reed they made their way towards the old mill, a place that was thought as haunted and cursed by the townsfolk of Cherpa.

As they approached the large, old double doors that lead to the interior of the mill they skipped with glee. They were about to pull off the greatest prank in the history of the sleepy little town. Pushing on the door they snuck inwards, the bags they were carrying bursting with grain, lake weed and vegetables.

‘Now don’t fret. Stop it. Calm down!’ the two humans shouted as dozens of large birds fluttered and called out as the mill was suddenly invaded. ‘Come get it!’ the other called as the bags were upended and the food within was scattered amongst the room. The birds calmed down some degree and waddled forward to pick at the food scraps. However they were on edge, alarmed and spooked easily.

This wasn’t like the birds they knew. Each bird was intelligent beyond normal birds. In fact the birds had followed them to the mill at the promise of mischief. But their feathers were puffed out and their large flat beaks were bent down threateningly. Normally these beaks were used at snapping and severing plants at the bottom of the lake as these birds were peaceful. However now they were waving threateningly in front of the youngsters.

Trouble

‘I don’t know what’s wrong with them. They aren’t acting normal. Daisy isn’t even eating!’ called the younger of the two who was trying to coax a particularly large cherpa hen to eat. The hen suddenly rushed forward, the smaller wings on its back beating in an effort to gain speed as it crashed into the boy. The beak darted forward and snapped several times, the boy cried out before the bird landed down on the boy.

‘Help me sister! It bit me. There’s blood, soo much blood!’ a panicked voice cried out from under the feathers of the hissing bird. The opening and rapid closing of the mill door were the answer to his cries as Casey rushed from the mill back towards Cherpa.

‘The adventurers. The ones old Gerald was talking to. They can help I am sure of it.’ she said to herself under strained breath as she raced down the road. Meanwhile in the mill the lifeless body of a furred predator lay meters away from the hissing hen as the large birds moved around the one called Daisy. Their large bodies covered with dense plumage creating a barrier between the youngster and the other predators that had dug their way into the mill. Concealed under their feathers of the large bird the boy wept and promised any of the gods that would listen that his days of trickery were over.


Thoughts

Being young and brought up by a community of calm, collected folk would drive any child to boredom if not tickery. Corey and Casey are products of this and I have tried to stress the intent of their actions of a prank rather than malice. However malice doesn’t need to come from the ones at fault or those who cause mischief and in this case it comes from the outside. There are several predators of water birds and the larger the bird the larger the predator has to be.

Being a low level encounter and adventure I wanted to try and both bring something familiar to all low level adventures but keep it a bit fresher. Avoiding the normal kobolds and goblins that I favour for low level encounters this week I thought of natural predators that we can use. I also wanted to avoid rats.

Now I love rats, skaven are still my favourite race in most of fantasy settings but in this case I felt like the cliché giant rat adventure was a bit over done. So tonight we are looking at something else. Curious? Well you’ll just have to come back later this week to fine out what’s in the shadows of the mill.


Thanks for dropping in tonight to check in our hens. Tonight we uncovered the not-rats as well as the location of the hens and the antagonists of the story. Now I love a redemption story as much as the next person but let’s find out what the Murlay siblings can do to redeem their actions.

I have decided to keep it natural and nature based so far. But that doesn’t mean that the end of week will be natural. Still curious?. Well you better not forget forget to come back for the rest of the week to look at the town, the mill and other content that adds to the adventure. I also have a new creature to reveal Friday night as well as giving some love to a perhaps under-used creature from the core book.

And as always I will leave you with wishing you the best luck in your endeavours and remind you to not forget to roll with advantage,
The Brazen Wolfe