Cerberus Cole

Welcome to another NPC night here at Brazen Wolfe Tabletop and tonight we are being introduced to Cerberus Cole. The guard captain of the city of Drileah has his work cut out for him at the moment and unfortunately our party may have stumbled into more than they can handle. Intrigued? Well you should be as tonight we put Cerberus under the magnifying glass! So sit back, grab a coffee and let’s roll into tonight’s adventure!


Cerberus Cole

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As the party marches down the street, escorted by guard they can’t help but notice how busy this city is during the day. Merchants beckon potential customers from store fronts and stalls and the volume of customers is beyond what they were expecting. However due to the guard escort, something that they had received upon entering the city the party drew many looks.

Shopkeepers, customers and the upperclassmen and ladies of the city pointed and spoke in hushed tones as the party was ushered by no less than a dozen guards towards the guard quarters. “Not far now you lot” one guard said to them, an older man with a kind face. “If you’re just visitors to the city as you claim then you will be on your way and this little mess we have going on will be far behind ye” he continued.

The city guards building was a grand affair of ornate masonry and glass windows, but there were a number of lords, ladies and merchants standing out front. Those that called and tried to push past a row of guards were staggering. Each one of them called for the guards to be disbanded, to allow mercenaries and paid private guards to take over the protection of the city of Drileah.

Guard Captain Cerberus Cole

Cerberus Cole – created in Nightcafe.studio

The guards led the party past the complainant’s who called for the guard to do something about the current thefts. As soon as the party met the eyes of the victims of the theft they called of their guilt rained down upon them. The guard however protected the party and urged them through to the rooms beyond.

Down several halls they were led until they arrived at a door that hung slightly Ajar. “Captain Cole sir, I have a new group for questioning” the friendly guard called out, winking at the party.

The man on the other side of the door sighed deeply, and loudly. “Bring them through, let’s get it over with then” he answered. The door opened to reveal a relatively fit middle aged man with a well groomed beard. He sat around piles of paperwork and books and looked up at the party. “Well… This will be quick. These aren’t the Feline Filcher. Thank you for following the process Regi but we can declare this lot innocent. Unless they are the Feline Filcher and we can finally put this nightmare to rest. Imagine, this lot trusting dishonest mercenaries and thugs to guard the streets! Pah! These people are the same lot that let the burglar make off with their treasured possessions!”

Cole sat down and grabbed a corked bottle. “Well, while you’re here. Do you want to sit and make it appear as though we are treating you as actual suspects to this crime spree?”

Thoughts

Every cat burglar has to have someone trying to catch them. This is the unwritten rule. Cerebus Cole is our such fellow in this weeks adventure as we look through what this week has in store for our party. I think the art depicts Cole quite well, but I may look for a better portrait later this week, probably for the Zine!


Thanks for joining me tonight we we looked at this weeks hero. I have high hopes for Cole this week and, hopefully, with a little help from the party we will have the thief in our hands. But more on her tomorrow night.

So don’t forget to come back this week as I continue expand our adventure. This weeks sees our party catching a thief, with or without the guards involvement. However, the quarry isn’t without their own tricks so the party may learn a thing or two this week. So don’t forget to visit to find out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Feline Filcher

Welcome to the start of another night of adventure and this week we are introduced to the Feline Filcher. The City of Drileah has a problem, one they want kept under wraps and one that they wish to be dealt with discretely. So let’s crack it open, expose it to the light and while we’re at it, steal a moment to ourselves. So sit down, grab a coffee and let’s roll into tonight’s adventure!


The Feline Filcher

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City of Drileah – Created in Nightcafe.studio

As the sun sets and dusk progresses to night the city of Drileah becomes rich with the sounds of parties, cat calls and other nightlife. But, the sound of guards mailed boots also ring across the cacophony of merriment and display of wealth as they are on the hunt this night.

Somewhere the softest of footfalls could be heard as a dark figure opened a latch on a window. The laughter from the owners and occupants, guests at the party, were loud from downstairs. The shadow stopped as it watched the flare of light from a pipe glow from a corner in the room, a trap. However this was not news for the burglar. Raising a fine hand it summoned the sound of a creaking board in the room over. Instantly the figure hiding in the corner of the room stood up and left the room, casting a great deal of light and noise in the room.

The Job

Good that will keep him busy for a moment‘ thought the thief as the window swung silently inwards. Soft soled shoes met intricate rugs and cloths strewn on the floor, but he moonlight illuminated the trip wires which allowed the shadow to dance around them. Within heartbeats the door to a cupboard was open and the near-silent clack of lock picks was the only thing that she could hear. A moment later and the lock was open and a gloved hand grabbed the object that it knew was there. In fact everything had gone so well to plan that the noise from outside the door was almost a welcome relief to the noise of the party.

“What the” was the only noise the mercenary made before a handful of dust was thrust into his face. Within a second the robust, well muscled man was falling towards the ground. The figure, a woman, dashed forward to catch the paid guard before his body hit the ground. The slightly bent nose a mark of pride for many, but for this man it gave him a distinct look. Not something one wants when they want to blend in and be forgotten.

With a flick of her wrist his purse was also in her hand, a bonus in addition to the gold she was getting paid to retrieve the object in her bag.

“G..Guards!” a voice called from the hall as they saw the unconscious man. The alert was of no worry though as the thief was already out the window and dashing, silently across the rooftops. A tiny black cat was left in the palm of the mercenary – the mark of the Feline Filcher.

Thoughts

I am quite excited to bring this adventure to life this week. I have a history of trying to add excitement and mystery to my adventures for my party. The theme of this week is the power of the bare minimum. In fact this could be a level 1 encounter and I plan to show my players just what you can do with some creativity.

The Feline Filcher is a cat burglar. However there is always a ulterior motive for key NPCs and this weeks no exception. In fact this old trope should bring nostalgia for my players and I am looking forward to the look of confusion on their faces.


Thanks for joining me tonight. I find the imagery helps sell the story and this week the moonlit streets tells a tale by itself. So I want to welcome you to a fun week, one that you may just learn something knew to add to your campaigns. However it does introduce something that is hard to pull off, so I will do my best to it justice. Don’t forget to join me each night this week as we expand this adventure. Don’t forget to set some time aside for your own tabletop and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Risk it all for Research

Tonight and I have created another zine out of Januaries Soulbound adventure, Risk it all for Research. This adventure can be modified to be system agnostic if you don’t want to use it for soulbound. So please adjust to what ever creatures you are using in your adventure! However as always the monster statistics can be found in the Soulbound core rules and adjusted to quickly balance an encounter for if you wish to modify the adventure.

So I hope you enjoy this weeks adventure, Risk it all for Research. If you like this format please let me know and I hope you enjoy.


Risk it all for Research

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The Beastmire Plains – Created in nightcafe.studio

The Orruks gathered around the hills and rocky formations. Calling out to the Gork and Mork in their frenzied battle cries they feasted on the beasts they had hunted during the day. Despite the festivities and the humans that had camped nearby they held back from a fight as the cunning shamans had a plan, one most cunning.

The humans relied on their scouts to tell them the lay of the land, but the sudden appearance of Kruleboyz and the shamans that they brought with them gave them pause to think. And think they did. As the Kruleboyz pet sloggoths dragged the gargantuan bow to the peak of a hill they waited and continued to rally, gathering in force until their waaagh couldn’t sustain itself. Despite their frenzy they still managed to contain their urge to fight. Soon the trap would be sprung and then the humans would be ripe for the slaughter and the boyz would be ready.

The sloggoth placed the large crossbow on the hill and the lanky kruleboyz orruks strode up to its side. Placing a large cruel hand on its flank the sloggoth moved away to cower elsewhere as the boss looked at the fine machine. Bolts as large as a ship’s mast were brought up by hobgrots. These bolts were large enough to take down even stardrakes or their lesser kin the draconith, but their target was something else.

Rumours of flying wizards and the cursed soulbound had come to them through a source. This bow would be trained on the skies waiting for the elite warriors and leaders of the forces of order to rally forth, then it would be too late to turn back.


The Dawn-Keeper

The Dawn Keeper Concepts – Created in nightcafe.studio

PDF adventure – Risk it all for Research



Thanks for joining me tonight for the first part in the Soulbound Zines I am creating. I hope to get the other one out this week as I have worked out a format that I am happy with so we can have two Soulbound Zines out and only have one more to catch up on! I am left with wishing you re-rolls on your saving throws this week as we go through another week of the year. Don’t forget to come back this week for a new set of D&D adventures and I will maybe bring a bit more on my new campaign,
The Brazen Wolfe

The Dawning of a new campaign

Hello and welcome to some pretty big news if I say so myself, the dawning of a new campaign. That’s right I have a new campaign to write, a new big baddie or event to orchestrate and a world to construct. To be honest it’s happening rather fast and I think it will be one of those campaigns that will teach me a lot more about my own craft.

I have also stumbled into D&D 5th ed wiki which has more of the content for new players. Whilst I have most of the books I need, and access to legitimate copies for the rest of it this will be invaluable for my party, especially the remote ones.


The Dawning of a new campaign

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In initial discussions with the players it sounds like the campaign will be hybrid traditional narrative and one-shot driven. A series of one shots like The Trouble with Birds and The Prince of Pine Ridge that interconnect with the overall story line. This means that for the players involved in the adventure that they could miss out on one adventure or the next as long as they have a central adventuring hub.

Since the One shots I create are easy enough to balance for a variety in experience as well as number of players this further helps the goal. But, I still need an overarching plot.

This will require more thought and I may potentially have one or more party members coming to read here I will have to keep them brief.

The Paths

The options I have before me are endless but wrapping high fantasy, flexibility and making it enjoyable for a variety of D&D experience is hard. But the below are basics for sparking that creative flame that will fuel my Campaign creating process.

  1. There is dissent in the lands as rumours of the kings knights pillaging and harming the people of the kingdom have reached the king. But there may be more at play here.
  2. Giant swaths of forest, hills, and even mountains have been carved out in perfectly straight, even and flat lines across the land. The direction and origin all differ to the discovery of a new one but one thing is clear. There are many such lines and they all appeared seemingly overnight.
  3. A vision haunts the party, a cloaked lady bathed in light lies behind shadowy chains and is pleading for help. Images flash of landmarks, some known some yet to be discovered. But each party member feels strongly connected to the woman in their vision and the urge to free her is all consuming.
  4. Rumours of strange creatures have been appearing from everywhere. Beings with multiple heads, distorted limbs (or no limbs) and all of them being highly aggressive have started to sprout up. These may have been brushed off as rumours and tales to fearmonger if such a creature wasn’t encountered by the party seemingly by accident.

Thoughts

Each of the above have something hidden, something obvious and something completely foreign to new and experienced players. They also lend themselves well to my style of campaign building, a hook, sub hook and mid-adventure-plot twist that all help in driving the player engagement.


The next step is picking one, or two (as we know by now there are multiple roads and pathways that lead to the end goal) and fleshing it out. I will also weave the overarching plot and story in with the party’s background and their story will help throw them further into the story.

A name, a map, key places and key NPCs will come later but for now the story and plot will get me started and I am looking forward to it. There is also the potential for me to create more unique creatures and cultures. I am a big fan of creating cultures from scratch.

I hope that you will come back tomorrow. If time permits I will create a Soulbound Zine including the first part and second part of the adventure so far. So wish me luck, I will need all re-rolls and advantages I can muster to get that done. to bring another Zine, and if time permits two. So don’t forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Vulcha’s Prey

Tonight we look at how the party become the Vulcha’s prey this week as they assault the artillery-sized crossbows. This one is a tactical encounter with the method to success completely up to Binding and how they want to approach it.


The Vulcha’s Prey

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The idea here is simple. Stalk up to the killbows, or don’t, Kill the warriors manning them and their helpers then battle the shaman as it lands. How the party do this is completely up to them.

Encounter – The Orruks

For this encounter we will have two Beast-Skewer Killbow wielding Boltboys, two each (four total) hobgrot helpers per bow and as a second encounter a few moments after the 1st, one Corpse-rippa Vulcha and one Swampcalla Shaman.


Beast-Skewer Killbow (Boltboy – Warrior)

Body: 3

Mind: 2

Soul: 1


Melee: Average

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 6

Speed: Normal

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistic Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)


Traits

Pick ‘Em Off: If the unit forgoes their move action they can increase their accuracy one step and they deal +1 damage to their ranged attacks.

Attack

Beast-Skewer Killbow: Ranged (Average), 3d6+1F, 3+S Damage, Extreme Range, Penetrating, Piercing, Reload, Two-handed.

Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing


Helper Grot (Minion)

Body: 1

Mind: 1

Soul: 1


Melee: Poor

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 1

Speed: Normal

Initiative: 2

Natural Awareness: 1

Skills: Awareness (+1d6), Ballistic Skill (+1d6), Stealth (+1d6), Weapon skill (+2d6)


Traits

Andy Helpa (Grabba Grot): Always uses the Called Shots action during combat targeting enemy’s head, arms or legs. (page 142 core)

Attack

Stabba: Melee (Poor), 2d6, 1+S Damage, Piercing


Corpse-Rippa Vulcha (Champion)

Body: 5

Mind: 2

Soul: 1


Melee: Great

Accuracy: Average

Defence: Great

Armour: 0

Toughness: 16

Speed: Normal, Fly (normal)

Initiative: 5

Natural Awareness: 2

Skills: Athletics (+1d6), Awareness (+1d6), Intimidation (+2d6, +1), Might (+1d6), Reflexes (+2d6), Weapon Skill (+2d6)


Traits

Commanding View: The Corpse-rippa Vulcher and Rider reduce the difficulty of Awarenessand Survival tests by 1 for themseolves.

Night Unkillable: Double Toughness Calculation.

Venom-encrusted: Wounds caused by the Vulcha are increased by one severity.

Attack

Beak and Flesh-tearing Talons : Melee (Great), 7d6, 1+S Damage. Rend, Slashing

Poison Stinger: Melee (Great), 7d6, 1+S Damage. Piercing. If a creature suffers damage from this attack they must make a DN4:2 Body (fortitude) Test or be poisoned until the ned of their next turn.


Swampcalla Shaman (Champion)

Body: 2

Mind: 4

Soul: 2


Melee: Poor

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 8

Speed: Normal

Initiative: 8

Natural Awareness: 3

Skills: Arcana (+1d6), Awareness (+2d6), Channelling (+2d6,+1), Crafting (+1d6), Guile (+2d6), Stealth (+2d6), Reflexes (+2d6)


Traits

Vile Cauldron Brew: Can brew and distribute up to 3 of the below to their allies:

  • Disgusting Elixir: regain 2d6 Toughness
  • Deadly Venom: Piercing or Slashing weapons deal +1 Damage. Targets gain the poisoned status until end of their next turn.
  • Corrosive Sludge: Can Target 1 Zone within medium range, creatures in zone suffer 3 damage.

Spell casting: It knows the below spells and can unbind as per the unbind talent.

  • Arcane Bolt
  • Mystic Shield
  • Skarefog Horrors
  • Summon Boggy Mists

Attack

Bogbark Staff: Melee (Poor), 2d6, 1+S Damage. Two-handed.

Spells

Skarefog Horrors: DN5:3; 1 Creature within Long range. The Target becomes Frightened until start of Shamans next turn. Additional Success increase duration by 1 round OR 1 additional Creature.

Summon Boggy Mists: DN 5:3; Choose a Zone within Long range. The Zone becomes difficult terrain and heavily obscured for the Shaman’s Enemies until the start of its next turn. Each additional success +1 round.



Thanks for joining me tonight to look at the Vulcha’s prey. This weekend I will try and produce another Zine of either combine two episodes of Soulbound campaign or the one that I missed a few weeks back. I have some re-work to do on the one I have on the back burner to get it to the quality I want to publish so I may need to put a bit of effort into that one. Make sure you set aside some time for your Tabletop adventures this week and come back soon,
The Brazen Wolfe

Killbow Ridge

Tonight versatility is key and we have two such maps of killbow ridge which enables the map to be used in Soulbound, D&D or another TTRPG. The Kruelboyz love to bring the mists and environment to play and this week we have that in spades. Mist, check, height advantage, check, cover, check, ambush, maybe check… Regardless of what sinister planning I have in store for this adventure let’s grab a coffee, sit back and roll on into another night at the tabletop.


Killbow Ridge

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Killbow Ridge – Gridless – created in Inkarnate

Created for zones or the GM that doesn’t like grid on their maps the one shows the low hanging mist across the ridge. The bottom floor is a far ways down and to fall would mean certain death, unless you can fly. the ladders are rickety and work, the trees and large rocks provide some cover but its a hard adventure for the melee inclined. That is until we bring the good fight to them.


Killbow Ridge – Created in Inkarnate

Some GMs like grids. This makes measuring distance a lot easier and this one is fairly big. essentially 200ft wide by 150ft tall this is a large area that provides people with more options than just “run and cut”. There is more emphasis on movement, careful planning and cunning rather than just slash and smash.

Thoughts

The perfect battlefield for large ballista’s, some orruks and hobgrots as well as the finale of this part of the story – the Boss and Vulcha. The rickety bridges give the opportunity for dexterity based checks to avoid falling through and down. The mist and trees provide a chance to sneak up or the rocky pillars provide an opportunity to climb. There is a lot that can be done with this area wither its in Soulbound or another TTRPG.

Soulbound Zones may be harder to see here but we have one or two zones before we get to the pillars. The area around the road and the area past the ladders and under/around the pillars. Then each pillar can be another zone as moving along the pillars would be treacherous. Special rules about shooting up to the pillars can be established with each pillar being about .5 zone higher than the previous. So the first pillar (from the right) would be 1.5 zones from the ground, the second 3 and the last 4.5 (Rounding up to 2, 3 and 5).


I hope you like tonight’s map. It was a lot of fun and I enjoyed toying with the layers to give the illusion of height on a 2d image. Tomorrow night I will cover the creatures in more detail so I hope that I can do them justice. So as I prepare for the end of my day, I hope to grant yourself rerolls on your saving throws this weekend. The weeks are long and hard and we can all need a bit of time to relax. So I hope you spend some time on your tabletop this weekend and, perhaps, give one of my adventures a go,
The Brazen Wolfe

Boglet’s Barter

Tonight we see the middle of the week adventure update includes our party dealing with Boglet’s Barter. A cunning and tricky merchant to pin down Boglet will only dish out the best information when properly bartered for. In fact he has a request for the information that may just suit our Binding’s own agenda. But let’s not spoil that early and let’s roll into tonight’s adventure update!


Boglet’s Barter

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As Boglet saw a promise of his safety flashing before his eyes he decided to give a bit more information to help seal the deal. “Did you notice the strange mists that cling to the rock and the trees in the hills? Hmm? Did the twang of a taught bowstring echo across the valley and give you chills? hmm? The Waargh has many such instruments of destruction, many killbows trained on the sky.” he muttered quickly, his eyes sparkling with the recognition of the truth in his words.

“For the right price I can give you the location of these great bows. Surely heroes like yourself would make use of such information.” he said nodding in almost a sage like manner.

“What about the price of your life Hobgrot?” Brung barked as his hand moved to his hip.

“Now now Duardin. If I die the knowledge does. Fair trade is the motto of Boglet. Answer me a question truthfully and I’ll answer one in return. Information is valuable yes?” he mused as he stared nervously at the duardin.

“Ask your question then Hobgrot.” Kathe commanded as she stood a few feet from the creature.

“What are you doing out here in the hills?” he asked after a moment of contemplation. When the binding responded he nodded with satisfaction. “The killbows are being moved to point towards the humans and their allies. By dawn tomorrow there will be more bolts in corpses than the living. They aim to fire from that ridge,” he stopped and pointed to a high ridge in the hills behind them. Half a days march at most. “They will be guarded though…” he mused tapping a knowing finger on his chin.

Guarded?

“Guarded by what?” Gwen asked, her curiosity getting the better of her.

“Now that information is a different price.” Boglet grinned. “Four phials of Aqua Ghyranis”.

After a moment of hesitation, bartering and some disagreements the price was paid. “The boss and his Vulcha guard the bows. Only he knows exactly what the plan is and he commands all. He is a dangerous boss but there will be moments where he isn’t with the bows, when he talks to the shamans or the Orruk megaboss. So I would avoid him at all costs.” he mentioned. After a moment he asked as he was investigating the phials. “What do you plan to do?”

“Destroy the bows, kill the boss,” Kathe said definitively, “it will tip the scales in our favour and potentially save the dawners.”

Boglet considered the answer for a moment. “Killing the boss is worth more than four phials..” he said as he passed the Aqua Ghyranis back. “Kill him dead and we are even” he muttered as the binding took their Aqua back.

Thoughts

To kill a Killaboss on Corpse-rippa Vulcha is no small feat. These things are tough. But perhaps if the party were to come up with a cunning plan its possible. The aim of this week is to intercept the deadly artillery and remove the head of the snake of the army. It will take a great feat of strength, some luck and a whole lot of mettle to best this foe. If planned right the killbows wont have a chance to shoot!


With tomorrow almost here I am looking at the Soulbound zones again. Checking to see if I can create a robust enough map to served the thematic scene I have in store as well as creating something that is both versatile and reusable. So as always, I hope to grant you the rerolls on your casting and I hope that you return to this adventure again soon,
The Brazen Wolfe

Boglet the wandering merchant

Tonight we expand upon our Soulbound adventure this week with the Binding meeting a new face, Boglet the wandering merchant. Boglet is a hobgrot who decided that life in the war clans was not all it was cracked up to be. So away from the bullying orruks he has struck out on his own for wealth and his own brand of glory. But to uncover his full story we will have to read on. So sit back, grab a coffee and let’s roll into tonight’s adventure!


Boglet the wandering merchant

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Boglet – Created in Nightcave.studio

Sneaky hobgrot!

The party continue in their march towards the gathering storm clouds up ahead, taking a few moments to rest every hour or so in order to maintain their rapid pace. However despite this no tell-tale bolts of lightning strike which would herald the deliverance of Stormcast Eternals to the battlefield. Instead the plume of dust rises from a singular point to meet the thunderhead above. It was on one such break that the party encountered something, or someone more precisely, quite odd.

“Psst. Hey. You. Over here” a voice said in a low tone from a large stump not far away. “yeah you.” the voice said again as they looked towards the stump. Approaching slowly, cautiously with weapons drawn they hovered above the stump.

“hello?” Gwen managed to get out as she stood behind her more forward companions.

“Greetings and salutations!” a cheerful and lisp-filled voice called out as a pale yellow bodied creature jumped out of the hollow and onto the edge of the log. “Welcome to Boglets Shop!”. It was a hobgrot – the party were familiar with them from the encounter yesterday. The hobgrot looked around at the party, read their expressions of either hatred, shock or disgust and dove back into the stump with a shriek.

Well that was its plan. Kathe reached forward with god infused strength and grabbed the hobgrots ankle. “Nooo. Let Boglet go! I ain’t doing nothin’ wrong. I don’t know anything to do with the Beast-skewer Killbow or the leader on Corpse-Rippa Vulcha.” he babbled as he tried to snatch at falling trinkets that came from the folds of his robe.

“What are you doing here?” Ymran said as he lowered his cold gaze to the hobgrot. His talents for getting information already coming into play.

Not all Hobgrots

“This is Boglet’s shop. I said this. I sell things. You give me something shiny I get you something useful. You have something shiny to sell I have some Aqua in vials.” he spluttered as the Idoneths gaze washed over him.

“Let him down Kathe, he tells the truth” the Idoneth said as he sat down on a nearby log. “What can you tell me about This killbow and Vulcha?”

The hobgrot’s eyes sparkled as he was lowered to the stump, clambering to be upright again. “Oh, I know nothing much. Something shiny or valuable may jog my memory though…” he said, the glint of mischief and greed present in his eyes.

Thoughts

I am quite happy with the decision to include a hobgrot as a merchant in this weeks adventure. The books themselves talk about them being cunning and greedy merchants when encountered, or they are bullied into being in the war clans march. So when I need a way to give information, provide the inevitable mcguffin then what better than a greedy, sneaky merchant of goods and information.


I want to thank you once again for joining me on this Soulbound adventure. I am quite passionate about efficiencies in my work and home life and being able to merge my love for RPGs and Warhammer is just, joy. So if you would like to start a Soulbound group then I am happy to provide some more GM content in the future focused on Soulbound.

Tomorrow I expand this adventure further with the information that Boglet can be persuaded or paid to let go of. So don’t forget to come back for that and the future nights as we evolve this adventure. So as always, I hope to grant you the rerolls you need to succeed and hope that you return to adventure and excitement,
The Brazen Wolfe

Return to the Crusade

Tonight we have a special edition of the month where I continue to create our Soulbound campaign and tonight we see the binding attempt to return to the crusade. Now a refresher, the Dawnbringer crusade is what the cities of order and the free people in conjunction with the Stormcast eternals hope will see new cities created. With the forces of order pushing back against the forces of chaos the people of the realms have a chance to reclaim what once was theirs. But enough wasting time, let’s sit down, grab a coffee and roll into another night at the tabletop.


Return to the Crusade

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As the sun rose the binding looked across the landscape around them. The warclan would send additional scouts to investigate their missing members, and they didn’t like the idea of staying here another night. Not with those spectres, the Nighthaunt, haunting this area. With Brung’s ship no longer viable they had to find another way back and unless one of them had a hidden talent for summoning beasts to ferry them across the land they would have to travel under what little cover there was amongst the rocky outcrops and sparse trees.

Despite the distance they made good distance towards the direction of the crusade. They hoped that The Keeper made it back to the crusade with the Amberbone despite being attacked on his flight from the research outpost. But more than that they hoped that the Orruks were distracted with the gathering of the crusade in the distance. Well distracted enough that they wouldn’t notice a party of four travelling by foot.

Gathering clouds

Despite the distance the party could tell where the Crusade was, and it was on the move. A large plume of dust and smoke was drifting from towards the centre, off to the right. But there was something more that increased the pace of those on foot. A large thunderous cloud was gathering above the dust and smoke – Sigmar was preparing to send down his Stormcast Eternals to defend the Crusade, or launch an attack. If they wanted to fight off against the Orruks they may need the help of the binding. With a renewed urgency to their pace they doubled their march with Kathe darting ahead on her wings to scout the area ahead of them.

Brung longed for his craft, but with the damage done to it the day and night before it had to be left behind. Besides with the Orruk sharpshooters and, if what they had seen take down the griffon, artillery build to take out large beasts were near by they were potentially better off on foot. Despite this being only the second time they had been tested the binding was somehow holding together. They seemed to be doing well and working together as a team, the presence of each other constantly within themselves probably had something to do with this. The worries of the Keeper and Lord Brighthammer were for naught.

Thoughts

I am super excited to continue on with more Soulbound. With the promise of local interest in the system springing up I will be looking more into this RPG in the coming weeks. Now this current adventure see’s the party moving back across the land, on foot with danger all around as they traverse through potential enemy territory. I have a plan for this however and an opportunity to explore another destruction race before the adventure is out.

However there are plenty of opportunities for additional encounters. I hope to weave some chaos and potentially more undead into this encounter this week but we will have to wait for that. With the Orruks creating havoc and the party on an extreme flank I will orchestrate a moment where the party can aid in the success of a large battle. This is something that typically you may not find and I think it will be rewarding for the party. But I will need to see how I can maneuverer the party to such a state so that’s for a future me to worry about.


Thanks for exploring Soulbound

Thanks for joining me tonight for an expansion to Januaries Soulbound adventure. If Soulbound isn’t your cup of tea don’t fear for I will be bringing more D&D content back in the near future. In fact, I would tweak this adventure for D&D by changing the content from a Dawnbringer crusade to a large migration of refugees. I would have the party as mercenaries defending the procession from bandits and marauders. A neat and familiar scene for some of us.

Don’t forget to come back tomorrow where I expand this Soulbound adventure some more as we return to the crusade. So before I go I want to wish you the rerolls you need to succeed and hope that you return to continue with adventure with me,
The Brazen Wolfe

The Giant of Taloncrest

Tonight and I have created another zine out of this weeks adventure, The Giant of Taloncrest. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Giant of Taloncrest. If you like this format please let me know and I hope you enjoy.


The Giant of Taloncrest

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Taloncrest Mountains – Created in nightcafe.studio.

After a long time on the road the party are relieved to not be travelling for another week. The City of Wurbek lays south west of the Taloncrest mountains, home to some of the oldest monuments this side of the great divide. However no human, elf or dwarf has ever seen their ancestors’ craftsmanship as they are fiercely guarded by the warrior-tribe of Aarakocra that guard the peaks from all threats. 

This uneasy peace with Taloncrest and the southern villages only exists as, embarrassingly, there is no finer warrior in the southlands as the Aarakocra. With them guarding the mountains and their passes the cities and towns live in peace.

However, the Aarakocra seem to be laxing in their watch as some of the towns south of the mountain range have come under attack of goblinkin and a rumours of a monstrous shadow amongst them, bellowing our war cries and stoking the fires of war spread through the cities population. 


The City of Wurbek

The City of Wurbek – Created in Nightcafe.studio.

A mercantile capital of the southlands, heavily fortified and defended, it is seen as a neutral citadel and beacon for humanity. However the acceptance of all races is only skin deep and there broils a hate of uncommon races here. Elves, Dwarves and even Halflings are barely tolerated let alone Gnomes, half-breeds and even more miscellaneous races may find it hard to come across good, honest and fair trade in the city known as Wurbek.


Taloncrest Cavern

Taloncrest Cavern – Created in Nightcafe.studio.

The Taloncrest mountains shares its name with Aarakocra city that’s been built into its rocky formation. A large series of wide caves and extremely well lit caverns house the Avian race who call these mountains home. Each entrance serves as a way deeper into the city and is guarded by ferocious beasts and warriors. 

A large deposit of crystal lies at the centre of each cavern, hoisted into the ceiling and fixed there so that when the sun hits the mountain a complex series of mirrors of fine polished metals reflects the light into the many crystal lit caverns. The crystal itself isn’t rare but its size and craftsmanship is something of wonder.

PDF adventure – The Giant of Taloncrest



I think that will have to be it for tonight. But I hope that the next time you can get a party together to run this adventure that you enjoy it. However if you do use it I hope you can let me know how it goes!

As with every weekend, next week I will be bringing another adventure to the table and this week we are back to Soulbound! I hope you don’t miss a thing so come back daily. This is so you can experience the creation of this adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe